Professional Documents
Culture Documents
ISSUE
3
JUL 22
£ FREE
JOSHUA VAN ZAANE’S CUNNING BAD MOON ORKS WITH IMPRESSIVE BANNERS.
CONTENTS
COVER: MAINTENANCE - The Still Tower
If you want to see more of his fantastic art go check https://www.instagram.com/thestilltower/
NEWS
A few words from our editor-in-chief and what is happening, logos debacle and events.. 2
WARHAMMER RETRIBUTION - Joshua Van Zaane and Justin Wu
Part 2 of our Skaven and Empire WHFB campaign. 4
LOONIE BASHIN' - Michael Becker
Michael Becker sent in this fun Goblin fanatic game for you to try. 8
INQUIRIES OF THE INQUISITION - Ryogo Yamane - Rman
Rman ‘the other man from Japan’, with his exquisit collection of painted miniatures. 14
MATHHAMMERED - Johannes Sørensen
Johannes from the Flail of Skulls Podcast brings us a fun Orkish list to try in this issue. 20
DR. THE VIKING'S ORK SHOP - Dr. The Viking
The Orkinator of all things Chopped provides this great hobby article. 23
THE CALL OF THE CROWN - Marcel Josch
Marcel ‘the wiser’ from Germany presents his wonderfully painted High Elf army that he completed in our Call
of the Crown painting challenge. 26
MODELLING WORKSHOP - Ted Gunnarsson
Ted Gunnarsson, our resident modelling expert, shares his advice on how to make defended obstacles for
your games of Warhammer. 30
GOLDENHAMMER COMPETITION - 2022 Edition
We have the pleasure to announce the winners and runners up of our inaugural painting competition. 34
MAN O'WAR SEA OF SLAUGHTER - Joshua Van Zaane and Marcel Josch
Marcel and Josh begin their remote play Man O’ War campaign featuring the proud High Elf fleet and the
ingenious Skaven fleet of pestilence. 50
WARHAMMER 40K COWABUNGA CHALLENGE 2ND EDITION - Dr. The Viking
A showcase of the entries from the second season of the famous C0wabunga 2nd edition 40K painting chal-
lenge. 53
THE TALE OF THE TRAVELLING TREASURE TROVE - Marcel Josch
Marcel’s wonderful travelling treasure chest of donated Herohammer goodness. 60
'EAVY LEAD - Planet Oldhammer
Planet Oldhammer’s superb collection of painted models feature in this issue’s ’Eavy Lead pages. 62
SPACE MARINE WARLORDS BATTLE - Joshua Van Zaane
We play the Epic armies that Jon and Gordon put together for us in issue 2 of the fanzine in this battle report
fought by Josh and Paul. 64
NEWS NEWS NEWS NEWS NEWS NEWS NEWS NEW
DISCLAMER AND
COPYRIGHT
HeroHammer is an e-magazine by fans and for fans of
the 1990s era Games Workshop games and is in no way
endorsed by Games Workshop LTD. All items in this issue
are either the copyright of the authors and artists or are the
copyright of Games Workshop LTD. In the latter case, these
images and concepts have been used as a tribute in what
we believe to fall under the fair use policy and no copyright
infringement is meant. HeroHammer is a free, non-commer-
cial e-zine.
Welcome again readers and I hope you And all the talent made it very difficult
can enjoy every page of the 3rd issue for the judges to pick a winner.
of this fanzine as it is again packed
with fantastic content provided by our Thanks again for all your positivity
dedicated contributors which we thank about the fanzine project and we hope
them all for all their hard work. to bring you another issue in the near
future.
We would also like to thank each Hey, you there. Yes, you. Sitting
and every participant in our first ever
Josh
behind your desk, browsing the
painting competition as the entries were HeroHammer Fanzine instead of
just off the charts and it really took us painting miniatures. Look around you.
by surprise as to how many talented Do you see all those unpainted toys?
painters there are in the community. That army you wanted to build in time
for the release of Warhammer: the Old
World? All those projects you were
HEY! WHERE DID ALL NEW ART going to start “someday”? Well, ladies
and gentlemen, “someday” has just
THE LOGOS GO? As you would expect we will have some arrived! From October 2022 to May
When you flick through this issue, new art to illustrate our hobby. We are 2023 we will be putting a dent in our
you might notice that all the different so grateful for all your contributions. In piles of lead with a brand new Call of
old-school logos and the classic art this issue you will find a World Eater the Crown painting challenge. Enter a
work are gone. So what is going on? Berzerker from Sebastian Van Zaane. Warhammer Fantasy force of at least 1000
Have the HeroHammerers finally lost Here is also a sample from Droned points and get painting. The full rules for
it and gotten illusions of grandeur, Artworks that we will use in future the challenge can be found on:
replacing the originals with their own issues. You can find more from him at https://gjsworkshop.wordpress.
creations? No! Even though we are droned.eu com/2022/07/13/call-of-the-crown-2/
a bunch of badass rock’n’rollas we
are actually trying to comply with
Games Workshop’s guidelines for
fan magazines. So we cannot display
the Warhammer logo without using
a GW©™ logo. We also cannot use
any of their art, at all. So, inspired by
GW, we have changed everything into
something looking a little bit different,
in order to avoid intellectual propa…
intellectual probing… well, anything
intellectual really. To help you all out
we have made a small logo key here so
you can see what is what:
DRONED ARTWORKS
CHRISTIAN CUELLO
From Friday, 5th of August - Sunday, like the pictures of the games we stared
7th of August this wonderful event we at in those various gaming magazines
all love will take place. Bring Out Your all those years ago before there was an DUTCH OLDHAMMER CON
Lead (affectionately and unfortunately internet.
known as ‘BOYL’) is a celebration of On October 29th the first Dutch
all things Oldhammer; old games, old And, whilst it gets harder to bring any Oldhammer Con will be hosted. There
miniatures, old ... well, people too! more definition to BOYL, you can rest will be a Warhammer 5th edition
They get together once a year to put on assured: Bring Out Your Lead is NOT A campaign, buy and swap, and many
amazing narrative games surrounded TOURNAMENT! gaming tables chock full of 90s goodies.
by these old rules and miniatures - just https://www.facebook.com/profile.
php?id=100083115763202
W
Do you have well-painted miniatures to share? Some house rules for a lost space
race? Or maybe you have a miniature company that fits the Herohammer style?
WS
NEWS NEWS NEWS NEWS NEWS NEWS NEWS NE
THE BLACK PLAGUE SCENARIO - 2
RETRIBUTION
By Joshua Van Zaane and Justin Wu
Please see issue 2 of the fanzine for the article covering the first scenario of the campaign.
Please also print out and play using the Strategy Cards that • The side that lost the initial scenario, 1000 points will
we created and designed for you to include into your games of be deployed in the central 18 inch square deployment
Warhammer Fantasy Battles in issue 2 of the Fanzine to enrich zone and will be the Defenders trying to hold back the
your games. But these are purely optional. In this scenario we aggressors as they try and wipe your forces out.
will draw three random Strategy Cards as we can take 1 card
per 500 points.
• If the Empire lost the last scenario, it will play as the
Defenders. The imperial forces have retreated to a small
CHOOSING THE ARMIES town ( 3-4 buildings and 12 inches of wall sections ) and
are waiting for reinforcements to arrive.
Forces are constructed at 1500 points using the regular
limitations for army composition found in the 4th edition
Armies books with the following exceptions for both the • If the Skaven lost the initial scenario then place enough
Empire and Skaven as stated below: terrain such as woods and difficult terrain to break up
direct charge lanes into the central deployment zone as the
area is forested and not an open field. As the Skaven your
1000 points will be trying to hold out until reinforcements
Attacker’s Army arrive from the mountain’s tunnel systems.
