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Archer v

Trained in the high, snowy forests of the Hinterlands, the archers of the

Woodvale use their bows to take down enemies at range.

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Stamina □□□□□ □□□□□ □□□□□

Skills
Archery Intuition Thievery Stealth
d10 d8 d6 d6

Equipment

Bow Two handed. Deals piercing damage. Ranged. Precision.


Ammunition: ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
d10 Boon: +1 damage.

Knife Deals slashing damage. If you were not in line of sight to the
target or the target was unaware of you at the start of your turn,
d4+1 you attack with advantage.

Leather Armor
Relevant against physical attacks.
d8
Heavy Cloak Relevant against physical attacks.
Relevant against cold damage at d8.
d6 Stealth rolls gain a +1 bonus.

Abilities
You may use these abilities at will. It costs one Stamina per use, and you may only use
them once per turn.
• Dodge – When you take physical damage, you can use this ability to reduce the
damage you are taking by one.
• Nimble Fighter – When a melee attack misses you, you may use this ability to
immediately take a Move action.
• Weapon Expertise, Archery – When your Archery trait is the lowest die during a
check, you may use this ability to re-roll it.
• Weapon Mastery, Bow – When your Bow trait is highest, +1 damage.
Barbarian v

The rugged stock of the northern nomads is clear in this brave



adventurer. Axe and shield in hand, there is no fighter more formidable.

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Stamina □□□□□ □□□□□ □□□□□

Skills
Axes Search Swim Stealth
d10 d8 d6 d6

Equipment
Axe Deals slashing damage.
d6 Boon: +3 damage.

Throwing Dagger Deals piercing damage. When thrown, it lands in the same space
as the target.
d4+1 Boon: The enemy loses one action on their next turn.

Leather Armor
Relevant against physical attacks.
d8
Shield May be used as an attack for a shield bash; if used in this way, it
d6 deals no damage. Boon: When used as an attack, knockback.

Helmet If an enemy attacks you with advantage and hits, reduce the
d4+1 damage by one.

Abilities
You may use these abilities at will. It costs one Stamina per use, and you may only use
them once per turn.
• Battle Hardened – When multiple hostile enemies are adjacent to you, and one is
attacking you, you may use this ability to make their attack at a disadvantage.
• Bull Rush – You may use this ability before taking a Charge action to move an extra
square (1") during the charge (not diagonally).
• Stalwart – When you are wielding a shield and are attacked with a charge, you may
use this ability to break the charge.
• Weapon Expertise, Axes – When your Axe trait is the lowest die during a check, you
may use this ability to re-roll it.

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