Professional Documents
Culture Documents
By DOMINIC A. COVEY
- Credits -
Editor: Chris Davis
Cover Art: Dominic Covey
Interior Art: Dominic Covey
PDF Creator: Chris Davis
http://www.darwinrpg.com
Copyright 2001© RPGObjects®
The 'd20 System' and the 'd20 System' logo are Trademarks
owned by Wizards of the Coast and are used according to the
terms of the d20 System License version 1.0a. A copy of this
License can be found at www.wizards.com. Portions of this work
are derived from the d20 System Reference Document.
Part I: The Adventure
apocalyptic d20 game available and your help is
The SRD, OGL, and d20 System greatly appreciated.
The tunnel here leads to the main air filtration This area is nearly identical to the environment
systems of the complex. At the end of the tunnel control room (area K), being a large spherical
lies a small room, dominated by a gigantic fan complex designed to withstand high pressure
(larger than a man) that once blew fresh, refined from nuclear attack and other seismic effects.
air throughout the whole complex - but which is However, instead of a catwalk and open area, the
now dormant. Long metal gutters guide miles “crew area” is separated by a floor, forming two
and miles of plastic-coated asbestos pipes - many distinct levels.
of which have cracked open - and wire bundle The upper, entry-level floor is further split into
cords down the length of the tunnel and it’s two halves. The latter half, on the far side, has a
interconnecting side ducts. floor covered in old cracked black and white
Anyone disturbing the air here (any motion checkerboard tiles, where the crew of the silo
greater than careful movements will do) will slept in lines of bunks - all of which are long
cause the asbestos dust in the place to pick up gone. Various small lockers, beaten and rusted
and mushroom into the air; anyone without some and set into the walls, contained their various
form of breathing apparatus, or who does not personal possessions.
immediately declare his character holds his A small room with latrines lays off of this
breath, will inhale the dust automatically. This section; the cramped tiled room faintly smells of
dust is highly dangerous in such a concentrated urine and feces, and it is evident that at some
and confined area, causing slow asphyxiation point in the recent past (a few years or so)
(see below). someone has used this place as a messy urinal.
[ Concentrated Asbestos Dust: CR 3; acts The old fixtures, including stalls and sinks, are
as a diluted cloudkill spell (DC 15, allow a save at either missing or torn out and smashed on the
all levels), spreading out to a maximum of 20’ in floor.
each direction from area L. The cloud remains A Search check (DC 18) reveals a torn and
for 1d6+2 rounds. filthy black journal hidden among the rubble
GM Note – From this junction, numerous (requiring knowledge of the Ancient language to
smaller passages (air ducts) lead off into the read), which has the following entries left legible:
unknown. These are, in fact, the ventilation
ducts that spread throughout the complex. If a June 10, 2011. I can’t believe it; it’s finally
character chooses to slip in one and navigate come to this. I must have been in shock the day
them, consult the silo map to see where they the order came because I can’t remember us
lead. locking up. All I could think of was dear Judy,
my dear, sweet Judy. New York City gone.
M(A). Crew Living Area. Completely gone. But we have a job to do, and I
As you enter this area you smell dampness and must forget ... forget everything, forget it all.
rot prevalent in the smothering, musty air. It’s all gone now anyway, isn’t it?
The chamber is strangely-shaped, as if it were June 11, 2012. We were hit last night. Radar
the top part of a giant, cross-sectioned sphere - tracked the SS coming in. We stand tall, despite
the floor, extensively damaged and littered with the collapse of sections A and B. It doesn’t
broken stone, discarded pipes, and rusted metal matter, we’ve already launched. Kiev,
paneling, changes from bare concrete near the Canterbury, and Munich stand in ruins. And it
entrance tunnel to a black and white was my order. My goddamn order...
checkerboard towards the rear - as if a wall once June 16, 2012. No contact. Some of the men
separated this area into two distinct rooms. The are showing signs of strain. Nelson is keeping to
wall, however, is long gone. himself, too quiet. I wonder about him.
The south part of the room is sectioned off by a McCartney is keeping his hold well, and is taking
cracked stonewall, and an open doorway sits stock of the supplies with his usual orderliness.
empty in its face. A narrow set of stairs, and a If this ends – if it ever ends – I want that man
fallen-away elevator can be seen near the commended.
These hated things are long white or greenish These hideous aquatic creatures look like giant
“grubs”, equipped with nasty gnashing maws on bloated lamprey eels or sleek finned “leeches”,
one end of their fat wormy bodies. but give off a distinctive glow as they swim – or
Flesh grubs are commonly found in piles of soar - through the water.
carrion, rubbish, etc, feeding off any and all flesh Such creatures have a sucker-like mouth with
they can find, living or decomposed, with an rings of needle-like teeth, allowing it to attach
unnatural hunger and ferocity. itself to victims and inject a potent radiated
substance into their bloodstream - causing death
COMBAT (or at least extreme sickness) over a period of
Flesh grubs instantly attach themselves to any time. This method of attack is usually reserved
flesh coming into contact with them, burrowing for large water creatures (who cannot easily tear
effortlessly into unprotected skin to eat the host, the thing from their backs); for smaller foes, the
inside-out. Needless to say, the process is lamprey typically only bites.
incredibly painful, and can only be countered by
the direct application of fire to the affected area. COMBAT
Burrow (Ex): A flesh grub only attacks bare A life lamprey will attack its prey with its
flesh (armored opponents, or those handling voracious bite and needle-sharp teeth. Prey
them with metal gauntlets, will be immune), but resistant to one or two bites will likely be injected
it’s attack, if it hits, does a point of damage with its radioactive venom.
initially, and an automatic point each additional Attach (Ex): A life lamprey that hits with its
round as it burrows into it’s prey. The only way bite attack latches onto the opponent's body with
to kill the creature is to apply heat to the wound its powerful jaws. An attached life lamprey loses
(such as a torch), which will kill the creature but its Dex bonus to AC while attached. A life
also harm the host normally. A grub, if not