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Racial Feats Expanded

An add-on to racial feats, as presented in Xanathar's Guide to Everything


Expanded Racial Feats
In addition to the options presented in Xanathar's Guide to Race Feat
Everything, detailed below are racial feats for every other Shifter Pack Leader
race, following the same rules.
Simic Hybrid Simic Mutation
Race Feat
Tabaxi Feline Agility
Aarakocra Aerial Scout
Tabaxi Nine Lives
Aarakocra Avian Warfare
Tortle Burnished Shell
Aasimar Divine Recovery
Triton Master of the Seas
Aasimar (Protector) Child of the Divine
Vedalken Rigorous Precision
Aasimar (Scourge) Radiant Warrior
Verdan Entropic Blood
Aasimar (Fallen) Demi-Shaytan
Yuan-Ti Pureblood Serpentine Exemplar
Bugbear Child of Hruggek
Warforged Envoy Augmentations
Centaur Equine Skirmisher
Warforged Fabricated Skirmisher
Changeling Unsettling Visage
Warforged Living Tank
Dragonborn Dragon Wings
Dwarf Natural Artisan Aerial Scout
Elf Natural Artisan Prerequisite: Aarakocra
Elf (Eladrin) Of the Seelie Specializing in scouting in the skies, you gain the following
Elf (Sea) Aquatic Elf Magic benefits:
Elf (Shadar-Kai) Raven's Gift Increase your Wisdom score by 1, to a maximum of 20.
Firbolg Ally of Beasts Keen Senses. You gain proficiency with the Perception
skill if you're not already proficient. Additionally, You have
Genasi (Air) Djinn Legacy advantage on Wisdom (Perception) checks that rely on
Genasi (Earth) Dao Legacy hearing or sight.
Genasi (Fire) Efreeti Legacy Quick Glance. You can use the Search action as a free
action.
Genasi (Water) Marid Legacy
Gith Psi Disciple Avian Warfare
Gnome Natural Artisan Prerequisite: Aarakocra
Goblin Malicious Tactics You've trained in Aarakocra combat techniques, gaining the
Goliath Self-Competition
following benefits:
Grung Grung Poison Dive Attack. If you are flying and dive at least 30 feet
straight toward a target and then hit it with a melee
Half-Orc Brute weapon attack, the attack deals an extra 1d6 damage to
Hobgoblin Military Prowess the target.
Kalashtar Psychic Link Flyby. You don't provoke an opportunity attack when you
fly out of an enemy's reach.
Kenku Imitation Expert Improved Talons. Your talons gain the finesse property.
Kobold Dragon Wings
Aquatic Elf Magic
Leonin Nine Lives
Prerequisite: Elf (Sea)
Leonin Pride Exemplar
Lizardfolk Undaunted
You learn the magic of sea, from where you and your people
come from. You learn the shape water cantrip. You also learn
Locathah Sea Adept the create or destroy water and fog cloud spells, each of
Loxodon Tusker which you can cast once without expending a spell slot. You
regain the ability to cast these two spells in this way when
Minotaur Warcaller you finish a long rest. Wisdom is your spellcasting ability for
Orc Brute all three spells.
Orc Hand of Gruumsh
Satyr Faunic Charm

