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destructive dragons
by philip reed
This PDF was created for those gamemasters who wish campaign; an overuse of dragons can remove the sense
to include dragons in the campaign. Personally, I have al- of awe that the party should face each time that they en-
ways thought that dragons should rarely appear in any counter a dragon.
3
3. Each dragon includes background informa-
tion to setup the dragon’s possible place in
your campaign. At times, when appropri-
4
ate, a description of the dragon’s personal-
ity has also been included.
In his youth, Chugait was a kinder, gentler creature who The death of the villagers was soul-crushing for the drag-
befriended the people of a small fishing village several on and changed Chugait forever. Blaming himself for the
days ride from the dragon’s current lair. Chugait would death of the villagers – if only he had moved his lair near-
aid the villagers in their fishing trips, flying ahead of the er their homes, he could have saved them – the dragon
villagers’ boats in search of schools of fish and directing became angry and destructive, lashing out first at other
the people to the most-populated areas of the sea near villages for not aiding his friends and then attacking a
their homes. The dragon enjoyed life with the villagers, nearby halfling settlement.
spending almost all of his time with the people. This con-
tinue until a decade ago, when disaster fell on the village. Chugait now sits in his lair most days, only setting out
into the wider world when his anger overwhelms him
and he cannot resist the urge to destroy . . . something.
In the ensuing battle between the drow and their At first, the PCs may only hear the occasional rumor of
once-captive opponent, the arcane forces brought to the monster, snippets of information that suggest that
bear by both sides in the conflict were so great that it something is attacking the people who live near Drow-
shook the city, completely destroying the homes of the fall Mountain. Over time, if the PCs do not investigate the
drow and killing the monster in the devastating collapse rumors, the stories of destruction grow more and more
that opened a rift in the cavern and let the natural light of frequent . . . and sound increasingly violent.
the sun flood the once-enclosed pocket within the earth.
Soon, each of the towns and villages near the mountain
The crystalline monster’s death was marked by a strange post notices asking for heroes to slay the dragon. With
growth of giant, unusual crystals that soon dominat- each offering a different reward for proof of the monster’s
ed much of the ruins of the drow city. Stranger still, is destruction, adventurers from across the realms start to
that something serpent-like grew out of the monster’s close in on the region, with each certain that they will
corpse. Mavroissos – a wingless dragon that draws its be the heroes to kill the monster and claim the reward.
power from the crystals that fill the subterranean ruins of Will the player characters take part in the race to slay the
the city – rose from the remains of the beast. monster and, if they do, will they come out on top?
a dozen destructive dragons • page 4
neodrusskar
A young green dragon, Neodrusskar lives in the tall Since he is so young, Neodrusskar has not yet built him-
grasses near Lake Halfling’s Luck, a small body of water self much of a treasure hoard. The dragon has what little
that sits several miles from Hightown. Using its claws and items he managed to take from the few humans and hal-
powerful strength, the dragon has hollowed out a deep flings who died at the dragon’s hands, but he has noth-
depression in the earth, digging until he struck an under- ing of true value in his cramped, ugly lair.
ground tunnel that was – before the dragon moved in
– the home to a small family of giant worms. The worms Involving the party. The dragon’s attacks on the region
are now dead, and Neodrusskar spends most days of the have not yet had a serious impact on Hightown or those
week sleeping in the narrow, unstable tunnels that were using the roads that lead into the city, but the frequen-
originally dug by the worms. cy dragon sightings have the people in the area talking
and asking if they should deal with the dragon before it
One or two days each week, when Neodrusskar is awake grows older (and more powerful).
and feeling playful, the green dragon explores the shores
of the lake and the plains near his lair in search of sport. Neodrusskar is such a minor threat that word of his ac-
The dragon is a murderous, violent creature who enjoys tions hasn’t spread far, so it is only if the PCs come into
playing with his prey before slaughtering and devouring contact with someone who was recently at Hightown
the unfortunate animal or monster that fell in his path. that they hear of the monster. Of course, a braggart who
has heard of the young green dragon may – to earn a free
As a young dragon, Neodrusskar has not yet learned the drink or two in the tavern – make up tales of the drag-
arts of subtlety and stealth and instead thrashes about on which could cause the PCs to take an interest in the
the region, causing as much destruction as he can while situation. How frustrated will they be if they defeat the
drawing more attention than he really should. dragon and learn that it has no treasures of value?
a dozen destructive dragons • page 5
mundemzark
“Dragons are creatures of myth, often described as the
first sentient race to appear on a world, with life spans
that stretch over hundreds of years.”
