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Peleps Wuto - Towering Ivory Waterfall Essence

Concept: Troubled House Peleps Earth Dragon Aspect: Earth


Motivation:
Age: 56 Sex: Male Hair Color: White Skin Tone: Bronzed Eye Color: Black Personal Pool 12 Total / Available
Totemic Anima: Peripheral Pool 18 Total / Available

Attributes Virtues Anima


Strength Compassion Temperance • Cause skin to glow brightly (1 mote)
Dexterity • Cause anima to glow bright enough to read by (1 mote)
• Know exact location in relation to pole (1 mote)
Stamina
Conviction Valor • Banner Flare damages everything within 2 yards
Charisma •
Manipulation
Appearance Motes Banner Flare Stealth
1-3 Skin glows weakly Normal
Perception Great Curse
4-7 Skin glows brightly +2
Intelligence 8-10 Shining Aura (1L/minute) Impossible
Wits 11-15 Brilliant Aura (1L/3 turns) Impossible
Upon Limit Break, the character becomes possessed by
16+ Totemic Aura (1L/turn) Impossible
Compassion and the power of Earth.

Abilities Willpower Social Combat


Linguistics 123 Join Debate 8 Dodge MDV 6
Lore 123 Honesty Deception
Air

Occult 123 Attack Speed Attack/MDV Attack/MDV Rate

Stealth 123 Presence 4 6 3 2 1 2


Thrown 123 Intimacies Performance 6 6 3 2 1 1
Investigation 5 8 4 4 2 2
Awareness 123
Common Actions Common DV Modifiers
Craft 123
Earth

Action Speed DV Source Modifier


Integrity 123 Join Debate 5 None Appearance Difference
Attack Above -2 Motivation +/- 3
Resistance 123 Monologue 3 -2 Virtue +/- 2
Miscellaneous 5 -2 Intimacy +/- 1
War 123

Athletics 123 Arsenal


Dodge 123 Name Speed Accuracy Damage Defence Rate Range Tags
Fire

Melee 123 Punch 5 +1 7 +0 5 B +2 4 3 N


Presence 123 Kick 5 +0 6 +3 8 B -2 2 2 N
Socialize 123
Clinch 6 +0 8 +0 5 B +0 3 1 C,N,P
Bureaucracy 123 Grand Daiklave 4 +1 9 +12 17/4 L +0 4 1 2,O,R
Investigation 123
Water

Larceny 123
Martial Arts 123
Sail 123

Archery 123
Medicine 123
Wood

Panoply
Performance 123
Name Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue
Ride 123
Natural Soak 2 1
Survival 123
Articulated Plate (Artifact) +14 +12 +12 8 8 -2 0
Crafts
Craft - Air Effective 16 13 12 8 8 -2 0
Craft - Earth
Craft - Fire Movement & Health
Craft - Water Move Dash Jump (H/V) Health Levels Rules
Craft - Wood • Health: Bashing damage heals 1 health level per 3
1 7 12 6 -0 hours. Lethal damage healing rate varies (-0 = 6
1 6 10 5 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;
-1
Incapacitated = 1 week). Double these times if not
resting. Aggravated damage heals at the same rate
as lethal but cannot be healed magically.
1 5 8 4 -2 • Death and Dying: If characters incapacitated by
Lethal or Aggravated suffer further damage, they lose
one Dying level per "Inactive" action.
• Marking Damage:
1 3 4 2 -4 Dying
Specialties Bashing Lethal Aggravated
Yards | Accounts for wound & mobility pen. Incap.
War - Honor Guard
Melee - Grand Daiklaive
Combat
Join Battle 8 Dodge DV 3 Knockdown 5 6 Stunning 2 5
Threshold / Pool Threshold / Pool

Order of Attack Events Knockdown Common Actions


Characters are knocked down if an attack deals more Action Speed DV Pen
1. Declare Attack raw damage than their Knockdown Threshold. Roll
2. Declare Defence Knockdown Pool (2) to avoid. Rising from prone Join Battle Varies None
3. Attack Roll requires an action. Prone characters take a -1 external Ready Weapon 5 -1
4. Attack Reroll penalty to all nonreflexive physical rolls. Physical Attack Varies -1
5. Subtract Penalties/Apply Defenses Coordinate Attack 5 None
6. Defence "Reroll" Stunning Aim 3 -1
7. Calculate Raw Damage Characters who suffer more health levels of damage Guard 3 None
8. Apply Hardness & Soak, Roll Damage than their Stun Threshold in a single blow must make a Move 0 None
9. Counterattack reflexive Stun roll (damage - Stamina) or be stunned Dash 3 -2
10. Apply Damage, Knockdown & Stunning until their attacker next acts. Stunned characters take a Miscellaneous 5 Varies
-2 internal penalty to all non-reflexive physical rolls. Jump 5 -1
: This ability is commonly affected by mobility penalty. Rise from Prone 5 -1
123: Dark numbers indicate known Excellencies for this ability. Full combat rules on pages 140-158. Inactive 5 Special

Inspired by Voidstate Created with Anathema ©2007-2012 Exalted ©2007-2012 by CCP hf


http://www.voidstate.com http://anathema.sf.net http://www.white-wolf.com
Backgrounds Possessions Languages
Artifact (Mnemon Generals Arsenal) High Realm
Breeding (HAWT!)
Resources
Artifact (Articulate Jade Plate)

Experience
0 total - 0 spent = 0 banked

Generic Charms

Performance
Bureaucracy

Investigation

Martial Arts
Awareness

Resistance
Linguistics

Presence

Socialize

Medicine
Athletics
Integrity

Larceny

Survival
Archery
Thrown
Stealth

Dodge
Occult

Melee
Craft

Ride
Lore

War

Sail
Second (Ability) Excellency

Charms
Name Cost Type Duration Details (Keywords, Targets) Source

Generic Charms
Second (Ability) Excellency 2 m per success Reflexive (1/2) Instant Add up to (Ability/2) successes to rolls. DB2, 128
Integrity
Ten-Thousand Dragons Fight as One 4m Reflexive Instant Combo-OK, Social DB2, 144
Melee
Dragon Graced Weapon (Earth) 1m Supplemental Instant Combo-OK, Elemental, Leader DB2, 155
Dragon Graced Weapon (Fire) 1m Supplemental Instant Combo-OK, Elemental, Leader DB2, 155
Resistance
Impervious Skin of Stone Meditation 1 m per 2L/2B Simple (3, -0) One scene Combo-OK, Leader DB2, 147
Investigation
Scent-of-crime Method 2m Simple One scene - DB2, 164
(Terrestrial) Five-Dragon Style
Five-Dragon Fortitude 1 m per 2B or 1L Reflexive (7) Instant Combo-OK, Leader DB2, 190

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