Defender’s Army
HH4
THE BLACK PLAGUE SCENARIO - 2
ATTACKERS
12”
DEPLOYMENT
ZONE
DEPLOYMENT
DEPLOYMENT
ATTACKERS
ATTACKERS
DEFENDERS
ZONE
ZONE
18”
18”
DEPLOYMENT
18”
ZONE
18”
DEFENDERS
12”
REINFORCEMENTS
DEPLOYMENT MAP
3 3+ Reinforcements arrive
Reinforcements automat ically Above all else, have fun when playing this scenario and let us
4 know how your games developed so far.
arrive
HH5
LOONIE BASHIN’
By Michael Becker
A Quick Play Game of (mostly) Random Luck
Every now and again, in between Waaagh!s, the Gobbos get
restless – what better way to kill time than by setting the
SETUP
Ball and Chain Loonies loose in a make-shift arena? Six 1. Both sides roll a d6. Re-roll ties until a winner is determined.
Night Goblin Fanatics are placed into a small arena. Once the The winner of the die roll has the initiative for the game and
Fanatics are let loose nobody has much control, but carnage places one obstacle (i.e., a pillar or tree, using a suitable terrain
shall happen, and if that fails then perhaps exhaustion at the piece, or you can use the player aid obstacle) anywhere outside
very least. the deployment zones, but inside the arena. The other player
then places a terrain feature outside of the Deployment Zones
REQUIRED and inside No Gobbo’s Land. The second terrain feature should
be at least 2 inches away from the first terrain feature.
• 3 Night Goblin Fanatics per side (use your own models or you
can use the player aids). 24”
• 2 small terrain pieces, such as pillars (dungeon setting) or
trees (outdoor setting) – each should be around an inch in 5”
diameter). You can use rocks, gems, cubes (you get the idea…). 1st. PLAYER DEPLOYMENT
• 2d6.
• A pack of playing cards.
• Play aids (found in this issue).
• Blu Tack (or other non-permanent sticky material).
• A few coins or other materials to mark the play area boundary.
• Tape measure or ruler.
PLAY AREA
14”
NO GOBBO’S LAND
The game is best played on a 2’ by 2’ board. The play area
is called the arena. On your table mark out the perimeter of
the arena using coins, rocks, or anything you might have on
hand. The Night Goblin Fanatics may never move beyond the
perimeter of the arena. If you wish, feel free to use other play
area sizes (e.g. perhaps you have a circular table). Smaller
boards will tend to make the game shorter. Larger boards will
tend to make the game longer (a 3’ by 3’ arena would be the
largest I would use for this game).
2nd. PLAYER DEPLOYMENT
PLAYER AID SETUP
Before your first game, print the player aid sheet on a colour
printer. Then with some glue (spray glue adhesive seems to 2. The player who won initiative places a Fanatic on their table
work best) carefully place the sheet on some thicker cardboard edge. The deployment area is within 5 inches of your table
(cereal card works great). Then cut out the various items. edge. Then the other side deploys a Fanatic. Keep going back
Each side chooses 3 Fanatics for their troop. You may choose and forth until both sides have deployed all three fanatics.
any combination of Fanatics. For example, you could have
one of each type, all 3 of the same type, or any combination 3. Each side should take one suit of cards (suit doesn’t matter)
you wish. With Blu Tack or some other adhesive, place the and shuffles them into a face-down stack. They will have cards
correct colour of base under the Fanatic model. The bases have Ace (value 1) through King (value 13). The Jack is considered
direction dials similar to a clock-face. The starting values for to have a value of 11 and the Queen a value of 12. The game is
all Fanatics are listed below: now ready to begin.
Type Movement Strength Dodge Rebound Base
Colour
JOSHUA VAN ZAANE
HH6
LOONIE BASHIN’
GAMEPLAY
LAUNCHING FANATICS:
1. The player with initiative chooses one Fanatic to launch. Roll
2d6 and choose one die. Your Fanatic will move in whatever
direction you wish for that many inches. The movement
value of the model is not used when launching Fanatics and
exhaustion (see below) does not occur if you roll doubles when
launching a Fanatic.
2. You can turn your Fanatic to face any direction after
launching.
3. You may not launch your Fanatic into a wall, obstacle, or any
other Fanatic.
4. If you cannot launch a Fanatic safely, it instead goes “splat”.
Yes, “splat” means it is killed.
5. The other player (i.e. the player which didn’t win initiative)
ÁNGEL SIGNES
then launches one Fanatic.
6. Alternate launching Fanatics until both sides have all three
in “play”.
HH7
LOONIE BASHIN’
POWER SURGE:
If a Fanatic begins a movement touching any entity (i.e., an
obstacle, wall, or another Fanatic), it gains a burst of energy 6 Learning Opportunity – roll on Experience Chart.
(the poor fella is happy to be alive!). This is known as a Power
Surge. A Fanatic which suffers a Power Surge can move in any
direction it wishes. Do not flip a card. Roll 2d6 and then move
the Fanatic in the direction you wish. The Fanatic, however,
may not move into contact with the entity or entities it began
its movement phase with. If it is impossible to move in any way INJURIES
without coming into contact with the entity (entities) you were
If a model receives a “Hit” result during the game they will
touching at the beginning of the movement, the Power Surge
sustain an injury at the end of the game. Your opponent gets to
is lost and the Fanatic instead stays where it is. If the Fanatic
roll the injury on 1d6. Record the injury on the roster.
cannot safely move on its next turn, treat it as exhausted (see
Exhaustion – Rolling Doubles above).
MOVEMENT LIABILITIES FROM INJURIES:
SERIOUSLY – DO WE HAVE ANY CONTROL?
If a model is reduced to 0 or less movement when rolling for
Hey man, don’t blame me. Have you ever tried commanding its 2d6 movement, with or without modifiers, it is too tired to
an army of Night Goblins, let alone their Fanatics? Despite continue and is instead removed from the arena. It does not
their little brains, occasionally a Fanatic hears a voice from the have to roll for an injury at the end of the match, however.
crowd calling: “Dimbo, ya loon, yer goin’ da wrong way!” And
as such, the Fanatic, Dimbo in this instance, tries to re-align.
Once per turn you can flip an additional card to determine a EXPERIENCE
Fanatic’s movement direction. That Fanatic must go in this After each game, one Fanatic per side (randomized) earns an
direction instead. If a Fanatic also has a further re-draw (from MVP award. Each player rolls their own MVP. Roll 1d6. On a
the Experience Table) they can re-draw again as many times as 1-2 the award goes to the first model on your roster. On a 3-4
they have re-draws. To clarify this rule, a turn ends at Step 7 it goes to the second model on the roster. On a 5-6 it goes to
of Regular Play. the third. This award may go to Dead Fanatics; hooray – they
will be remembered by some fair Gobbo for at least another
VICTORY! day or two! If your MVP Fanatic is still alive after making any
injury rolls, it can now roll on the Experience Table. The player
Game turns are played until only one side has one or more owning the model always rolls their own experience.
models remaining inside the arena. The player with Fanatics
remaining wins. Each side must then check for injury and
experience. INJURIES AND EXPERIENCE IN MULTIPLES:
You can gain or lose multiples of the same injury or experience
reward over the course of many games. As you may have
observed, Strength 1 Goblins never hurt other models; they are
almost useless but maybe they can still outlast the others.
In fact, such models with exceptional or un-inspiring stats
become favourites (or rejects) of Gork or Mork – at least for a
short while!
