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The Elemancer

An alternate Immolator playbook for Dungeon World

“Too long a sacrifice can make a stone of the heart.”


W.B. Yeats
The Elemancer

Introduction Role and Inspiration Change Notes


As an elemancer, you’ve grafted your A party’s Elemancer is an offensive Most moves have been modified to allow
soul with the essence of an elemental magical force, with the potential to change for the use of varied elemental orders
substance, giving yourself abnormal the dynamics of an environment by beyond the original Immolator/Fire type.
abilities to summon and magically introducing their element to it or simply
manipulate that substance within the bending what’s present to their will. Fighting Fire with Fire has been removed,
mortal world. You sacrificed some of your Elemancers who push creative interactions balanced by the expanded potential to pair
soul to achieve this new state, and you of their moves – chaining them together The Bends and Flesh Made Soul over Zuko
carry a reminder of the humanity you’ve through success and failure – will find the Style and Hand Crafted.
lost. That reminder is sometimes the only class most rewarding.
thing keeping you from drifting fully into Indestructible Hunger expands to A Life
the elemental plane. The predominant theme for players to Less Ordinary and My Soul-Called Life,
explore centers around the sacrifices with emphasis on the playbook’s theme of
Among the world’s small population of elemancers must make in order to sacrificing one’s humanity for elemental
elemancers there are numerous orders, command their element’s segment of control.
each devoted to a substance they’ve found reality. GMs should prod players to explore
the secrets to taming. What drew you to the gravity of these sacrifices. Moth to the Flame, Enkindler, Firebrand,
yours? And more importantly, what will it and Sick Burn have been removed in favor
drive you to become? Beyond the original Immolator playbook, of moves where the character manipulates
the Elemancer is inspired by elemental their element rather than other characters,
specialties from classic Final Fantasy with some care to provide narrative
games and benders from Avatar and Korra. focused moves as well as mechanical ones.

Race traits become Anatomical traits,


tying the Elemancer in more closely to
their new identity rather than heredity.
(Race becomes part of look options.)

The Elemancer was compiled by Mike Martens, as an alternate and expansion to The Immolator
playbook by Sage LaTorra and Adam Koebel with design by Stefan Grambart – part of Dungeon
World.

Special thanks to The Gauntlet community and Aaron DeRosa for design feedback.
NAME LEVEL XP
Solomon, Omen, Elda, Agasha, Herald, Khalwa, Yajna, Auka, Kalil, Obet, Ohverdus

LOOK ARMOR ALIGNMENT


Choose one for each, or write your own:
Evil
RACE: Human, elf, salamander
Sacrifice an unwilling victim to your
THE ELEMANCER
EYES: Vacant, probing, elemental HIT POINTS element.
Max (4 + Constitution) Current
BODY: Strange brands, ritual scars, perfect skin Chaotic
Spread a dangerous new idea.
HAIR: Styled hair, wild hair, your order’s cowl

CLOTHES: Elaborate robes, salvaged garb,


DAMAGE Neutral
an athletic uniform Exchange a sacrifice, freely given, for
a service rendered.
Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 11 (+0), 9 (+0), 8 (-1)

Strength Dexterity Constitution

Weak -1 Shaky -1 Sick -1


STR DEX CON

BONDS

You lost a memory of


Intelligence Wisdom Charisma that they still have. Reconstruct your
experience of it.
Stunned -1 Confused -1 Scarred -1
INT WIS CHA You feel doesn’t
appreciate the power of your element.
Demonstrate its superiority for them.

seems interested in the


ways of the elemancers. Proselytize.
STARTING MOVES
You and shared a
painful experience. Face it or sacrifice it.
Elemental Order The Bends
You mastered your element as a When you command your element,
member of an order of elemancers. roll+WIS. On a 10+ it does as you
Choose one. command, taking the shape and
movement you desire for as long as it
Immolator - Fire can be sustained in your surroundings.
On a 7-9 the effect is short-lived,
Drowned - Water (liquid/steam) lasting only a moment.

Frostbitten - Ice/snow
Flesh Made Soul
Earthbound - Rock/stone Phase into existence up to a chest’s
worth of your element in a raw
Ironvein - Metal form. You can do what you like with
the substance, but its strange purity
Corrosive – Acid/toxin is rarely trusted in barter. Take an
ongoing -1 CON penalty (including -1hp) ANATOMY
Elemental Brand until you can rest.
Choose one anatomical trait.
When you conjure your element in the
form of a weapon, roll+CON. On a 10+ Takes One to Know One
choose two of the listed tags; on a 7-9 When you gaze intensely into Hound
choose one. You may treat your INT as someone’s eyes, you can see any recent When your element is nearby, you can
your STR or DEX in regards to making interactions of significance they’ve locate it via a peculiar tic.
attacks with this weapon. The weapon had with your element … even if these
always begins with tags of touch, are things they’d prefer to keep hidden.
dangerous, and the nature of your
Cocoon
When you Make Camp and rest
element. It gets 3 uses: Each attack with
engulfed in your element, regain all
the weapon consumes one use.

