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Auquid about well-known regions such as Zalts or Liezen but also

Welcome to the world of Raxia, the continent of has a collection of translations of various sources about
Terastier! This is the setting for the game Sword World 2.0. regions that do not have complete books and information
This continent is divided into many regions, each with its about which is very difficult to find. This small book was an
own unique culture, people, and history. archaeological expedition for me. I hope it will also be a
This book is an unofficial guide to all the known regions starting point for your adventures in the world of Raxia.
of Sword World 2.0. It contains not only basic information

Here is the list of prominent regions that each were


described in detail in one of many rulebooks or DAGNIA REGION
supplements. Here you can find their short description and See details: Core Rulebook III (see p. 244-252), Natural
where you can find information about them. Some of these History of Dagnia
books were already translated, and some are in process. The Dagnia region is a humanoid territory located in the
See our wiki and Translator Status for more details about northern part of the Terastier Continent. The region is
where to find them blessed with a mild climate and plentiful water resources.
http://swordworld.shoutwiki.com/wiki/Translations_Status It is home to the Holy Kingdom of Sephilia and the
Kingdom of La Lumeia, two powerful faith-based nations.
The Republic of Barnad and a group of small states at the
ZALTS REGION
vanguard of humanoid territorial expansion are also vital to
the life of the region.
See details: Core Rulebook I (see p. 378-387), Core The Republic of Barnad is also home to the largest arena
Rulebook II (see p. 218-226), and Natural History of Zalts. on the Terastier continent, where PCs can participate in
The Zalts region is a humanoid territory located at the feverish gladiatorial battles.
northern end of the Terastier continent and is the only
place in the region where a bridge connects Terastier to the
Razeldawn Continents, making it possible to cross overland
from Terastier to another continent. Zalts is home to six YULLERIA REGION
states, each with its own distinct characteristics: Lukythra,
Fendil, Rocyletta, Allied Free Cities, Durlesburg, and The See details: Natural History of Yulleria
Marquis of Kudelia. The Yulleria region is a humanoid territory located in the
There are also unique areas such as the Divine Staircase, southwestern part of the continent. It is one of the largest
which is over 10,000 meters above sea level, and the regions on the continent, bordered by the Markyas Sea to
Jabberwocky Forest, which has a magic power that has the north and south, and known for its magnificent natural
repelled the destructive effects of the Great Catastrophe. beauty, such as the Geen Mountains and the Forest of
Schbeisen. The climate is cool and pleasant in summer and
cold in winter, with snow in the highlands.
LIEZEN REGION
Perhaps the most distinctive feature of the region is the
presence of more than 10 countries and cities and 13
See details: Core Rulebook III (see p. 230-244) princesses in each of them. Depending on which of these
It is an inland region within the northern region of the princesses' PCs choose to associate with, their adventures
Terastier continent. It is bordered by the Rudea Mountains in this region will vary greatly, as they will be competing with
to the south and Tilla, The Sea Of Trees, to the west, each other on the one hand and building friendships on the
forming a natural barrier to the barbarous coming from the other.
south.
It trades with the Zalts region to the north and the Dagnia
region to the east but is not very active. However, this FEIDAN REGION
situation could change if safe trade routes are secured.
The Liezen region is under constant attack by powerful See details: Natural History of Feidan, Tour Luferia, and
barbarous forces. For this reason, the kingdoms of Duball Tour Lios
and Regallia are known for their strong armies and skilled One of the more stable humanoid territories located in
adventurers. the southernmost part of the Terastier continent is the
Feidan region. It has a generally cool climate, with snowy
winters in many places and short summers that are never
too hot.
There are five countries - the Aiyar Empire, Lios, Cain
Gara, Luferia, and Ediel - that have good (or at least not
hostile) relations with each other and are well-populated.
And to the east of Feidan lies the vast barbarous territory AGIA REGION (RAZELDAWN)
of Dilfrum, the Land of Purple Darkness, a constant threat
to the region.
See details: Core Rulebook II (see p. 226-232), Natural
History of Zalts, Mist Castle, and Mist Grave
DILFRUM REGION Agia region is located south of the Razeldawn continent
and is bordered by the Terastier continent by the Gruck
Bridge. After the closing of the Gruck Bridge, Agia Region
See details: Natural History of Dilfrum, Natural History of
was left as a barbarous region, but its power has gradually
Feidan
diminished, and since the bridge was opened, its southern
The Dilfrum region is a vast barbarous territory in the
part has been settled and cultivated by humanoids.
southern part of the Terastier continent. Although called a
However, it is still essentially barbarous territory and
"region", it is recognized not by geographical boundaries but
fraught with danger.
by political divisions representing the sphere of influence
of the barbarous state called Dilfrum, the Land of Purple
Darkness. MAGIC CIVILIZATION PERIOD
In the Magitech Civilization Period, the eastern part of
the Great Aiyar Empire, the western part of the Holy REGIONS
Empire of Yucher, and the entire Kingdom of Valyriels
were here. Dilfrum was the center of the barbarous uprising See details: Natural History of Yscaea and Age of Grimoire
that destroyed these countries in the Great Catastrophe, The Magic Civilization Period was explained in the
and it continues to exist as a barbarous territory. supplement Age of Grimoire. It depicts a different
Terastier continent from the present day, with landforms
that have been transformed by later eras and the
PROCELSIA REGION appearance of Yscaea, a huge nation that reached the
height of its prosperity in that period.
See details: Procelsia, A Secret History
The Sleth Archipelago and a small portion of the eastern
edge of the Terastier continent are known as Procelsia.
Here, dragons and humans coexist in a unique culture and
society.
This region is divided into many small dutchies with
Procelsia Empire at its center.

