Professional Documents
Culture Documents
INSPIRATION
I'm full of witty aphorisms and have a
STRENGTH 13 3 25 ft. proverb for every occasion.
-1 2 PROFICIENCY BONUS
8 PERSONALITY TRAITS
Hit Point Maximum 24
-1 Strength
DEXTERITY 4 Dexterity People. I'm committed to the people I care
1 Intelligence
14 2 Wisdom
IDEALS
5 Charisma
TEMPORARY HIT POINTS
CONSTITUTION SAVING THROWS
One day I will return to my guild and prove
0 3 Acrobatics (Dex)
3 that I am the greatest artisan of them all.
10 6 Animal Handling (…
BONDS
2 Arcana (Int)
1
4 Deception (Cha) NAME ATK DAMAGE/TYPE No one must ever learn that I once stole
money from guild coffers.
3 History (Int) Rapier +4 1d8+2 Piercing
12 4 Insight (Wis)
4 Dagger +4 1d4+2 Piercing
Intimidation (Cha) FLAWS
2 Investigation (Int)
WISDOM Healing Word 1d4+3 Healing
2
4 Medicine (Wis)
5 ATTACKS & SPELLCASTING
Nature (Int) Guild Membership
4 Perception (Wis) Age
15 15
4 Performance (Cha) Size
CP SP EP GP PP
5 Persuasion (Cha)
CHARISMA
Darkvision
2 Religion (Int)
3
1 Gnome Cunning
3 Sleight of Hand (…
1 Letter of Introduction from Your Guild Languages
3 Stealth (Dex)
16 4 Survival (Wis)
1 Traveler's Clothes
Natural Illusionist
1 Pouch
Speak with Small Beasts
SKILLS
1 Alchemist's Supplies
Bardic Inspiration
1 Rapier
Spellcasting
14 PASSIVE WISDOM (PERCEPTION) 1 Diplomat's Pack
Jack of All Trades
EQUIPMENT
Song of Rest (d6)
TOOL: Alchemist's Supplies, Drum, Flute,
Magical Inspiration
Shawm
Expertise
LANGUAGE: Any, Common, Gnomish
College of Lore
ARMOR: Light Armor
WEAPON: Hand Crossbow, Longsword, Rapier, FEATURES & TRAITS
Total: Total:
EQUIPMENT
CHARISMA 13 5
0 CANTRIPS 3 0 6 0
Minor Illusion
Prestidigitation
4 0 7 0
Mending
1 4 5 0 8 0
Comprehend Languages
Faerie Fire
9 0
Charm Person
Healing Word
2 2
Calm Emotions
Blindness Deafness
FEATURES & TRAITS
Guild Membership Bardic Inspiration Spellcasting
As an established and respected member of a You can inspire others through stirring words You have learned to untangle and reshape the
guild, you can rely on certain benefits that or music. To do so, you use a bonus action on fabric of reality in harmony with your wishes
membership provides. Your fellow guild your turn to choose one creature other than and music. Your spells are part of your vast
members will provide you with lodging and yourself within 60 feet of you who can hear repertoire, magic that you can tune to different
food if necessary, and pay for your funeral if you. That creature gains one Bardic situations. See chapter 10 for the general
needed. In some cities and towns, a guildhall Inspiration die, a d6. Once within the next 10 rules of spellcasting and chapter 11 for the
offers a central place to meet other members minutes, the creature can roll the die and add bard spell list. Cantrips[–] You know two
of your profession, which can be a good place the number rolled to one ability check, attack cantrips of your choice from the bard spell list.
to meet potential patrons, allies, or hirelings. roll, or saving throw it makes. The creature You learn additional bard cantrips of your
Guilds often wield tremendous political power. can wait until after it rolls the d20 before choice at higher levels, learning a 3rd cantrip
If you are accused of a crime, your guild will deciding to use the Bardic Inspiration die, but at 4th level and a 4th at 10th level. Spell
support you if a good case can be made for must decide before the DM says whether the Slots[–] The Bard table shows how many spell
your innocence or the crime is justifiable. You roll succeeds or fails. Once the Bardic slots you have to cast your bard spells of 1st
can also gain access to powerful political Inspiration die is rolled, it is lost. A creature level and higher. To cast one of these spells,
figures through the guild, if you are a member can have only one Bardic Inspiration die at a you must expend a slot of the spell's level or
in good standing. Such connections might time. You can use this feature a number of higher. You regain all expended spell slots
require the donation of money or magic items times equal to your Charisma modifier (a when you finish a long rest. For example, if
to the guild's coffers. You must pay dues of 5 minimum of once). You regain any expended you know the 1st-level spell cure wounds and
gp per month to the guild. If you miss uses when you finish a long rest. Your Bardic have a 1st-level and a 2nd-level spell slot
payments, you must make up back dues to Inspiration die changes when you reach available, you can cast cure wounds using
remain in the guild's good graces. certain levels in this class. The die becomes a either slot. Spells Known of 1st Level and
d8 at 5th level, a d10 at 10th level, and a d12 Higher[–] You know four 1st-level spells of
Age at 15th level. your choice from the bard spell list. You learn
Gnomes mature at the same rate humans do, an additional bard spell of your choice at each
and most are expected to settle down into an level except 12th, 16th, 19th, and 20th. Each
adult life by around age 40. They can live 350 of these spells must be of a level for which
to almost 500 years. you have spell slots. For instance, when you
reach 3rd level in this class, you can learn one
Size new spell of 1st or 2nd level. Additionally,
Gnomes are between 3 and 4 feet tall and when you gain a level in this class, you can
average about 40 pounds. Your size is Small. choose one of the bard spells you know and
replace it with another spell from the bard
Darkvision spell list, which also must be of a level for
which you have spell slots. Spellcasting
Accustomed to life underground, you have
Ability[–] Charisma is your spellcasting ability
superior vision in dark and dim conditions.
for your bard spells. Your magic comes from
You can see in dim light within 60 feet of you
as if it were bright light, and in darkness as if it the heart and soul you pour into the
were dim light. You can't discern color in performance of your music or oration. You use
darkness, only shades of gray. your Charisma whenever a spell refers to your
spellcasting ability. In addition, you use your
Charisma modifier when setting the saving
Gnome Cunning
throw DC for a bard spell you cast and when
You have advantage on all Intelligence,
making an attack roll with one. Spell save DC
Wisdom, and Charisma saving throws against
= 8 + your proficiency bonus + your Charisma
magic.
modifier Spell attack modifier = your
proficiency bonus + your Charisma modifier
Languages
Ritual Casting[–] You can cast any bard spell
You can speak, read, and write Common and
you know as a ritual if that spell has the ritual
Gnomish. The Gnomish language, which uses
tag. Spellcasting Focus[–] You can use a
the Dwarvish script, is renowned for its
musical instrument as a spellcasting focus for
technical treatises and its catalogs of
your bard spells.
knowledge about the natural world.