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Spell Type

Spell name Resistance or Other effects Other effects


Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Extinguishing MP + Flames’
1 Extinguishes fires.
Charm TRA strength
MP + Hot enough to dry, but not to
1 Hot-Air Charm Produces a jet of hot air.
CHM burn
Fire-Making Spell MP + CON + Fire 1 d4 / suc.
1 Produces a jet of flames.
Incendio TRA Resist (if any) Recurring (fire)
Makes an object float. It
Levitation Charm MP + Target’s Doesn’t work on living
1 can also be slowly move
Wingardium Leviosa CHM weight creatures.
while in the air.
Locks a lock and adds a
Locking Charm magical protection MP + Works on any type of physical
1
Colloportus preventing the lock to be CHM lock.
physically unlocked.
Leg-Locker Curse Binds the target’s leg Duration: 2 Duration: 20
1 MP + DA CON / 2
Locomotor Mortis together. rounds / suc. minutes / suc.
1 Pack Packs luggage. CHM
Size and
Mending Charm MP +
1 Repairs objects. damage
Reparo CHM
taken
Resistance of 1 d4 / suc.
Severing Charm MP +
1 Cuts the target. the object or Recurring
Diffindo CHM
CON (bleeding)
Sparks
Produces a jet of sparks. MP +
1 Vermilious (red) CON 1 d4 / 3 suc.
Can be used as a flare. CHM
Periculum (green)

Softens the target and


MP +
1 Spongify gives it a rubbery and
CHM
bouncy texture.

Strength of
Unlocking Charm MP + Works on any type of physical
1 Unlocks a lock. the magical
Alohomora CHM lock.
lock (if any)
Wand-Lighting
Charm Produces light at the tip
1 -
Lumos of the caster’s wand.
Nox (counter-spell)

4.3.2 1
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
If targeting the If targeting the
eyes : 1 Serious If targeting the eyes, burns the
Conjures a powerful ray Wound eyes : DR+3 to target’s retinas
MP +
1* Lumos Solem of light, similar to CON If the creature Accuracy rolls and can only be
TRA
sunlight. has a light Duration : until cured with
sensitivity cured specialized
1 d4 / suc. magical care.
Opens a door by
Unlocking Charm removing it from its MP + Door’s Works on any type of physical
1*
Open Sesame hinges and tearing it to CHM strength doors.
shreds
Unlocking Charm Opens a door by breaking MP + Lock’s Works on any type of physical
1*
Portaberto its lock. CHM strength lock.
Amplifying Charm
Sonorus Amplifies the target’s MP +
2
Quietus (counter- sound volume. CHM
spell)
The speed reduction applies
Reduces the target’s 1/3 of the target 1/3 of the target
to every movement, which
velocity. If forceful MP + speed / suc. speed / suc.
2 Arresto Momentum effectively decrease the
enough, it can stop the CHM Duration: 1 Duration: 10
target’s OA and DA per round
target. round / suc. minutes / suc.
and Initiative roll, if any.
Morphs an object into a MP + Size +
2 Avifors
bird. TRA Complexity
Produces warm
MP +
2 Bluebell Flames waterproof blue flames
CHM
that do not burn.
Changes the target’s MP +
2 Colovaria
color. CHM
Duration: 1
round / suc. Duration: 10
which moving minutes / suc.
Dancing Feet Spell Makes the target’s feet MP +
2 CON / 2 voluntarily is which moving
Tarantallegra dance uncontrollably. CHM
impossible voluntarily is
DR +2 Dodge impossible
rolls

