Professional Documents
Culture Documents
Charisma
Manipulation
Motes Banner Flare Stealth
Appearance
1-3 Caste Mark glitters Normal
Virtue Flaw
Perception 4-7 Caste Mark burns +2
8-10 Coruscant Aura Impossible
Intelligence
Red Rage of Compassion: The character sees 11-15 Brilliant Bonfire Impossible
Wits 16+ Totemic Aura Impossible
innocents
Attack/MDV Attack/MDV
Melee
Presence 4 3 2 1 1 2
Thrown
Intimacies Performance 6 3 2 1 1 1
War
Investigation 5 3 2 1 1 2
Her pet cat, Mephistopheles
Integrity Common Actions Common DV Modifiers
Action Speed DV Source Modifier
Performance
Zenith
Investigation Punch 5 +1 6 +0 5 B +2 4 3 N
Lore Kick 5 +0 5 +3 8 B -2 2 2 N
Medicine Weapons, Armours and Equipment 6 +1 11 +0 5 L 3 200 B
Occult for Xokhe - Longbow
Weapons, Armours and Equipment 6 +1 7 +7 12 L -1 3 2 2,O,R
Athletics for Xokhe - Great Sword
Awareness
Night
Dodge
Larceny
Stealth Panoply
Name Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue
Bureaucracy
Natural Soak 1 0
Eclipse
Linguistics
Ride
Sail
Total 1 0 0 0 0 0 0
Socialize
Close Combat Range
Crafts
Craft - Air Movement & Health
Craft - Earth Move Dash Jump (H/V) Health Levels Rules
♦ Health: Bashing damage heals 1 health level
Craft - Fire 5 11 20 10 -0 per 3 hours. Lethal damage healing rate varies (
-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1
Craft - Water 4 10 18 9 -1 week; Incapacitated = 1 week). Double these
Craft - Wood times if not resting. Aggravated damage heals
at the same rate as lethal but cannot be healed
3 9 16 8 -2 magically.
♦ Death and Dying: If characters incapacitated
by Lethal or Aggravated suffer further damage,
they lose one Dying level per "Inactive" action.
1 7 12 6 -4 Dying ♦ Marking Damage:
Subtract Mob. Pen. Twice for h. jump. Incap. Bashing Lethal Aggravated
Specialties Combat
Join Battle 8 Dodge DV 6 Knockdown 6 10 Stunning 1 6
-Mob.Pen Threshold / Pool Threshold / Pool
Inspired by Voidstate Created with Anathema ©2007 Exalted ©2007 by White Wolf, Inc.
http://www.voidstate.com http://anathema.sf.net http://www.white-wolf.com
Backgrounds Possessions Languages
Contacts Seatongue, Low Realm
Resources
Familiar
Experience
0 total - 0 spent = 0 banked
Generic Charms
Performance
Investigation
Bureaucracy
Martial Arts
Resistance
Awareness
Linguistics
Presence
Medicine
Socialize
Athletics
Integrity
Survival
Larceny
Archery
Thrown
Stealth
Dodge
Occult
Melee
Craft
Ride
Lore
War
Sail
First (Ability) Excellency
Second (Ability) Excellency
Third (Ability) Excellency
Infinite (Ability) Mastery
(Ability) Essence Flow
Charms
Name Cost Type Duration Details (Keywords, Targets) Source
Generic Charms
First (Ability) Excellency 1 m per die Reflexive (1/2) Instant Add dice, Max = Attribute + Ability Ex2, 183
Second (Ability) Excellency 2 m per success Reflexive (1/2) Instant Add successes, Max = (Attribute + Ability) / 2 Ex2, 184
Third (Ability) Excellency 4m Reflexive (4/6) Instant Reroll and choose best. Add (Ability / 2) to DVs Ex2, 185
Infinite (Ability) Mastery 2 m+, 1 wp Simple One scene Excellency cost reduced by 1m per 2m spent Ex2, 185
(Ability) Essence Flow - Permanent Permanent Excellencies do not count as charms. Ex2, 187
Integrity
Integrity-Protecting Prana 5 m, 1 wp Reflexive (2) One day Combo-OK Ex2, 199
Dodge
Reflex Sidestep Technique 1m Reflexive (2) Instant Combo-OK Ex2, 227
Seven Shadow Evasion 3m Reflexive (2) Instant Combo-OK, Obvious Ex2, 227
Shadow Over Water 1m Reflexive (2) Instant Combo-OK Ex2, 227
Resistance
Durability of Oak Meditation 3m Reflexive (7) Instant Combo-OK Ex2, 206
Iron Skin Concentration 2m Reflexive (7) Instant Combo-OK, Obvious Ex2, 207
Larceny
Lock-Opening Touch 3m Supplemental Instant Combo-OK Ex2, 229
Archery
Trance of Unhesitating Speed 2 m or 4 motes per Extra Action Instant Combo-OK, Obvious Ex2, 187
attack
Essence Arrow Attack 2m Supplemental Instant Combo-OK, Obvious, Fiery Arrow Attack Ex2, 188