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Reef Rune (10th level or higher). This rune is infused

with the same mastery of the ocean as that of reef giants.

While wearing or carrying an object inscribed with this rune,


If you have access to runes, the following runes are added to
you have a swim speed equal to your walking speed, and you
the list of options available to you. Runes are available to
can breathe underwater.
Rune Knights but also characters who have access to the
In addition, you can invoke this rune as an action, to cast
Rune Carver Adept feat.
control water without components or concentration. Once
Death Rune. This rune bestows its owner with the same
you invoke this rune, you can’t do so again until you finish a
mastery over the soul as death giants. While wearing or
short or long rest.
carrying an object inscribed with this rune, you have
Titan Rune (10th level or higher). This rune is imbued by
advantage on Death saving throws.
the terrifying might of the titans. While wearing or carrying
In addition, you can invoke the rune in place of one of your
an object inscribed with this rune, your size increases by one
attacks to send a stream of souls flying towards a creature
size category (to a maximum size of Huge). Your Strength
within 30 feet: the creature must make a Constitution saving
score increases by 2, and your maximum Strength score also
throw or take a number of your Giant's Might bonus damage
increases by 2. Your Dexterity score decreases by 2, and your
die equal to your proficiency bonus as necrotic damage and
maximum Dexterity score also decreases by 2.
have its maximum hit points reduced by that amount or half
In addition, this rune also increases your size during your
as much damage on a successful save. If this would kill the
Giant's Might and Runic Juggernaut one further to Huge and
creature, you regain an amount of hit points equal to the
Gargantuan respectively, increasing your reach by an
number of hit die the creature possessed. Once you invoke
additional 5 feet.
this rune, you can’t do so again until you finish a short or long

rest.
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Jungle Rune. This rune's magic bestows the innate

hunting instincts of the jungle giants. While wearing or Prerequisite: Can read and write giant

carrying an object inscribed with this rune, you have a climb


Studying giant runes, you learn one rune of your choice from
speed equal to your walking speed, and you have advantage
among those available to the Rune Knight archetype in the
on Dexterity (Stealth) checks.
fighter class. If a rune you invoke requires your target to
In addition, when you hit a creature with an attack using a
make a saving throw to resist the rune's effects, the saving
weapon, you can invoke the rune to cause a poison to seep
throw DC equals 8 + your proficiency bonus + your
into their veins: the target takes an extra 2d6 poison damage,
Constitution modifier. If the rune has a level prerequisite, you
and it must succeed on a Constitution saving throw or be
can only choose that rune if you're a Rune Knight of that level
poisoned for 1 minute. While poisoned this way, the target is
or higher.
paralyzed. The target can repeat the saving throw at the end
Whenever you gain a level, you can replace the rune you
of each of its turns, recovering from the poison as a success.
know with a different one from the Rune Knight archetype.
Once you invoke this rune, you can’t do so again until you

finish a short or long rest.

Desert Rune (7th level or higher). This rune exudes the

same desertion to survive as the desert giants. While wearing

or carrying an object inscribed with this rune, you have

advantage on all Constitution checks (not saving throws), and

you increase your armor class by 1.

In addition, you can invoke this rune as an action to create

a sandy doppelganger of yourself. The doppelganger shares

your statistics, except it has a number of hit points equal to

your Constitution modifier (minimum of 1) times your fighter

level, and it cannot speak. It moves at the same time you do,

except you share your action and bonus action. You can divide

your attacks between each other, for example, at 11th level,

one of you can make two attacks and the other can make one.
Credits
And if either one of you uses a feature with limited uses (such Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on
as runes), it expended for the other too. This doppelganger reddit, or dArtagnanDnD on patreon and dArtagnanDnD on
lasts up to 1 hour or until it drops to 0 hit points, or you Twitter.
dismiss it (no action required by you), at which point it

collapses into a pile of sand. Once you invoke this rune, you Made with "GM Binder".
can’t do so again until you finish a short or long rest. Made with reference and for use with Dungeons and
Eldritch Rune (7th level or higher). This rune is inscribed Dragons 5th Edition, created by Wizards of the Coast.
with the magic secrets collected by the eldritch giants. While

wearing or carrying an object inscribed with this rune, you

have advantage on Intelligence (Arcana) checks, and you

learn a single cantrip from the wizard spell list. Constitution

is your spellcasting ability for it.

In addition, if you are targeted by a spell, you can invoke

this rune as a reaction to negate the spell's effect on you.

Once you invoke this rune, you can’t do so again until you

finish a short or long rest.

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