You are on page 1of 1

White Fatalis Bite. Melee Weapon Attack: +16 to hit, reach 15 ft.

,
one target. Hit: 20 (2d10 + 9) piercing damage plus
Gargantuan Dragon, Chaotic Evil
11 (2d10) lightning damage.
Armor Class 24 Claw. Melee Weapon Attack: +16 to hit, reach 10 ft.,
Hit Points 900 (30d20 + 300) one target. Hit: 16 (2d6 + 9) slashing damage.
Speed 50 ft., Fly 100 ft.
Frightful Presence. Each creature of the Fatalis' choice
that is within 120 feet of the dragon and aware of it
STR DEX CON INT WIS CHA must succeed on a DC 20 Wisdom saving throw or
become frightened for 1 minute. A creature can repeat
29 (+9) 13 (+2) 30 (+10) 20 (+5) 19 (+4) 20 (+5) the saving throw at the end of each of its turns, ending
the effect on itself on a success. If a creature's saving
Proficiency Bonus +9 throw is successful or the effect ends for it, the
Saving Throws STR +18, DEX +11, CON +19, WIS +13 creature is immune to the dragon's Frightful Presence
Damage Immunities Lightning, Necrotic for the next 24 hours.
Senses blindsight 60 ft., darkvision 120 ft., passive
Perception 27 Lightning Breath (Recharge 5-6). The Fatalis exhales red
Languages Draconic lightning in a 120-foot line that is 10 feet wide. Each
Challenge 35 creature in that line must make a DC 23 Dexterity
saving throw, taking 88 (16d10) lightning damage and
30 (6d10) necrotic on a failed save, or half as much
Divinity. The White Fatalis cannot be killed without first damage on a successful one.
reducing him to 0 hp, then using wish to kill him.
Lightning Barrage (Recharge 9-10). Fatalis charges 5
Soul of Storm. The White Fatalis always has the max HP blasts of red lightning, each in an 80 foot line that is
possible from hit die 10 feet wide. Each creature in each line must make a
Legendary Resistance (3/day). If The White Fatalis fails a DC 23 Dexterity saving throw, taking 40 (8d10)
saving throw, it can choose to succeed instead. lightning damage and 40 (8d10) necrotic damage on a
failed save, or half as much damage on a successful
Apocalyptic. Fatalis can use a bonus action to make all one
enemies within 100 feet of him to make a DC 19
Constitution saving throw, on a failed throw they are Legendary Actions
vulnerable to lightning damage until the beginning of
the Fatalis' next full turn. Recharges on a 9 or a 10 The Fatalis can take 5 legendary actions, choosing from
the options below. Only one legendary action option
Magic Resistance. Fatalis has advantage against saving can be used at a time and only at the end of another
throws against spells and other magical effects. creature's turn. The dragon regains spent legendary
Enraged. When The White Fatalis reachs 250 HP he actions at the start of its turn.
enters an enraged state. Roll his initiative again, he Tail Attack. The Fatalis makes a tail attack.
gains a second turn on that initiative count, but may
not use a movement or bonus action during his second Fly-by Attack (costs 2). Fatalis moves up to its
turn, furthermore, legendary actions still recharge per movement speed and may pass through enemies. any
round. His tail and claw attacks now deal an additional enemy he passes through must make a DC 22 DEX
2d6 lightning and 2d6 necrotic damage save or take 30 (5d10 +10) bludgeoning damage, and
be knocked prone
Actions Red Hurricane (costs 3)(recharge 9-10). Fatalis conjures
Multiattack. The Fatalis can use its Frightful Presence. It up a hurricane of red lightning for 5 rounds in a 200
then makes three attacks: one with its bite and two foot radius. At the beginning of each round, everyone
with its claws. but The Fatalis makes a DC 23 Dexterity save, being hit
by a bolt of red lightning that deals 15 (3d10) lightning
damage and 15 (3d10) necrotic damage on a failed
save, or half on a successful save.

You might also like