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There are many regions in Raxia, and only a few of them run diagonally from northwest to southeast, almost as if
have proper Natural History books. Here you can find crossing the region.
summed all information about regions that don't have such Rendrift Empire was created by a revolution that took
a book along with their maps. place in the barbarous region in the southern part of the
region, and a force called the "Silver Fire" began to annex
both the barbarous and humanoid nations one after
RENDRIFT REGION another. Two years ago, the Rendrift Kingdom, which was
the largest state in the region, was overthrown, and the new
Sources: Natural History of Yulleria, Replay "Rock'n Role" state came to call itself an empire.
(by Bethe Yuli Kurosaki) The Rendrift Empire's national dogma is "the strongest
West of Yulleria and beyond the Shadalla Mountains lies rule," not only strength and violence but also "the ability to
the Rendrift Region. More than 80% of this region is demonstrate one's worth to the nation." In other words, "if
controlled by the Rendrift Empire. This empire is one of you are useful, you have the opportunity to make a name
the few countries in the history of Raxia where barbarous for yourself regardless of whether you are from a big tribe,
and humanoid coexist, and as a result, it has both an a barbarous, or a mythical beast. Equality, Freedom…
extraordinarily strong military force and a sophisticated
internal political power. It is a state that is constantly at war Divine Armies
with other states in the Rendrift region, and it is believed As a nation, the Rendrift Empire is headed by an
that after conquering the Rendrift region, it will invade the emperor and governed by his subordinate generals.
Yulleria region. In fact, in recent days, several incidents of Generals have been given roles that are analogous to those
what appears to be imperial interference have begun to take of the Ancient Gods of Raxia or the Major Gods of the
place in the Yulleria region. Terastier Continent, and many of them are not mere
military commanders but also play a political role in the
History country.
The recorded history of the Rendrift region dates back to In fact, the only military force that exists solely as a purely
the Magic Civilization Period. At that time, the ruler of the military force is the one led by the General of God of War
Shadalla Mountains and westward was the fearsome Dalkhrem, and even the General of the Blazing Emperor
nosferatu wizard-king, who was said to have "conquered Grendal, also in charge of forge work, including crafting
death". The rival wizard-kings of Yulleria cooperated with weapons and development of new ones.
each other to bind him to the region. The Lyphos-based Divine Army has little military power,
At the end of the Magic Civilization Period, the nosferatu and its general is more akin to a minister than a general, as
wizard-king succeeded in summoning a large number of he oversees the complexities of the empire's internal
daemons and resumed his invasion of Yulleria. The wizard- politics.
king Yurecht, the most powerful wizard-king in Yulleria at The power and responsibility of these divine generals are
the time, responded to this by summoning daemons, and a so great that the emperor was sometimes thought of more
terrible and futile battle of daemon versus daemon ensued. as a symbol of the empire.
In the end, the wizard-king, who was said to have
conquered death, was decapitated and defeated by a Forbidden Gods
human hero, Rendrift attacking the Rendrift region. From In the Rendrift Empire, the belief in almost all gods is
then on, the area was called Rendrift after the hero. permitted, regardless of whether they are in the camp of
The Rendrift established a kingdom and defeated the the First or Second Sword. The only one that is explicitly
remnants of the barbarous. He creates a confederation of forbidden is the immortal god Metissier. This is because
humanoid kingdoms, with his own kingdom as the ruler of the emperor is a Dhampir, and even within an empire that
them all. This coalition survives beyond the Magic claims equality, Nosferatu is considered pure evil.
Civilization Period and flourishes during the Magitech Other deities that are not forbidden but also not
Civilization Period. encouraged are the Sun God Tidan, and the God of
In the Great Catastrophe, the coalition quickly united Wanderers Lu Lode. This is because rebels and
around the Kingdom of Rendrift, and although the opposition forces to the empire worship those gods. Also,
barbarous took most of the southern part of the region, in this region, nothing is known about the Goddess of
they succeeded in holding off the barbarous from Victory, Ulyssekaloa.
overrunning the northern part of the region. Since then, the Thus, there is no divine general corresponding to these
Kingdom of Rendrift and its allies have waged an endless four deities.
war for more than 300 years to regain the south.

Geography
The Rendrift region is bordered on three sides by the sea
to the west, south, and north. The Shadalla Mountains to
the east almost cut off the land route to the neighboring
Yulleria region. In the center, the steep Teeth Mountains

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Imperial Capital Ren LEINSHENK REGION
Imperial Capital Ren, the capital of the Rendrift Empire,
has a population of approximately 100,000. Of this
population, approximately 60% are humanoid, and 40% Sources: Replay "Fortress Girl and Knight of the Covenant"
are barbarous. Of these barbarous, lamias, weaklings, and (by Ryu Kuroi) and "A Tale of Fists and Magic Seals" (by
other barbarous that can coexist with humanoids make up Takashi Morohoshi)
the majority. Leinshenk Region is located in the northwestern part of
Ren, the capital of the empire, stretches out in a radial the Terastier continent, centered on the Klostrum
pattern from the center of the Tees Mountains and is peninsula. This area was a major source of magitech during
always shrouded in thick clouds during the day due to the the Magitech Civilization. It was therefore targeted by the
blessing of Fetor, the God of Rain, and is never illuminated barbarous and was devastated by the Great Catastrophe
by the sun. For this reason, it is called "the city where the that occurred 300 years ago.
sun never shines." The emperor's residence is a renovated Another characteristic of Magitech Civilization is the
version of a castle carved out of the mountain and floating existence of people known as Ruins Guardians. Learning
in the sky, dating back to the days of the magic civilization. from the destruction of the Great Catastrophe, they took
Its once majestic beauty has been transformed into the knowledge of the mighty Magitech Civilization into
something terrifying and intimidating because of the their own hands.
barbarous renovations. They continue to monitor the ruins to ensure that it never
However, this does not mean that it is safe for humanoids again falls into anyone's hands. The Ruins Guardians pass
there, as it also includes the humanoid-eating Ogre tribe on orally legacy of the Magitech Civilization, and where the
among its inhabitants. As the capital city, it is also home to most powerful magitech lies, that needs to be protected.
a certain number of influential upper-level barbarous, and However, they do not allow anyone to use it or even go
various barbarous live under their control. near it. Some clans even frown on people using magitech.
On the other hand, among the humanoids, nightmares The general population of the Leinshenk region is not so
often call themselves Dark Knights, and they are treated extreme in their views. The Ruins Guardians are a special
both as humanoids and as barbarous. I case of a somewhat biased group of people. But in some
In addition, there are a small number of mythical beast places, Ruins Guardians are revered.
inhabitants.
H ISTORY
National Policy The light of history began to shine on the Leinshenk
Invasion is one of the most important national policies of region during the Magitech Civilization of Al-Menas, which
the Rendrift Empire. This is because the leaders of the is believed to have been established about 2,000 years ago.
empire, including the emperor, recognize the impossibility Until then, it was only a region of the Terastier Continent,
of peaceful coexistence of the humanoid and the barbarous and no events of note occurred there. Even in myths and
as coequal powers. folklore, the Leinshenk region is rarely mentioned.
If we hold them down, certainly, the barbarous instinct to However, during the Magitech Civilization, the Leinshenk
fight will eventually get out of control, and if that violence region became one of the centers of humanoid activity,
is directed inward, the country will collapse. To prevent this where various magitech were created and spread
from happening, generals and the emperor have no choice throughout the world.
but to let the barbarous other countries as a way to release There are many theories as to why the region was so
their pressure. important. One of the most popular reasons is that there
With this in mind, barbarous armies numbering in the were many plains and no large habitats for non-humanoid
tens of thousands, a mixture of humanoid and barbarous, creatures such as animals and mythical beasts. Another
practice and invade almost without a break. It is believed theory is that the people were not biased in their belief in
that the day is not far off when the entire Rendrift region gods and were tolerant of the ideas of others.
will be under the empire's control, and it is said that the By the time of the Great Catastrophe, it had become a
next invasion will be of the neighboring Yulleria region. major base for the humanoids, and fierce battles were
In addition to the offensive forces, which are mainly waged against the barbarous. It is said that airships, sea
barbarous, the empire also has several defensive forces, ships, and magitechs loaded with firearms were produced
mainly humanoid, and the land is very well defended. in large numbers and deployed to the front lines.
Some of them are said to have been unknown magitechs
that might be found even today. They are said to lie in ruins
The Endless Library of Balthazar
sealed by the guardians.
The Endless Library of Balthazar is a huge tower that The countries of the Leinshenk region used their well-
rises on the face of one of the mountains that make up the developed magitech to inflict considerable damage on the
Teeth Mountains adjacent to Imperial Capital Ren. Its barbarous during the Great Catastrophe.
master is Elder Manticore Balthazar, a wise divine general Eottera Bay in the western part of the island is particularly
who uses his army to collect all kinds of books and well known. It was originally a vast forest, and Sunsaylus
materials in this library to satisfy his thirst for knowledge. It Island offshore was connected to the mainland.
is said that although the library was built only two years ago, However, the humanoid's trump card, the magitech, was
the tower, which has been enlarged many times, contains a used by the barbarous, and when it was used, the entire
huge amount of books, almost to the point of filling up. land was obliterated.

