You are on page 1of 3

Wizard (Conjuration) 2

CLASS & LEVEL BACKGROUND PLAYER NAME


Jay Everwell
Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
11 1 30 Arcane Recovery: 1/1
13 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

1 PERSONALITY TRAITS

Hit Point Maximum 16


1
Strength
DEXTERITY

13


1

3
Dexterity
Constitution
16
CURRENT HIT POINTS IDEALS
● 6
Intelligence
1 ● 3
Wisdom
1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
17 2D6
1
Acrobatics (Dex) Total SUCCESSES
3
1
Animal Handling (Wis) 2D6 FAILURES

6
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
1
Athletics (Str)

18 1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

6
History (Int)
- Arcane Recorver: Recover
4 1
Insight (Wis)
spell slots equal to half your
1
Intimidation (Cha)
wizard level on a short rest,
WISDOM ●
6
Investigation (Int)
and none can be higher than
1
Medicine (Wis)
13 ●
6
Nature (Int)
5th level. Once per day.

1 1
Perception (Wis)
1
Performance (Cha)

CHARISMA 1
Persuasion (Cha)
4
Religion (Int)
13 1
Sleight of Hand (Dex)
1
Stealth (Dex)
1
1
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

11 PASSIVE WISDOM (PERCEPTION)


CP - Dagger
- Component Pouch
SP - Scholar's Pack
Daggers, darts, slings,
- Spellbook
quarterstaffs, light crossbows EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
25
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Birthday: Year's Eve 75 NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

- Conjuration Savant: Gold and time spend copying conjuration


A man whom has studied the Arcane
and magic for his entire life. He spells is halved (30 min and 25 gold)
hungers for knowledge and the Minor Conjuration: Action. Conjure up an inanimate object in
means to power. This hunger might hand or on ground within 10 feet of you. No larger than 3 feet on
end up steering him in slightly wrong a side and weigh no more than 10 pounds. It is visibly magical,
directions at some points.
radiating dim light for 5 feet. It dissappears after 1 hour or if it
He also has an intense fear of takes or deals any damage.
abandonment as his parents had
seemingly abandoned him when he
was very young. Since then he was
raised by the academy at which he
studied. Little does he know that the
academy is the very thing responsible
for the dissappearance of his family
as they used them for some unethical
arcane experiments in their hunger
for power. ADDITIONAL FEATURES & TRAITS

If left unchecked the chance is very


real that Jay will turn out just like his
peers and masters at the academy.

His fear of abandonment and being


lonely is why he is so focused on his
work and why he chose to specialise
in conjuration magic.

He recently met Shayne, in whom's


powers he has taken an interest, both
for knowledge as well as potentially
acquiring them himself.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
INT 8+prof(14) prof(6)
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Dancing Lights
Mage Hand
Poison Spray

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 0 7
EPAR
SPELL NAME
ED
PR

● Burning Hands

Comprehend Languages
4
● Detect Magic

Identify
SPELLS KNOWN

● Shield

● Magic Missile

● Find Familiar

● Feather Fall

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like