You are on page 1of 2

Yarodu Pemucho Fidoyayi Essence

Rules: 2nd Edition Player: Jolin


Concept: Charged with gathering news of the all seeing eye Aspect: Water Personal Pool 10 (13) Total / 13 Available
Motivation: Restore his house's honor in any way possible. Peripheral Pool 28 (33) Total / 18 Available

Attributes Virtues Anima


Strength Compassion Temperance ♦ Cause skin to glow brightly (1 mote)
♦ Cause anima to glow bright enough to read by (1 mote)
Dexterity
♦ Know exact location in relation to pole (1 mote)
Stamina
Conviction Valor ♦ Banner Flare damages everything within 2 yards

Charisma
Manipulation
Motes Banner Flare Stealth
Appearance
1-3 Skin glows weakly Normal
Great Curse
Perception 4-7 Skin glows brightly +2
8-10 Shining Aura (1L/minute) Impossible
Intelligence
Upon Limit Break, the character becomes possessed 11-15 Brilliant Aura (1L/3 turns) Impossible
Wits 16+ Totemic Aura (1L/turn) Impossible
by Conviction and the power of Water.

Abilities Willpower Social Combat


Linguistics Join Debate 5 Dodge MDV 6
Lore Attack Speed Honesty Deception Rate
Air

Attack/MDV Attack/MDV
Occult
Presence 4 3 2 3 2 2
Stealth
Intimacies Performance 6 3 2 3 2 1
Thrown
Investigation 5 5 3 5 3 2
Awareness Common Actions Common DV Modifiers
Action Speed DV Source Modifier
Craft
Earth

Join Debate 5 None Appearance Difference


Integrity Attack Above -2 Motivation +/- 3
Monologue 3 -2 Virtue +/- 2
Miscellaneous 5 -2 Intimacy +/- 1
Resistance
War
Arsenal
Athletics Name Speed Accuracy Damage Defence Rate Range Tags
Dodge Punch 4 +1 11 +0 3 B +2 6 3 N
Fire

Melee Kick 4 +0 10 +3 6 B -2 4 2 N
Presence Clinch 5 +0 10 +0 3 B +0 5 1 C,N,P
Socialize Dire Lance - Jabbing 3 +2 12 +9 12 L +2 4 2 2,R
Dire Lance - Charging 3 +2 12 +13 16 L +2 4 2 L,R
Bureaucracy
Investigation
Water

Larceny
Martial Arts
Sail Panoply
Name Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue
Archery
Natural Soak 2 1
Medicine
Wood

Reinforced Breastplate (Artifact) +9 +10 +10 8 8 -1 0


Performance
Ride
Total 11 11 10 8 8 -1 0
Survival
Close Combat Range
Crafts
Craft - Air Movement & Health
Craft - Earth Move Dash Jump (H/V) Health Levels Rules
♦ Health: Bashing damage heals 1 health level
Craft - Fire 5 11 6 3 -0 per 3 hours. Lethal damage healing rate varies (
-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1
Craft - Water 4 10 4 2 -1 week; Incapacitated = 1 week). Double these
Craft - Wood times if not resting. Aggravated damage heals
at the same rate as lethal but cannot be healed
3 9 2 1 -2 magically.
♦ Death and Dying: If characters incapacitated
by Lethal or Aggravated suffer further damage,
they lose one Dying level per "Inactive" action.
1 7 0 0 -4 Dying ♦ Marking Damage:
Subtract Mob. Pen. Twice for h. jump. Incap. Bashing Lethal Aggravated

Specialties Combat
Join Battle 5 Dodge DV 9 Knockdown 5 8 Stunning 2 5
-Mob.Pen Threshold / Pool Threshold / Pool

Order of Attack Events Knockdown Common Actions


Characters are knocked down if an attack deals Action Speed DV Pen
more raw damage than their Knockdown
1. Declare Attack Threshold. Roll Knockdown Pool (2) to avoid. Join Battle Varies None
2. Declare Defence Rising from prone requires an action. Prone Ready Weapon 5 -1
3. Attack Roll characters take a -1 external penalty to all Physical Attack Varies -1
4. Attack Reroll nonreflexive physical rolls. Coordinate Attack 5 None
5. Subtract Penalties/Apply Defenses Aim 3 -1
6. Defence "Reroll" Stunning Guard 3 None
7. Calculate Raw Damage Characters who suffer more health levels of Move 0 None
8. Apply Hardness & Soak, Roll Damage damage than their Stun Threshold in a single Dash 3 -2
9. Counterattack blow must make a reflexive Stun roll (damage - Miscellaneous 5 Varies
10. Apply Damage, Knockdown & Stunning Stamina) or be stunned until their attacker next Jump 5 -1
acts. Stunned characters take a -2 internal Rise from Prone 5 -1
Full combat rules on pages 140-158. penalty to all non-reflexive physical rolls. Inactive 5 Special
: This ability is commonly affected by mobility penalty.

Inspired by Voidstate Created with Anathema ©2007 Exalted ©2007 by White Wolf, Inc.
http://www.voidstate.com http://anathema.sf.net http://www.white-wolf.com
Backgrounds Possessions Languages
Artifact Jade Reinforced Breastplate Hearthstone Bracers, Perfected Boots, Gemstone of High Realm
Artifact 2 Hearthstone Bracers the White Jade Tree (Hearthstone), Gill Cloak

Artifact 1 Perfected Boots


Artifact Dire Lance
Artifact 2 Gill cloak
Manse Jewel of the White Jade Experience
Manse 3 Gem of Elemental Travel
70 total - 70 spent = 0 banked
Breeding

Generic Charms

Performance
Bureaucracy

Investigation

Martial Arts
Awareness

Resistance
Linguistics

Presence

Socialize

Medicine
Athletics
Integrity

Larceny

Survival
Archery
Thrown
Stealth

Dodge
Occult

Melee
Craft

Ride
Lore

War

Sail
First (Ability) Excellency
Second (Ability) Excellency
Third (Ability) Excellency
Terrestrial (Ability) Reinforcement

Charms
Name Cost Type Duration Details (Keywords, Targets) Source

Generic Charms
First (Ability) Excellency 1 m per 2 dice Reflexive (1/2) Instant Add dice, Max = Ability DB2, 128
Second (Ability) Excellency 2 m per success Reflexive (1/2) Instant Add successes, Max = Ability / 2 DB2, 128
Third (Ability) Excellency 3m Reflexive (4/6) Instant Reroll and choose best. Add (Ability / 2) to DVs DB2, 128
Terrestrial (Ability) Reinforcement 1 m per 2 dice + 1m Simple One scene Improve the ratings of allies DB2, 128
per subject
Dodge
Threshold Warding Stance 1m Reflexive (5) Instant Combo-OK DB2, 152
(Terrestrial) Five-Dragon Style
Five-Dragon Claw 1m Supplemental Instant Combo-OK DB2, 190
Five-Dragon-Force Blow 2m Simple Instant Combo-OK DB2, 190
Five-Dragon Fortitude 1 m per 2B or 1L Reflexive (7) Instant Combo-OK DB2, 190
Five-Dragon Form 5m Simple (5, -1) One scene Form-Type (MA) DB2, 190
Five-Dragon Blocking Technique 4 m, 1 wp Simple (5, -0) One scene Combo-Basic DB2, 190

You might also like