4.3.2 2
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
The Defender starts with their Deflection spell Power roll. If it is equal or greater than
Strength that of the deflected spell strength, the deflection succeeds. If the deflection fails, half
Hex-deflection Spell MP +
2 Deflects spells. deflected the successes (rounded down) of the Deflection spell mitigate the Attacker’s spell.
Salvio Hexia CHM
spell When the deflection succeeds, the Defender choose a target and do an Accuracy roll
as if they casted the spell. The Spell strength stays the same.
Applies a downward force MP +
2 Descendo Strength Size 1 d4 / 2 suc.
to the target. CHM
Object flung at 1 m / suc.
Disarming Charm MP + Magical grip, At 4 or more successes, the disarmed
2 Disarms the target.
Expelliarmus CHM if any object can be flung toward the
caster.
20 % size 20 % size increase
Engorgement
MP + increase / suc. / suc. If the spell is too forceful, the
2 Charm Enlarges the target. CON / 2
CHM Duration: 3 Duration: 30 target may pop.
Engorgio
rounds / suc. minutes / suc.
STR / 2
Depends on
the strength
If the spell is
Forcefully knocks the MP + and hardness Success: 1 = 10 m; 2 = 20 m; 3 = 40
2 Everte Statum successful,
target backward. CHM of the surface m; 4 = 80 m; 5 = 160 m
CON if the
of impact and
target hits
the velocity.
something
20% weight 20% weight
Reduces the target’s MP + reduction / suc. reduction / suc.
2 Feather-light Charm CON / 2
weight CHM Duration: 2 Duration: 10
rounds / suc. rounds / suc.
MP + Strength of
2 Fire-Freezing Charm Renders flames harmless
CHM the flames
MP +
2 Flipendo Knocks back the target. STR / 2 1 m / suc.
CHM
General Counter- Strength of
Cancels the effect of MP +
2 Spell the original The successes are cumulative.
spells. CHM
Finite Incantatem spell
Immobilizes one or many
moving targets (in mid- Duration: 1 Duration: 10
air, if applicable) and can MP + round / suc. minutes / suc.
2 Immobulus CON / 2 The target cannot move at all.
also deactivate CHM Spread of Spread of
electronics like alarm 1 m / suc. 1 m / suc.
panels.
4.3.2 3
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Levitates the target a few
More accurate and quicker
inches from the ground MP + Moving speed is increased with each
2 Locomotor Weight than Wingardium Leviosa.
so it can be moved by the CHM success
Works on living being.
caster’s will.
Adds a 1 d10 Adds a 1 d10 pain
Wits (to think
If the creature pain penalty to penalty to all rolls
to close their
Emits a powerful and MP + has a light all rolls and DR+3 and DR+3 to Targets everyone in a 20 m
2 Lumos Maxima eyes). If
blinding flash of light. CHM sensitivity to Accuracy rolls Accuracy rolls radius, allies and foes.
failed,
1 d4 / 2 suc. Duration : 1 Duration : 10
CON / 2
round / suc. minutes / suc.
More efficient for plants than
Levitates plants a few
MP + Roots Plant’s Locomotor and Wingardium
2 Mobiliarbus inches from the ground
CHM strength weight Leviosa. Can also uproot
so they can be moved.
plant.
Conjures a flower MP +
2 Orchideous
bouquet. TRA
Strength of
Cancels invisibility or
Revealing Charm MP + the
2 concealing spells on the
Aparecium CHM concealing
target.
spell
Shrinks an object. Can be
Shrinking Charm used on living beings, but MP + DR +4 if a
2 CON / 2 -20 % size / suc.
Reducio it is extremely complex CHM living being
and dangerous.
Morphs an object into a MP + Size +
2 Snufflifors
mouse. TRA Complexity
Willpower to DR +1 / 2 suc. for DR +1 / 2 suc.
Tickling Charm Tickles the target negate the all rolls for all rolls
2 MP + DA
Rictusempra intensely. effect for one Duration : 2 Duration : 20
action rounds minutes
Morphs a small animal MP +
2 Vera Verto Complexity
into a glass. TRA
Forcefully knocks MP + The arachnid must make a Willpower
2* Arania Exumai Willpower
arachnids backward. CHM roll to stand its ground.
1 round / suc. 10 minutes / suc.
Makes the target babble
2* Babbling Curse MP + DA CON / 2 can’t talk can’t talk
incoherently.
properly properly
Makes the target’s hair MP +
2* Calvorio CON / 2
fall off. CHM
4.3.2 4
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
DR +3 for Dodge
Sticks the feet or shoes of DR +3 Dodge rolls
MP + rolls
2* Colloshoo the target to the floor as STR / 2 Duration : 10
CHM Duration : 1
if they were glued. minutes / suc.
round / suc.
DR +1 for general Awareness rolls
Ear-Shrivelling Can be cured with a general
2* Shrivels the target’s ears. MP + DA CON / 2 DR +3 for sound Awareness rolls
Curse counter-spell.
Duration : until cured
Erects tents or other MP + Size of the
2* Erecto
structures. CHM structure
Finger-Removing Removes the target’s Until undone
2* MP + DA
Jinx fingers, without pain.
Painful, without wounds.
2* Furnunculus Covers the target in boils. MP + DA CON / 2 1 d10 / 3 suc. penalty to all rolls Can only be cured with
potions.
Renders the target’s
DR +4 DEX rolls involving hands Can be cured with a general
2* Jelly-Fingers Curse fingers like jelly, so they MP + DA CON / 2
Duration : until cured counter-spell.
can’t be used.
Renders the target’s legs Falls down. Legs can’t support
unable to support weight weight.
Jelly-Legs Curse
2* for a few seconds, MP + DA CON / 2 DR +3 for any rolls involving leg
Locomotor Wibbly
causing the target to fall movement
down. Duration : 10 sec. (1 round)
Reverses the target’s DEX + Athleticism roll to stay
knee, so that they’re at standing The same spell can be used as
2* Knee-Reversal Hex MP + DA CON / 2
the back of the legs, DR +3 for any rolls involving leg a counter-spell.
without pain. movement
MP + The better the roll, the bigger and
2* Serpensortia Conjures a snake.
TRA more dangerous the snake.
DR +2 all rolls DR +2 all rolls
Makes the target puke No counter-spell works to
2* Slugulus Eructo MP + DA CON / 2 Duration : 1 Duration : 10
slugs. cure it, only time.
round / suc. minutes / suc.
DR +1 all rolls DR +1 all rolls
DR +4 Stealth DR +4 Stealth
Makes the target sneeze
2* Steleus MP + DA CON / 2 rolls rolls
uncontrollably.
Duration: 1 Duration: 10
round / suc. minutes / suc.
Prevents the target to
Tongue-Tying Curse Duration: 1 Duration: 10
2* speak (and to cast verbal MP + DA CON / 2
Mimblewimble round / suc. minutes / suc.
spells)
4.3.2 5
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Propels the caster MP + Can only be used on the
3 Ascendio 10 m / suc.
upward. CHM caster himself.
Blasts the target, as if it
was hit by a blunt object, MP + Knocks the target backward
3 Bombarda CON 2 d4 / suc.
ranging from a punch to a CHM 1 m / suc.
cannonball.
Conjures a magical STR and/or
While the lasso is active, the
energy rope in the form MP + Weight
3 Carpe Retractum caster cannot cast any other
of a lasso, from the tip of TRA (against
spells with this wand
the wand. caster’s STR)
Morphs an object into a MP + Size +
3 Draconifors
dragon of the same size. TRA Complexity
Morphs an object into a MP + Size +
3 Ducklifors
rubber duck. TRA Complexity
Conjures a splint on a
MP + Reduce one limb wound penalty by
3 Ferula wounded limb and Doesn’t heal wound.
CHM 2.
reduce the pain.
Used to make fiery The tracings are harmless and
MP + Complexity of
3 Flagrate tracing in the air (letters, can be moved around by the
TRA the tracing
drawings, etc.) caster.
Locks the target’s limbs to
their body and
Full-Body Bind
immobilize it. The target Duration: 1 Duration: 10
3 Curse MP + DA CON / 2
stays conscious. Works on round / suc. minutes / suc.
Petrificus Totalus
targets the size of an
adult human or smaller.
Conjures a smoke cloud
MP + DR +1 / suc. Accuracy rolls (in or
3 Fumos from the tip of the
CHM through the smoke)
caster’s wound.
Conjures extreme cold in
MP + CON + Cold
3 Glacius from of the caster’s wand 1 d4 / 2 suc.
CHM Resistance
(does not create ice)
Morphs the target’s hair MP +
3 Herbifors
into flowers. TRA
MP + Duration: 2 Duration: 20
3 Impedimenta Immobilizes the target. CON / 2
CHM rounds / suc. minutes / suc.
Renders the target MP +
3 Impervius
waterproof. CHM