HH8
LOONIE BASHIN’
1 Once per game may re-draw card for movement direc- Loonie Bashin’ makes a great club game in between rounds
tion / you may re-draw a single card more than once, or at the end of the night before things wind down. If you have
in the same phase, if the Fanatic has this Experience any Splat results you may replace this model with any type of
Reward multiple times. Fanatic (skinny, regular or heavy) before your next game. It is
easy to set up a knock-out tournament for the game as well with
2 +1 Movement (add 1 inch of movement to the Move- winners advancing to the next round. Don’t forget to take notes
ment score). on all the Splat results you dish out!!
3 +1 Strength (add +1 to the Strength score / a model
may never have more than 7 Strength). SCORN AND SHAME:
4 +1 Dodge (improve the current Dodge score (a 3+ If your Tribe ever receives 3 Splat results (yup, this would
Dodge would instead be a 2+ Dodge)) / no Dodge mean they all died) in a single game you can never use that
value may be better than 2+. Tribe name again. The embarrassment for that bunch is much
too great. Scorn and Shame will follow that Tribe and their
5 +1 Rebound (improve the current Rebound score (a 3+ Loonies should be forgotten for the rest of eternity.
Rebound would instead become a 2+ Rebound)) / no
Rebound value may be better than 2+.
6 Once per game may re-roll a 1d6 or 2d6 roll / this
re-roll may not be used on the Injury or Experience
Charts / you may never re-roll something more than
once.
HH9
QUICK REFERENCE TABLE
EXPERIENCE CHART
D6 Experience
1 Once per game may re-draw card for movement direc-
tion / you may re-draw a single card more than once,
in the same phase, if the Fanatic has this Experience
Reward multiple times.
HH10
12 1 12 1 12 1 12 1 12 1
11 11 11 11 11
10
10
10
10
10
2
2
9
9
3
3
4
4
8
8
7 5 7 5 7 5 7 5 7 5
6 6 6 6 6
12 1 12 1 12 1 12 1 12 1
11 11 11 11 11
10
10
10
2
2
10
10
2
9
9
3
3
4
4
8
8
7 5 7 5 7 5 7 5 7 5
6 6 6 6 6
12 1 12 1 12 1 12 1 12 1
11 11 11 11 11
10
10
10
10
10
2
2
9
9
3
3
4
4
8
8
7 5 7 5 7 5 7 5 7 5
6 6 6 6 6
12 1 12 1 12 1
11 11 11
10
10
10
2
2
9
9
3
3
4
4
8
8
7 5 7 5 7 5
6 6 6
INQUIRIES OF THE
INQUISITION
Ryogo Yamane - Rman
In this issue we see some examples from the Rman’s massive collection. Enjoy his
wonderfully painted armies and believe us if we tell you that we have left out some pictures!
HeroHammer (HH): So, how did you get your start into the (HH): Do you have any favorite rules?
miniature painting hobby?
(Rm): My friends and I preferred playing the English rules for
Rman (Rm): I first encountered Warhammer 5th edition in the 5th edition rather than the Japanese translated rules set. And
year 2000 in Japan. The Japanese version of Warhammer had in the early 2000s the 6th edition of Warhammer was released
unique and somewhat different rules from the English version in Japan, so we started playing 6th in our gaming group.
and was disliked by the enthusiastic fans who started Warham-
mer Fantasy using the English rules previously. However, I liked the 5th edition of the rules more than the 6th
edition, as 5th edition was more heroic, and above all, I loved
the metal miniatures of that era. So I have a collection of many
(HH): How different were those rules? 5th edition miniatures.
(Rm): 5th edition was fun and these were the rules that I started
playing Warhammer with. I will surely enter the battlefield of
the 5th edition of Fantasy Battle again in the future.
Every detail in this picture is awesome. And yes, we know everyone is looking at that jumper!.
HH12
CHAMPIONS AND DEMONS OF SLAANESH GLISTEN WITH PLEASURE.
HH13
A DRAGON OGRE CHAMPION OF CHAOS A CHAOS WAR CHARIOT OF KHORNE.
BRANDISHING A WARHAMMER.
INSPIRATION
This issue was planned as an all about 40k and Orks, (the road
to hell is paved with good intentions - Ed.) so it’s only natural
that we should try and build an army in Warhammer Fantasy
Battle where you could use your 40K Ork models. This army
is by no means competitive, but it still provides a challenge in
army building, just of a different nature.
ARMY COMPOSITION
The Warboss is the most obvious pick for me, Black Orcs are
the biggest and meanest.
Ork Warboss (Black Orc Warlord) 140 pts A Mega Nob leads a Mob of 12 Nobz.
’Ard Armour (Armour of Fortune) 15 pts
Kombi-Burna (Hellfire Sword) 125 pts
Bosspole (Crown of Command) 50 pts Mega Nob (Black Orc Boss) 42 pts
Kustom Armour (Shield) 1 pt Mega Armour (Armour of Meteoric Iron) 25 pts
Choppa (Halberd) 2 pts
Total 331 points
Total 69 points
The Warboss is joined by a Mekboy, a Nob Leader and 19
Slugga Boyz Nobz Mob (12) (Black Orcs) 108 pts
Choppas (Halberds) 19 pts
Waaaagh Banner
Mekboy (Savage Orc Shaman) 59 pts (Standard Bearer with Gork’s Warbanner) 32.5 pts
Mek’s Tools (Great Weapon) 2 pts
Shoota (Bow) 2 pts Total 164.5 points
Total 63 points
Shoota Boyz with their Nob Leaders join the warband.
Slugga Boyz Nob Leader (Savage Orc Boss) 45 pts
Slugga (Additional Handweapon) 1 pt 3x Shoota Boyz Mob (8) (Savage Orcs) 156pts
Shootas (Bows) 48 pts
Total 46 points
Total 204 points
19 Slugga Boyz (Savage Orcs) 123.5 pts
Sluggas (Additional Handweapons) 19 pts 3 Shoota Boyz Nob Leaders (Savage Orc Boss) 135 pts
Shootas (Bows) 6 pts
Total 142.5 points
Total 141 points
HH18
MATHAMMERED - 40K ORKS IN FANTASY BATTLES
Gretchins follow their Mekboy master, dragging his without the Crown of Command. In this scenario, the magic
warmachines to battle. item helps survive combat. The Warboss will use his Kombi-
Burna (Hellfire Sword) in combat, and that could result in a
few deaths to your own Mob as well, meaning you risk losing
Grethin Mob (16) (Goblin Mob) 40 pts combat result. The unmodified leadership of 10 on break tests
Grot Blastas (Shortbows) 8 pts should help avoid unfortunate results on the Hellfire Sword
explosions. I chose the Hellfire Sword as it was the magic
Total 48 points weapon that most resembled a flamethrower effect that Orcs
& Goblins could use, and with a bit of lore to the character to
explain why it is melee only. Hellfire Sword is very expensive,
2 Big Gunz (Rock Lobber) 133 pts and very conditional as your attacks are limited without frenzy,
Killa Kan (Giant) 200 pts and the strength 3 hit not very potent. The Flail of Skulls, or
Morgor the Mangler are usually the better weapon picks for
Total 333 points a warlord, and Black Orc is maybe my third choice when I’m
selecting a warlord. My first choice is the Night Goblin Warlord
because of the cheap cost, and the Savage Orc Warlord as the
No proper Waaaagh is without a Weirdboy, and this one has second choice given the frenzy ability.
brought his own mini-Waaaagh with him.
