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Circle of the Moon Druid Outlander

CLASS & LEVEL BACKGROUND

Neutral Good
ALIGNMENT PLAYER NAME

Half-Elf FYRDIN FROSTWHISPER


RACE EXPERIENCE POINTS
CHARACTER NAME

“When we are on the tundra, you


STR
ENGTH
30 must do as I do, step where I step
… and above all, run when I run.”
PROFICIENCY ARMOR PERSONALITY TRAITS
INSPIRATION INITIATIVE SPEED
BONUS CLASS
““Good deeds don’t erase the bad,
TERITY
HIT POINT MAX but they do help tip the scale.”
DEX Strength
Dexterity
Constitution IDEALS
CURRENT HIT POINTS
Intelligence “If I lead you onto the tundra I will
Wisdom see you safely to your destination,
NSTITUTION
Charisma come what may.”
CO SAVING THROWS BONDS
TEMPORARY HIT POINTS
“I pay little heed to custom or
Acrobatics (Dex) TOTAL
SUCCESSES authority, and I understand nothing
Animal Handling (Wis)
of politics.”

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Arcana (Int) FAILURES
FLAWS
G
TELLI ENCE Athletics (Str) HIT DIC
E DEATH S
AVES
IN
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Darkvision (60 feet)
Insight (Wis)

Intimidation (Cha)
Fey Ancestry (vs. charm, no sleep)
WISDOM Investigation (Int)

Medicine (Wis)
Cantrips Known: Guidance,
Nature (Int) Shortsword Mele e Weapon Attack: 4 to hit, Resistance
Perception (Wis) reach 5 ft., one
target. Hit: 5 1 d6 + 2 ) piercing damage
Performance (Cha)
Dagger Melee or Ranged Weapon Attack: 4 to Prepared Spells
CHA
RISMA Persuasion (Cha) hit, reach 5 ft. or 1st Level (2 slots): Detect Magic, Cure
range 20/60 ft. ft., one target. Hit: 4 1 d 4 + 2 )
Religion (Int)
piercing damage
Wounds, Faerie Fire, Animal
Sleight of Hand (Dex) Longbow Ranged Weapon Attack: 4 to hit, Friendship
range 15 0/ 60 0 ft.,
Stealth (Dex)
one target. Hit: 6 1 d 8 + 2 ) piercing damage
Survival (Wis) Wild Shape Shape. Fyrdin can assume
SKILLS ATTACKS & SPELLCASTING
the shape of an arctic fox as a bonus
action as without burning a charge.
CP SP EP GP PP
PASSIVE WISDOM
(PERCEPTION)
His fox form has 3HP an AC of 12
Snow Camouflage The arctic fox has
advantage on Dexterity (Stealth)
Languages Common, Elvish, Sylvan
checks made to hide in snowy
Keen Hearing and Smell The arctic
Armor: Light armor, medium armor,
shields fox has advantage on Wisdom
Weapons: Clubs, daggers, darts, javelins, (Perception) checks that rely on
maces, hearing or smell.
quarterstaffs, scimitars, sickles, slings,
spears

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS


60 5' 8 150
FYRDIN FROSTWHISPER AGE HEIGHT WEIGHT

CHARACTER NAME Blue/Green Tan Black


EYES SKIN HAIR

FACTION

CHARACTER
APPEARANCE
ALLIES & ORGANIZATIONS

Fyrdin’s mother was an elven druid for


whom even the deepest glades of the
High Forest were not wild enough, and
who eventually made her way to the
desolate tundra of the frozen north.
There, Fyrdin was born in the snow,

TM & © 2020 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 670Z5532006EN
under a night sky blazing with ribbons
of color. He takes the form as an arctic
fox as easily as he assumes his half-elf
form, Fyrdin doesn’t know whether he
was born as a man or a beast, but in
both forms his eyes shimmer with the
opalescent hues of the northern lights.

Fyrdin has spent most of his years living


alone on the tundra and is utterly at
home there. Sometimes, when the ADDITIONAL FEATURES & TRAITS

winters get especially cold or when the


loneliness begins to gnaw at his soul,
Fyrdin shelters in Ten Towns for a time.
There he makes his way by selling meat
and fur, and occasionally by hiring on as
a guide for would-be adventurers set on
braving the wilds of the dale..

CHARACTER BACKSTORY TREASURE


SPELLCASTING CLASS
SPELLCASTING SPELL ATTACK
SPELL SAVE DC
ABILITY BONUS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2020 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 670Z5532006EN
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