4.3.2 6
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Morphs an object into a MP + Size +
3 Lapifors
rabbit. TRA Complexity
Cancels the effect of Spell Strength
MP +
3 Revelio concealing and invisibility of the Radius of 10 m
CHM
spells around the caster. concealment
The caster must first succeed
Banish a Boggart by giving MP + a WP roll, DR 8. They must
3 Riddikulus
it ridiculous look. CHM also laugh at the Boggart after
casting the spell.
MP +
3 Scourgify Scours the target.
CHM
Conjures a strong gust of MP +
3 Ventus
wind. CHM
Grows antlers of the MP +
3* Anteoculatia DR +1 Stealth rolls
target’s head. TRA
Prevents cheating. Casted
MP +
3* Anti-Cheating Spell on parchments, quills,
CHM
etc.
Forcefully opens a MP +
3* Cistem Aperio
container, locked of not. CHM
Spell Strength
Used to counter anti- MP + of the Anti-
3* Cribbing Spell
cheating spells. CHM Cheating
spell
Sticks the target to
MP +
3* Epoximise something, as if STR
CHM
superglued.
Seals someone's mouth
shut. The victim's mouth A counter-spell, such as is
DA + Mutes the target (cannot cast verbal
3* Oscausi would appear as if it was CON / 2 Finite Incantatem, necessary
CHM spells).
never there, with skin to remove its effect.
covering the area.
DR +2 for all rolls DR +2 for all rolls
DR +4 for Stealth DR +4 for Stealth
Makes the target sneeze
3* Sardine Hex MP + DA CON / 2 rolls rolls
sardines.
Duration : 2 Duration : 20
rounds / suc. minutes / suc.
Propels the target MP +
4 Alarte Ascendare 10 m / suc.
straight up into the air. CHM
4.3.2 7
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Propels the target
Banishing Charm towards a specific MP +
4
Depulso location in the caster’s CHM
field of view.
Afflicts the target with
DR +2 to hit DR +4 Accuracy rolls and PER rolls Can be cured with an Oculus
4 Conjunctivitis Curse conjunctivitis. Must MP + DA CON / 2 2 Light Wounds
the eyes (eyes only) potion.
target the eyes.
Gives the target the The target’s handling (DR of the DEX
MP + Size +
4 Flying Charm ability to fly (with a + Athleticism rolls) is 10 minus 1 / 2
CHM Complexity
wizard pilot). suc.
Makes a plant grow very MP +
4 Herbivicus
quickly. CHM
Levitates living being or More efficient to move
MP +
4 Mobilicorpus corpses in an upright CON / 2 Weight people than Locomotor,
CHM
position. target cannot move freely.
STR
Sucks the target into the MP +
4 Orbis (to get out of 30 cm / suc.
ground. CHM
soft ground)
Releases the target from
MP +
4 Relashio any physical bindings
CHM
(ropes, chains, etc.).
Awakens the target, or
Reviving Spell MP + Can be used as a counter-spell
4 makes it regain
Rennervate CHM to the Stunning Spell.
consciousness.
Conjures an invisible and
temporary shield that 1 suc. of magic attack blocked / suc.
Shield Charm blocks spells and physical MP + OR
4
Protego threats, in a semi- CHM 2 suc. of physical attack blocked /
spherical shape in front of suc.
the caster’s wand.
1 round / suc. 10 minutes / suc.
unconscious unconscious
DR +1 all rolls DR +1 all rolls for
Stunning Spell Dazes or knocks out the MP +
4 CON 1 d4 / 2 suc. -1 initiative / suc. 10 minutes after
Stupefy target. CHM
for 1 round / suc. regaining
after regaining consciousness
consciousness