The Warboss is rather low on protective items, but this was
also intended to mirror 40K concepts. In my experience, most
Weirdboy (Savage Orc Shaman Champion) 122 pts ward saves are 5+ or worse in 40K, and survival relies more on
Wyrdboy Stikk (Skull Staff) 35 pts armour saves. ‘Ard Armour (Armour of Fortune) is still a great
Brikk of Mork (Book of Ashur) 50 pts item for regular Fantasy games, but any general will require
more protection. This can achieved either through a magic
Total 207 points banner on the regiment your general is with: This could be
Banner of Defiance or Banner of Might (whether you build the
main regiment as offensive or defensive) or similar. This could
Lootas Mob (9) (Arrer Boyz) 67.5 pts also be a champion with a Black Gem, or a smaller regiment to
Big Shootas (Crossbows) 9 pts block the opponent’s line of sight to your regiment. In this case,
it’s a Slugga Mob Nob Leader (Savage Orc Boss) and a Mekboy
Total 76.5 points (Savage Orc Shaman) that provide additional minor protection
against enemy lords by dying to enemy challenges while your
Warboss keeps chopping at the enemy regiment.
Warbikers Mob (4) (Savage Orc Boar Boyz) 100 pts
Shootas (Bows) 16 pts While the unit has the ability to skirmish, making it more
40K-like, this is a major disadvantage in Fantasy as any skirmish
Total 116 points unit cannot use the leadership of the General or of any character
joined to the unit, negating the Boss Pole (Crown of Command)
besides for the Warboss himself. Though, if you still want to
Warbiker Nob Leader (Savage Orc Boss) 45 pts skirmish the unit to make feel more 40K, remember to have
Warbike (Boar),Shoota (Bow), Kustom Armour (Shield) 11 pts fun and go for it. The Mob is definitely not optimal, and added
to provide a mass of bodies to protect the Warboss. Adding a
Total 56 points banner would improve their odds significantly, but they are the
unfortunate Orks who have been selected to fight alongside the
Warboss and his Kombi-Burna. The Mekboy is there to give the
CHARACTERS: 913 POINTS Mob (except Warboss) a 5+ unmodified armour save, making
them tougher for the enemy, and the Hellfire Sword, to kill.
REGIMENTS: 951.5 POINTS Spears is competitive pick for equipment as that will provide
more attacks statistically, but it is not 40K-like equipment, so
WARMACHINES: 133 POINTS used additional handweapons to represent Sluggas that the Mob
will use in melee combat only just like their Warboss does with
ARMY TOTAL : 1997.5 POINTS his Kombi-Burna.
HH19
MATHAMMERED - 40K ORKS IN FANTASY BATTLES
HH20
GUTRIPPA TANK
Nuffin’ sayz Ork quite like a bit ov vehicles. So get our yer spannerz and prepare for a tour
of the garage here at c0wabunga towers. Arf course everyfink iz red, so theyze go fasta.
If dere’s one thing dat both Vikings and Orks can agree on, dat’s it! Uvver dan dat we can
agree on a good skuffle!
So, Orktober they said! Well, I have been an avid collector other vehicles/spaceships the Orks had it. The Orks were
of the greenskinned menace in 40k for a long time. I think, particularly fun to play in 2nd edition 40k, since they had
that the ragtag, post apocalyptic style of their vehicles has an ample supply of seriously varied weaponry and most of
a tremendous amount of appeal. To me, scratch building it was totally unreliable. Also, for a long time 2nd edition
vehicles was always at the core, or at least very close to it, was the only edition in which the Greenskins could go toe
in the Ork army of any of Games Workshop’s games, from to toe with anything else... at least on my watch. In recent
40k to Gorkamorka. I have tried my share of Ork armies years Games Workshop have released kits for more or less
in Epic, Battlefleet Gothic, Warhammer, and of course everything in the Ork army, from stompas to aeroplanes.
2nd edition 40k. From rules stating that you could fit as Ev en so I am sure that kitbashing and breaking the molds
many models as actually possible on their Battlewagons, is as much a part of Orkiness today, as it ever was. Now
over discarding grot casualties, to rules for ramming for this ChopShop I wanted to show you some of my Ork
“The Gutrippa tank - no proper Ork Warlord ever goes waaaghing without at least one.”
HH21
DR. THE VIKING’S CHOP SHOP - ORK TANK
scratch built/kit bashed vehicles. I have been building for added some addtional boiler plates, and then made a gun
many years, but you can never have enough. Even when it from an old a pen.
feels like a gudwun, you always want to build one more. I The engine was constructed adding together a few bases,
had the luck of inheriting a vast pile of Tamiya models and some round cardboard tube and some plastic card tube...
these have served me well as basis for Ork vehicles (I am
sure the former owner would disapprove mightily! But alas
– you can’t let that get in the way).
A good set of cross hairs is vital if you are to hit the enemy on the
battlefield.
that lacked was ALL the stuff that makes it living (apart
from weathering and battle damage of course).
HH22
DR. THE VIKING’S CHOP SHOP - ORK TANK
hand, some tools, lots of empty beer cans and some kind
of proforma hatch. I added a small nitro booster with a
button installing in a human skull as well. With these
things in place I was starting to get really happy with the
vehicle and all that remained was a lick of paint. Unlike
my Chaos army, I paint my Orks in a much more weathered
and dirty look. When building the tank I had made sure
that everything could be taken apart for painting. So the
turret, Ork, hatch and so on all came off. Painting is very
Details add life to the model. Beer cans, nitro booster, and tools to
easy for this type of thing, I go for a brown undercoat with
boot. zenithal “dusting” of a lighter spray colour (desert brown.)
As a final note I thought I would show a few of the other vehicles from my army. One is made from a downed
Space Wolf Land Speeder (kindly donated by Michael Mork). It has received some Ramshackle Games tracks
for upgrades. The other buggy is based on a T-34 1:72 kit.
Another Ork buggy. This time kitbashed from a T-34 1:72 kit. Ork buggy kit bashed from a Land Speeder with Ramshackle
Games parts.
One of the weirder pieces from the army – an Ork hovercraft. A former shampoo bottle, with Transformers toy bits and a healthy amount of
coffee capsules and bottle lids.
HH23
By Marcel Josch
In this article Marcel explains what were the reasons for choosing the Hig Elf army and how he
approached this challenging task of painting it, including the gemstones!
THE BEGINNING
I chose for the Crown of Command painting challenge the 2000
points High Elf army box I got from one of my club mates.
The first step was to find the right colours to paint them. At
first I wanted to paint them in my preferred colour scheme, like
wooden spear shafts. But after going through the 4th edition
army book and seeing some painted Elves in the Herohammer
style on Facebook, I said to myself, these miniatures have to be
painted in the true 90 style, with red spear shafts! So I made a
colour reference for myself, because I don’t hate nothing more
as to remember what colours did I use for this part of a minia-
ture after a longer break.
I went for the rank and files first. So in the first month archers,
followed by the spearmen. I even painted more of these to have
enough miniatures for the scenario from the 4th edition box
set. One of the real challenges for me was to get pennants for
the Silver helms and Dragon Princes. There are no High elf
pennants in the army books. So I used the pennant from the
wood elf general as a general guide and made my own. Without
the challenge and all the support I would never have been able
to paint so many miniatures and finished my first Warhammer
army ever. So a big thank you to Joshua and Jesse to host the
challenge and the whole community for their support!
HH24
HIGH ELF PRINCE TYRION’S
EXPEDITION FORCE
T he storm had passed and made way for a cold and foggy morning. Prince Tyrion surveyed the remnant of his
once proud expedition force. They had left the port of Lothern with a grand fleet of fifteen ships. Now only
the wrecked remains of three lay behind him on this miserable coast of the Border Princes. He had been given
orders to restore a powerful magical artifact from one of the ruins of an elven city here on the coast. The city
should be near. The storm hadn´t pushed them too far off course. He hoped the other ships were only scattered
and not lost at sea. He could still hear the cries of drowning kinsmen during the stormy night, but it had been too
dark to see anything but water and mist. He had the experience of his crew to thank for making it out alive. And
now he was here...
