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Vengeance Paladin 4 Devil Reincarnate

CLASS & LEVEL BACKGROUND PLAYER NAME


Alec Cordon
Half Elf (Was a chain devil) N
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 4 30 I'm never squeamish when it
0 ARMOR comes to gore.
CLASS
2 PROFICIENCY BONUS INITIATIVE SPEED

11 PERSONALITY TRAITS

Hit Point Maximum 29


1
Strength
DEXTERITY We have all done one or two bad

4


5

1
Dexterity
Constitution
29 things, no matter what way you spin it.

CURRENT HIT POINTS IDEALS


1
Intelligence
18 ● 5
Wisdom
● 8
Charisma People I fight by I will die by.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
0

7
Acrobatics (Dex) Total SUCCESSES When people get hurt, I can't help but laugh.
11
3
Animal Handling (Wis) FAILURES

1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
1
Athletics (Str)

0 ●
10
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
1
History (Int) Fey Ancestry: You have advantage on saving throws
against being charmed, and magic can’t put you to
11 3
Insight (Wis) sleep.

8
Intimidation (Cha) Skill Versatility: You gain proficiency in two skills of
your choice.
WISDOM 1
Investigation (Int)
3
Medicine (Wis) Feared: Everyone secretly senses that your up to no
2 1
Nature (Int)
good. Shopkeepers always have their eye on you,
people squirm when you enter a building. You have
this general vibe around you that makes people on
14 3
Perception (Wis) edge. Weak folk can often be intimidated by you, while
others can be quick to push you away.
6
Performance (Cha)

CHARISMA

10
Persuasion (Cha) Divine Sense: The presence of strong evil registers on
your senses like a noxious odor, and powerful good
1
Religion (Int) rings like heavenly music in your ears. As an action,
5 ●
7
Sleight of Hand (Dex)
you can open your awareness to detect such forces.
Until the end of your next turn, you know the location
of any celestial, fiend, or undead within 60 feet of you

7
Stealth (Dex) that is not behind total cover. You know the type
20
3
Survival (Wis) (celestial, fiend, or undead) of any being whose
presence you sense, but not its identity (the vampire
SKILLS ATTACKS & SPELLCASTING Count Strahd von Zarovich, for instance). Within the
same radius, you also detect the presence of any
place or object that has been consecrated or
desecrated, as with the hallow spell.
PASSIVE WISDOM (PERCEPTION) You can use this feature a number of times equal to 1
CP Rapier, Shield, 3 + your Charisma modifier. When you finish a long rest,
Daggers, explorer’s you regain all expended uses.

Common, Elvish, Orcish,


SP pack, Studded Lay on Hands: 20 points

infernal, abyssal Leather, Holy Symbol Fighting Style: Dueling: +2 damage when wielding a
one handed weapon an no other weapons.
EP
(A gold coin with an
Divine Smite: When you hit a creature with a melee
Armor: All armor, shields X carved through the weapon attack, you can expend one spell slot to deal
GP 10 face), Three torches, radiant damage to the target, in addition to the
weapon’s damage. The extra damage is 2d8 for a
Weapons: Simple weapons, Stone of good luck 1st-level spell slot, plus 1d8 for each spell level higher
than 1st, to a maximum of 5d8. The damage increases
PP
martial weapons by 1d8 if the target is an undead or a fiend, to a
maximum of 6d8.

Divine Health: The divine magic flowing through you


Tool: Thieve's tool makes you immune to disease.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19 6' 143lbs
AGE HEIGHT WEIGHT
Alec Cordon
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Channel Divinity:
Fight the Greater Evil: Faced Abjure Enemy- As an action, you present your holy symbol and speak a prayer
with a choice of fighting my of denunciation, using your Channel Divinity. Choose one creature within 60 feet
of you that you can see. That creature must make a Wisdom saving throw,
sworn foes or combating a unless it is immune to being frightened. Fiends and undead have disadvantage
lesser evil, I choose the on this saving throw. On a failed save, the creature is frightened for 1 minute or
greater evil. until it takes any damage. While frightened, the creature's speed is 0, and it
can't benefit from any bonus to its speed. On a successful save, the creature's
No Mercy for the Wicked: speed is halved for 1 minute or until the creature takes any damage.
Ordinary foes might win my Vow of Enmity-. As a bonus action, you can utter a vow of enmity against a
mercy, but my sworn enemies creature you can see within 10 feet of you, using your Channel Divinity. You
do not. gain advantage on attack rolls against the creature for 1 minute or until it drops
to 0 hit points or falls unconscious.
By Any Means Necessary: My Everybody's Friend: +1 to charisma and expertise in deception and persuasion.
qualms can't get in the way of
exterminating my foes.
ADDITIONAL FEATURES & TRAITS

Restitution: If my foes wreak


ruin on the world, it is Stone of good luck (Attuned): While this polished agate is on your
because I failed to stop them. person, you gain a +1 bonus to ability checks and saving throws.
I must help those harmed by
their misdeeds.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cha 15 7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 0 7
EPAR
SPELL NAME
ED
PR

Bane

● Hunter's Mark
4
● Command

● Compelled Duel
SPELLS KNOWN

● Protection from Evil and Good

● Purify Food and Drink

● Shield of Faith

● Detect Evil and Good

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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