4.3.2 8
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Distance
from the Some magical objects may be
Summoning Charm Summons a specific MP +
4 caster + protected against such
Accio object to the caster. CHM
Accuracy of summons.
the call
The caster must know where
Switches the location of
MP + Size + the two objects are located,
4 Switching Spell two objects of similar
TRA Complexity and one must be within line
size.
of sight.
Kills the target A Willpower roll of 4
Killing Curse instantaneously, without successes is necessary to cast
4* MP + DA
Avada Kedavra pain. Cannot be blocked that spell. The caster must
with protective spells. truly want the target dead.
Morphs the targets
4* Bag-Bogey Hex boogers into bats that MP + DA CON / 2 DR +2 all rolls
then attack it.
-1 Willpower
point / suc.
Inflicts intense pain to the If not more A Willpower roll of 3
target. Cannot be blocked points are successes if necessary to cast
Cruciatus Curse Lose 1 round if not completely
4* or dodged. The target MP + DA WP available, the that spell. The caster must
Crucio resisted.
must only be in the target loses a truly want the target to
caster’s field of view. level of suffer.
Willpower
permanently
Makes the target’s front
DR +1 to Social rolls The Shrinking Charm can be
4* Densaugeo teeth grow quickly to MP + DA
DR +2 to Power rolls for spells used as a counter-spell.
about 10 cm.
After casting this spell,
Four-Point Charm the wand, placed in the MP +
4*
Point Me caster’s hand, will act as a CHM
compass, pointing north.
Makes the target easier MP +
4* Gripping Charm
to grip. CHM
STR or DEX +
Makes an object shakes
Magical grip
4* Hurling Hex violently. Cannot be MP + DA
(to hold on to
dodged.
it)

4.3.2 9
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Renders a text MP +
4* Illegibilus
unreadable. CHM
WP + OCC
Resistance
rolls’
successes are The target usually doesn’t
cumulative. have any memories from the
Puts the living target into
A resistance moment when it’s been
a thrall state. The target
roll is made The target doesn’t feel pain (no enthralled, but can try to
Imperius Curse must do what the caster MP + DA
4* for every Wound penalties) and can do stuff remember things with a
Imperio wants. The target must + WIL
undesired that it couldn’t normally do. Willpower roll.
be in the caster’s field of
action The orders can be given by
view.
demanded the caster telepathically
from the across great distances.
target or for
every wound
received.
Placed on a specific
What constitutes an intruder
location, it detects MP +
4* Intruder Charm is determined by the caster
intruders and sounds an CHM
when casting the spell.
alarm.
Causes a stinging pain DR +1 / 2 suc. all rolls of affected
4* Stinging Jinx and severe swelling to the MP + DA area only
target’s affected area. Duration: 10 minutes / suc.
Clears the target’s MP +
5 Anapneo
obstructed airways. CHM
Makes the target sing
MP + No Stealth roll can be made, unless
5 Cantis uncontrollably (cannot
CHM the defender is deaf
cast verbal spells)
Makes the target feel MP + If the spell is too powerful, it can
5 Cheering Charm
content and happy. CHM cause hysteria.
Heals wounds, but not
MP + 1 Healing Point /
5 Episkey designed for severe
CHM suc. (max 3 / roll)
trauma.
Hardening Charm Morphs an object into MP + Size +
5
Duro solid stone. TRA Complexity

