You are on page 1of 3

Druid 3

CLASS & LEVEL BACKGROUND PLAYER NAME


Barrow
Variant Human N
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH (Despair) You remember that
16 3 30 towering shadow. You remember
-1 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
the unspeakable things it did to you.

9 PERSONALITY TRAITS

Hit Point Maximum 30


Strength
DEXTERITY (Calm) A graveyard. Dark, wet soil and

3


Dexterity
Constitution
30 mossy stones painted orange by a bleeding
twilight.
CURRENT HIT POINTS IDEALS
● Intelligence
16 ● Wisdom
(Despair) Surrounded! They are everywhere.
Charisma The screams, the flames, the gurgling
CONSTITUTION noises!
SAVING THROWS
TEMPORARY HIT POINTS BONDS
2
Acrobatics (Dex) Total SUCCESSES (Anger) How can the gods tolerate this? Must you act on their behalf?

14 (Regret) They said it was forbidden. But you still went there. If only you

Animal Handling (Wis) FAILURES had known..

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
Athletics (Str)

0 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

History (Int) Wild Shape:
10 Insight (Wis) Druid: Circle of Wildfire
Intimidation (Cha) Summon Wildfire Spirit:
WISDOM Investigation (Int) Feature: Inheritance
Medicine (Wis) Choose or randomly determine your
3 Nature (Int)
inheritance from the possibilities in the table
below. Work with your Dungeon Master to
17

Perception (Wis) come up with details: Why is your inheritance
so important, and what is its full story? You
Performance (Cha) might prefer for the DM to invent these details
CHARISMA Persuasion (Cha) as part of the game, allowing you to learn more
about your inheritance as your character does.
Religion (Int)
-1 Sleight of Hand (Dex) The Dungeon Master is free to use your
inheritance as a story hook, sending you on
Stealth (Dex) quests to learn more about its history or true
9 ●
Survival (Wis) nature, or confronting you with foes who want
to claim it for themselves or prevent you from
SKILLS ATTACKS & SPELLCASTING learning what you seek. The DM also
determines the properties of your inheritance
and how they figure into the item's history and
PASSIVE WISDOM (PERCEPTION) importance. For instance, the object might be a
CP a wooden shield, a minor magic item, or one that begins with a
scimitar, Leather modest ability and increases in potency with
the passage of time. Or, the true nature of your
Armor: Light armor, medium armor, SP armor, Charred Oak inheritance might not be apparent at first and is
shields (druids will not wear armor or Staff (Druidic Focus), revealed only when certain conditions are met.
use shields made of metal) EP
Engraved Ruby When you begin your adventuring career, you
can decide whether to tell your companions
Weapons: Clubs, daggers, darts, Pendant, a set of about your inheritance right away. Rather than
GP
javelins, maces, quarterstaffs, traveler's clothes, attracting attention to yourself, you might want
to keep your inheritance a secret until you
scimitars, sickles, slings, spears Violin learn more about what it means to you and
PP
what it can do for you.
Tools: Herbalism kit, Violin

Speech: Common and Druidic


OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Elemental Adept: When you gain this feat, choose one of the
following damage types: fire

Spells you cast ignore resistance to damage of the chosen type.

In addition, when you roll damage for a spell you cast that deals
damage of that type, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you
must choose a different damage type.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid Wis 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Guidance
Create Bonfire

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 4 7
EPAR
SPELL NAME
ED
PR

Burning Hands

Cure Wounds
4
Healing Word

Speak with Animals (Ritual)


SPELLS KNOWN

Entangle

Absorb Elements

2 2 2
Flaming Sphere

Scorching Ray

Moonbeam
5
Darkvision

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like