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Alchemist 3 Alchemist’s Apprentice

CLASS & LEVEL BACKGROUND PLAYER NAME


Lyn Asuniv Cyborg Chaotic Good
RACE ALIGNMENT EXPERIENCE POINT S
CHARACTER NAME

INSPIRATION
T hrough discovery, I discover myself.
STRENGTH 16 3 30
let's have som fun!

0 2 PROFICIENCY BONUS

10 PERSONALITY TRAITS
Hit Point Maximum 24
0 Strength

DEXTERITY 3 Dexterity
Experimentation. Imagination is

3
4 Constitution CURRENT HIT POINTS
boundless. T he law is not.
5 Intelligence

2 Wisdom
16 IDEALS
1 Charisma
TEMPORARY HIT POINTS
CONSTITUTION SAVING THROW S
Alchemy may always be evolving, but I

2 3 Acrobatics (Dex)
3
want to revolutionize it.

14 2 Animal Handling…
5 Arcana (Int) BONDS

INTELLIGENCE 2 Athletics (Str)

3
1 Deception (Cha) NAME ATK DAMAGE/TYPE
I need to keep notes for everything, or
3 History (Int) I’m bound to forget.
ATTACKS & SPELLCASTING
2 Insight (Wis)
16
1 Intimidation (Cha)
80 FLAW S
5 Investigation (Int)
W ISDOM CP SP EP GP PP
4 Medicine (Wis)

2 5
2
Nature (Int)

Perception (Wis) EQUIPMENT


Volatile Flask

14 1 Performance (Cha)
Alchemy Notebook

Alchemical Concoctions
1 Persuasion (Cha)
CHARISMA Concoctions known
3 Religion (Int)

1 3
3
Sleight of Hand (…

Stealth (Dex)
Basic Recipes

Deconstructing Recipes

13 2 Survival (Wis) Alchemy Discipline

Panacea
SKILLS
Apothecary’s Aids

Darkvision
12 PASSIVE W ISDOM (PERCEPTION)

Cybernetics

Healing Nanotech
T OOL: Alchemist's Supplies, Herbalism Kit
Lightning Sensitivity
LANGUAGE: Common, Elvish
Machine Interface
ARMOR: Light Armor
Tool Integration
WEAPON: Simple Weapons
Feature: Chemical Exposure
OTHER PROFICIENCIES & LANGUAGES
FEATURES & TRAITS
NAME ATK DAMAGE/TYPE Total: Total:
CP SP EP GP PP

Total: Total:

ATTACKS & SPELLCASTING

Total: Total:

EQ UIPMENT
INTELLIGENCE 13 5

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 0 6 0

4 0 7 0
1 4

5 0 8 0
2 2

9 0
FEATURES & TRAITS
Volatile Flask Basic Recipes Apothecary’s Aids
At 1st level, you can produce a volatile mixture of At the end of a long rest you can quickly create an At 3rd level, you have developed two unique
chemicals that cause damage of different types: amount of basic alchemical substances equal to your medicinal aids. Smelling Salts. As a bonus action, an
acid, fire or poison. Before you use the mixture, proficiency bonus. Consult the Basic Recipes table unconscious creature of your choice within 30 feet
choose the damage type you will inflict. As an below for a list of substances you can make and the of you regains hit points equal to 1d4 + your
action, you make a ranged weapon attack using required cost, which represents the cost of reagents Intelligence modifier, and is no longer unconscious.
your Intelligence and proficiency modifier, and material used in the manufacturing process. A creature can then use its reaction to immediately
throwing a volatile flask to a target up to 30 feet stand up. You can use this feature an amount of
from you, shattering it and dealing 1d8 of the Deconstructing Recipes times equal to your proficiency bonus. This ability
chosen damage type. The flask’s damage increases At 1st level, when you find a new potion or elixir, refreshes when you finish a long rest. Life Water.
to 2d8 when you reach 5th level in this class, 3d8 you can deconstruct it and learn how to make it As a bonus action, you can produce and administer
at 11th level and 4d8 at 17th level. yourself. The difficulty, time and cost for an elixir that bolsters a creature’s vitality. A
deconstructing a potion depends on the rarity of creature you touch gains temporary hit points equal
Alchemy Notebook the potion you are trying to understand and to 1d4 + your Intelligence modifier. You can use
Every Alchemist carries with them a notebook, this recreate. The cost represents the material used this feature an amount of times equal to your
can be a tome or a collection of hastily scribbled during the experimental process. When you proficiency bonus. This ability refreshes when you
notes. In this notebook you have recipes for attempt to deconstruct a potion, make an finish a long rest.
potions, elixirs, and other compounds. In addition, Intelligence check with your alchemist’s toolkit
you can use your alchemist’s notebook to collect against the DC listed in the Deconstructing Recipes Darkvision
deconstructed recipes of potions, elixirs, and table. On a success, you are able to add the recipe You can see in dim light within 60 feet of you as if
poisons you find on your journey. to your notebook. When a recipe is in your it were bright light, and in darkness within the same
notebook you can create it at a quarter of the range as if it were dim light. Absent even dim light,
Alchemical Concoctions required time and cost. On a failure, you are unable this vision is monochromatic.
Through research and personal experimentation, to determine the nature of the underlying formula.
you have learned to create specialized concoctions The materials used in the experiment are lost, but Cybernetics
that grant effects both useful and fantastical. At the original concoction remains. of course, you can You have machine implants, imparting a minor
2nd level, you learn to create two concoctions of repeat the experiment, but you have to start from talent or power. You can choose one feat, but this
your choice. When you gain certain alchemist the beginning, spending the required amount of feat has a mechanical component that is visible on
levels, you gain the ability to create additional time and material cost. your body.
concoctions of your choice, as shown in the
Concoction Known column of the Alchemist table. Alchemy Discipline Healing Nanotech

At the end of a long rest, you produce one of each At 3rd level, you choose an alchemy discipline that You can add your Constitution bonus to healing you

chosen concoction. Preparing your concoctions becomes your course of study. Choose Apothecary, receive, including the 1 hit point you regain when

takes time. During the long rest, you must spend at Battle Chemist, or Imbiber. The discipline you you roll a 20 on a death save, provided that bonus

least 10 minutes per concoction. Some concoctions choose grants you features at 3rd level, 6th level, isn’t already added.

also have a component cost. Additionally, when 10th level, and 14th level. Most alchemists are
Lightning Sensitivity
you reach 4th level, and again at 8th, 12th, 16th, generalists often working independently. Over
You are vulnerable to lightning damage.
and 19th level, you can choose one of the time, however, different traditions and schools of
concoctions you know and replace it with another thought have emerged. Machine Interface
concoction that you could learn at that level. You can communicate with a high-tech machine
Panacea
capable of receiving such communication as if you
Concoctions known At 3rd level, you can handily deal with most
had telepathy with a range of 20 feet. How the
Healing Salve. As an action, a creature can apply ailments. As an action, you can produce and
machine responds depends on its capabilities.
this salve to itself or another creature within 5 feet administer a salve to a creature you can touch,
of it. It regains 2d8 + your Alchemist level as hit ending either a disease effect or one of the Tool Integration
points. Volatile Catalyst. As an action, a creature following conditions: blinded, deafened, paralyzed You can have two tool sets or one light weapon and
can spray this concoction on a creature within 5 or poisoned. one tool set integrated with your limbs, so you
feet of it. For the next minute, it takes another cannot drop them and they are always with you. In
damage die when hit by your Volatile Flask’s chosen addition, you add your proficiency bonus to Sleight
damage type. of Hand attempts you make to hide these objects
on you. If you have proficiency in Sleight of Hand,
your proficiency bonus is doubled for these
purposes.
Feature: Chemical Exposure
As an alchemist, you’ve likely been exposed to a
wide range of chemicals by design or otherwise.
Consequently, you’ve learned to quickly identify
what properties a nonmagical substance might have
—ideally before it causes any damage to you or
your work by sampling a portion or inhaling the
scent. Your experience limits accidental injury
during such analyses. At the GM’s discretion, this
feature may work with magical substances, but
accidental exposure is much more likely.

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