4.3.2 10
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Reveals a silhouette of
Human-presence-
humans nearby to the MP + The target feel the spell if
5 revealing Spell 20 m range / suc., for 30 seconds.
caster, visible through CHM they succeeds a WIT roll, DR 8
Homenum Revelio
walls.
Summons a guardian of
light made from the
Patronus Charm caster’s positive CHM +
5 WP
Expecto Patronum emotions, to repel evil WIL
creatures and their
influence.
Reduces the target to
Reductor Curse crumbs or dust. If used on CON (for
5 MP + DA Size 1 d4 / 2 suc.
Reducto a living being, causes living beings)
minor internal injuries.
Same DR as
Returns the transfigured
MP + the initial
5 Reparifarge target to their original
TRA transfiguratio
form
n spell
DR +1 for
more
talkative
Mutes the target (cannot MP +
5 Silencio WP creatures 2 round / suc. 20 minutes / suc.
cast verbal spells). CHM
(humans,
ravens, toads,
etc.)
The vanished target can be
Sends the target into non-
Vanishing Spell MP + Size + summoned back, if the caster
5 being, effectively making CON / 2
Evanesco TRA Complexity knows what it is, where is was
it disappear.
and is skilled enough.
Reveals and illuminates
traces of recent magical
Tracking Spell MP +
5* activity, including magical 5 m / suc.
Appare Vestigium CHM
footprints and track
marks.
Conjures and fires
Arrow-Shooting physical arrows from the MP + 1 d4 / suc. per 1 arrow / suc.
5*
Spell tip of the wand towards a TRA arrow (Multiple wounds)
target.

4.3.2 11
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Changes how the target is
seen by anyone looking at MP +
5* Bedazzling Charm WIT + AWA
it, into something CHM
innocuous.
Conjures a large air
MP +
5* Bubble-Head Charm bubble around the
TRA
target’s head.
Placed on a specific
What constitute an intruder is
Caterwauling location, it detects MP +
5* determined by the caster
Charm intruders and sounds as a CHM
when casting the spell.
pack of caterwauling cats.
Conjures an invisible MP +
5* Cushioning Charm
cushion on the target. CHM
Morphs a stair into a MP +
5* Glisseo
slide. TRA
Makes the target (object
or living being) physically MP + WP if a living Size (if an Enchanted objects can fly
5* Oppugno
attack another target CHM being object) around to attack their target.
uncontrollably.
Refills a container with
the last liquid it
MP +
5* Refilling Charm contained. Do not work
CHM
on liquids with magical
properties.
Heals minor effects from
MP +
5* Reparifors potions or spells, like
CHM
paralyzis.
Supersensory Increases the targets MP + +1 PER / 2 suc.
5*
Charm perception. CHM Duration: 1 hour
Makes the targeted
MP + +2 CON roll suc. / suc. against
5* Unbreakable Charm object physically
CHM physical attacks
unbreakable.
Seals the Unbreakable The vow can be cancelled if
Vow of two willing the two persons wish it, with
5* Unbreakable Vow -
persons. If the vow is the help of a wizard to cast
broken, the offender dies. the spell.
Conjures a jet of water MP +
6 Aguamenti
from the wand’s tip. TRA

4.3.2 12
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Conjures an object or a
MP + Size +
6 Basic Conjuration living being, of small or
TRA Complexity
medium size.
Size +
Morphs an object or a
Complexity
Basic living being, of small or MP +
6 (of target and
Transfiguration medium size into TRA
intended
something else.
result)
Bird-Conjuring Size and quantity of birds is
Conjures a flock of small MP +
6 Charm determined by the successes of the
bird. Very loud spell. TRA
Avis Power roll.
3 d4 / suc.
Recurring (fire)

CON and Fire Any target


Blasting Curse Procuces a fiery Knocks back 2 m / suc. anything
6 MP + DA Resistance, if within the blast
Confringo explosion. within the blast radius.
any radius
(1 m / suc.)
takes half the
damage
Renders the target
Confundus Charm MP + +1 to the next Charisma or
6 susceptible to
Confundo CHM Manipulation roll suc. / suc.
suggestions.
Applies an immense
MP + The target loses a round and is
6 Deprimo downward pressure on CON 2 d4 / suc. -1
CHM knocked flat to the ground.
the target.
Dries up small pool of
6 Drought Charm
liquid.
Conjures ropes that Rope strength is equal to the
MP +
6 Incarcerous automatically bind the STR number of successes of the Spell
TRA
target. Strength
Conjures a blindfold on
DR +3 PER roll
the target’s eyes that can MP + Can be used on people inside
6 Obscura DR + 4 Accuracy
only be removed TRA paintings.
rolls
magically.
Siphonning Charm Siphons and vanishes MP +
6
Tergeo liquids. TRA
Charms an object to MP+
6* Avenseguim
tracks its last owner. CHM
4.3.2 13
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Create or changes the MP + Strength of Scale of the Can be used inside.
6* Atmospheric Charm
weather. CHM the weather weather
Acts as suspended animation:
the target doesn’t need to
Places the target into a MP + breathe, to eat, to drink and
6* Bewitched Sleep WP / 2 Duration: 30 min. / suc.
magical slumber. CHM recurring wounds do not
apply. All vitals functions and
aging are stopped.
3 d4 / suc.

