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SHATTERLING

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SHATTERLING

P rimal creatures of raw magic and


crystalline matter, shatterlings resemble
six-foot long long feathered lizards made
of stained glass, whose bodies shift and reform
with every movement.

SHATTERLING Scintillating Shards. When a shatterling moves at


Medium elemental, neutral least half its flying speed, each creature that can see
it must succeed on a DC 17 Dexterity saving throw
or become blinded until the end of its next turn.
Armor Class 21 (natural armor)
Shifting Shards. Any creature that successfully
Hit Points 65 (10d8 + 20) deals damage to a shatterling with a melee attack
Speed 10 ft., fly 90 ft. takes 7 (2d6) slashing damage.

STR DEX CON INT WIS CHA ACTIONS


15 (+2) 21 (+5) 15 (+2) 5 (-3) 9 (-1) 5 (-3)

Multiattack. The shatterling makes two shardclaw


Proficiency Bonus +5 attacks and two shardfeather attacks.
Damage Resistances lightning, thunder; piercing Shardclaw. Melee Weapon Attack: +9 to hit, reach 5 ft.,
and slashing from nonmagical weapons one target. Hit: 12 (2d6 + 5) slashing damage.
Damage Immunities poison Shardfeather. Melee weapon attack: +9 to hit, reach 5 ft.,
Damage Vulnerabilities bludgeoning from one target. Hit: 14 (2d8 + 5) slashing damage.
magical sources Feather Fan. The shatterling shoots sharp
Condition Immunities charmed, exhaustion, crystalline feathers in a 30-foot cone. Each creature
grappled, petrified, poisoned in the area must make a DC 17 Dexterity saving
Senses darkvision 90 ft., passive Perception 9 throw or take 3 (1d6) slashing damage plus 3 (1d6)
lightning damage and 3 (1d6) radiant damage.
Languages —
Challenge 9 (5,000 XP)

Resounding Shards. Any creature that successfully


deals cold, fire, lightning, thunder, or radiant damage
to the shatterling takes 10 (3d6) thunder damage.

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YOUNG SHATTERLING RAGING SHATTERLING
Medium elemental, neutral Medium elemental, neutral

Armor Class 19 (natural armor) Armor Class 21 (natural armor)


Hit Points 65 (10d8 + 20) Hit Points 78 (12d8 + 24)
Speed 10 ft., fly 90 ft. Speed 10 ft., fly 90 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 15 (+2) 5 (-3) 9 (-1) 5 (-3) 15 (+2) 22 (+6) 15 (+2) 5 (-3) 9 (-1) 5 (-3)

Proficiency Bonus +3 Proficiency Bonus +4


Damage Immunities poison Damage Resistances lightning, thunder; piercing
Damage Vulnerabilities bludgeoning from and slashing from nonmagical weapons
magical sources Damage Immunities poison
Condition Immunities poisoned Damage Vulnerabilities bludgeoning from
Senses darkvision 90 ft., passive Perception 9 magical sources
Languages — Condition Immunities charmed, exhaustion,
grappled, petrified, poisoned
Challenge 5 (1,800 XP)
Senses darkvision 90 ft., passive Perception 9
Languages —
Scintillating Shards. When a shatterling moves at
least half its flying speed, each creature that can see it Challenge 11 (5,000 XP)
must succeed on a DC 15 Dexterity saving throw or
become blinded until the end of its next turn.
Resounding Shards. Any creature that successfully
Shifting Shards. Any creature that successfully deals deals cold, fire, lightning, thunder, or radiant damage
damage to a shatterling with a melee attack takes 3 to the shatterling takes 10 (3d6) thunder damage.
(1d6) slashing damage.
Scintillating Shards. When a shatterling moves at
least half its flying speed, each creature that can see it
ACTIONS must succeed on a DC 18 Dexterity saving throw or
become blinded until the end of its next turn.
Shifting Shards. Any creature that successfully deals
Multiattack. The shatterling makes two shardclaw damage to a shatterling with a melee attack takes 10
attacks or two shardfeather attacks. (3d6) slashing damage.
Shardclaw. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit: 12 (2d6 + 5) slashing damage. ACTIONS
Shardfeather. Melee weapon attack: +7 to hit, reach 5 ft.,
one target. Hit: 14 (2d8 + 5) slashing damage.
Multiattack. The shatterling makes two shardclaw
Feather Fan. The shatterling shoots sharp crystalline attacks and two shardfeather attacks. If airborne, it may
feathers in a 30-foot cone. Each creature in the area make a swoop attack and two shardfeather attacks.
must make a DC 15 Dexterity saving throw or take 3
(1d6) slashing damage plus 3 (1d6) lightning damage. Shardclaw. Melee Weapon Attack: +10 to hit, reach
5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Shardfeather. Melee weapon attack: +10 to hit,
reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Feather Fan. The shatterling shoots sharp crystalline
feathers in a 30-foot cone. Each creature in the area
must make a DC 18 Dexterity saving throw or take 3
(1d6) slashing damage plus 3 (1d6) lightning damage
and 3 (1d6) radiant damage.
Swoop. While airborne, the raging shatterling can
dive into a target creature. The target must succeed
on a DC 17 Dexterity saving throw or take 22 (4d10)
bludgeoning damage and fall prone. A success halves
the damage, but the target is knocked prone regardless.
The raging shatterling lands as an effect of this action.

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