“We have only found one bolt thrower, sire. The others all seem to have been lost.” Yanadriel stepped beside the
prince, his armor shining and his loyal Pegasus Hanllor not far behind. “Thank you. Then one will have to do the
job.” The prince furrowed his brow, deep in thought. But as he watched a unit of Phoenix Guardsmen march past
him, the lines on his face smoothed out. No, not all was lost. These were good men. His men! Loyal to the very
end. “Yanadriel, muster the troops, we will march in one hour!” There was no hesitation in his voice now, only
faith. “Very well, sire. I will see to it!” Yanadriel saluted and hurried away, the Pegasus at his heels. One hour later
everything was ready. The officers and banner bearers were standing before their respective units in full marching
order. The only remaining chariot was positioned at the front beside Yanadriel, a little battered by the rough land-
ing, but still a powerful weapon. Behind them were the Silver Helms on their proud Elven steeds, commanded
by Erol, youngest son of Arturael. The trampling of hooves left no doubt that these riders were eager for battle.
Eager to show the Old World the power of Ulthuan once again. They were followed by the sole remaining bolt
thrower, guarded by the Phoenix Guard. Next came the core of his small army, spearmen commanded by Maln-
yarac and archers led by Filderel the Swift. The rear was made up of a small unit of Swordmasters and a few Drag-
on Princes on horseback. He took in the sight before him and felt his heart swell with pride. Seeing the banners
of the High Elves unfolding in the air of this land once again felt good. It felt… right. He swore then to recover
the artifact and show no mercy to anyone who dared to oppose him. With this thought in mind he gave the order
to move and the sons of Ulthuan marched from the coast and straight into legend...
DESCRIPTION
DRAGON PRINCES WITH A DIFFERENT PAINT SCHEME. THE SPEARMEN LED BY THEIR CHAMPION MALNYARAC
UNDER A COLOURFUL BANNER
ARCHERS LED BY FILDEREL THE SWIFT AND PRINCE TYRION ON HIS TRUSTED MOUNT MALHANDIR
DESCRIPTION
THE BOLT THROWER IS A FEARSOME
WAR MACHINE, WITH 13 GEMSTONES
EROL, SON OF ARTURAEL WITH HIS SILVER HELMS AND THE CHARIOT OF TIRANOC
WORKSHOP
DEFENDED OBSTACLE!
By Ted Gunnarsson
In this article I will take a closer look at linear obstacles and how they work in Warhammer
Fantasy 5th edition. Also included are some ideas on how to build a few different types of ob-
stacles for your gaming table.
Linear obstacles such as fences, hedges, walls and barricades 19). This means that a large unit can potentially spend several
can provide both benefits and major drawbacks in your games turns trying to get over a hedge! While the unit is divided by
of Warhammer Fantasy. For a defending unit the ability to an obstacle it cannot turn, wheel, or change formation. If the
only be hit on 6’s until they lose a round of combat is huge obstacle is located in difficult terrain, for example a stone wall
(see the “Defended obstacle” rule on page 35 of the 5th edition inside a wood, then the unit must first half its movement (for
rulebook)! Obstacles such as hedges and walls block line of being in difficult terrain) and then half it again when crossing
sight over level ground, but models standing right next to an the obstacle. If we take the example above, a Movement 4
obstacle can be seen and shot at (and shoot back!) (p. 25). A model would move 2” through the wood and then be forced to
model that stands behind an obstacle benefits from being in give up 1” to cross the stone wall. Needless to say, this is not a
cover from shooting attacks. This can either be a -1 to hit for situation you would want to find yourself in!
soft cover such as hedges or a -2 for hard cover such as walls (p.
27). These rules combined make linear obstacles really useful There are some creatures in the game that can ignore the
for a defending army, but at the same time they can really slow movement penalties of obstacles, such as the plethora of
down an army on the offensive. In order to cross an obstacle a ethereal units in Warhammer Armies: Undead. Models that can
model must give up half of its movement, and a unit continues to fly are able to move straight over all kinds of terrain and thus
suffer this penalty as long as any model is still crossing over (p. they ignore obstacles altogether. Flyers also have the added
HH28
MODELLING WORKSHOP - DEFENDED OBSTACLE!
Below I will provide some ideas on how to build four types of Paints
obstacles for your gaming table. I will also suggest some rules
for how they could work in the game.
In the game
Wooden fences are obstacles, but since they provide little in the
way of substantial protection, I would not count them as soft or
hard cover. Nor should they block line of sight.
HEDGE
Materials: Lichen, Scouring pad, PVC foam
I assume hedges would be a pretty common sight in the Old
World, primarily in areas with a lot of fields and pastures. I did
not want my hedges to look like neatly trimmed garden hedges,
WOODEN FENCE so instead I aimed for a wilder and more unkempt look.
HH29
MODELLING WORKSHOP - DEFENDED OBSTACLE!
This adds texture to the foam and roughens up the edges a bit.
After that it was just a matter of gluing down the stones and
building up the layers. Once the glue had dried, I sealed the
foam with a layer of ModPodge (you could also use watered
down PVA). When the seal had dried, I sprayed the wall black.
I painted most of the stones grey, with some being picked out in
a darker or lighter shade for a bit of variety. I followed up with
a black wash and a bone color drybrush. The base was then
painted brown and flocked green.
In the game
Stone walls provide good protection for anyone standing
behind them, so they count as obstacles with the hard cover
rule (-2 to hit).
As with any terrain piece made for Orcs, this one was a lot of
fun to build! The main part of the obstacle consists of sharpened
tree trunks buried in the ground, and these were made from
balsa wood (you could also make them from whatever dead
twigs or branches you can find outdoors). I also took some
square and rectangular shaped balsa wood and made rough
Stone walls can be made in a variety of ways, but I decided to planks and beams that I imagined the Orcs had repurposed and
make mine out of XPS foam since it is lightweight and easy to added to the palisade. An old wooden wheel sculpted in clay
work with. I used my hot wire cutter to make small pieces of completed the piece. A build like this is the perfect excuse to
foam that looked roughly like stones. I based the look of my raid your bitz box!
walls on an old set of walls from GW, so I also needed some
pillars to put on the ends of the sections. When I was happy Once I was happy with the look, I undercoated it black. I started
with the amount of XPS stones I chucked it all in a jar along by painting everything with a bone colour, and then I went back
with a few sharp-edged stones and shook it vigorously!
HH30
MODELLING WORKSHOP - DEFENDED OBSTACLE!
and painted the bark areas on the trunks with a greyish brown. Gates allow troops to move through the obstacle unhindered,
I washed everything with black, and once that had dried, I and they will count as unlocked unless otherwise agreed (p.
applied a heavy drybrush of the bone colour on the wood parts. 19). If there are a lot of obstacles on the table gates have the
I then went back and did a lighter drybrush on the bark parts. potential to become important objectives to take or defend,
The final detail was the metal parts of the old wheel, and I tried since they allow for quicker movement. They can also become
giving it a rusted look using brown wash over the silver paint. deadly bottlenecks and troops bunching up to move through
The base was then painted brown and flocked green. them can find themselves a prime target for missile troops and
war machines. This raises some interesting tactical challenges
In the game as well: do you aim for the gates to advance faster, but risk
marching into a trap? Or do you ignore them and attempt to
Since the palisade is rather sturdy, I would count it as an cross elsewhere?
obstacle with the hard cover rule (-2 to hit). If you are feeling a
bit adventurous you could give the defending troops the ability
to strike first when charged due to the sharpened wood slowing
the attackers down. This would of course make it extremely
difficult to shift a unit occupying these obstacles!
FURTHER IDEAS
If you want to limit the impact that obstacles have on movement,
you could make a few pieces with gates. In the example below
I have added a wooden gate to a hedge.
HH31
2022 EDITION
A COMPLETE SUCCESS!