E
your HP.
• close
• thrown (near) Hide
• +1 damage When you take damage from your
• remove the dangerous tag element, take +1 forward.
COIN ADVANCED MOVES
When you gain a level from 2-10, you may choose from these moves.

Written in the Essence Split Personality


STARTING GEAR When you stare into a source of your You discover a rare-but-risky way to
Max Load (9+STR) Current element, looking for answers, roll+WIS. join a second elemancer order. Tell the
On a hit, the GM will tell you something GM what significant aspect of yourself

THE ELEMANCER
new and interesting about the situation. you’ve sacrificed, and you’ll command
You carry no weapon and refuse armor
On a 10+, the GM will give you good a second element and take on a second
beyond the element bound to your soul.
detail. On a 7-9, the GM will give you an symbol of loss.
impression. If you already know all there
You begin with: is to know, the GM will tell you that. Gone to A Better Plane
A Symbol of past sacrifice, describe it: When you meditate on the elemental
Soul Slayer plane, your soul may pass entirely
Adventuring Gear (5 uses, 1 weight) Add the following tags to your options to it, leaving your body lifeless for a
1 Healing Potion for Elemental Brand: messy, forceful, short time. If you seek guidance from
reach, far your element, roll +INT. On a hit, your
element will leaves its mark (e.g. a patch
Choose two: of frost, a tongue of fire) on something
Dungeon Rations (5 uses, 1 weight)
Soul Piercer
Add +1 piercing to your tag options for you should pursue in the mortal plane.
1 Healing Potion (0 weight) Elemental Brand. On a 7-9, the mark will likely be noticed
Bag of Books (5 uses, 2 weight) by others before you return.
10 Coins Advanced Biology
Take an additional Anatomical trait. A Life Less Ordinary
When you take your last breath for
the first time, don’t. After a few hours,
Straight from the Source you revive in a purer elemental form
When you focus deep on the element with 1d6 HP. Your skin takes on the
inside you, you may treat a missed appearance and feel of your element.
roll as a 7-9 or a 7-9 result as a 10+. Food and drink no longer affect you:
This may be a roll you or another Magic and rest are your only ways to
character has made. Tell the GM what recover HP.
you’ve sacrificed in reaching this far:
an emotion, a memory, or some innate
piece of your being. You may not use The Shortest Distance
this move again until you’ve used You may move through an
Complete the Sacrifice. accumulation of your element to
another accumulation within about
20 meters, so long as both portals are
Complete the Sacrifice large enough for you to pass. When you
You gain this move whenever you’ve approach your source, roll +CON. On
used Straight from the Source. a 10+, you may pass and return with
Replenish the source of your power by ease. On a 7-9, you may not return the
sacrificing a victory: Treat any roll of same way and the elemental plane takes
10+ as a miss, and then regain Straight something from you.
from the Source.

When you gain a level from 6-10, you may choose from these moves.

Life is Hell My Soul-Called Life


Whenever you summon your element Requires: A Life Less Ordinary
with any move, you can pull it from the If you have revived into your altered
demonic plane. This black, twisted form form, you may transform into a pure
of the substance ignores armor as it elemental, able to morph your shape
affects the soul directly. Soulless entities without constraint and gaining +2
cannot be harmed by this form of your damage. Roll+CON. On a 10+, gain 3 hold
element. as an elemental. On a 7-9, gain 1 hold.
On a miss, gain 1 hold as a mortal body
Force Majeure disconnected from your element with -2
When you open a channel to the damage. Any move or substantial action
elemental plane and call a storm, tell spends 1 hold. Once all hold is spent, you
the GM what you’re sacrificing and revert to your hybrid form.
roll+WIS. The sky opens up and your
element pours out in force within an area ...For My Next Acolyte
the size of a small village. Everyone and When you convert an NPC to your
everything in the area takes damage as order, roll +INT. On a 10+, your souls are
appropriate. On a 10+, you can cease the fused through the elemental plane and
storm with little effort. On a 7-9, you may inhabit each other’s bodies at will.
can’t close the channel as sharply as you On a 7-9, the conversion goes normally,
hoped and the effect spreads longer or vesting them with elemental control.

E
further. On a miss, something cruel, On a miss, their soul and body are lost,
intelligent, and hungry comes with the transformed into an insentient pillar of
storm. your element.

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