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Hundreds of thousands to millions of lives were lost as Due to the history of the region, the number of Magitech
humanoid countries, barbarous settlements, and other Civilization ruins in the Leinshenk region is enormous.
plants and fairies were wiped out. Many of them are still undiscovered, and it is impossible to
This incident is the reason why the coastline surrounding know them all. Often, sites are suddenly discovered in
Eottera Bay is an unnatural perfect circle and why the places not far from human habitation.
surrounding area has turned into glassy sand and is called In such cases, people rely on the help of an adventurer to
Glass Desert. The barbarous were exterminated with the gather information about the ruins and eliminate the
help of the other states, and the Leinshenk region regained dangers that lurk there.
its peace and quiet. However, magitech technologies were For example, if a barbarous were to inhabit a ruin,
lost, leaving behind battle scars and countless ruins and adventurers would immediately receive a request to
legacies throughout the region. exterminate them. Other requests include the destruction
At this time, some people learned the lesson of the Great of magitechs that have appeared, the investigation of newly
Catastrophe and the tragedy of Eottera Bay and decided to discovered ruins, the search for missing magitech
seal off the magitech and keep it out of the hands of components, and many more!
anyone. This was the beginning of the Ruins Guardians. Of course, some requests are not directly related to the
Today, most of the major states and cities in the ruins, such as killing barbarous that attacked humanoid
Leinshenk region are located in close proximity to the settlements, searching for treasure, looking for people, etc.
massive ruins of the Magitech Civilization. The network of the adventurer's guild is solid, and unless
There are two reasons for this. One is to investigate the you are in a very small village, you will find at least one
lost ruins and heritage of the Magitech Civilization. The guild.
other, less extreme but no less important, is to be able to Although the region has a complicated history regarding
identify any unusual activity at the site. Magitech Civilization and magitech, in general, the legacy
of Magitech Civilization and magitech are not considered
CLIMATE AND CULTURE to be heresy.
The climate in the Leinshenk region is warm and humid. Magitech are commonly used in town, and manabikes
There is a rainy season from spring to summer, during can be seen around. And magisphere and various other
which heavy rains continue day after day. magic items can be bought in stores (in fact, the supply is
Conversely, fall and winter are the dry seasons, with more plentiful and easier to find than in other parts of the
almost no rainfall. Temperatures are high throughout the continent).
year, and snowfall is rare, even in midwinter. However, suppose they are used to committing crimes
In this region, trade common is widespread, and the that endanger the city and its people. In that case, users will
Leinshenk regional dialect has a somewhat distinctive be severely punished because people will inevitably show
accent that distinguishes it from other regions, including the their strong opposition to the misuse of Magitech
Zalts region. Civilization's power.
The people wear loose, airy clothing that is adapted to the Ruins Guardians also do not allow adventurers to
warm and humid climate. The long, sleek garments, tied approach the sites they monitor and may attack because of
around the waist with a waistband, are traditional in this the use of magitech or even because they are runefolk.
region and are usually worn by the general population. In other areas that witnessed the ravages of the Great
Locals often draw on their faces to ward off spirits and Catastrophe, such as the "twin cities" of Carthis and Carnia,
worship the local Minor God Reparal, a craftsman during which were divided into two cities by the lost magitech,
the Magitech Civilization period. Sulaar, the Land of Surveillance near Eottera Bay, and
It is believed that Reparal gives blessings for construction Alaudi, the Land of the Sea, there are still places where the
and crafts and is worshipped by woodworkers and artisans. magitech itself is not respected, and where artificers are
No other deities are strongly worshipped in the frown upon.
Leinshenk region because there are few myths and Basically, the region is tolerant of adventurers and accepts
folklore, and they usually prefer honest work to worship. them. However, due to the region's history, some places
Reparal, the God of Machines, has been a minor god for may have a different attitude toward them. Please consider
more than a thousand years, but there is no indication that this point carefully before planning your games or creating
he will be promoted to major god. Belief in other deities is characters.
also averaged out, and because of this, the attitude toward
the beliefs of others is tolerant.
It is not uncommon to find tranquil farming villages built
right next to the ruins of the Magitech Civilization. Many
scholars have noted this as a unique agricultural region
where rice cultivation can be seen even in magitech ruins.

