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Bard (Valor) 2

CLASS & LEVEL BACKGROUND PLAYER NAME


Elinstasia
Eladrin (Autumn)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 3 30 Bardic Inspiration: 4/4 (D6)
14 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

2 PERSONALITY TRAITS

Hit Point Maximum 17


2
Strength
DEXTERITY

17



5

2
Dexterity
Constitution
17
CURRENT HIT POINTS IDEALS
2
Intelligence
3 2
Wisdom
● 6
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15 2D8

5
Acrobatics (Dex) Total SUCCESSES
2
3
Animal Handling (Wis) 2D8 FAILURES

3
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
3
Athletics (Str)

15 5
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
3
History (Int)
Rapier +5 1d6+3 - Bardic Inspiration: Creature
2 3
Insight (Wis)
other than you within 60 feet
5
Intimidation (Cha)
gains one Bardic Inspiration
WISDOM 3
Investigation (Int)
die. Within 10 minutes,
3
Medicine (Wis)
15 3
Nature (Int)
creature can roll the die and
add it to any ability, attack or
2 3
Perception (Wis)
saving throw. Can wait until

6
Performance (Cha)
after it rolls. Can use Cha
CHARISMA 5
Persuasion (Cha)
mod times. Replenishes on
3
Religion (Int)
18 long rest.

5
Sleight of Hand (Dex)

5
Stealth (Dex)
4 ●
4
Survival (Wis)
- song of rest: During a short
rest, preform and all friends
SKILLS ATTACKS & SPELLCASTING
who can hear you preform
regains an extra 1D6 HP.
13 PASSIVE WISDOM (PERCEPTION)
CP - Rapier (1d6)
- Entertainer's Pack
SP - Flute
Light Armor
- Leather armor
Simple weapons, longswords, EP
- Dagger (1d4)
rapiers, shortswords
GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
139
AGE HEIGHT WEIGHT

Amber / Gold Slightly orang like a soft flame Dark orange


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

- Fey Step: Bonus action. TP up to 30 feet to space you can see.


Recharges on short rest. At 3rd level your feystep gains extra:
After fey stepping up to two creatures you can see within 10 feet
of you must succeed wisdom save or be charmed for 1 minute or
companions deal damage to it.

- Jack of All Trades: Add half prof bonus to all ability checks that
aren't proficient already.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHA (8+prof) 14 (prof) 6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Message
Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 0 7
EPAR
SPELL NAME
ED
PR

Disguise Self

Tasha's Hideous Laughter


4
Thunderwave

Bane
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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