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Ally of Beasts Brutish. Once per turn, when you deal damage with a
melee weapon, you can choose to reroll one of the dice
Prerequisite: Firbolg once and add it to the damage. Once you use this feature,
You've become even more attuned to nature. You can cast the you cannot do so again until you finish a long rest.
animal friendship, beast bond, and beast sense spells each Child of the Divine
once, without expending a spell slot. Once you cast one of
these spells this way, you cannot cast that spell like this again Prerequisite: Aasimar (Protector)
until you finish a long rest. The Celestial blood within you greatens. You gain the
following benefits:
Brute
Prerequisite: Half-Orc or Orc Increases your Wisdom or Charisma score by 1, to a
maximum of 20.
Born with natural combat prowess, your melee weapon Divine Aid. Whenever you fail a saving throw, you can
attacks deal additional damage equal to your proficiency choose to succeed instead. Once you use this feature, you
modifier. cannot do so again until you finish a long rest.
Burnished Shell Dao Legacy
Prerequisite: Tortle Prerequisite: Genasi (Earth)
Your shell has hardened over your time adventuring. You gain Your connection to the Elemental Plane of Earth has been
the following benefits: greatened. You gain the following benefits:
Hardened Shell. Your shell grants you an additional Increase your Strength or Constitution score by 1, to a
natural +1 to your AC. Additionally, whenever a creature maximum of 20.
makes an attack roll against you, you can use your When not wearing armor, your AC is calculated as 13 +
reaction to impose disadvantage on that roll. Once you use your Constitution modifier.
this feature you cannot to so again until you finish a short You learn the mold earth cantrip if you don't already know
or long rest. it. Constitution is your spellcasting ability for this spell.
Tortle Bite. Your bite is a natural weapon, with which you Demi-Shaytan
can make unarmed strikes as a bonus action. It deals
damage equal to 1d6 + your Strength modifier. Prerequisite: Aasimar (Fallen)
Child of Hruggek Touched by evil influences, you gain the following benefits:
Prerequisite: Bugbear Increase your Strength or Charisma score by 1, to a
maximum of 20.
Blessed by the bugbear god of ambush, violence, and combat; Fiendish Strikes. When you score a critical hit with a
you gain the following benefits: melee weapon attack, you deal additional necrotic damage
Increase your Strength or Dexterity score by 1, to a equal to your Charisma modifier.
maximum of 20. Life Drain. Your Healing Hands feature doesn't heal Hit
Heart of Hruggek. You have advantage on saving throws Points, rather the target must succeed on a Constitution
against being charmed, frightened, paralyzed, poisoned, saving throw (DC = 8 + your proficiency modifier + your
stunned, or put to sleep. Charisma modifier) or take necrotic damage equal to your
level (half damage on a success). You regain Hit Points
equal to the damage dealt.
Divine Recovery
Prerequisite: Aasimar
You learn to utilize divine healing to assist you and your party.
You gain the following benefits:
Increase your Wisdom or Charisma score by 1, to a
maximum of 20.
Divine Touch. Your Healing Hands feature can be used as
a bonus action, and you can use it with a range of 30 feet.
Heavenly Influence. Whenever a creature you can see
regains Hit Points, you can use your reaction for them to
regain additional Hit Points equal to your Charisma or
Wisdom modifier, whichever is higher. You can use this
feature once, and regain the ability to do so whenever you
finish a short or long rest.