ADVENTURES IN THE L EINSHENK R EGION


The most common request for an adventurer visiting the
Leinshenk region is to explore and investigate Magitech
Civilization ruins. The main requests come to the
Adventurer's Guild from the Institute Of Magitechnology
and from the people who live near the sites.

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Barbarous in the Region city of Ibis at the mouth of the Ligur River is connected to
Prior to the Great Catastrophe, during the late Magitech Ashurban, the capital of Aquilla, the Kingdom of
Civilization Period, the barbarous were nearly swept away Grasslands.
by humanoids from the Leinshenk region. The Leinshenk Aquilla is generally regarded as the gateway to the
region at that time possessed countless powerful magitechs Leinshenk region since the Ibis is also served by a road
and automatic interception systems with patrolling security from Fendil, the Land of Flowers, which indirectly leads to
magitechs covering all city-states, roads, forests, and even the Zalts region.
mountainous areas. To the south is the Forest of Urla and vast plains, and
Most of the barbarous who remain in the Leinshenk beyond that is the Kingdom of Rendrift, which has trade
region today are basically those who crossed the sea from relations with Rocyletta. The northern part, on the
the Razeldawn continent during the Great Catastrophe, lost contrary, faces the sea.
their ships in the battle with the humanoids, and were
unable to return home. Many barbarous do not even know Aquilla, the Kingdom of Grasslands
that their ancestors came from the Razeldawn Continent. Located on a plain at the base of the Klostrum peninsula,
However, there is a small percentage of barbarous who the kingdom is the gateway to the Leinshenk region. It is a
returned to the Razeldawn Continent and who have been peaceful country where agriculture and pastoralism are the
working for 300 years to return to the Leinshenk Region. primary livelihoods, and the people live a simple life under
Some barbarous also captured the powerful magitech the rule of King Casarva III.
from the humanoids during the Great Catastrophe. Most Aquilla is the oldest country in the Leinshenk region,
of these barbarous were defeated during the Great dating back to the Magitech Civilization period. It is the
Catastrophe, but it is believed that there are still some only country in the region to have survived the Great
barbarous who still possess some magitech. They are Catastrophe, and there are many valuable Magitech
working to restore the magitech to its original state so that Civilization documents in "Treasury 01" of the Royal
it can be used again. Sometimes the humanoid artificers are Palace.
kidnapped and forced to help restore the magitech. The kingdom was a vast kingdom that included the twin
Most of the barbarous in Leinshenk are barbarous who cities of Carthis and Carnia. It is said to have been the main
arrived after the Great Catastrophe, but there are a few humanoid kingdom, with its flying ships, mobile fortresses,
exceptions. One of these is the Vulcan tribe that lives in the and magitech-centered "Iron Knights."
vicinity of the Sheaths of Creation, an old ruin. They have But during the Great Catastrophe Iron Knights were
been there even before the Magitech Civilization Period. destroyed along with most of the magitech ships and
Their appearance resembles that of daemons, and until fortresses.
recently, they were thought to be a type of daemon roaming Aquilla's territory has been reduced to less than a quarter
the area. of what it was before the Great Catastrophe, and many of
The size of the Vulcans here is said to be the largest among its former towns have become ruins scattered throughout
the barbarous in Leinshenk. There are several of their the region.
tribes surrounding the Sheaths of Creation. The purpose The royal family is also upfront about its policy and tries
for which they settled there has been lost among to keep the treasury's expenditures as low as possible. But
themselves, but the idea of protecting the place seems to this has led to a last-ditch reduction in military power,
have been passed down from generation to generation. which sometimes lags behind in response to the emergence
Some Vulcans living closer to the outer rim sometimes of barbarous and magitech threads.
leave the tribe and go exploring the outside world. In order to prepare for such an eventuality, it is not
uncommon for an adventurer to be asked to survey the
Geography of Leinshenk Region ruins or to be hired as a mercenary.
The Klostrum peninsula, where the Leinshenk region is In the Forest of Urla, the territory of the royal family,
located, is bordered at its base by two natural hazards, the many ruins from the Magitech Civilization Period remain,
Ligur River and the Hillundo Mountains. They separate and many Ruins Guardians use the area as a base for their
the region from the Zalts region. activities. Sometimes they have trouble with adventurers
At the foot of the Hillundo Mountains, the Forest of Urla and peddlers who wander into the forest, and the royal
extends all the way to the south. Here, the ruins of the family seems to have difficulty dealing with them.
Magitech Civilization lie in abundance, and large numbers
of magitechs roam the land. It is also an area where the Ashurban, the Royal Capital
Ruins Guardians are active, and not much has been done Ashurban is the center of the Aquilla, Kingdom of
to cultivate the area. Grasslands, the largest city in the Leinshenk region, with a
Al Menas Trail's road runs straight east-west through the population of 10,000.
Hillundo Mountains and the Forest of Urla. This is the It is also the starting point of a road that leads to the port
only part of the road where the mountains and forests seem city of Ibis and the Kingdom of Fendil through the Al
to have been gouged out, and the road is flat. The Al Menas Menas Trail in the east and is described as the gateway to
Trail was built during the Magitech Civilization Period and the Leinshenk region. Once a regional city of Aquilla, it
was once called the Road of Wisdom. became the new royal capital when the royal family moved
Later research revealed that the same magitech that gave in after the fall of Danacy, the capital at the time, in the
birth to this road destroyed the "twin cities" of Carthis and Great Catastrophe. Later, at the end of the Great
Carnia, and the name was changed to the current, more Catastrophe, the city was officially declared the royal capital
appropriate name. Through the Al Menas Trail, the port of Aquilla.

