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M������� SCC P180

Medium Humanoid (Bullywug, Warlock), typically Neutral Evil


Armor Class 16 (blood aegis)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 18 (+4) 20 (+5) 12 (+1) 12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities exhaustion
Senses passive Perception 11
Languages Common plus any four languages
Challenge 9 (5,000 XP) Proficiency Bonus +4
Blood Aegis. The AC of Murgaxor includes his Constitution modifier while he isn't wearing armor or
wielding a shield.

Oriq Mask. Murgaxor wears an Oriq mask. While wearing the mask, Murgaxor can't be targeted by any
divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus
to Charisma (Deception) checks (included above).

Sanguine Sense. While Murgaxor isn't blinded, he can see any creature that isn't an Undead or a Construct
within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any other
phenomena that would prevent sight.

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Multiattack. Murgaxor makes two Blood Lash attacks.

Blood Lash. Melee Spell Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) necrotic damage. If the
target is a creature, it can't regain hit points until the start of Murgaxor's next turn.

Blood Boil (Recharge 4–6). Murgaxor chooses a point within 150 feet of himself, and a 20-foot radius
sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of Murgaxor's
choice that he can see in that area must make a DC 17 Constitution saving throw. On a failed save, a
creature takes 38 (7d10) necrotic damage and is incapacitated until the end of its next turn. On a success, a
creature takes half as much damage and isn't incapacitated. A creature dies if reduced to 0 hit points by
this necrotic damage.

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On initiative count 20 (losing initiative ties), Murgaxor can take one of the following lair actions; after he
does so, he can't use that action again until he finishes a long rest:
Clay Behemoth. A clay golem erupts from the floor in an unoccupied space within 15 feet of the ritual
circle. The golem obeys Murgaxor's commands, takes its turns on initiative count 10 (losing initiative
ties), fights until destroyed, and reverts to a mound of inanimate clay after 1 hour.
Earthen Fist. A medium fist of packed earth rises from the floor in an unoccupied space that Murgaxor
can see within 30 feet of him. The fist attacks when one creature of his choice is within 4 feet of the fist.
The fist has a+11 bonus to hit, and on a hit, the target takes 13 (3d8) bludgeoning damage and is grappled
(escape DC 15). The fist disappears if the attack roll misses or if the grapple ends. When the fist
disappears, this lair action recharges, allowing Murgaxor to use it again.
Necrotic Burst. Tendrils of necrotic energy erupt from the ritual circle and lash out at any number of
creatures Murgaxor can see within 15 feet of the circle. Each target must succeed on a DC 15 Dexterity
saving throw, or it takes 5 (1d10) necrotic damage and can't regain hit points until the start of its next
turn.
Summon Mephits. Murgaxor summons four mud mephits that appear in unoccupied spaces within 15 feet
of the ritual circle. The mephits obey Murgaxor's commands, take their turns on initiative count 15
(losing initiative ties), and fight until destroyed.
Source: SCC, page 180

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