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Wizard - Level 5 Haunted One Najla

CLASS & LEVEL BACKGROUND PLAYER NAME


Cassandra
Assimar (Fallen) Neutral-Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 3 30ft
2 3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

15 PERSONALITY TRAITS

Hit Point Maximum 47


2 Strength
DEXTERITY

3
3

3
Dexterity
Constitution
47
CURRENT HIT POINTS IDEALS
● 7 Intelligence

16 ● 6 Wisdom

CONSTITUTION
2 Charisma

SAVING THROWS
47
TEMPORARY HIT POINTS BONDS

3
3 Acrobatics (Dex) Total SUCCESSES
17 Animal Handling (Wis)
3
d6 FAILURES
● 7 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 2 Athletics (Str)

4 2

4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Healing Hands

Dagger 1d4+4 Piercing Once per long rest as an action, touch a creature and restore hit points up to your current
level.
19 ● 6 Insight (Wis)
Darkvision
Allows character to see in dim light as if it were bright light, and allows for characters to see
2 Intimidation (Cha) in total darkness as if it were dim light.

Celestial Resistance
WISDOM ● 7 Investigation (Int) Resistance to Necrotic and Radiant Damage.

Celestial Legacy
3 Medicine (Wis)
3
You know the light cantrip. [3rd] You can cast lesser restoration once per long rest. [5th]
You can cast daylight once per long rest. CHA is your spellcasting ability.

4 Nature (Int) Spellcasting


ClassYou can cast prepared wizard spells using INT as your spellcasting modifier (Spell
DC 13, Spell Attack +5) and wizard spells in your spellbook as rituals if they have the ritual
3 Perception (Wis) tag. You can use an arcane focus as a spellcasting focus.
16 Arcane Recovery
2 Performance (Cha) ClassOnce per day when you finish a short rest, you can choose expended spell slots to
recover - up to a combined level of 2, and none of the slots can be 6th level or higher.

2 Persuasion (Cha)
CHARISMA Necromancy Savant
ClassBeginning when you select this school at 2nd level, the gold and time you must spend
4 Religion (Int) to copy a Necromancy spell into your spellbook is halved.

2 3 Sleight of Hand (Dex)


Grim Harvest
ClassAt 2nd level, you gain the ability to reap life energy from creatures you kill with your
spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher,
you regain hit points equal to twice the spell's level, or three times its level if the spell
3 Stealth (Dex) belongs to the School of Necromancy. You don't gain this benefit for killing constructs or
undead.
15 ● 6 Survival (Wis) Elemental Adept
FeatWhen you gain this feat, choose one of the following damage types: acid, cold, fire,
lightning, or thunder. Spells you cast ignore resistance to damage of the chosen type. In
addition, when you roll damage for a spell you cast that deals damage of that type, you can
SKILLS ATTACKS & SPELLCASTING treat any 1 on a damage die as a 2. You can select this feat multiple times. Each time you
do so, you must choose a different damage type.

Death
ItemRaven - Humanoid: In combat: Reaction: If you or an ally receive an attack, summon
Death to do 1d8 damage to that enemy. Out of combat: Death is incredibly protective of
13 PASSIVE WISDOM (PERCEPTION)
1 Crystal embedded in a necklace
1 Spellbook Cassandra and will attack anything that hurts her. Death also obtains a humanoid form.

CP 50 1 Bagpack
1 Book
1 Ink pen
Cloak Of Protection
ItemYou gain a +1 bonus to AC and Saving Throws while you wear this cloak.
1 Small Knife
1 Small Chest Gloves Of Missile Snaring
1 Crowbar ItemThese gloves seem to almost meld into your hands when you don them. When a

Languages: Common, SP 26 1 Hammar


1 Wooden Stake
1 Holy Symbol
ranged weapon Attack hits you while you're wearing them, you can use your Reaction to
reduce the damage by 1d10 +your Dexterity modifier. provided that you have a free hand. If
you reduce the damage to 0, you can catch the missile if it is small enough for you to hold
in that hand.
Celestial, Abyssal 1 Holy Water (Flask)
1 Mirror
1 Oil (flask) Undead Thrall
FeatNecromancer Level 6
EP 1 Tinderbox
At 6th level, you add the animate dead spell to your spellbook if it is not there already.
1 Torch
1 Common Clothes When you cast animate dead, you can target one additional corpse or pile of bones,
creating another zombie or skeleton, as appropriate.
Weapon: Dagger (Proficient) 1 Healing Potion
1flask with 2 vials worth of green ghoul blood (paralysis)
1 flask with 4 vials worth of blue goblin blood
Whenever you create an undead using a necromancy spell, it has additional benefits:
The creature’s hit point maximum is increased by an amount equal to your wizard level.
GP 90 1 aether crystal
1 deed of the windmill
The creature adds your proficiency bonus to its weapon damage rolls.

Starting at 3rd level, you can use your action to unleash the divine energy within yourself,
4 vials of ghoul blood
1 parchment causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings
1 ink to sprout from your back. The instant you transform, other creatures within 10 feet of you
1 bag of sand that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency
PP 1 loom of thread bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
1 Rope
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once
on each of your turns, you can deal extra necrotic damage to one target when you deal
damage to it with an attack or a spell. The extra necrotic damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
17 5'7 140 pounds
AGE HEIGHT WEIGHT
Cassandra
red slits grey-ish jet black with a red streak
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
int 15 7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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