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Reflecting the country's commitment to restoring national This canal was created by the powerful magitech misfire
power, Ashurban's buildings are all modest and short. when locals were defending against barbarous 300 years
The streets in the center of the city are paved with ago, which chipped away at the earth. It used to be one large
cobblestones, but as soon as you enter the back alleys, the city, Carcina. Despite the extremely severe damage, it was
streets become crowded, and the smell of daily life wafts rebuilt as the twin city it is today and is rebuilding to this
through the air. The city still retains the tinge of a provincial day.
city rather than a magnificent metropolis. A story about Lills, Fused God, was passed down during
Among the buildings in Ashurban, the most striking is the this time. People who felt sympathy for Lills likened the
Royal Palace in the center of the city, and the Grand name to Lilku and Rilni. The southern half of the town was
Theater, built during the Magitech Civilization Period. renamed Carthis, and the northern half of Carnia, where
The Royal Palace, the residence of King Casarva III, is the belief in Lills was very prominent.
smaller than the royal castles of the Lukythra Empire and For many years, the events that divided Carthis and
the Fendil Kingdom. It is about the same size as a large Carnia were attributed to the barbarous, and people
temple in a large city. believed it.
However, surrounded by greenery and water, it is a However, later investigations revealed that the magitech
simple yet elegant structure, and the square in front of the was used to create the Road of Wisdom (now the Al-Menas
palace is a place of relaxation for the people of the city. Trail), an east road of Ashurban that obliterated parts of
The Grand Theater is located on one corner of the plaza. the Hillundo Mountains and Forest of Urla, had been
With seating for 1,000 people on three levels, a spacious accidentally fired on Carthis and Carnia.
stage, and lighting and sound equipment built with This has led to a distrust of Magitech Civilization and
Magitech Civilization technology, it has become a favorite magitech among the people of Carthis and Carnia, which
place for minstrels, singers, and actors. remains unresolved to this day, and people hate and detest
For them, performing in Ashurban's Grand Theater is anything magitech related. Much like the dislike that
one of the greatest honors, attracting artists from other humanoids have for nightmares, the people of Carthis and
regional countries who dream of performing. Carnia sometimes look at the magitech civilization with a
However, only a limited number of people are allowed cold eye.
on the stage of the Grand Theater several times a year, The canal that divides Carthis and Carnia, as well as the
chosen by the royal family, the high priests of the Asteria Eottera Bay to the west, is well known among the people of
and other temples, and the magnates of the city. the Leinshenk region as a reminder of the wounds of the
On the day the gates open, people gather at the Grand Great Catastrophe.
Theater. The square in front of the palace is then filled with
street entertainers and other visitors who take advantage of Cross, Land of Mountains
the festivities. It is a small country located near Elephant Graveyard. It
has a population of about 5,000, but it is an important
Eottera Bay traffic point where two roads from Helfarte (a mobile
Eottera Bay appeared as a result of the Great Catastrophe fortress) and Carthis & Carnia (twin cities) intersect, and
300 years ago. Previously there was a huge weapon that the travelers come and go frequently.
humanoids wanted to use to win the war against the The Elephant Graveyard is also a popular destination for
barbarous. But something went wrong, and the device adventurers and scholars.
detonated, creating Eottera Bay. It is said that the Successive Cross kings have not touched the
humanoid state, barbarous settlements, and the habitats of mountainous areas to provoke mythical beasts that live
fairies and animals were all blown away, resulting in heavy there. However, as the city has developed in recent years,
casualties. there has been a gradual movement to expand into the
mountainous areas.
Glass Desert
The enormous amount of heat that created the large bay Elephant Graveyard
also vitrified the surrounding land. The land surrounding It is a place where large magitechs such as airships, ships,
the bay is now known as the Glass Desert. It is a barren and mobile fortresses were disposed of, and even today,
land where not a single blade of grass or tree grows, and their remnants are piled up in a heap, creating a bizarre
very few people approach the Glass Desert because it is sight.
extremely dangerous. Although this is a site where valuable legacy from the
Magitech Civilization Period can be found, no magitechs
Twin Cities Carthis and Carnia were placed to guard it because it was a dumping ground at
This is a seaside city located north of the capital of the time. Therefore, it is often visited by adventurers.
Aquilla, Kingdom of Grasslands. The city is a transit point However, no place is completely safe, and it is not
on the road connecting Ashurban (the capital of Aquilla) uncommon for barbarians, animals living there, and
and Cross. undead to appear. The site is also known to have many
The city is divided into two parts, north and south, by a Ruins Guardians due to many weapons from the Magitech
large canal 30 meters wide. The northern part is Carnia, an Civilization Period that have been disposed of here. The
isolated island in the sea with no entrance or exit other than Ruins Guardians are very exclusive and often get into
two bridges leading to Carthis in the south. trouble with the adventurers that come here in search of
valuable magitech items.