– Andy Collins, Skip Williams, James Wyatt,
Draconomicon (2003)
One of the more powerful dragons on his planet, Jyro- Involving the party. A planar traveler, Holger Dehnert,
saks rules an entire continent that is home to hundreds crashes into a tavern one night, flinging the door wide
of dragons. Fortunately for the player characters and and collapsing at the feet of the adventurers. Once they
their world, the gateway that once connected the two manage to revive the man, Dehnert tells the PCs that
worlds was destroyed over 1,000 years ago. Some who he brings a warning of terrible destruction and that the
study the history of the PCs’ world think that it is possible world needs heroes who can stop the impending disas-
that all dragons originated on Jyrosaks’ home. ter before it can change life on the world forever.
Before the destruction of the gate – which was a If the party listens to the man, he shows them his ring of
ringed-construct made entirely of stone that hovered Planar Jumping and explains that he has just come from
several hundred feet over the eastern ocean – drag- a distant world of dragons. Dehnert was enslaved by the
ons flew back and forth between the two planets daily, dragon Jyrosaks for several months, during which time
transporting riches back and forth as they traded with the traveler overheard enough of the dragon’s plans to
one another. It was Jyrosaks’ grandfather, the great wyrm know that this world is doomed if the dragon army is
Grayosaks, who accidentally destroyed the gateway that not stopped before Jyrosaks can open a new gate be-
connected the two worlds. The ancient dragon tried to tween the two worlds.
take a minor artifact – the Crown of Stars – from one world
into the other which triggered an arcane cataclysm that Dehnert tells the PCs to take his ring and journey to the
destroyed the gate and closed the connection between dragon world. He can provide them with a crude map of
the worlds forever. Jyrosaks’ lair – a floating castle guarded by several oth-
er dragons as well as enslaved goblins and orcs – and
Jyrosaks recently found a way using his draconic magic tells them that they must find the dragon’s crystal ball
to re-open a gate between the two worlds and the drag- and shatter it before Jyrosaks uses it to open the portal.
on plans to amass an army of followers to join him on a Dehnert then falls dead, his will to live gone once he has
raid of the player characters’ home land. delivered the message of warning to the PCs.
The dragon’s goal is for the PCs to track down and locate the lost hoard, at which
point he will shrug off his human guise and attack his former companions. If all
goes according to plan, Frostbreath will finally possess his mother’s treasures.
Atuntointh is now spreading his search from the less- The PCs should find themselves embroiled in the action
populated regions to the civilized lands, attacking when the red dragon attacks, maybe joining the city
churches, wizards’ towers, libraries, and anyplace that he guard in taking the fight to the dragon. If the heroes do
suspects he will find the secrets to becoming a dracol- assist the city, it will do wonders for their reputation with
ich. Though the people of the cities know not why the the locals (even if they fail to stop the dragon). If Atun-
dragon is attacking, they recognize that his attacks are tointh is defeated, how long will it take the party to stop
becoming more and more frequent . . . and more violent. and ask the question: “Where is the dragon’s hoard?”
a dozen destructive dragons • page 9
medronthax
Thousands of miles above the surface of the world, with- Once the flaming rock hits the lower clouds, the meteor
in the aethersphere that envelopes the known lands, explodes in a flash of light and sound that exceeds the
floats a stony shell that holds Medronthax, the terrible power of any thunderstorm. Houses shake. People up to
wyrm who once destroyed Castle Warlok. A millenia ago 1,000 miles away jolt from their sleep. Everyone knows
– when Medronthax faced off against the castle’s ruler, that something terrible has happened.