HeroHammer Magazine is proud to announce that the Golden Hammer
painting competition was a huge succes. We received fifty-five entries from
fourty-two different painters, each more talented than the next. It took several
voting sessions, many debates and the occasional Goblin going “Wheeeee!”
after he had been thrown across the room by one of the judges in a fit of
rage and frustration, but a winner has been determined. Congratulations,
Bo Westergaard, on winning the first ever Golden Hammer! Your slayers
do Grimnir proud. May they bring you much success (or at least find an
honourable death) on the battlefield.
And now, without further ado, the categories, winners and entries of the
Golden Hammer!
THE CATEGORIES
• Fantasy single miniature (Warhammer, Mordheim, Blood Bowl, Warhammer Quest and so on)
• Fantasy Unit (10 or more 20/25 mm based models, 5 cavalry or 3 or more 40+ mm based
models)
• Fantasy Monster
• Sci-fi Vehicle
• Single miniature for small scale games (Man O’ War, Epic 40,000, Warmaster, Battlefleet Gothic)
HH32
GOLDEN HAMMER PAINTING COMPETITION
HH33
GOLDEN HAMMER PAINTING COMPETITION
FANTASY SINGLE
MINIATURE
Fantasy Single Miniature 1st place by
Bo Westergaard (right).
HH34
GOLDEN HAMMER PAINTING COMPETITION
FANTASY MONSTER
HH35
GOLDEN HAMMER PAINTING COMPETITION
FANTASY UNIT
HH36
GOLDEN HAMMER PAINTING COMPETITION
SCI-FI UNIT
HH37
GOLDEN HAMMER PAINTING COMPETITION
SCI-FI VEHICLE
AND MONSTER
Sci-Fi Vehicle and Monster 1st place by Alberto
Barriales.
HH38
GOLDEN HAMMER PAINTING COMPETITION
HH39
GOLDEN HAMMER PAINTING COMPETITION
SINGLE
MINIATURE
FOR SMALL
SCALE GAMES
HH40
GOLDEN HAMMER PAINTING COMPETITION
HH41
GOLDEN HAMMER PAINTING COMPETITION
HH42
GOLDEN HAMMER PAINTING COMPETITION
Night Goblin by Lee Cheney. Night Goblin by Lee Cheney. Verminlord by Michał Owczarek.
HH43
GOLDEN HAMMER PAINTING COMPETITION
HH44
GOLDEN HAMMER PAINTING COMPETITION
HH45
GOLDEN HAMMER PAINTING COMPETITION
HH46
GOLDEN HAMMER PAINTING COMPETITION
HH47
SEA OF SLAUGHTER
With Joshua Van Zaane and Marcel Josch
A short review of the first battle from the Man O’War campaing by Marcel Josch
The High Elf Fleet was under full sails, making good speed they showed towards her, only because she was more driven
along the coast of the Border Princes. That was the name the to the sea and not to magic lore or the ongoing intrigues of the
humans called it now. The Elven name this region once had was nobles. Here, nobody sneered at her. No, she was respected as
long forgotten, even by the Elves. Maybe the Dwarfs still had a fearsome admiral. Some Elves would go as far as to call her
a record of it, somewhere in one of their countless chronicles. hot-headed. The Dwarfs called her the Red-winged Sea Eagle
High up in the clear blue sky sea eagles were circling in long of the Black Gulf. She always forgot how it was pronounced in
spirals, looking for their prey. This was a good omen, and it their language and she feared the Elven translation didn’t do
seemed remarkably similar to the mission the Elven fleet under it much justice. They respected her skills, and her ships were
the command of Sea Lady Sindara Sunlight had. They too were even allowed to throw anchor in the shadows of the mighty for-
looking for prey. All kinds of enemies, from the pirate ships of tifications of Barak Varr. An honour only ever bestowed upon a
Sartosa, to Orc hulks, to their hated fallen kindred, the Druchii, handful of Elven Admirals.
were cruising these waters. Sindara was tasked with protecting
the trade routes by sea to the old Dwarf port of Barak Varr. The With some amusement she watched from her vantage point as
old city was a stronghold of security and stability in this cha- her Mage, Simonis, walked clumsily over the deck, his arms
otic and lawless country. The petty kingdoms of the humans, loaded with books and scrolls. The young Mage had a lot of
the so-called Border Princes, were coming and going so fast, pressure on his shoulders now. His master, the Mage Lord Ad-
nobody cared to write down their rulers. Sindara wondered if lasan of the Silver Tower, had gotten killed in their last engage-
even the Dwarfs bothered with that tedious task. Nevertheless, ment with the enemy, a big Orcish fleet. Before the batteries of
the trade routes had to be protected; Elven merchant ships still her eagle claws could hammer the Orc hulks to splinters, the
headed for Barak Varr and its goods were still in high regard in Orc shaman on his Wyvern had killed Adlasan in a magic duel.
the courts of Ulthuan. The heavy loss still hurt all the Elves in her fleet and it had
taken a big toll on morale.
The cool wind carried the taste of seawater. She could feel it
blowing strongly all around her, tousling her long red hair as “Sails ahead!” the lookout shouted. “Looks like ships of the
she stood, legs apart, on the bridge of her flagship, the Child of Ratmen, Milady!” Very well, a fight against these creatures of
Rilgaur. This Dragon Ship was named after one of the famous Chaos was just the right thing to bring her crew back on track.
old dragons of Ulthuan. Her father had gifted it to her as a “All right! Signal the fleet! Battle stations everyone and man the
farewell present a long time ago. Till today it was the last one Eagle Claws!” with a last glance into the sky she watched as one
of its class built in the wharfs of Utlhuan. Although many years of the sea eagles darted headlong into the water, trying to catch
had passed, to her it seemed like yesterday. How happy she had its prey. We will do the same, Sindara thought, before she gave
been to leave all her brothers behind, with all the arrogance more orders and lost herself in the battle before her.
So with Marcel having set the scene for today’s Man O’ War let And the Skaven Fleet List
us begin to turn the sea red with the blood of our most hated
foes. 1x Doombringer 200p
1x squadron of Warp Raiders 75p
We both constructed fleets that totalled 600 points as that is all 1x Squadron of Death burners 150p
that we could field from the studio range. 1x Grey seer 150p
Marcel opted not to take a magician, but instead he decided 2x Rat Ogres 50p
quite cunningly to take another Eagle ship to bolster his al- 3x Nurgle Chaos rewards ( one each for the Death burners ) 75p
ready pretty strong line up.
We randomly selected our scenario and we played the Treasure
This is the High Elf Fleet List Hunt with the Skaven player placing his treasure chests into his
three ships before the game began and following the normal
1x Dragon Ships set-up rules for placing terrain and deployment.
2x Eagle Ship
1x Squadron of Hawkships The following is a brief report of the action that took place
1x Unit of Wardancers during the game with a few pictures of the pivotal moments
2x Man O’ War Cards of the battle.
