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The Gemologist: An Artificer Subclass

Artificer: Gemologist Upon creation the Crystalline Staff has cultivated 2


Flawless Spell Gems. Rather than being able to hold spells
You have studied with the Deep Gnomes and learned the cast into them like normal Spell Gems, Flawless Spell Gems
science of creating Spell Gems. Gemologist's wield a harness magic directly from the planet. The Flawless Spell
Crystalline Staff which is a living, everchanging crystal staff. Gems manifest containing the energy of 1 Spell with a
You have learned to guide the growth of the crystal casting time of 1 action or 1 bonus action. These spells can
formations in a way that grows Spell Gems. The Spell Gems be chosen from the Druid or Sorcerer Spell list. Each time
sprout from the staff as you continue to cultivate the growth you gain a level of Artificer you may change the spell
of the crystal formations by harnessing the latent magic of contained in any 1 Flawless Spell Gem. Flawless Spell Gems
the planet. differ from normal Spell Gems in that the energy within
regenerates rather than being lost. For most Flawless Spell
Replicate Spell Gems Gems this occurs after a long rest. To cast spells from
3rd-Level Gemologist Feature Flawless Spell Gems you must be holding the Crystalline
The following options are added to the Replicate Magic Staff. Spells cast from Flawless Spell Gems do not require
Item infusion. Your Crystalline Staff provides the mundane components beyond the Crystalline Staff itself. The Spell
gems needed for the infusions. Save DC and Spell Attack Roll modifier match those of your
Artificer spells.
Additional Infusions
Replicate Magic Item: Flawless Spell Gems
Level Spell Gem Artificer Level Spell Gem Spell Level Charges
2 Obsidian Spell Gem, Lapiz Lazuli 3rd Flawless Obsidian cantrip infinite
Spell Gem
3rd Flawless Lapiz Lazuli 1st 1/LR
6 Quartz Spell Gem
5th Flawless Quartz 2nd 1/LR
10 Bloodstone Spell Gem
9th Flawless Bloodstone 3rd 1/LR
14 Amber Spell Gem
13th Flawless Amber 4th 1/LR
Gemologist Spells 17th Flawless Jade 5th 1/LR
3rd-Level Gemologist Feature
You always have certain spells prepared after you reach Spell Gem Adept
particular levels in this class, as shown in the Gemologist 5th-Level Gemologist Feature
Spells table. These spells count as artificer spells for you, but You have become adept at casting spells from spell gems
they don’t count against the number of artificer spells you and can do so more quickly than normal. You may now cast
prepare. spells from Flawless Spell Gems or Spell Gems using either
an action or a bonus action regardless of the spell's original
Gemologist Spells casting time.
Artificer Level Spell
3rd Armor of agathys, Shield Distracting Flash
9th-Level Gemologist Feature
5th Spike growth, Shatter After a creature you can see within 60ft makes a saving
9th Lightning bolt, Meld into stone throw against a spell you cast from a Flawless Spell Gem, as
11th Evard's black tentacles, grasping vine a reaction you may expend a charge of Flash of Genius to
cause a distracting flash to emit from the Crystalline Staff
17th Telekinesis, Teleportation circle giving the creature a penalty on the saving throw equal to
your intelligence modifier.
Crystalline Staff
3rd-Level Gemologist Feature Master Gem
You have created a Crystalline Staff. This is a non-magical 15th-Level Gemologist Feature
staff which may be used by you as a spellcasting focus for Your Crystalline Staff has cultivated a Master Gem filled
your Artificer spells. If the staff is infused with Enhanced with pusling energies of magic.
Arcane Focus all spells cast using Flawless Spell Gems also While holding the Crystalline Staff, you may use your
gain the benefits of the infusion. If the staff is lost or action or bonus action to cast any spell up to 5th level with a
destroyed you may create a new one by performing an 8 hour casting time of 1 action or 1 bonus action from any class list
ritual. This ritual will regrow a Staff with identical Spell from the Master Gem. All Spells cast from the Master Gem
Gems and the original Staff and Spell Gems will lose all are cast at 5th level. These spells require no components
magical energy and no longer be able to be used to hold or other than the Crystalline Staff. The Master Gem has 1
cast spells. charge and regains that charge after a long rest.
Your concentration on a spell cast from the Master Gem is
especially hard to break. Your concentration for this spell
cannot break due to damage taken.

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