Any target
Produce an intense blast, within the blast Knocks back 5 m / suc. anything
6* Expulso Curse MP + DA CON
without flames. radius within the blast radius.
(1 m / suc.)
takes half the
damage
1 d4 / suc. (per
Renders the object
CON and Fire touch, per
6* Flagrante Curse burning to the touch, MP + DA
Resist round or per 5
even through clothes.
seconds)
Charms the air and If powerful enough, can fog a
Fogging Spell moisture in it to produce MP + whole neighborhood or town.
6*
Nebulus thick fog from the tip of CHM Patented charm from the
the wand. Ministry of Magic..
If failed, a Chance roll is made. If 5 or
less, the target loses memories (of
Forgetfullness Erases or modify one or the GM’s choosing). If critically Can be reversed with a
MP + WP Complexity of
6* Charm many of the target’s failed, the target’s memories are Memory Potion, if the charm
CHM (if conscious) the memories
Obliviate memory. almost completely lost (similar to was performed correctly.
when Gilderoy Lockhart’s spell
backfired)
Conjure exact copies of The copies degrades faster
MP + Size +
6* Geminio an object, without its with time and wear than the
TRA Complexity
magical properties, if any. original.
Creates an invisible
barrier on the target that
Imperturbable MP + +1 CON roll suc. / suc. against
6* repels everything
Charm CHM physical attacks
physical, including
sounds.
4.3.2 14
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Give the caster the ability
Legilimency Spell
6* to probe the mind of the LEG See Legilimency
Legilimens
target.
Strength of
Meteolojinx Cancels weather-affecting MP + Successes count
6* the spell to
Recanto spells. CHM double.
cancel
The Portkey destination must
have been physically visited
Portkey Charm Makes the targeted MP +
6* by the caster.
Portus object into a Portkey. CHM
Illegal to make without the
Ministry of Magic’s approval.
Creates a magical link
between identical The copies modified by the
MP + Size +
6* Protean Charm objects. Any physical spell become warm to the
CHM Complexity
change applied to one is touch, for a few seconds.
applied to all.
Sends streams of silver
1 d4 / suc. per 1 stream / suc.
6* Silver-Arrows Curse light at the target, MP + DA CON
stream (multiple wounds)
piercing flesh like arrows.
Removes mind-altering Strength of
May be able to help a target
enchantments from the MP + the
6* Surgito break free of an Imperius
target, such as love or CHM enchantment
curse.
confusion enchantments to cancel
DR is less than those of Basic
Advanced Conjures an object or MP + Size +
7 Conjuration for the same
Conjuration living being. TRA Complexity
conjuration.
Size +
Complexity DR is less than those of Basic
Advanced Morphs the target into MP +
7 (of target and Transfiguration for the same
Transfiguration something else. TRA
intended transfiguration.
result)
Conceals the target like a
chameleon, taking the +1 suc. to Stealth rolls (eyes only) /
Disillusionment MP +
7 colour and texture of that PER suc.
Charm CHM
which is behind and Duration: 10 minutes
around them.
Object
Gouging Spell Gouges the target, MP + Cannot be used on living
7 strength or
Defodio removing big chunks. CHM being.
CON
4.3.2 15
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
To cancel its effect, a Finite
Conjures an invisible
Incantatem can be cast, but it
barrier that cannot be
MP + 1 OA / 2 m of If an intruder tries to cross, it is needs double the successes of
7* Age Line crossed by people of a
CHM barrier lenght thrown backward. the Spell Strength.
certain age, determined
Cannot be fooled by aging
by the caster.
potions or other means.
Anti-apparition / Prevents apparition Size of the
MP +
7* Anti-Disapparition and/or disapparition at area to
CHM
Charm the caster’s location. enchant
Conjures an
The caster must make a WP roll
uninterrupted flow of
4 d4 / suc. equal or higher than the Spell
flames infused with dark
CON and Fire Recurring (fire) Strength to keep control of the Can destroy even the most
7* Fiendfyre magic and malicious MP + DA
Resistance flames. Else, it attacks anything magical of objects.
intent to destroy
indiscriminately until there’s nothing
everything and everyone
else to burn.
in its path.
Strength of
Morphs back a
the
transfigured human into For lycans and Animagi, new
MP + transfiguratio
7* Homorphus Charm their original form. transformation is impossible for 10
TRA n.
Works temporarily on minutes
WP (for an
lycans and Animagi.
Animagus)
Makes the target’s wand
MP +
7* Prior Incantato reveal the last spell it
CHM
casted.
Creates an invisible
barrier that repels
MP +
7* Repello Muggletum Muggles, giving them an WP / 2 Doesn’t work on Squibs.
CHM
irresistible urge to be
somewhere else.
Depends on
MP + The flames
7* Scorching Charm Moves existing flames. CON the intensity of
CHM intensity
the flames
Slashes the target with
Slashing Purple
7* purple flames that causes MP + DA CON 3 d4 / suc.
Flames
internal damage.
Teleports one or more The chosen new location
MP + Size +
7* Teleportation Spell objects to another must have been visited by the
TRA Complexity
location. caster.
4.3.2 16
Spell Type
Spell name Resistance or Other effects Other effects
Lvl Description & Power DR increase Damage Notes
Incantation Resistance roll In combat Out of combat
roll
Extends the available
space inside the target, Size +
Undetectable with no changes to its MP + Complexity of Illegal to do without the
7*
Extension Charm outside measurement. CHM the new Ministry of Magic’s approval.
The content is also made space
noticeably lighter.
Conceals a secret inside a
living soul, making its
bearer a Secret-Keeper. People that have had the
That secret can only be secret revealed to them
MP +
8* Fidelius Charm revealed Willingly. cannot divulge it to others
CHM
Anything concealed by and must still concentrate on
the secret is intangible, it each time to reveal it.
unplottable, invisible and
soundproof.
Conjures large rings of The rings diameter are of the
MP + CON and Fire 3 d4 / suc.
9* Firestorm flames spinning around caster’s choosing, 10 m or
TRA Resist Recurring (fire)
the caster. less.
Animates objects, which
Piertotum can be given orders and MP + Size +
9*
Locomotor will follow them as best CHM Complexity
they can.
The spell is incredibly
unstable and it’s preferable to
Makes an object (like a cast it on specially crafted
clock) able to make its objects (like Time-Turners).
10* Hour-Reversal Spell -
user time travel Time travelling back for more
backward. than 5 hours can be
extremely dangerous and
disastrous to the timeline.