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Djinn Legacy Envoy. Whenever you make an ability check with a skill or
tool you're proficient with, you can do so with advantage.
Prerequisite: Genasi (Air) Once you use this feature, you cannot do so again until
Your connection to the Elemental Plane of Air has been you finish a long rest.
greatened. You gain the following benefits: Equine Skirmisher
Increase your Dexterity score by 1, to a maximum of 20. Prerequisite: Centaur
You gain a flying speed of 15 feet. To use this speed, you
cannot be wearing medium or heavy armor and you You've perfected the fighting style of Centaurs, gaining the
cannot be encumbered. following benefits:
You learn the gust cantrip if you don't already know it. Increase your Strength or Wisdom score by 1, to a
Constitution is your spellcasting ability for it. Additionally, maximum of 20.
whenever you push a creature with this spell, they get Skirmish. You have advantage on the first attack roll of
pushed 10 feet, rather than 5, and you can push then in your turn if you have moved to a space at least 15 feet
any direction. from the space you occupied at the start of your turn.
Dragon Wings Equine Form. A Medium or smaller creature can ride on
your equine back if you allow it. In such a situation, you
Prerequisite: 8th level, Dragonborn or Kobold continue to act independently, not as a controlled mount.
You sprout draconic wings. With your wings, you have a flying Fabricated Skirmisher
speed of 30 feet if you aren't wearing heavy armor and aren't
exceeding your carrying capacity. Prerequisite: Warforged
Receiving permanent scout-like enhancements, you gain the
Efreeti Legacy following benefits.
Prerequisite: Genasi (Fire) Increase your Dexterity or Wisdom score by 1, to a
Your connection to the Elemental Plane of Fire has been maximum of 20.
greatened. You gain the following benefits: Swift. Your walking speed increases by 5 feet.
Light Step. When you are traveling alone for an extended
Increase your Constitution or Intelligence score by 1, to a period of time (one hour or more), you can move stealthily
maximum of 20. at a normal pace. (See chapter 8 of the Player's Handbook
You can cast the flame blade and scorching ray spells each for information about travel pace.)
without expending a spell slot. Once you cast a spell this Skirmisher. You have advantage on Initiative rolls. If you
way, you cannot do so again until you finish a long rest. would already have advantage, you instead go first in the
Intelligence is your spellcasting ability for these spells. initiative order.
Due to your radiating heat, you gain resistance to cold
damage. Faunic Charm
Entropic Blood Prerequisite: Satyr
Prerequisite: Verdan Always having time to celebrate, you gain the following
benefits:
Your connection to the being known as That-Which-Endures
has supernaturally increased. You gain the following benefits: Your Charisma score increases by 1, to a maximum of 20.
If you already have Bardic Inspiration dice, you gain 1
Increase your Constitution or Charisma score by 1, to a more; otherwise, you gain two Bardic Inspiration dice,
maximum of 20. which are d6s. This die can be given to others as a bonus
You have advantage on saving throws made against spells action, (per the bard feature, Bardic Inspiration).
and other magical effects. Whenever you make a Charisma (Performance) or
Charisma (Persuasion) check, you can expend one of your
Envoy Augmentations Bardic Inspiration dice and add the result to your die roll.
Prerequisite: Warforged You can use this feature after you roll, but before the DM
tells you if you succeeded or not.
Receiving permanent specialised enhancements, you gain the
following benefits: Feline Agility
Increase one ability score of your choice by 1, to a Prerequisite: Tabaxi
maximum of 20. Becoming more agile, you gain the following benefits:
Specialized Design. You gain one skill proficiency of your
choice, one tool proficiency of your choice, and fluency in Increase your Dexterity score by 1, to a maximum of 20.
one language of your choice. Your base long jump is up to 25 feet and your base high
Integrated Tool. Choose one tool you’re proficient with. jump is up to 15 feet, with or without a running start.
