Professional Documents
Culture Documents
INSPIRATION
STRENGTH 15 3 30 I don't run from evil. Evil runs from me. I put
-1
no trust in divine beings.
2 PROFICIENCY BONUS
8 PERSONALITY TRAITS
Hit Point Maximum 20
-1 Strength
DEXTERITY 3 Dexterity
CURRENT HIT POINTS
Freedom. I have a dark calling that puts me
3
4 Constitution
above the law.
-1 Intelligence
16 0 Wisdom
5 Charisma IDEALS
TEMPORARY HIT POINTS
CONSTITUTION SAVING THROWS
2 3 Acrobatics (Dex)
3 There’s evil in me, I can feel it. It must
never be set free.
14 0 Animal Handling (…
1 Arcana (Int) BONDS
-1
5 Deception (Cha) NAME ATK DAMAGE/TYPE
0 -1
0
Nature (Int)
Perception (Wis) Light Crossbow +5 1d8+3 Piercing
Eyes of the Dark
10 3 Performance (Cha) Strength of the Grave
ATTACKS & SPELLCASTING
5 Persuasion (Cha) Metamagic Adept
CHARISMA
-1 Religion (Int)
Heart of Darkness
3
4 2 47
3 Sleight of Hand (…
CP SP EP GP PP Sorcery Points
5 Stealth (Dex)
Flexible Casting
16 0 Survival (Wis) 1 Shield
Metamagic
SKILLS 1 Component pouch
Metamagic: Quickened Spell
1 Clockwork Amulet
Metamagic: Empowered Spell
3 Dagger
10 PASSIVE WISDOM (PERCEPTION)
Metamagic: Subtle Spell
4 Ball bearings
1 Light Crossbow Metamagic: Heightened Spell
LANGUAGE: Abyssal, Common, Deep Speech, 1 Crossbow bolt case FEATURES & TRAITS
Primordial EQUIPMENT
1 Common clothes
Total: Total:
Total: Total:
EQUIPMENT
CHARISMA 13 5
0 CANTRIPS 3 0 6 0
Minor Illusion
Acid Splash
Mind Sliver
4 0 7 0
Mage Hand
5 0 8 0
1 4
Sleep
9 0
Shield
2 2
Darkness
Hold Person
Blindness Deafness
FEATURES & TRAITS
Eyes of the Dark Heart of Darkness
From 1st level, you have darkvision with a range of Those who look into your eyes can see that you Metamagic
120 feet. When you reach 3rd level in this class, have faced unimaginable horror and that you are no At 3rd level, you gain the ability to twist your
you learn the darkness spell, which doesn't count stranger to darkness. Though they might fear you, spells to suit your needs. You gain two of the
against your number of sorcerer spells known. In commoners will extend you every courtesy and do following Metamagic options of your choice. You
addition, you can cast it by spending 2 sorcery their utmost to help you. Unless you have shown gain another one at 10th and 17th level. You can
points or by expending a spell slot. If you cast it yourself to be a danger to them, they will even take use only one Metamagic option on a spell when
with sorcery points, you can see through the up arms to fight alongside you, should you find you cast it, unless otherwise noted.
darkness created by the spell. yourself facing an enemy alone.
Metamagic: Quickened Spell
Strength of the Grave Sorcery Points When you cast a spell that has a casting time of 1
Starting at 1st level, your existence in a twilight At 2nd level, you tap into a deep wellspring of action, you can spend 2 sorcery points to change
state between life and death makes you difficult to magic within yourself. This wellspring is the casting time to 1 bonus action for this casting.
defeat. When damage reduces you to 0 hit points, represented by sorcery points, which allow you to
Metamagic: Empowered Spell
you can make a Charisma saving throw (DC 5 + the create a variety of magical effects. You have 3
When you roll damage for a spell, you can spend 1
damage taken). On a success, you instead drop to 1 sorcery points, and you gain more as you reach
sorcery point to reroll a number of the damage dice
hit point. You can't use this feature if you are higher levels, as shown in the Sorcery Points
up to your Charisma modifier (minimum of one).
reduced to 0 hit points by radiant damage or by a column of the Sorcerer table. You can never have
You must use the new rolls. You can use
critical hit. After the saving throw succeeds, you more sorcery points than shown on the table for
Empowered Spell even if you have already used a
can't use this feature again until you finish a long your level. You regain all spent sorcery points when
different Metamagic option during the casting of
rest. you finish a long rest.
the spell.
overlaps with an area of light created by a spell of other when you target them.