HH48
SEA OF SLAUGHTER
BATTLE REPORT
TURN 1
The Skaven Grey Seer began the magic phase casting a crack
of green electrical searing bolts at the Elf command ship and
causing 6 hits but to the Grey Seer’s surprise and frustration,
the Dragon ship appeared through the veil of green smoke un-
scathed albeit the deadly Dragon blades that the ship used to
slice the hulls of their enemy vessels had been damaged in the
magical attack and smoke billowed from onboard with a single
fire on the lower deck of the ship. The rest of the turn we both
moved our fleet alternating with each activation ending us with ly straight through and made contact with one of the Death
the Hawk ships flaking the western side of the seascape, the Burners that was protecting the Doom Bringer. The High Elven
Eagle ships going through the centre and the Skaven fleet mov- wardancers made short work of the ratmen crews and after a
ing slowly forward using the power of their paddles. number of successful turns of hand to hand fighting, they had
left the Skaven vessel abandoned and the treasure chest for the
spoils. The Skaven had a stroke of fortune with the remaining
spell The Curse of the Horned Rat dissipating and leaving the
TURN 2 Man O’ War to move freely once again. This prompted the re-
Skaven magic turn two had the Grey seer giggling with delight maining Death Burner to turn around and paddle back to add
at the raw power he has at his fingertips, but of course if you reinforcements to the ship and to make it a threat once again.
meddle in the powers of darkness then there is often a price The Hawk ships had great success on the western flank and
to pay for that power. With the Seer invoking a very powerful were picking the bones of the remaining vessels and made their
spell of Skitter Leap on the Dragon Ship, but when he failed way to the centre of the board to help support in the treasure
to cast, dark clouds appeared around the Doom Bringer and hunt.
all the raw power contained within the Seer’s spell book was
unleashed on the helpless crew resulting in all of their deaths
by magic and the sea surrounding the Warlord’s ship was awash TURN 4
with blood and guts. Needless to say there wasn’t a fragment of The Skaven seized the initiative and the Doom Bringer rang
the Grey seer to be found on board as he was vapourized in the it’s bell with no adverse effects but had managed to enact a
magical backlash. That will teach the dirty rat! The turn pro- boarding action on the Dragon ship. The Skaven were fueled
ceeded with the High taking advantage of the Skaven disarray by revenge and they enjoyed several successive boarding ac-
and began their assault on the now fragile line of ships as the tion victories which left the Dragon ship uncrewed and aban-
Skaven struggled to contain their ratmen crews from jumping doned. One of the Warpfire Throwers had self imploded when
ship amidst the chaos. With each volley of bolt fire from the they began to paddle towards a stray Eagle ship and the other
Eagle ships on the flanks of their Man O’ War, they went on two were eventually picked off by the high manoeuvrable and
to cripple the fragile Skaven squadrons that felt inferior to the state-of-the art Elven craft. The Elves had collected some of the
speed and agility of the Elven ships. stolen treasure and made their way to the southern edge of the
seascape with the remaining Skaven ships in pursuit.
TURN 5
By the beginning of turn 5 the carnage that had ensued be-
tween these two old enemies of sea and land was coming to an
end. The sun had begun to descend to dusk and the Elves had
enough treasure to feel compensated for the lives lost this day
at sea. The Skaven were still lagging behind the vastly superior
High elf fleet and they had to concede in the end to a High Elf
victory even though the Elves had not escaped entirely, it seems
inevitable that the Elves did escape with the wind behind them
and the sheer speed had sailing to safety bringing an end to the
first battle in our 3 game campaign.
TURN 3
Needless to say there was no magic phase as the winds of Mag-
ic had blown off leaving the ships to battle it out with what-
ever they had left at their disposal. The Skaven still held on to
their precious treasure cargo and the High Elves were hell bent
on retrieving that treasure whatever the cost. The Skaven be-
gan becoming more bold and the Death Burners steered their
prows to get as close as they could to the Eagle ships and let out
their Warpstone fueled flames to little avail as the Elven crews
hunkered down resulting in no casualties. The Elven ships in
turn replied with precise volleys of arrow bolts inflicting criti-
cal damage and sinking on of the Death Burners with their Ska-
ven searats burning with Warpfire as the ships volatile Warpfire
tanks were pierced which resulted in several large explosions.
The proud and gleaming white Dragon ship moved rapid-
HH49
SEBASTIAN VAN ZAANE
HH50
THE C0WABUNGA.COM WARHAMMER 40,000
2ND EDITION ARMY CHALLENGE SEASON II
By Dr. the Viking
From March to August 2021 a group of 24 Warhammer 40k enthusiasts did what
they could to finish each a force of 1,000 points under the strict supervision of Dr.
The Viking. During the challenge, hardships were endured, and support was given
as the participants struggled to get to the finish line. Grab a pineapple soft drink
and a slice of your favourite pizza and let me tell you of this hardworking lot.
It all started in 2020 as a COVID-19 sort of idea. Actually, it Orks, but also by the sheer power of old school Jonas achieved
started with Epic Space Marine, but no one remembers that with his Squats. The various Eldar armies all impressed me too,
now, as nobody joined up for that challenge. But in August 2020 but Tom Reynolds took home the gold. Eldar might be worthy
the first c0wabunga army challenge was started. It was a tight of nothing but contempt, and on the battlefield they resort to
knit group of around 12 people from all over the world. The low blows and nasty rules, but they do attract some awesome
aim was simple: Over the course of 6 months, each participant painters making awesome paintjobs. The models simply were
had to paint 1,000 points of 40k models. Whether you counted beyond time and space even back then. We have discussed to
wargear or not was up to you. Likewise, whether you start from great lenghts the fact that they’re still part of the current GW
0% with bare metal or from 50% with a crashed project was ranges - a testament to Goodwin’s abilities no doubt.
also up to you. The point was to get to the place where you
could get a game in once the pandemic restrictions were lifted. What’s next I hear you ask? Well, of course the challenge must
It felt much like a “Tale of Four Gamers” except it was a tale of go on. I need some opposition for my Blood Skulls. I was
A LOT of gamers... and we (some of us) tried hard not to buy never a fan of space marines, but I think I may have to make a
more stuff. The first round was a huge success for everyone Rainbow Warrior army to have a token enemy to lend out. So
involved. We had a near 0 casualty rate. So naturally everyone from November 1st to November 30th 2021 (or whenever the
was fuelled by enthusiasm and making a second round seemed bus is full) I will be taking applications to join in on the fun.
like the natural thing to do. Oh boy. There’s 24 seats again, but anyone completing a challenge gets
the choice to join the next, so some seats might be taken already.
Then in 2021 we started all over again in March. This time If you’re interested, then go check out www.c0wabunga.com
the challenge was bumped to 24 participants. This put some and see if it is anything for you. You can find the old challenges
strain on the organisers, but in the end a managaeble format there as well (under “archives” in the menu). Please allow
was established and we started trucking. There was a plethora me to extend my deepest thanks and gratitude to this group
of armies being put forward. We had 5 Eldars, 5 Ork, 3 Chaos of people, who chose to join me in playing my game: Dennis
Space, Marines, 3 Dark Angels, 3 Imperial Guard, 2 Space of the Jungle, Tiny Pix Jon, Mullah Mørk, Living Ancestor
Wolves , 1 Blood Angel, 1 Demon World, and 1 Squat army Frickmann, Controlled Chaos Kortner, Wolfman Boykin,
in the mix. During the course of the challenge, we had a nice Paintdok van Zaane, Exarch Vanel, Marcelis van Deemen,
little group chat going. In the beginning it was super busy, but Epicast Nash, Paint machine Bell, Ice Cool Sendall, Hand-
it found a nice level at the end, with many people joining in boiling Thompson, Come-around-to-Eldar Frammelsberger,
occasionally with questions on painting, a few encouraging NOIREFUSETOWRITEIT!-Travis-Evans, Just-one-more-
words, happy banter or just (black and) white noise (not pointing unopened-Ebay-blister Daniel, Formula Merino, Hope-to-see-
at anyone Roger). Along the way we lost a fair few, but their you-again Garcia, Paint Engineer Shepherd, Exotic Dancer
loss was not in vain – nobody came back from the challenge Taylor, Classy Classic Jackson, and OMG-how-on-Earth-did-
empty handed. This is actually a really nice take home message you-paint-that Reynolds.
I think. Even if you didn’t make it to the end, there is still a
few extra painted figures in your cabinet. There were plenty of
highlights along the way. I am sure that – in addition to their Don’t forget to check all the entries at:
own results – everyone was wowed or awed by someone else.