4.3.2 17
Accio .................................................9 Bombarda ........................................ 6 Engorgio .......................................... 3 Gripping Charm ............................. 10
Advanced Conjuration ...................16 Bubble-Head Charm ...................... 12 Episkey ........................................... 11 Hardening Charm .......................... 11
Advanced Transfiguration ..............16 Calvorio ............................................ 5 Epoximise......................................... 7 Herbifors .......................................... 7
Age Line ..........................................16 Cantis ............................................. 11 Erecto............................................... 5 Herbivicus ........................................ 8
Aguamenti......................................13 Carpe Retractum .............................. 6 Evanesco ........................................ 12 Hex-deflection Spell ........................ 3
Alarte Ascendare ..............................8 Caterwauling Charm ...................... 12 Everte Statum .................................. 3 Homenum Revelio ......................... 11
Alohomora .......................................1 Cheering Charm ............................. 11 Expecto Patronum ......................... 11 Homorphus Charm ........................ 17
Amplifying Charm ............................2 Cistem Aperio ................................... 7 Expelliarmus .................................... 3 Hot-Air Charm ................................. 1
Anapneo .........................................10 Colloportus....................................... 1 Expulso Curse................................. 14 Hour-Reversal Spell ....................... 18
Anteoculatia .....................................7 Colloshoo ......................................... 5 Extinguishing Charm ........................ 1 Human-presence-revealing Spell .. 11
Anti-apparition / Anti-Disapparition Colovaria .......................................... 2 Feather-light Charm ........................ 3 Hurling Hex .................................... 10
Charm .........................................16 Confringo ....................................... 13 Ferula ............................................... 6 Illegibilus ....................................... 10
Anti-Cheating Spell...........................7 Confundo........................................ 13 Fidelius Charm ............................... 17 Immobulus....................................... 4
Aparecium ........................................4 Confundus Charm .......................... 13 Fiendfyre........................................ 16 Impedimenta ................................... 7
Appare Vestigium...........................12 Conjunctivitis Curse ......................... 8 Finger-Removing Jinx ...................... 5 Imperio .......................................... 10
Arania Exumai ..................................5 Cribbing Spell ................................... 7 Finite Incantatem ............................ 3 Imperius Curse .............................. 10
Arresto Momentum .........................2 Cruciatus Curse ................................ 9 Fire-Freezing Charm ........................ 3 Imperturbable Charm.................... 15
Arrow-Shooting Spell .....................12 Crucio ............................................... 9 Fire-Making Spell ............................. 1 Impervius ......................................... 7
Ascendio ...........................................6 Cushioning Charm.......................... 12 Firestorm ....................................... 18 Incarcerous .................................... 14
Atmospheric Charm .......................14 Dancing Feet Spell ........................... 2 Flagrante Curse ............................. 14 Incendio ........................................... 1
Avada Kedavra .................................9 Defodio........................................... 16 Flagrate ........................................... 6 Intruder Charm .............................. 10
Avenseguim....................................14 Densaugeo ..................................... 10 Flipendo ........................................... 3 Jelly-Fingers Curse ........................... 5
Avifors ..............................................2 Deprimo ......................................... 14 Flying Charm .................................... 8 Jelly-Legs Curse ............................... 5
Avis .................................................13 Depulso ............................................ 8 Fogging Spell.................................. 15 Killing Curse ..................................... 9
Babbling Curse .................................5 Descendo ......................................... 3 Forgetfullness Charm .................... 15 Knee-Reversal Hex .......................... 5
Bag-Bogey Hex .................................9 Diffindo ............................................ 1 Four-Point Charm .......................... 10 Lapifors ............................................ 7
Banishing Charm ..............................8 Disarming Charm ............................. 3 Full-Body Bind Curse ....................... 6 Legilimency Spell ........................... 15
Basic Conjuration ...........................13 Disillusionment Charm .................. 16 Fumos .............................................. 6 Legilimens...................................... 15
Basic Transfiguration .....................13 Draconifors ...................................... 6 Furnunculus ..................................... 5 Leg-Locker Curse ............................. 1
Bedazzling Charm ...........................12 Drought Charm .............................. 14 Geminio ......................................... 15 Levitation Charm ............................. 1
Bewitched Sleep.............................14 Ducklifors ......................................... 6 General Counter-Spell ..................... 3 Locking Charm ................................. 1
Bird-Conjuring Charm ....................13 Duro ............................................... 11 Glacius ............................................. 7 Locomotor ....................................... 4
Blasting Curse.................................13 Ear-Shrivelling Curse ........................ 5 Glisseo ........................................... 12 Locomotor Mortis............................ 1
Bluebell Flames ................................2 Engorgement Charm........................ 3 Gouging Spell ................................. 16 Locomotor Wibbly ........................... 5

