The fortune teller reads tarot cards for the protagonist, giving clues to defeat the vampire terrorizing the town of Talonburg. The cards indicate the vampire's lair is in a castle overlooking the town. The protagonist explores the castle's catacombs, ballroom, and chapel before confronting the vampire count in the castle tower at sunrise. After a climactic battle, the protagonist defeats the vampire, freeing the town from its menace.
The fortune teller reads tarot cards for the protagonist, giving clues to defeat the vampire terrorizing the town of Talonburg. The cards indicate the vampire's lair is in a castle overlooking the town. The protagonist explores the castle's catacombs, ballroom, and chapel before confronting the vampire count in the castle tower at sunrise. After a climactic battle, the protagonist defeats the vampire, freeing the town from its menace.
The fortune teller reads tarot cards for the protagonist, giving clues to defeat the vampire terrorizing the town of Talonburg. The cards indicate the vampire's lair is in a castle overlooking the town. The protagonist explores the castle's catacombs, ballroom, and chapel before confronting the vampire count in the castle tower at sunrise. After a climactic battle, the protagonist defeats the vampire, freeing the town from its menace.
but can her prophecies really help you destroy the evil terrorizing the town of Talonburg? Dungeon Start Begin with a 1d6 Dread trait. In this adventure, progress rolls are made with a d4 instead of a d6. 🔒 The fortune teller places the cards in front of you. You hope her auguries will help you defeat the creature that lives in the castle overlooking the morose village of Talonburg. Children are stolen. Husbands are found dead, drained of blood. Wives vanish, seen later, staggering through darkened streets wearing blood-spattered wedding gowns. You are having a card reading. As the fortune teller plays each card, you gain it as a d4 trait. You do not need to make challenge rolls while acquiring cards. 1. The Tower. "High places hide light." 2. The Fool. "He who dances amidst death carries light in the darkness." 3. Devil. "He has desecrated an altar, for there lies his weakness." 4. Death. "The dead, they are wise." 5. The Queen of Cups. "The brides may hold keys to his downfall." 🔒 It is as you suspected. Talonburg is ruled by a vampire. The reading done, you leave the seer's tent, and head out of Talonburg towards the castle up on the mountain. 6. d6 Sinister fog around your ankles. 7. d8 Ghoul bride carrying a baby, ⚔ 6. 8. d6 Dark, winding path through forest. 9. d8 Wolf pack attack, ⚔ 6, ⚔ 6. 10. d8 Covered bridge. 11. d6 Giant bat attack, ⚔ 6. 12. d6 Twisting mountain path. 13. d8 Full moon. 14. d6 The castle is in sight. 15. d8 Ruined gatehouse. 💎 16. d6 Skeletal sentries, ⚔ 6. 17. d8 Cobbled courtyard. 18. d6 Massive doors. 🔒 Knowing vampires despise the sun, you first head into the undertunnels to seek the vampire's coffin. 19. d6 Torch-lined curving staircase. 20. d8 Catacombs littered with bones. 💎 21. d8 Sealed crypts. 22. d8 The stench! 23. d6 Shambling zombies, ⚔ 6. 24. d6 Relentless skeletons, ⚔ 6. 25. d8 Incorporeal haunting, ⚔ 6. 🔒 The tombs and crypts are endless, but some may hold a clue. If you have Death, you may progress one. Otherwise, progress two. 26. d8 A holy symbol lies across the chest of a corpse. On success, gain a single- use d12+2 Ecumenical Circlet trait. 🔒 The under-tunnels are dangerous and unlikely to harbor more clues, and the longer you tarry here, the more likely your foe will know your presence. You climb stairs up into the castle proper and find yourself in an ornate, vaulted ballroom. 27. d6 Eerie music playing. 28. d8 Ghostly ballroom dancers, ⚔ 6. 29. d6 Table with rotten food. 💎 30. d8 Compulsion to waltz, ⚔ 4. 31. d6 Spinning madness. 32. d8 Echoes of balls past. 💎 🔒 Apparitions of masquerade-goers surround you, and from one, you hear clues about the Count. If you have The Fool, you may progress one. Otherwise, progress two. 33. d8 A courtier jokes of the Count's personal demons. On success, gain a single-use d12+2 Insight into Evil trait. 🔒 A short hallway leads from the ballroom to the chapel. Moonlight filters through the broken stained-glass windows. 34. d6 Shadows and corruption. 35. d6 Tapestries showing blasphemies. 36. d8 Shards of broken glass flying, ⚔ 4. 37. d8 Piety turned to depravity. 38. d6 Echoes of madness, ⚔ 6. 39. d10 The altar, bloodied. 💎 🔒 At the foot of the altar lies the corpse of a priest, drained of blood. If you have The Devil, you may progress one. Otherwise, progress two. 40. d8 An eyeless priest attacks! ⚔ 6. On success, gain a single-use d12+2 Clerical Vestment trait. 🔒 From the chapel, you head up some stairs into the bedroom chambers of the castle. 41. d8 Glowering portraits, watching eyes. 42. d8 Shuttered doors, moans beyond. 43. d8 Witness the feast of the brides. 44. d6 Fourth Bride of the Count, ⚔ 6. 45. d8 Bloodstained boudoir. 💎 46. d8 Third Bride of the Count, ⚔ 6. 47. d8 Second Bride of the Count, ⚔ 8. 🔒 Amidst the foul-smelling sheets, you discover the trinkets hoarded by the ghouls in life. If you have The Queen of Cups, you may progress one. Otherwise, progress two. 48. d10 First Bride of the Count, ⚔ 8. On success, gain a single-use d12+2 Dark Memento trait. 🔒 Then you see it out the shattered window: the Count, climbing up the tower wall like a spider. You know him now! Charging up the tower stairs, you look frantically for your quarry. If you have The Tower, you may progress one. Otherwise, progress two. 49. d8 Giant Black Mastiff, ⚔ 6. On success, gain a single-use d12+2 Iron Dagger of Antioch trait. 🔒 You look around and find a staircase. 50. d10 Tightly turning staircase. 51. d8 Animated suit of armor, ⚔ 6. 52. d8 Gap in the ruined stairs. 53. d10 Precarious stairs without railing. 54. d8 Flickering torchlight. 55. d6 Barred tower door, ⚔ 2. 🔒 You climb a final set of stairs, and see him - the Count of Talonburg! He whirls, cape flowing out, and his eyes seem to darken all the room around you until all you can see are his blazing pupils and two long fangs! 🔒 d8 Shake off the compulsion, ⚔ 10.
🔒 d10 Corner the Nosferatu, ⚔ 10.
🔒 d12 Pierce the heart and sever the head,
⚔ 10.
🔒 The Count, head severed, continues to howl,
black blood pouring from its mouth. Its claws grasp vainly at the air. Only slowly does it quiet and finally lie still. Panting, you stand above the ruin that was the Count just as the sun rises over the mountains. Talonburg is freed.