Professional Documents
Culture Documents
Standing Benefit
2d6 Standing Benefit
2 Purchase Basic Gear at 50% discount from town
3-5 Randomly generated 1st level NPC joins you on your next adventure
6-9 +1 Constitution or Charisma stat
10-11 You begin the next adventure with +1 Luck Token
12 Choose a benefit or +2 to distribute to stats
Standing Titles
Standing Lawful Title Neutral Title Chaotic Title
1 Newcomer Stranger Vagrant
2 Townsman/Townswoman Bumpkin Troublemaker
3 Pillar Tradehand Rabble-Rouser
4 Alderman Friend Ne’er-Do-Well
5 Town Counselor Fixture Criminal
Community Events
Each time any PC advances their Standing, the GM rolls 1d6. If the number rolled is equal to
or under that PC’s current Standing, then a Community Event happens and the player
characters must deal with the consequences. The consequences of these events are noted on
the table below, but can also be used as adventure hooks in their own right. To determine the
Community Event, roll 1d8 and add the PC’s Standing.
Community Events
1d8 + Community Event Effect
Standing
1 A local lord arrives and taxes the All PCs lose 10% of their GP
community heavily.
2 A passing army conscripts many members PCs each lose one ally or hired
of the community into their service. NPC
3 A terrible illness sweeps through the Each PC must make a CON Save
community. Many die of illness or are or begin next adventure with
weakened by plague. Disadvantage on all CON saves.
4 A rash of break-ins and thefts have swept PCs either lose 50% of their GP or
the community. begin next adventure with 0 Luck
6 FIRE! A terrible fire sweeps through the PCs begin next adventure with
community. Homes are destroyed and lives their max HP reduced by their
are lost. Level due to unhealed burns.
7 The seasonal festival turned into a drunken PCs are reduced to the minimum
riot, with reputations left in tatters. XP for their current Standing.
8 Political strife has divided the community, PCs cannot spend XP to advance
halting any efforts to prosper. Neighbor their Standing after the next
turns against neighbor. adventure
9 A plague of stingbats destroys almost all the Rations cannot be bought until the
crops and grain stores. next adventure.
10 A traveling cleric arrives in town and PCs must make a WIS Save or
declares the community to be heretics. An suffer a -2 on all saves to resist
inquisition rips through the populace. spells for the next adventure
11 A traveling sorcerer curses the community PCs cannot earn Luck on their
for their ill-treatment and a rash of bad luck next adventure
breaks out.
12 A demon was accidentally summoned by a PCs must choose to perform a
curious child who discovered a misplaced favor for the demon or defeat it in
tome. combat.
13+ The earth rips open in the middle of the Good luck fighting a dragon!
town and a dragon bursts forth from the
Shadowdark below, attacking the town.
Written by: James M. Spahn Published by: Gaffer Games
Art by: Carlos Castilho, Dean Spencer (https://gaffer-games.itch.io/)
Soul-Burning Torch is an independent product published under the Shadowdark RPG
Third-Party License andis not affiliated with The Arcane Library,LLC. Shadowdark RPG
© 2023 The ArcaneLibrary, LLC. All other text is CC-BY-SA 4.0