This tool is integrated into your body, and you double your If you would take damage from falling, treat the damage
proficiency bonus for any ability checks you make with it. as if you fell 20 feet less.
You must have your hands free to use this integrated tool.
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Grung Poison Imitation Expert
Prerequisite: Grung Prerequisite: Kenku
Your toxic poison has increased potency, gaining additional A master of mimicry, you gain the following benefits:
effects.
A creature poisoned by a you suffers an additional effect Increase your Charisma score by 1, to a maximum of 20.
that varies depending on the your skin color. This effect lasts You have advantage on Charisma (Deception) checks
until the creature is no longer poisoned by the you. when using your Mimicry trait.
Whenever you see a creature make an ability check with a
Green. The poisoned creature can't move except to climb skill or tool they're proficient with, you can choose to gain
or make standing jumps. If the creature is flying, it can't proficiency with the same skill or tool until you finish a
take any actions or reactions unless it lands. long rest. Once you use this feature, you cannot do so
Blue. The poisoned creature must shout loudly or again until you finish a long rest.
otherwise make a loud noise at the start and end of its
turn. Living Tank
Purple. The poisoned creature feels a desperate need to Prerequisite: Warforged
soak itself in liquid or mud. It can't take actions or move
except to do so or to reach a body of liquid or mud. Receiving permanent juggernaut-like enhancements, you gain
Red. The poisoned creature must use its action to eat if the following features:
food is within reach. Increase your Strength or Constitution score by 1, to a
Orange. The poisoned creature is frightened of its allies. maximum of 20.
Gold. The poisoned creature is charmed and can speak Iron Fists. When you hit with an unarmed strike, you can
Grung. deal bludgeoning damage equal to 1d6 + your Strength
Additionally, you also gain resistance to acid damage and modifier, instead of the normal damage for an unarmed
have advantage on saving throws made against diseases strike.
Powerful Build. You count as one size larger when
Hand of Gruumsh determining your carrying capacity and the weight you
Prerequisite: Orc can push, drag, or lift.
Juggernaut. You gain an additional permanent +1 to your
Born for battle, you gain the following benefits: AC, but you have disadvantage on Dexterity saving throws.
After finishing a short or long rest you can choose to
Increase your Strength or Constitution score by 1, to a ignore this feature until you finish your next rest.
maximum of 20.
Relentless Endurance. When you are reduced to 0 hit Malicious Tactics
points but not killed outright, you can drop to 1 hit point Prerequisite: Goblin
instead. You can't use this feature again until you finish a
long rest. The martial prowess of a goblin boss is much greater than
Savage Attacks. When you score a critical hit with a your average goblin. You've mastered these combat tactics.
melee weapon attack, you can roll one of the weapon's When a creature you can see targets you with an attack,
damage dice one additional time and add it to the extra you can use your reaction to choose another creature within
damage of the critical hit. 5 feet of it. You and that creature swap places, and the chosen
You can ignore the prerequisites for the Orcish Fury feat, creature becomes the target instead.
detailed under Chapter 1 of Xanathar's Guide to You can use this feature a number of times equal to your
Everything. proficiency modifier, and regain all uses whenever you finish
a long rest.
Master of the Seas
Prerequisite: Triton
Adept in the ways of controlling the waters of the ocean, you
gain the following benefits:
Increase your Strength, Constitution, or Charisma score
by 1, to a maximum of 20.
You gain resistance to lightning damage.
You can cast the create or destroy water spell, at will,
without expending a spell slot. Charisma is your
spellcasting ability for this spell, and you can only create
salt water with this spell.

