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Armor Class 17
Arcane Recovery. Once per day, Darthoridan can regain expended spell slots totaling up to
10 levels, which can be from a single spell slot or a combination of multiple slots.
Consumed Demons. Through dark rituals and forbidden magic, Darthoridan has consumed
the essence of three powerful demons. It gains the following benefits:
Demon's Resilience. Darthoridan has advantage on saving throws against spells and other
magical effects.
Demon's Power. Once per turn, Darthoridan can add an extra 2d10 necrotic damage to any
spell it casts.
Demon's Knowledge. Darthoridan can cast the detect thoughts spell at will, without
expending a spell slot.
Actions
Staff of the Shadowhand. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 (1d6
+ 1) bludgeoning damage plus 18 (4d8) necrotic damage.
Legendary Actions
Darthoridan can take 3 legendary actions, choosing from the options below. It can only take
one legendary action at a time, and only at the end of another creature's turn. The archmage
regains spent legendary actions at the start of its turn.
Shadow Bolt. Darthoridan casts a shadowy bolt at a creature within 120 feet. The target
must make a DC 21 Dexterity saving throw, taking 33 (6d10) necrotic damage on a failed
save, or half as much damage on a successful one.