Personally, I was awestruck by the banners Josh did for his www.c0wabunga.com
HH51
THE C0WABUNGA.COM WH 4K 2ND ED ARMY CHALLENGE II
Chester Mike:
Eligius Frammelsberger continually poured out Eldar models. This is just one month’s worth.
HH52
THE C0WABUNGA.COM WH 4K 2ND ED ARMY CHALLENGE II
Jon McMaster:
Blood Angels by Rodrigo Garcia – we lost Rodrigo quite fast but his
setups were marvellous!
The one and only Ghazghkull by Raivan
Ojoj Nolicom:
“Practicing this
wonderful hobby
Herohammer style
is great. Doing
it while hanging
out with a bunch
of like-minded of
people is awesome,
motivating and
inspirational. As
a hobbyist, this
Challenge was
an outstanding
experience!”
HH53
THE C0WABUNGA.COM WH 4K 2ND ED ARMY CHALLENGE II
M4cr0dutch:
George Shepherd went for a Demon World armylist mixing Marines, Beasts and Demons.
5 minute paintjob using the new GW contrasts by Tom Reynolds (OK... how
would YOU describe this jaw dropping work?!? Words are not enough) Kym from classic40k.com with his enchanting glossy Alaitoc.
HH54
THE C0WABUNGA.COM WH 4K 2ND ED ARMY CHALLENGE II
Adrian Bell, also a veteran, had let go of the Squats and opted for Space Orks this time
The Blood Skulls Chaos Space Marines were back at it again and got a new set of wheels (hey aren’t those 3rd edition!? Doh!)
Jonas Kortner:
HH55
THE C0WABUNGA.COM WH 4K 2ND ED ARMY CHALLENGE II
Martin Taylor:
“Being a part of
these challenges has
been a huge motiva-
tion with so many
folks from around
the world encour-
aging each other,
offering feedback
and even heloing fill
gaps in each other’s
collections! Many
of us have been able
to complete armies
that we have always
dreamed of owning
and have also forged
great friendships.
Truly this is what
our hobby should be
all about!”
Space Ork Weird Boy with minderz, and mega armour nobs by Flogger
HH56
THE C0WABUNGA.COM WH 4K 2ND ED ARMY CHALLENGE II
The 42nd Tallarn ‘The Screaming Camels’ Sentinel squadron by Michael Mork.
John Sendall provided everything needed to keep warm in Valhalla with his Ice Warriors.
HH57
The Tale of the
travelling
Treasure Trove
By Marcel Josch
In this article Marcel brings us an excellent idea to give those miniatures and bits we really don’t need and get
something that will fit our collections.
• Only complete GW/Marauder/Citadel miniatures (though mount and shield can be missing).
• Add a photo of what you take and add and post it in the Facebook group.
• Only send the trove with a tracking option and inform the next member who will receive it.
• It has to be sent within three workdays after getting it (Due to holidays, Brexit, and normal life
events this criterion was seldom met, but we communicated a lot, thus everybody was updated.).
• There is a Bonus Bag included. Here you can put in bits, decals, templates, markers, and incomplete
miniatures. These pieces are “free” to take.
• The trove is not limited to Warhammer Fantasy. 40K and all subsystems are allowed as well.
HH58
THE TALE OF THE TRAVELING TREASURE TROVE
Even stranger bits. Ready for the next trove, Luna approves.
HH59
PLANET OLDHAMMER
The Herohammer Fanzine proudly presents Iain’s collection of superbly painted miniatures.
In his collection we can see examples of subtle conversions of some classic miniautures of
the period. Check out those terminator squads and the cool banner conversion on his Blood
Axe Commando Ork. Great stuff Iain and thanks again for your contribution mate.
KNIGHT ADVENTURER
SPACE ORK
DARK ANGEL MKVI
ARMOUR
DARK ANGELS CAPTAIN
CHAOS DWARF WITH DAEMON ASS CANNON EVIL SUNZ WARBOSS AND NOB RETINUE
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
DESCRIPTION
DESCRIPTION
HH62
WARLORDS BATTLE
ÁNGEL SIGNES
HH63
WARLORDS BATTLE
PAULS’S ORK
ARMY CARDS
HH64
WARLORDS BATTLE
TURN 1
The Orks won the initiative after having placed all our orders. missing the Bowel Burners and landing in front of the ork line.
Paul opted for me to move my army first and he second so he The Land Train’s Mortar carriage did manage to score a hit on
could counter my moves or avoid my firepower in the shooting the Spleen Ripper detachment scoring two hits and taking out
phases. In the First Fire phase the Orks fired one of the Pulsa two of the speed freaks.
Rockis which whirled and spun in the air like a giant shark
headed corkscrew and landed just in front of the buildings In the Close Combat phase the Goffs used their martial prowess
occupied by the Brotherhood Squat forces. With a humm and to win the majority of their close combats over the Squat biker
a hiss that emanated from the rocket the Imperial buildings detachment and left only one stand of bikers remaining after the
shook, but the foundations held and with a sigh of relief the exchange. And in the Advance Firing phase the Spleerippers
Squats bunkered down and held the objective safely for the took out the remaining Rhino that was sitting on the central
turn. objective.
The Squat Colossus fired in retaliation all four of its rockets and
their target being the line of Braincrushers and Bad Moon boys TURN 1 VICTORY POINTS
sheltering in the city on the corner of the table. The rockets ORKS 21 POINTS
did hit all the Braincrushers but their iron plated armour SQUATS 20 POINTS
saved two of them and took out the central tank. One of the
Nob stands got blasted out from behind the building and the
other Boyz managed to dodge safely. The Colossus then turned
its attention to the Goffs that were advancing on the forest
objective and screened an array of Battle Cannon shots, killing
a few stands and a Battle Wagon in the process. Goff Nobz
turned from the forest edge and fired at the Squat Thunderers
on the roof tops and managed to kill off one stand in the end.
The Thunderers stood and took aim at the Skull Hammer Goff
Super Heavy tank and let out a salvo of bullets with three shells
hitting home but only for the Skull Hammer to shrug them off
PABLO GALAPALO
as they glanced its heavy armour. The Freebooter Nob in the
Ork building managed to shoot his custom blaster and took
out one of the Rhino transports next to the central objective.
The Land Train on the other side of the board fired an indirect
barrage from its Doomsday cannon and it veered off target,
HH65
WARLORDS BATTLE
TURN 2
HH66
WARLORDS BATTLE
TURN 3
tallied.
The Squats finally winning the initiative had the Orks move
first this turn so the Squats could plan their preemptive strike.
The bikers positioned behind the hill charged out to help their
badly defeated brethren in the forest and engaged as many
Goffs as their movement allowed. The Guttripers using their
instinctive orders had to charge the last heroic and surviving
Rhino which tied them up again for yet another turn. And the
other bikers and speed freaks on the far right of the board piled
PABLO GALAPALO
in for the chance to kill and break some of the troop’s spirits.
HH67
WARLORDS BATTLE
A lot of things went well for me today. The biggest thing for
me is that the terrain and double blind deployment limited
the Colossus and Land Train and their deviations for indirect
barrage were pretty bad all game. I’m used to getting blown
apart thanks to a fairly sparse open middle of the board. The
highlight of the game though was purposefully pumping the
Weirdboy Tower over 26 power points to be able to shoot down
the Overlord Airship. If I had exploded that thing would have
put me to break points one turn earlier I think. Rolling all of
those dice, hitting in 2s with a minus 5 felt really good. Later it
laid into the Colossus also which was fun. Tons of close combat
made me really happy too. It’s by far the most exciting part of
the game. From the critical combats with the Cult of Speed and
PABLO GALAPALO
HH68
A BEAUTIFUL PAINTED EMPIRE CONTINGENT BY STÉFAN BEAUSUROY.