11
Araudi, Land of the Sea The mobile fortress, based on a wide variety of concepts
Klostrum is a port town located at the western end of the and aided by Bertalga's advanced technological capabilities,
peninsula. The town has a population of about 7,000 quickly came to be regarded as Magitech Civilization's
people and thrives on trade, thanks to its magnificent greatest invention.
harbor built during the Magitech Civilization Period, which Mobile Fortress Helfarte is almost large enough to move
is often used by trading ships connecting Rocyletta, the Port an entire city. In the 300 years that have passed since then,
of Color in the Zalts region, with the Kingdom of Rendrift. the humanoid civilization has regressed to a medieval level,
The city has an exotic and colorful atmosphere. and many of the magitechs have been lost, and now the
It was once used as a military port, but now the only magitechs that remain in ruins are being excavated and
remnants of ships remain in the Sea City of Maltaquila, restored to a usable state. And not long ago, such a mobile
located off the coast. fortress was revived as described in the replay "Fortress Girl
Araudi is close to Eottera Bay, and when the Great and Knight of the Covenant."
Catastrophe blew it to pieces, Araudi suffered damage as It is moving around at a speed of a human and is very
well. Since then, the people have developed an aversion to dangerous. There are no reports of any adventurers
warfare and reconstructed its military port into a civil port. reaching the deepest part of the Helfarte. It does not slow
Because of this, the Araudi people are very sympathetic down or stop and completes a circle in about a week. The
to the idea of the Ruins Guardians and maintain a friendly city is guarded by a seemingly endless number of Rock
relationship with them. Golems. If you are visiting from the outside, you must
climb up to the city via a rope ladder or some other means.
Sea City Maltaquila The city is large and has most facilities, from stores,
shops, temples, and upscale housing to poor
Its city ruins float off the coast of Araudi. It is a distorted
neighborhoods. It is also home to Swords of Protection,
artificial island made up of the wreckage of ships and sea
enshrined in the Lyphos Temple.
fortresses that were destroyed in the Great Catastrophe.
However, most people do not go near it because of the
It is treated as a stop for ships coming and going from
dangers inside, including the magitech and daemons that
Araudi. Originally, it was a lawless area where criminals
guard it in the deeper areas.
fleeing from Araudi and other towns gathered. However, it
is now under the watchful eye of Araudi after having been
the place of a series of attacks on trading vessels passing Great Hashirolla Waterfall
through the nearby waters. This gigantic waterfall cascades down the mountainous
Like all ruins, this place has a constant flow of area near the country of Cross. With a drop of up to 1,000
adventurers. meters, it can be seen from a distance, making it a landmark
when traveling in the area.
Fort Lascana The source of the Great Hashirolla Waterfall has not
been investigated due to the steep mountains. It is one of
This now abandoned fort was once a former royal city of
the largest habitats of mythical beasts, which are rare in the
Danacy in the kingdom of Aquilla in the Kutta Plains. It is
Leinshenk region.
inside the patrol area of a Mobile Fortress Helfarte and
whose surrounding landscape is an endless series of
wildernesses and deserted Magitech Civilization buildings. Sheath of Creation
The precious magitech devices of Magitech Civilization This ancient site is located in the northernmost part of
are said to be lying in ruins, but various monsters, including the Klostrum peninsula.
magitechs and constructs, are deployed to protect the ruins, It is said that the three towers are the sheaths of the three
undead, and wild plants. And even barbarous have a secret swords that created the world, and the crack in the earth is
hideout in the ruins of the former capital. the mark of the fourth sword that was pulled out.
The former inhabitants of the capital have migrated to In fact, the tower is so old that it could have been the site
Ashurban and Helfarte, and there are reportedly no of a Magic Civilization Period or Divine Civilization Period
humanoid settlers in the area today. site. Some believe that the Sheath of Genesis was the
reason the Leinshenk region was targeted by the barbarous
Mobile Fortress Helfarte in the Great Catastrophe.
The ruins are not being investigated at all because
Mobile fortresses are mobile bases developed during the
Vulcans, barbarous, live in the surrounding area as if
late Magitech Civilization Period. However, most mobile
guarding the towers.
fortresses were destroyed by the Great Catastrophe, and it
A number of rare daemons, including the daemon
has been said that the only existing mobile fortress is the
general Geldam, have also been spotted here, making it
Helfarte Fortress in the Leinshenk region.
impossible for the average adventurers to get their hands
Mobile fortresses were seen at the time as questionable
on them. Fortunately, these daemons will not touch you
times and resources sunk as their purposes changed from
unless you approach the Sheath of Genesis. Soo Laar, the
creator to creator.
Land of Surveillance, occasionally sends a scout to look
However, the artificers of Bertalga, a hyper-industrialized
about this place.
city-state in the Leinshenk region at the time, did not think
so. Rather, they saw unlimited possibilities in mobile
fortresses and began competing to build a wide variety of Island of Death. Island of Sunsaylus
them. The island was cut off from the Klostrum peninsula by
the Eottera Bay tragedy. Although the island has a fairly

12
large area, no large humanoid towns exist. However, it is And only with the help of devout priests country was
not ruled by barbarous either. Only undead "live" here. saved, and under the leadership of the priests, a
The strange nature of the island earned it the nickname parliamentary government was established.
Island of Death, which it retains to this day. Few barbarous clans remain around the area. The
soldiers of local towns surround them and gradually push
them back. It is not an all-out war, so there is no danger to
NORDAR REGION daily life.

Sources: Replay "Sweets" (by Sanae Fujisawa) Brilliant


The Nordar region is located in the southeast of the Brilliant is one of the biggest cities in Yushcario. Its
Terastier Continent. Surrounded by steep mountains and population is about 2,500. It is famous for having the only
vast forests, it has a cold climate. Since ancient times, it has magic school in the area. There are Sword of Protection in
been known as a place of great religious significance, where the city and military forces that push back the remains of
gods and priests created cities and villages. A great example the barbarous.
of this is the country Yushcario, built around the great ruins
of the Divine Civilization Period. During the Great Axelina
Catastrophe, this region was almost entirely invaded and A small town in the Nordar region, with only a few
ravaged by barbarous tribes. Although the area is now back hundred inhabitants, but a peaceful town with Swords of
in the hands of the humanoids, there are still barbarous Protection to keep the barbarous away. It is located in the
hideouts in remote areas. To the west is the barbarous lands of the great country of Yushcario, but since it is at the
territory of Dilfrum, which is still in the midst of a fierce eastern end of the main road, it self-governed. While the
territorial struggle. west side of the country is in the midst of a war, the east
side is peaceful, with forests, meadows, and idyllic white
History landscapes.
The history of the Nordar region dates back to the Magic In the center of the city of Axelina is a white stone statue
Civilization Period when humanoids living in the Bio of a young girl named Axelina, after whom the name
Region to the north of Nordar thought that the high Axelina is derived. This city was completely destroyed 300
mountains to the south were sacred and must be a place years ago.
where gods slept. This region's first settlers were from Bio But after the mysterious death of the Barbarous King, the
Region to the north of Nordar, who began to visit the area barbarous retreated, and the people were able to reclaim
for ascetic training and to build temples in the sky. their land. There was not even a trace of the city left, and
They first discovered ruins from the Divine Civilization the whole area was a burnt-out wilderness.
Period. They were not sure which god these ruins were A large white stone was all that remained. The white stone
built to, but the style of the temple was similar to that of the standing in the wilderness became a symbol of the
Temple of the First Sword God, so scholars nowadays indomitable city that became its foundation. The statue of
assume it's to be ruins of the temple of Lyphos, or a similar the white girl was carved from the part of the wall that was
Ancient God or Major God. left standing in the middle of the city.
People gathered around the temple, and the area became
known as Nordar. There are historical traces of the Silven, the Small Nation
founding of a small country at this time, but it seems to have Silven is the major trading center in the region. In
died out at the end of the Magic Civilization Period, so not Magitech Civilization Period, it was the place producing
much information remains. excellent magitech. Currently, Silven's main product is
It was not until the end of the Magitech Civilization magitech. Silven was not affected much by the Great
Period that a new state emerged in the Nordar region. The Catastrophe, so it has an abundance of magitechs. They
country was called Yushcario. The country flourished make money by mass-producing and excavating magitech.
around the ruins of the Divine Civilization Period, so there
were many temples with many devout priest believers.
During the Great Catastrophe, it was defeated and
occupied by the barbarous forces of Dilfrum, the Land of
Purple Darkness in the west.
Yushcario was temporarily scorched to the ground, but
then a brave hero, an adventurer named Katsureo. With
extraordinary leadership and charisma, he united
humanoids, drove the barbarous to the west with many
other adventurers, and finally regained the land of
Yushcario. Katsureo became the "Heroic King" of Restored
Nation Yushcario.
Later Katsureo went on the conquest to the lands of
Dilfrum but died and battled with no heirs. Yushcario was
plunged into a period of turmoil.

