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A Forest Dragon's Lair

Ancient Forest Dragon When a forest dragon picks a forest to become its home, it
"I know the forest like the back of my hand. I wouldn't have will carefully choose an area within its dominion to become
missed a dragon." its lair. Its lair will often include a large cave or hollow,
Gerace Luknor, forest gnome. though the preferred home for forest dragons are cool,
moss-filled caverns behind waterfalls, and luscious emerald
Solitary, territorial creatures, forest dragons are protectors groves, abundant in flowers.
and preservers of nature. They will adopt a forest as their
home and then fiercely defend its sanctity, with some of the Lair Actions
oldest dragons having domains covering thousands of On initiative count 20 (losing all initiative ties), the dragon
square miles of woodland. can use one of its lair action options. It can’t do so while
Metal Core. Despite their green appearance, forest incapacitated or otherwise unable to take actions. If
dragons are part of the metallic dragon family. Their green surprised, it can’t use one until after its first turn in the
colour is produced by a unique moss that grows on their combat.
iron-coloured scales. Their head and claws are
proportionally much larger to their body than those of The plants of the forest attempt to grapple a creature.
other dragons, serving to make their furious onslaught all One creature of the dragon's choice must succeed on a
the more terrifying. DC 15 Dexterity saving throw or be grappled (Escape
Most accounts of forest dragons encounters arise from DC 15).
cases of mistaken identity. Overzealous dragon hunters or The plants of the forest release spores and pollen into
adventurers come to believe there is a chromatic dragon in the air. Each creature in a 15-foot cube must succeed on
the area, they go searching and through their clumsy a DC 15 Constitution saving throw or spend its action
mistreatment of its domain, invoke the ire of the resident next turn doing nothing but sneezing uncontrollably. A
forest dragon. Ot is for this reason that most forest dragons creature that fails its saving throw by 5 or more is also
are mistrustful until satisfied any traveller has no ill intent. blinded until the end of its next turn as its eyes stream
Cautious but Fair. Forest dragons are elusive, and will with tears.
avoid sentient creatures unless they are threatening the The dragon lets forth a call and the animals of the forest
forest or its inhabitants. Though protective, forest dragons stampede through the area. Each creature in a 60-foot
are aware of the role the forest plays in local ecosystems, long, 30-foot wide area must make a DC 15 Dexterity
and have been known to be negotiated and coexisted with, saving throw, taking 33 (6d10) bludgeoning damage on
in return for knowledge, treasure, and most of all, respect a failed save, or half as much damage on a success. A
for nature. creature that fails its saving throw by 5 or more is also
One such case of this is the uneasy relationship between knocked prone.
forest dragons and the fey. Though they are present in most
woodland areas, and respect the land, they have a habit of
hunting in excess, or for sport. As such, the forest dragons
will abide their presence, however should the fey overstep,
the dragon will ensure repercussions.
Legendary Leviathans. The few sages who are even
aware of the forest dragon classify it as one of the smaller
species of true dragon, though druids of the deepest woods
speak in hushed tones of truly gigantic, truly ancient
examples of this creature, beings that are too wise, and too
powerful to ever be glimpsed by civilised eyes.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Regional Effects
The region containing a forest dragon's lair is warped by
the dragon's magic, which creates one or more of the
following effects:
Any creature the dragon perceives as an enemy takes
twice as long to traverse the forest, as the forest
reshapes itself in an effort to cause the interlopers to
become lost.
The forest is unusually lush and verdant, and plants
within it grow twice as fast. Any fruit or vegetables
harvested within the forest are especially flavoursome.
The plants of the forest remain green all year round, and
the climate within the forest is always temperate.
The dragon can choose to have the forest reclaim any
building or structure made within it. This process
causes a building or structure to become uninhabitable
or unusable in 24 hours. A dragon that has been
wronged or offended may have the forest reclaim
buildings and structures that are outside the forest
borders.

Ancient Forest Dragon Claw. Melee Weapon Attack: +14 to hit, reach 5 ft.,
one target. Hit: 21 (4d6 + 7) slashing damage.
Gargantuan dragon, neutral good
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft.,
one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Armor Class 19 (natural armour)
Hit Points 319 (22d20 + 132) Breath of the Forest (Recharge 6). The dragon exhales
Speed 40 ft., fly 80 ft. its verdant breath in a 90-foot cone. All normal plants
in the area grow thick and overgrown and the area
becomes difficult terrain, and each creature in that
STR DEX CON INT WIS CHA area must make a DC 21 Dexterity saving throw. On a
25 (+7) 14 (+2) 23 (+6) 15 (+2) 19 (+4) 18 (+4) failed save, a creature takes 52 (15d6) slashing
damage and is grappled (escape DC 21). While
grappled this way, a creature is also restrained, and
Saving Throws Dex +9, Con +13, Wis +11, Cha +11 takes 17 (5d6) piercing damage at the start of each
Skills Animal Handling +11, Nature +16, Perception of its turns. On a successful save, a creature takes
+18, Stealth +9, Survival +11 half as much damage and isn't grappled.
Damage Resistances poison
Condition Immunities poisoned Frightful Presence. Each creature of the dragon's
Senses darkvision 120 ft., tremorsense 60 ft., passive choice that is within 120 feet of the dragon and
Perception 23 aware of it must succeed on a DC 19 Wisdom saving
Languages Common, Draconic, Sylvan throw or become frightened for 1 minute. A creature
Challenge 24 (62,000 XP) can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a
Forest Camouflage. The dragon has advantage on creature's saving throw is successful or the effect
Dexterity (Stealth) checks made to hide in forest ends for it, the creature is immune to the dragon's
terrain. Frightful Presence for the next 24 hours.
Invisibility (1/Day). The dragon becomes invisible for 1
Innate Spellcasting. The dragon's innate spellcasting hour, or until it attacks.
ability is Charisma (spell save DC 19). It can innately
cast the following spells, requiring no material or Legendary Actions
somatic components:
The dragon can take 3 legendary actions, choosing
At will: commune with nature, speak with animals,
from the options below. Only one legendary action
   speak with plants option can be used at a time and only at the end of
Legendary Resistance Resistance (3/Day). If the dragon another creature's turn. The dragon regains spent
fails a saving throw, it can choose to succeed instead. legendary actions at the start of its turn.

Actions Detect. The dragon makes a Wisdom (Perception)


check.
Multiattack. The dragon can use its Frightful Presence.
It then makes three attacks: one with its bite and two Tail Attack. The dragon makes a tail attack.
with its claws. Flee. (Costs 3 Actions) The dragon uses Invisibility,
then moves up to its speed without provoking
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., opportunity attacks.
one target. Hit: 23 (3d10 + 7) piercing damage.

Created by u/1d6Adventurers for


/r/MonsteraDay
Artwork: "Green Dragon" by sandara and
"Young Forest Dragon" by BenWootten
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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