4.3.2 18
Lumos ...............................................1 Point Me......................................... 10 Riddikulus ........................................ 7 Summoning Charm .......................... 9
Lumos Maxima .................................4 Portaberto........................................ 2 Salvio Hexia ..................................... 3 Supersensory Charm ..................... 13
Lumos Solem ....................................2 Portkey Charm ............................... 15 Sardine Hex...................................... 8 Surgito ........................................... 16
Mending Charm ...............................1 Portus............................................. 15 Scorching Charm............................ 17 Switching Spell ................................ 9
Meteolojinx Recanto ......................15 Prior Incantato ............................... 17 Scourgify .......................................... 7 Tarantallegra................................... 2
Mimblewimble .................................6 Protean Charm............................... 15 Serpensortia..................................... 5 Teleportation Spell ........................ 17
Mobiliarbus ......................................4 Protego ............................................ 9 Severing Charm ............................... 1 Tergeo ........................................... 14
Mobilicorpus ....................................8 Quietus............................................. 2 Shield Charm ................................... 9 Tickling Charm ................................. 4
Nebulus ..........................................15 Reducio ............................................ 4 Shrinking Charm .............................. 4 Tongue-Tying Curse......................... 6
Nox ...................................................1 Reducto .......................................... 11 Silencio ........................................... 11 Tracking Spell ................................ 12
Obliviate .........................................15 Reductor Curse .............................. 11 Silver-Arrows Curse ....................... 15 Unbreakable Charm ...................... 13
Obscura ..........................................14 Refilling Charm .............................. 12 Siphonning Charm ......................... 14 Unbreakable Vow .......................... 13
Open Sesame....................................2 Relashio............................................ 8 Slashing Purple Flames .................. 17 Undetectable Extension Charm .... 17
Oppugno.........................................12 Rennervate....................................... 8 Slugulus Eructo ................................ 5 Unlocking Charm ......................... 1, 2
Orbis .................................................8 Reparifarge .................................... 11 Snufflifors......................................... 4 Vanishing Spell .............................. 12
Orchideous .......................................4 Reparifors ...................................... 13 Sonorus ............................................ 2 Ventus.............................................. 7
Oscausi .............................................8 Reparo ............................................. 1 Sparks .............................................. 1 Vera Verto ....................................... 4
Pack ..................................................1 Repello Muggletum ....................... 17 Spongify ........................................... 1 Vermilious........................................ 1
Patronus Charm .............................11 Revealing Charm .............................. 4 Steleus ............................................. 6 Wand-Lighting Charm ..................... 1
Periculum .........................................1 Revelio.............................................. 7 Stinging Jinx ................................... 10 Wingardium Leviosa........................ 1
Petrificus Totalus..............................6 Reviving Spell ................................... 8 Stunning Spell .................................. 9
Piertotum Locomotor .....................18 Rictusempra ..................................... 4 Stupefy ............................................. 9

4.3.2 19
Power roll
Spell name Accuracy Resistance or Other effects Other effects
Lvl Description (Spell DR increase Damage Notes
Incantation roll Resistance roll In combat Out of combat
Strength)

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