Professional Documents
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Neutral Good
ALIGNMENT PLAYER NAME
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Arcana (Int) FAILURES
FLAWS
G
TELLI ENCE Athletics (Str) HIT DIC
E DEATH S
AVES
IN
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Darkvision (60 feet)
Insight (Wis)
Intimidation (Cha)
Fey Ancestry (vs. charm, no sleep)
WISDOM Investigation (Int)
Medicine (Wis)
Cantrips Known: Guidance,
Nature (Int) Shortsword Mele e Weapon Attack: 4 to hit, Resistance
Perception (Wis) reach 5 ft., one
target. Hit: 5 1 d6 + 2 ) piercing damage
Performance (Cha)
Dagger Melee or Ranged Weapon Attack: 4 to Prepared Spells
CHA
RISMA Persuasion (Cha) hit, reach 5 ft. or 1st Level (2 slots): Detect Magic, Cure
range 20/60 ft. ft., one target. Hit: 4 1 d 4 + 2 )
Religion (Int)
piercing damage
Wounds, Faerie Fire, Animal
Sleight of Hand (Dex) Longbow Ranged Weapon Attack: 4 to hit, Friendship
range 15 0/ 60 0 ft.,
Stealth (Dex)
one target. Hit: 6 1 d 8 + 2 ) piercing damage
Survival (Wis) Wild Shape Shape. Fyrdin can assume
SKILLS ATTACKS & SPELLCASTING
the shape of an arctic fox as a bonus
action as without burning a charge.
CP SP EP GP PP
PASSIVE WISDOM
(PERCEPTION)
His fox form has 3HP an AC of 12
Snow Camouflage The arctic fox has
advantage on Dexterity (Stealth)
Languages Common, Elvish, Sylvan
checks made to hide in snowy
Keen Hearing and Smell The arctic
Armor: Light armor, medium armor,
shields fox has advantage on Wisdom
Weapons: Clubs, daggers, darts, javelins, (Perception) checks that rely on
maces, hearing or smell.
quarterstaffs, scimitars, sickles, slings,
spears
FACTION
CHARACTER
APPEARANCE
ALLIES & ORGANIZATIONS
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under a night sky blazing with ribbons
of color. He takes the form as an arctic
fox as easily as he assumes his half-elf
form, Fyrdin doesn’t know whether he
was born as a man or a beast, but in
both forms his eyes shimmer with the
opalescent hues of the northern lights.
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
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8
5
9