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THE VOID

A new Otherworldly Patron


and Pact Boon for warlocks

The Void is a new Otherworldly Patron for warlocks. It also includes a new Pact
Boon: Entropy Shard. These character options are inspired by the Entropomancer
prestige class, but they are not a direct conversion.
This document includes suggested characteristics to roleplay a Void warlock and a
variant using Madness.

by Stefano Dore

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The Void
Absolute Nothingness, the Space-In-Between, Black Entropic Field
Hole, Great Nothing, the pure and total absence of
Starting at 1st level, you can use your bonus
matter, a tear in reality... The Void has many names
action to slightly tear the fabric of reality in a cube
and infinite ways of defining what it isn’t. At its core
of 20 feet centered around you. When the Entropic
though, the Void is the simple paradox of something
Field is active, you can use your reaction to prevent
that exists and at the same time is nothing. Still, some
a creature inside the field to cast any spell or use
people are drawn to it like moths to a flame, these
any supernatural or magical ability that allows to
fools lose their minds trying to gaze into the Void,
disguise or conceal its appearance, such as alter self,
searching for answers. But the Void has no voice,
disguise self, invisibility, or a doppelganger’s ability
no thought, no will of its own. Or at least, this is the
to shapeshift. You can also try to end such an effect
conclusion scholars throughout the multiverse have
if it’s already active when the creature enters the
reached after centuries of studies. And yet, sometimes
Entropic Field. To be able to do so you have to succeed
the Void stares back. No one knows how and why
on a spellcasting ability check (DC 12 + the spell’s
the Void bestows its gifts, but it does. The warlocks
level or the creature’s hit dices).
chosen by the Void are usually outcasts, unbalanced
The Entropic Field lasts a number of rounds equal to
or straight up mad for even thinking about making
3 + your spellcasting ability bonus.
a pact with nothing. They can be complete nihilists,
Once you use this feature, you can’t use it again
unrepentant atheists, or zealots with an appetite for
until you finish a short or long rest.
annihilation, yearning to see something destroyed to
the point that not even the memory remains.
The Void is the ultimate mystery of the multiverse, Pact Boon: Entropy Shard
and its warlocks are its enigmatic heralds.
At 3rd level, your otherworldly patron bestows a gift
upon you for your loyal service.
Expanded spell list As an action, you can conjure a 2-inches shard of
utter darkness in a square up to 30 feet from you.
The Void lets you choose from an expanded list of
It lasts until you keep your concentration, than it
spells when you learn a warlock spell. The following
vanishes. Every creature that stands in or passes
spells are added to the warlock spell list for you.
through the square the shard is in has to succeed
on a Constitution saving throw or suffer 1d10 force
Spell slot Spells damage (there’s no way to avoid touching it, since the
1st detect magic, shield shard constantly floats, jumps and bounces in the
2nd blur, phantasmal force square).
With a bonus action, you can use your mind to
3rd nondetection, protection from energy
dismiss or move the shard 5 feet in any direction.
4th Evard’s black tentacles, phantasmal You can also use a bonus action to make the shard
killer implode collapsing onto itself and thus exerting
5th passwall, wall of force a gravitational pull on every creature not bigger
than Large in a 10 feet cube centered on the shard.
Treat this as a shove (see page 195 of the Player’s
Handbook) with the shard having Strength (Athletics)

CHARACTER OPTIONS | THE VOID


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+5 and advantage on the check. Every creature that
fails the check is pulled 5 feet towards the shard
Suggested characteristics
(they can avoid the pull by falling prone in the square The Void is pure, absolute. The Void is also... silent.
they’re in). The shard vanishes afterwards, but does Thus, its warlocks are a little crazy and out of touch
inflict damages one last time if a creature is pulled in with reality. But, even thought its defined by absence,
the same square. the Void exists: its gifts are real.
The shard also implodes automatically as soon as it
is farther than 60 feet from its caster. d8 Personality
Once you use this feature, you can’t use it again
1 I’m cold and distant like outer space
until you finish a short or long rest.
2 I look for every wrinkle in reality, the
In addiction, you have advantage on every check imperfections, the out of the ordinary
made to control a sphere of annihilation. 3 I think religions are false, clerics
delusional and the gods misleading

Touched by the Void 4 There’s a bunch of voices in my head


5 Life has no inner meaning
Starting at 6th you gain immunity to force damage.
6 I despise magic and strive to destroy it
7 What’s in my path has to be obliterated
Planar Disruption
8 I try to appear crazier than I actually am
Starting at 10th, when the Entropic Field is active,
you can use your reaction to prevent a creature inside
the field to cast any spell or use any magical ability d6 Ideal
that allows planar movement or teleportation such as 1 Nihilism. We’re just particles flowing
misty step, dimension door, planar shift, teleport or the into space (Neutral)
blink dog’s magical ability to teleport. To be able to do 2 Pragmatism. I focus on what I can see,
so you have to succeed on a spellcasting ability check knowing the Void is out there (Any)
(DC 12 + the spell’s level or the creature’s hit dices).
3 Fatalism. Everything will crumble
The Entropic Field expands to 40 feet and you can
back into dust eventually (Neutral)
use it twice between rests. When you finish a short or
long rest, you regain your expended uses. 4 Sacrifice. I must channel this all-
consuming force for good deeds (Good)
5 Destruction. The Void will swallow the
One with The Void whole multiverse (Evil)
Starting at 14th, when the Entropic Field is 6 Madness. Step into utter blackness
active, you have advantage on saving throws against and get lost forever (Chaotic)
enchantment and mind-affecting spells.

d6 Bond
1 I have a mantra that keeps me sane
USING MADNESS
Void warlocks range from the simply eccentric 2 I feel the urge to destroy things
wanderer to the total lunatic and from the 3 The mad are sacred
catatonic to the foaming mad man. Forging a 4 I only wear black clothes
pact with Nothing is definitely crazy, but having
5 The Void’s voice is out there, I have to
Nothing reach back? That can affect even the most
find it and be the first to hear it
rational brain in the multiverse. It goes without
saying that these individuals are not the most 6 There’s only one person that believes
stable adventurers out there, especially because I’m sane he is my north star
using The Void’s gifts takes a toll on reality itself.
If you’re using Madness in your campaign (see d6 Flaw
page 258 of the Dungeon Master’s Guide) you can
1 I freeze in a catatonic state for brief
decide that the character has to succeed on a
periods of time
Wisdom or Intelligence saving throw every time
she uses the Entropic Field ability. If the check 2 I don’t value anything in life
fails, the character has to roll on the short-term 3 I’m incapable of showing my emotions
madness table or the DM can arbitrarly decide 4 My mood shifts constantly
which kind of madness the characters receives.
5 I’m reluctant to trust other people
On a roll of 1, the character receives a form of
long-term madness instead. 6 Sometimes I’m not sure what’s real

CHARACTER OPTIONS | THE VOID


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