13
14
CIENAQUERASS REGION Yushiani of the Translucent Moon
Unusually for the Cienaquerass Region, which has many
plains, the country is surrounded by two mountain ranges.
Sources: Replay "Triple Crown of Fear" (by Kei Kitazawa, It was originally the place where Maxim, when he was a
Tadaaki Kawahito, Bethe Yuli Kurosaki, and Akita Miyabi) man, practiced blacksmithing, and the surrounding
and Replay "Seventh Chronicle" (by Akita Miyabi) mountains are rich in mineral deposits, making it the only
The Cienaquerass region is a fertile area of land located country capable of exporting an abundance of weapons,
in the west-central part of the Terastier Continent, which farming tools, and pots.
was once destroyed by the Great Catastrophe 300 years There is a large central temple of Maxim, whose head
ago, and all the countries were destroyed. and regional representatives work together to govern all of
After the Great Catastrophe, Maxim was a blacksmith Yushiani. The surrounding mountains are populated
who provided weapons to the youth who rose up to reclaim largely by dwarves, and Fluorites are not uncommon.
their homeland from barbarous in the desolate The central plains are populated by 80% of humans.
Cienaquerass Region. However, the rebellion failed, and Elves account for 10%. In addition, there are various races
the young men were all executed at the hands of the living in the area.
barbarous. His grief and lamentation over the deaths of the
young men who had risen with the weapons he had
Grimzaad of the Ridge Piercer
provided reached Kilhia, and so the new Minor God was
born. It is a country that stretches from the north to the east of
After attaining godhood, Maxim created seven Sacred the Cienaquerass Region, half bordering the region. Acting
Treasures and placed them in the hands of the people. The as a bulwark to protect the region from the barbarous
brave men who were given the Sacred Treasure then Karzoral Plateau, the country hosts a wide range of warriors
founded seven kingdoms, each of which was ruled by its and mercenaries.
own king. However, after the death of the first kings, the It is a unique country in the Cienaquerass Region, where
great kingdoms, which had regained their peace, quickly agriculture and cattle raising are thriving due to its fertile
turned on each other and began to fight over the Sacred lands. It is a mercenary country that relies on food from
Treasure, which defeated barbarous out of their lands. other countries to reward for fighting off barbarians and
Lamenting this, Minor God Maxim turned all Sacred repelling their attacks.
Treasures into stone, rendering them unusable. Maxim is
now in a deep slumber and worshiped as the guardian god Fogtoo of the Boulder Slicer
of the Cienaquerass Region. The country is said to be dedicated to the Axe Sacred
However, for some reason, eight countries were present Treasure.
in the region, meaning one kingdom was fake and didn't It has a large port and currently has the most active trade
have Sacred Treasure. with the Land of Assemblence Lios in the Feidan region. It
For some reason, there was no record of which country imports high-quality armor, weapons, and magitech and is
had the fake Sacred Treasure. In such a situation, trust was generally regarded as one of the countries actively
hard to develop, and eventually, one of the countries was promoting the unification of the Cienaquerass.
attacked and destroyed. Ostensibly, no stone Sacred
Treasure was found in the destroyed country, and it is said Rayfan, the Principality of Crystal Waves
that the country was the one that had worshipped the fake The new rapidly growing country formed by settlers from
Sacred Treasure. However, it is whispered that one of the the sea recently without Sacred Treasure.
countries that cooperated to destroy it may actually have
secretly taken it and kept it or that a fallen relative of the Gymgram of the Blast Shell
destroyed country may have taken it and fled with it... It was severely damaged during the Great Catastrophe,
Countries that were on good terms with the destroyed and the one who turned this place into scorched earth was
country have become distanced from the countries that a barbarous king named Zale, commonly known as the
destroyed it, and the regions have not been able to come Daemon King.
together as one. Yet, barbarous continue to attack from the If the legend is true, the daemon king Zale was the
north and from the sea. Basilisk Daemon Tamer, who turned his own body into a
daemon one after another, and as a result, he no longer
Garnei of the Silver Sword retained his original form but became like a daemon itself.
It is said to be a country ruled by the descendants of the It is said that the legendary and extremely powerful
Minor God Maxim. It is a land of warriors, ruled by a king daemon king Zale was defeated by a sacred weapon that is
who has inherited the name of "Great Sword" from now the symbol of the country, the Blast Shell.
generation to generation. Wessel (50,000 population), the capital of Gymgram, is
It is said that Maxim's Sacred Treasure, a two-handed mainly engaged in trade within the Cienaquerass Region,
sword, has been passed down from generation to while Illtis (40,000 population) thrives on open sea trade
generation. The western side of the country is connected to with other regions, mainly the Feidan region.
Cienaquea Bay, and it is one of the richest countries in the
Cienaquerass Region, thanks to its marine products and
trade.

15
Castle Daemonlord As the name suggests, Castle Daemonlord is the castle of
It's a huge, ruined castle in the forest's depth. The black the Daemon King and the place where the Daemon King
stone castle, which was once quite solid and probably was sealed away by the power of Maxim's Sacred Treasure.
decorated in a hideous manner, now appears to have The royal family of Gymgram has administered the seal.
mostly collapsed and fallen into decay. And we are members of the royal family who have been in
charge of sealing the Demon King for generations.