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Marid Legacy You can use your Fey Step feature twice before needing to
rest.
Prerequisite: Genasi (Water) You can change your season during a short rest.
Your connection to the Elemental Plane of Water has been Pack Leader
greatened. You gain the following benefits:
Prerequisite: Shifter
Your Constitution or Wisdom score increases by 1, to a
maximum of 20. Becoming more animalistic, you gain the following benefits:
You gain resistance to cold damage. Increase your Dexterity, Constitution, or Wisdom score by
You can use your action to shoot water in a 30-foot line 1, to a maximum of 20.
that is 5 feet wide. Each creature in that line must make a One With the Pack. While shifted, you have advantage on
Dexterity saving throw (DC = 8 + your proficiency modifier attack rolls as long as the creature you're attacking is
+ your Constitution modifier). On a failure, a target takes within 5 feet of an ally and the ally isn't incapacitated.
2d8 bludgeoning damage and, if it is Huge or smaller, is Toughened Fur. The hair on your body thickens,
pushed up to 10 feet away from you and knocked prone. becoming a fur-like protection. When not wearing armor,
On a success, a target takes half the bludgeoning damage, your AC is calculated as 12 + your Dexterity modifier.
but is neither pushed nor knocked prone.
Military Prowess Pride Exemplar
Prerequisite: Hobgoblin Loyal to your people, you gain benefits related to your pride's
group.
Born to fight, you gain the following benefits: Ironmane. Ferocious and daunting, your Strength or
Constitution score increases by 1, to a maximum of 20.
Increase your Strength, Dexterity, or Constitution score by Additionally, you gain proficiency with the Intimidation skill if
1, to a maximum of 20. you aren't already, and your Daunting Roar's range increases
Martial Advantage. You deal an extra 1d4 damage to to 30 feet, which the DC for increases by 2.
creatures you hit with weapon attacks if that creature is Sun Guide. Tranquil and peaceful, your Wisdom or
within 5 feet of an ally that isn't incapacitated. This bonus Charisma score increases by 1, to a maximum of 20.
becomes 1d8 if two or more allies are within 5 feet of the Additionally, you gain proficiency with the Animal Handling
target. or Nature skill (your choice). Your proficiency modifier is
doubled when you make an ability check using either skill,
Natural Artisan and can use your action to study the wildlife in your area
Prerequisite: Dwarf, Elf, or Gnome (plants and/or animals) to accurately determine the weather
for the next 1d4 days.
Being a part of a race with some of the finest artisans in the Swiftclaw. Swift and cunning, your Dexterity or
world, you gain the following benefits: Intelligence score increases by 1, to a maximum of 20.
Increase your Intelligence score by 1, to a maximum of 20. Additionally, you gain proficiency with the History skill if you
You gain profieciency with two artisan's tool of your aren't already, and you can spend a number of minutes equal
choice. to 1d6 x 10 to study a book, piece of architecture, message,
Choose one artisan's tool of which you're proficient in. or similar work to completely memorize it.
Your proficiency bonus is doubled for any ability check
made with this tool.
Nine Lives
Prerequisite: Leonin or Tabaxi
When you are reduced to 0 hit points but not killed outright,
roll 1d20. On a roll of 9 or lower, you drop to 1 hit point
instead. Note the number you rolled. If you use this feature
again, rolling any numbers you have noted instead have no
effect.
Finishing a long rest resets this feature, removing all
numbers you have noted.
Of the Seelie
Prerequisite: Elf (Eladrin)
With your connection to the courts of the Feywild, you gain
the following benefits:
Increase your Charisma or Intelligence score by 1, to a
maximum of 20.

