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Common cards 

:
- Elf: 1/1/1.
- Fireball: Deal 2 damages to an enemy unit or Avatar.
- Swordsman: 2/2/2.
- Wolf: 1/2/1.
- Slime: 1/3/1.
- Ent: 3/4/1/Effect: heal an ally of +1HP.
- Orc warrior: 2/1/2.
- Cold winds: freeze an enemy unit.
- Skeleton Warrior: 1/1/2.
- Mummy: 2/2/1.
- Ghoul: 2/2/3.

Rare Cards:
- Ice Golem: 4/10/2/ Freeze: freeze the card this creature attacks for 2
turns.
- Lava Golem: 4/9/2/Burn: the enemy is burned for 3 turns.
- Dark Knight: 3/5/3.
- Drake: 3/2/3.
- Royal Guard: 2/4/3/Effect: When this creature is played, summon
another royal guard.
- Wyvern Rider: 5/5/5.
- Wolf Master: 3/3/2/Effect: if a wolf is on the battlefield then it becomes
yours.
- Punisher Demon: 4/3/4.
- Werewolf: 3/3/2/
- Golem: 3/5/2.
- Troll: 4/3/3.
- Wrath: add +3atk to an injured unit.

Epic cards:
- Archdemon: 5/5/4.
- Fire Dragon: 5/7/6.
- Divine Will: give all of your units +2/+2.
- Angel of Purity: 4/6/2/Blessing: heal an ally of 1 HP each time this
creature attacks.
- Angel of Mercy: 5/5/1/
- Reaper: 5/6/5.
- Tomb Lord: 4/4/2/Effect: Summon 2 mummies.
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Legendary Cards:
- Doom Lord Kazhomet: 7/10/6/Effect: Summon 2 Punisher Demons-
Aftermath: pick a unit each time this creature attacks.
- Hugo, The Brave: 6/8/4/Aftermath: gain +1/+1 each time this creature
attacks.
- Cataclysmic Storm: Deal 6 damages to every creature on the battlefield.
- Gloriel, the Archangel: 9/13/4/Blessing: heal this creature and your
Avatar of 3 HP each time it attacks.
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