the wizard Klemens Moritz – the dragon won the battle,
completely obliterating the castle and killing Moritz and Involving the party. Wherever they may be, from a
his army. The wizard’s dying breath, though, was spent comfortable bed in an inn or sleeping beneath the stars,
delivering the last words of a spell that cocooned the the arrival of Medronthax awakens the PCs. Looking up
dragon in stones and flung the construction so high into to the stars, they see hundreds of stones raining, each
the sky that the dragon has been trapped in the aether- a streak of fire that sets small blazes as they strike the
sphere ever since. earth. Worst of all, they see the winged form of Medron-
thax swooping down from above. The dragon is once
Unfortunately for the world, Moritz’s spell is fading and again awake and wishes only to destroy everything.
the dragon is slowly awakening.
The dragon is disoriented, having been trapped for
It starts small. Stones falling from the heavens, rocks no 1,000 years, and doesn’t know anything about the land
more than the head of a dwarf, crashing into the coun- as it now exists. That’s unlikely to slow the monster’s
tryside near the city. For six nights straight, stones drop charge, though, and cities and towns across the region
from the sky, some trailing fire as they slam into the earth. must prepare to defend themselves from the monster’s
Buildings are damaged. A lamb is killed. Many minor ac- terrible assault.
cidents, but nothing that hints at the terrible danger that
hangs in the sky overhead. Will the player characters join in the fight against the
dragon, or will they take this opportunity to commit
On the seventh night, the core of the cocooned drag- some mischief or other as so many people are distract-
on drops, the fireball encircling the meteor so large and ed by the unexpected invader from the stars?
bright that it is seen from hundreds of miles away.
fraylrun, lavatongue
One of the largest and most powerful red dragons in the Over the years, Fraylrun has sealed off many of the pas-
known realms, Fraylrun makes her home far beneath the sages and tunnels that connected the surface world to
ruins of Castle Graymaw, living thousands of feet below her lair, leaving only a few hidden tunnels unobstructed
the lair of the dragon Mokaelmiakra (see A Dozen An- so that she may come and go as she pleases. Those tun-
cient Dragons, p. 3). Though Fraylrun is fully aware of her nels that remain are also under careful watch; the dragon
enemy far above, Mokaelmiakra is to this day completely has placed arcane eyes all about the place that contact
ignorant of Fraylrun’s lair deep beneath Castle Graymaw. her telepathically if they notice any unusual activity.
Fraylrun settled her lair before Mokaelmiakra attacked Involving the party. Though Fraylrun wishes to be left
King Graymaw, living quietly away from the surface alone, the rest of the world isn’t quite willing to forget
world and enjoying her accumulated wealth and the qui- the existence of the dragon. In her younger days, she was
et of her chosen home. The dragon almost got involved quite active and made a name for herself as a force of de-
when Mokaelmiakra made his move against Graymaw, structive power that was best avoided. Now, as the drag-
but decided to keep out of the conflict. She has kept qui- on tries to enjoy retirement and old age, her past deeds
et for years, using a carefully-hidden shaft to leave her come to haunt her and cause troubles.
lair only on the darkest of nights to seek food and water.
The dragon owns more treasure than she will ever need A wealthy lady who lost her sons to Fraylrun’s rage has
and has reached a stage where even the act of collecting been promising a reward of 5,000 gold to any who will
new valuables no longer interests her. bring her the dragon’s head. It looks as if that reward may
soon be claimed, as Maya Jelade, a thief, approaches the
Despite being almost unimaginably powerful, Fraylrun PCs with a proposition: she claims to know the where-
has lost her taste for battle and has no desire to fight abouts of Fraylrun and will split the reward with the party
anyone, regardless of who they may be or what they may . . . if they will help her capture the dragon. Do the PCs
want. More than anything, she wants to be left alone. think that it is worth 5,000 gold to face a dragon?
a dozen destructive dragons • page 14