Professional Documents
Culture Documents
P
riests are devoted to the spiritual, and express
their unwavering faith by serving the people.
For millennia they have left behind the confines
of their temples and the comfort of their shrines
so they can support their allies in war-torn
lands. In the midst of terrible conflict, no hero
questions the value of the priestly orders. These
masters of the healing arts keep their companions fighting far
beyond their normal capacities with an array of restorative
powers and blessings. The divine forces at the priest’s
command can also be turned against foes, smiting them with
holy fury. As light cannot exist without darkness, and
darkness without light, some priests tap into shadow to
better understand their own abilities, as well as the abilities
of those who threaten them.
The Divine
It is faith in ourselves that separates us from others, and with
our powers, we will cause great change in every realm. The
weak will come to lean on you. The lepers will call you Lord.
And the ignorant will look to you for guidance. Priest's
harness the power of the divine in hope to restore their world
back to true order.
Holy Worshippers
Priest's are devoted followers to their chosen god or diety,
spending the majority of their life fulfilling their duty to their
diety. Well adversed in the realm of magic and medicine, the
priest channels ancestral magic to amplify their already
strong magical power.
Creating a Priest
As you are creating your priest, keep in mind which god or
diety you follow. Is it a god feeding you objectives to complete
in order to serve them? Did you humbly select your god to
worship or did some form of power or diety come to you
either in seek of help or in desperation to control you. Are you
going to heal and protect your allies from the back line or
cast spells to torment your enemies minds.
Quick Build
You can make a priest quickly by following thse suggestions.
First, Intellegence should be your highest ability score,
followed by Constitution or Dexterity. Second choose the
sage or acolyte background.
The Priest
Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Purify 3 2 — — — — — — — —
2nd +2 Divine Discipline, Eternal Servitude 3 3 — — — — — — — —
3rd +2 ─ 3 4 2 — — — — — — —
4th +2 Ability Score Improvement 4 4 3 — — — — — — —
5th +3 Power Infusion 4 4 3 2 — — — — — —
6th +3 Divine Discipline feature 4 4 3 3 — — — — — —
7th +3 Eternal Servitude (2) 4 4 3 3 1 — — — — —
8th +3 Ability Score Improvement 4 4 3 3 2 — — — — —
9th +4 ─ 4 4 3 3 3 1 — — — —
10th +4 Clarity of Will 5 4 3 3 3 2 — — — —
11th +4 ─ 5 4 3 3 3 2 1 — — —
12th +4 Ability Score Improvement 5 4 3 3 3 2 1 — — —
13th +5 Eternal Servitude (3) 5 4 3 3 3 2 1 1 — —
14th +5 Divine Discipline feature 5 4 3 3 3 2 1 1 — —
15th +5 ─ 5 4 3 3 3 2 1 1 1 —
16th +5 Ability Score Improvement 5 4 3 3 3 2 1 1 1 —
17th +6 Holy Fervor 5 4 3 3 3 2 1 1 1 1
18th +6 Divine Discipline feature 5 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 5 4 3 3 3 3 2 1 1 1
20th +6 Divine Intervention 5 4 3 3 3 3 2 2 1 1
God's Divide
4th-level evocation
Casting Time: 1 action
Range: 120 ft
Components: V, S, M (A damped torch)
Duration: Yes, Up to 1 minute
You create a wall of decay holy light on a solid surface
within range. You can make the wall up to 60 feet long, 20
feet high, and 1 foot thick, or a ringed wall up to 20 feet in
diameter, 20 feet high, and 1 foot thick. The wall is opaque
and lasts for the duration.
When the wall appears, each creature within its area must
make a Dexterity saving throw. On a failed save, a creature
takes 5d8 necrotic ot radiant damage, or half as much
damage on a successful save.
One side of the wall, selected by you when you cast this
spell, deals 5d8 necrotic or radiant damage to each creature
that ends its turn within 10 feet of that side or inside the wall.
A creature takes the same damage when it enters the wall for
the first time on a turn or ends its turn there. The other side
of the wall deals no damage.
At Higher Levels. When you cast this spell using a spell
slot of 5th level or higher, the damage increases by 1d8 for
each slot level above 4th