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Psi Disciple Angelic Strikes. When you score a critical hit with a
melee weapon attack, you can deal additional radiant
Prerequisite: Gith damage equal to your Charisma modifier.
Your psionic training is more advanced than most Gith. Radiant Smite. You can cast the wrathful smite spell
Choose one cantrip from the Sorcerer spell list. You can cast once, without expending a spell slot. Once you do so, you
this spell without any components. cannot use this feature again until you finish a short or
Additionally, choose two 1st-leveled spells from the long rest. Charisma is your spellcasting ability for this
Sorcerer spell list. You can cast each at will without spell.
expending a spell slot and without any components. Once you Raven's Gift
cast either spell this way, you cannot do so again until you
finish a long rest. Prerequisite: Shadar-Kai
Intelligence is your spellcasting ability for these spells. Blessed by the Raven Queen, a deity of death, you gain the
following benefits:
Psychic Link
Prerequisite: Kalashtar Increase your Constitution score by 1, to a maximum of
20.
Being able to tap into other's psyche, you gain the following You have advantage on death saving throws.
benefits: You learn the Spare the Dying cantrip.
Increase your Wisdom or Charisma score by 1, to a Rigorous Precision
maximum of 20. Prerequisite: Vedalken
You gain immunity to psychic damage.
Whenever a creature you can see within 30 feet of you is Every imperfection is a chance for improvement. You gain the
forced to make a Wisdom saving throw, you may use your following benefits:
reaction to give them advantage on that roll. Once you use
this feature, you cannot do so again until you finish a short Increase your Intelligence or Wisdom score by 1, to a
or long rest. maximum of 20.
Radiant Warrior Improved Tireless Precision. You are proficient in one
Prerequisite: Aasimar (Scourge) skill and one tool of your choice. Whenever you make an
ability check with the chosen skill or tool, roll a d4 and add
You've become a divine warrior, comparable to the likes of a the number rolled to the check's total. Additionally, choose
deva. You gain the following benefits: one skill or tool with which your Tireless Precision or this
Increase your Constitution or Charisma score by 1, to a feat affects. You instead add 2d4 and add it to ability
maximum of 20. checks made with the chosen skill or tool.
Sea Adept
Prerequisite: Locathah
As one who's familiar with the seas, you gain the following
benefits:
Increase your Strength or Dexterity score by 1, to a
maximum of 20.
Your swimming speed is increased by an amount equal to
half your walking speed
Whenever you're submerged in water, all dice used to heal
you are rolled with advantage.
Accustomed to living in the depths, you gain darkvision to
a range of 30 feet.
Self-Competition
Prerequisite: Goliath
Your greatest competitor is yourself, constantly looking to
grow. You gain the following benefits:
Increase your Strength or Constitution score by 1, to a
maximum of 20.
Whenever you make an attack roll, you can choose to roll
1d12 and add it to the attack and damage rolls. You can
use this feature after you roll, but before your DM tells you
if you succeed or not. Once you use this feature, you
cannot do so again until you finish a short or long rest.
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Serpentine Exemplary Unsettling Visage
Prerequisite: Yuan-Ti Pureblood Prerequisite: Changeling
Increase your Intelligence or Charisma score by 1, to a Being able to shapeshift at will, you are able to subtly change
maximum of 20. before an enemy, unsettling them.
Serpent Bite. Your bite is a natural weapon with which When a creature you can see makes an attack roll against
you can make unarmed attacks with. It deals 1d4 piercing you, you can use your reaction to impose disadvantage on the
damage + poison damage equal to your proficiency roll. You must use this feature before knowing whether the
modifier. attack hits or misses. Using this trait reveals your
Snake Form. You can use your action to polymorph into a shapeshifting nature to any creature within 30 feet that can
Medium snake or back into your true form. Your statistics see you.
are the same in each form. Any equipment you are Once you use this trait, you can’t use it again until you
wearing or carrying isn't transformed. If you dies, you finish a short or long rest.
stays in your current form. Additionally, your Charisma score increases by 1, to a
maximum of 20.
Simic Mutation
Prerequisite: Simic Hybrid Warcaller
As an apex of evolution, you gain the following benefits: Prerequisite: Minotaur
Increase your Constitution score by 1, to a maximum of Honing your natural talents as a Minotaur, you gain the
20. following benefits:
You gain one Simic Hybrid animal enhancement you don't Increase your Strength or Constitution score by 1, to a
already have, as detailed on page 20 in Guildmaster's maximum of 20.
Guide to Ravnica. Labyrinthine Recall. You gain proficiency in the History
You can take this feat multiple times, choosing a new skill if you're not proficient already, and you can perfectly
animal enhancement each time. recall any path you have traveled.
Deathbellow. You release a bellowing roar that terrifies
Tusker the feeble-minded. As a bonus action, each creature of
your choice within 15 feet of you that can hear you must
Prerequisite: Loxodon succeed on a Wisdom saving throw (DC = 8 + your
You've learned to use your tusks as a dangerous weapon, proficiency modifier + your Constitution modifier) or take
gaining the following benefits: psychic damage equal to your Constitution modifier and
become frightened of you for until the start of your next
Increase your Constitution or Wisdom score by 1, to a turn. Creatures that succeed this saving throw still take
maximum of 20. damage but do not become frightened. Once you use this
Your tusks become natural weapons, with which you can feature, you cannot do so again until you finish a long rest.
make unarmed attacks with. When you attack with your
tusks, you deal bludgeoning damage equal to 1d6 + your
Strength modifier, rather than the regular damage for an
unarmed strike.
Your Natural Armor is now calculated as 13 + your
Constitution modifier.
Undaunted
Prerequisite: Lizardfolk
Cold and calculated, you gain the following benefits:
Increase your Wisdom score by 1, to a maximum of 20.
You become immune to the frightened condition.
You have advantage on all Wisdom saving throws.

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This pdf was made using Homebrewery, expanding upon the rules presented for racial
feats in Xanathar's Guide to Everything.

Racial feats are something I find really interesting, and I feel expand upon the feats rules for the better. Being able to customize
your characters in a way that enhances your race's flavor and provides further uniqueness in parties.
I hope you've enjoyed this pdf, and please leave a rating and review!

This pdf was made using Homebrewery, expanding upon the


rules presented for racial feats in Xanathar's Guide to
Everything.
Racial feats are something I find really interesting, and I
feel expand upon the feats rules for the better. Being able to
customize your characters in a way that enhances your race's
flavor and provides further uniqueness in parties.
I hope you've enjoyed this pdf, and please leave a rating
and review!
More Credits
DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica, and all other Wizards of the Coast
product names, and their respective logos are trademarks of
Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of
the Coast and/or other authors. Such material is used with
permission under the Community Content Agreement for
Dungeon Masters Guild.
All other original material in this work is copyright 2019 by
Feodor Romanenkov and published under the Community
Content Agreement for Dungeon Masters Guild.
All art used in this work are made by Wizards of the Coast
for DM's Guild use.

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