16
KARZORAL PLATEAU period, defended them from humanoids. The people
decided that it was easier to lock them up in a blockade
than eradicate the barbarous at great cost. They were left
Sources: Natural History of Yulleria alone throughout the Magitech Civilization Period.
Located in the center of the Terastier Continent, However, this led to the Great Catastrophe 300 years ago,
Karzoral Plateau is the collective name for a vast area that when barbarous armies from the Karzoral Plateau attacked
has been dominated by the barbarous since time the Yulleria region and many other regions, destroying the
immemorial, extending from the Liezen region in the north humanoid nations.
to the Senlong Cliffs in the south and the Yulleria region in
the west. It is a land of steep mountains and highlands, and PRESENT
the valleys and basins they form are covered with forests, Today, the Karzoral Plateau is home to hundreds of
wastelands, and grasslands. Even ice fields lie near the domains ruled by powerful barbarians. The Domain Kings
Scorching Desert, perhaps due to the influence of ancient are Drake Count "The Beautiful Destroyer" Almiralda,
and powerful magic. whose domain is located near the Rudea Mountains
bordering the Liezen region; Ogre Warlord "The Red
Summary Peril" The Drew, who launched a major attack on Ryucken
The Karzoral Plateau is known as one of the strongholds 12 years ago and Gigantor "Gale King" Kamurai, the
of the barbarous forces on the Terastier Continent. The adversary of Grimzaad of the Ridge Piercer in the
name does not refer to a single plateau but rather to a vast Cienaquerass Region. Rumor has it that there are also
area extending from the Rudea Mountains, which lie at the domains ruled by non-barbarous kings.
eastern edge of the Yulleria region to the western border, The domain kings are all doing as they please. Some clan
north to the Drackea Mountains, and south to the kings, such as The Drew and Kamurai, frequently attack
Thousand Dragon Cliffs. the humanoid countries, while others attack and try to seize
It is a land of steep mountains and high plateaus, the neighboring domain territories. There are also domain
interspersed with seas of trees, wildernesses, deserts, and kings who do not contact the outside world at all and
ice fields. However, no one knows the full extent of the maintain an eerie silence. Recently, however, there have
Karzoral Plateau, as it has never been mapped since the been rumors that several forces are forming under the
Divine Civilization Period, and no one has ever ventured leadership of a few powerful domain kings. Suppose a
deep into the plateau and returned. domain king emerges who can unify the Karzoral Plateau.
During the Magitech Civilization Period, a plan to survey In that case, they may be the second coming of the
the terrain from the sky using airships was aborted when a Barbarous King who led the Great Catastrophe.
flying ship crashed, probably due to a barbarous attack.
This shows that even during the Magitech Civilization
Period, when the barbarous had been exterminated and UNRETURNABLE TUNDRA, CONROUGH
disappeared from most of the continent, and in urban
areas, there was even saying that "the barbarous race had
Sources: Replay "Turmoil of Dragons & Blades 3
already died out," there was still a strong barbarous
Grandslam"
presence in the Karzoral Plateau.
It is a relatively abandoned part of the continent with a
harsh cold climate that only the rare fortunate, such as the
H ISTORY
first settlers of Procelsia, have been able to cross. There the
Karzoral Plateau was ruled by the barbarous already in outcast barbarous live alone or with only a small group of
the late Divine Civilization Period. At that time, it is said to followers who have gone after their leader. Ancient dragons
have been a stronghold of the gods belonging to Ignis, the clad in blizzards, wailing in endless grief and hatred.
Sword of Freedom, who had as many as a hundred million There are rumors about vast cities of dwarves built to dig
barbarous followers. Eventually, the war of the gods came mithril in the mountains covered with snow and ice.
to an end, and the Ancient Magic Civilization Period One such city is the city of Silvermine, an underground
arrived, but the barbarous domination of the plateau city built out of the mountain itself somewhere in the
continued. Conrough, and the heat from a huge furnace called the
Several documents mention the presence of numerous "Heart of the Mountain" is used to heat the entire city using
barbarous wizard-kings in the region. They claimed that pipes and other means, so to speak, to provide central
they were the ones who would rule the land on behalf of heating on a city-wide scale. Therefore, it is quite warm.
the gods, and they fought each other. The battles were Every structure in the city is geometrically carved and laid
fierce, and magic was often used on such a large scale that out, with huge pillars supporting the ceilings. The streets,
even the terrain was changed. The effects of this magic are walls, pillars, railings, and other structures are carved with
said to have spread to other regions, such as Zalts, Yulleria, various exquisite patterns, such as the praise of the city's
and Cienaquerass, causing great earthquakes, extreme history, and so on. It is a beautiful, grand, and typical old
weather, and other calamities. dwarf underground city.
During the Magitech Civilization Period, many barbarous
forces in the Karzoral Plateau were destroyed by the power
of the powerful magitech. However, the barbarous survived
only by reducing their territory. The land, which had once
been bizarrely transformed by massive magics of the past

17
HEINLATT REGION

Sources: Manga "Little Sorcerer Mucs" (by Motoki


Nekomura and Shinno Nekomura)
The Heinlatt region is located south of the Yulleria
Region and east of the Cienaquerass Region.

Kingdom of Heinlatt
The Kingdom of Heinlatt was created when the former
head of Nayimhiraugh (mother of the current head)
protected and helped to establish the kingdom after a few
of the royal family that mostly perished in the Great
Catastrophe escaped with their lives. The country has been
steadily gaining strength by taking advantage of the excellent
students that Nayimhiraugh has been producing, but it is
still a small country. The country has a group of knights
called the Black Beast Knights, and 12 fierce warriors
called the Twelve Guardians of Heinlatt.

Nayimhiraugh
A college city surrounded by snowy mountains, with
chilly spring, cool summer, cold fall, and very cold winter.
It is a school town centered on the Adventurer Training
School, which was created for the purpose of training
adventurers and supporting their employment, and the city
thrives around this training school.

Lost Forest Zeran


A large forest inhabited by many barbarous and other
monsters. Some think that there is no way out for someone
who enters the forest.

Hertzberg
A merchant city located beside the Nueenu Desert. It is
often used as a relay point for adventurers heading for the Lake Lydria
Tower of Doom. It is a city belonging to the Kingdom of
A huge lake suddenly appeared in the center of the
Heinlatt and has a knight order called The Order of the
Heinlatt region about 10 years ago. This phenomenon is
Sand Beast.
still under investigation by local scholars.
Tower of Doom
It is unknown who, when, and why created this tower OTHER REGION
surrounded by the Nueenu Desert. It is so high up in the
sky that it is impossible to tell how far it extends. It is Morlock Region
whispered to be the Sword Labyrinth because the upper There is no official information about this region.
part of the tower is always covered with clouds, and when
other countries requested to investigate the tower by Anon Region
aircraft, the aircraft crashed due to an unexplained See Raxia God Book, Curiadral, God of Absorption.
malfunction.
Bio Region
See Nordar Region p. 13.

18
Credits
Translation and Editing: ..…...……. Auquid
Cover Illustration: …..……….....……. Kiyoshi Arai
Maps: ............................................. Yuya Kobayashi
Map of Heinlatt Region: ................ Auquid

Map of the Terastier Continent


Writers ………………………………....... Kei Kitazawa, Sanae Fujisawa,
Bethe Yuli Kurosaki
Design ……………………………….……. Ashikenji

Please support original creators by buying Sword World books and supplements.

19

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