Professional Documents
Culture Documents
Rules
There are different type of Buildings one can create Tent – Tent type buildings are most
Also there are subtypes to each of these types self sustaining – self sustaining building ar
>Buildings being separated into tiers of difficulty of building/ complexity + use type is good for f
Leadership controlling a bunch of npc can range from a large army to a few super stron
Calculating theclasses
>Military line number of npc awould
(general) player canbonuses
give controlto
the
anstandard way is you can have fol
armies abilities
anyway as for the rules of how to handle mass combat, I've been thinking something sim
this would give something of a cinematic feel as the pcs fight with strong enemies to pote
lastly the monster pdf seems all good maybe some name changes on strength classes just
BloodIron Blade. A weapon made by harvesting the iron from one's own blood over the
Ability Score
Vital save
Nimble save
Mental save
Curse save
Arcane Magic
Divine Magic
Spirit Magic
Alternative Magic
Necrosis
Seal
Corruption
Shield
Meditation
Attunement
Strength
Skill
Vitality
Arcane
Spirit
Charisma
Luck
Arcane
Nifleyor
Muspelyor
Gruardyor
Midlyor
Jotyor
Vanayor
Alfyor
Hel Magic
Myrkyor
Divine
Holy
Unholy
Spiritual
Onmyodai
Shodensho
Shizen-Shin'nen
Alternative
Blessing
Gai'ic
Covenant
Psionic
Wild Magic, Old Magic, Bl
Spell
Enchantment
Talisman
Blessing
Holy
Unholy
Onmyodai
Ama-sume
Covenant
Psionic
Old Magic
Gai'ic
Magic-Infused Undead
Unrestful Undead
Weaponry Terms
Cumbersome
Unwieldy
Untrained
Known Diseases
Minor Lycanthropy
Lycanthropy
Major Lycanthropy
Final, Lycanthropy
Class List
Milita
Scrapper
Priest
Apprentice
Student
Scholar
Initiate
Squire
Savage
Blacksmith
Warrior
WELCO
TO
YGGDR
GDRASIL an Overlord inspired tabletop RPG game. This sheet will automate the majority of features found within YGGDRASIL
please report them to the Overlords Game Studio Discord or send an email to Eppinette13@gmail.com. If you have any suggest
.00 (11/8/18) : This sheet now automates all functions currently described within the YGGDRASIL game system.
Alpha 1-15 (A115) (2/25/2019): This sheet is now in Alpha test 1 and should work up to level 15. missing content will be added s
ent type of Buildings one can create Tent – Tent type buildings are mostly for one to three persons and are build with the
btypes to each of these types self sustaining – self sustaining building are buildings where the upkeep doesn't cost anythin
eparated into tiers of difficulty of building/ complexity + use type is good for filters later >Building Durability + HP gains a bonus b
rolling a bunch of npc can range from a large army to a few super strong npc. To be a leader you don't necessarily need f
number of npc awould
asses (general) player canbonuses
give controlto
the
anstandard way is you can have followers with a total level equal to half (your level +
armies abilities
e rules of how to handle mass combat, I've been thinking something similar to the first option but instead of individuals t
omething of a cinematic feel as the pcs fight with strong enemies to potentially decide the battle while keeping the actual f
r pdf seems all good maybe some name changes on strength classes just to fit norse better
e. A weapon made by harvesting the iron from one's own blood over the course of decades. It must be quenched in one's o
A stat between -10 and 30 that affects major skills and class features in the game. Some classes or races may
A save against an effect that involves powering through instead of avoiding
A save against an effect which involves dodging out of the area to some degree
A save against an effect with is mental in nature, such as illusions
A save against a damaging or debilitating effect that is magic in nature
A measure of one's brawn. Raw lifting, hauling, and hitting capabilities. Being reduced to -10 renders a creatu
A measure of one's nimbleness and hand-eye coordination. Determines accuracy, Nimble, and potentially dod
A
A measure
measure ofof one's
one's bodily strength or
magic potential ability
and toto
ability shrug
recalloffinformation.
injury and sickness.
DeterminesDetermines Health,This
Mana, Mental, Ki, also
and dete
Vita
memories.
A measure Additionally being reduced
of one's intangible life forceto -10determination,
and causes death toplus certain
theirundead.
ability think intuitively. Determines Cur
rationally and cuts off Spiritual abilities. Additionally being reduced to -10 causes death to certain undead.
A measure of one's attractiveness and ability to lead. Being reduced to -10 renders a creature unable to empa
A measure of one's ability to overcome situations stacked against them. Determines Luck pool. Luck can be u
Magic that has it's roots in Niflheim. This magic typically focuses on clouding enemy perception.
Magic rooted in the primordial realm of Muspelheim. This magic typically focuses on destruction.
Magic rooted in Asgard. This magic was created as a precaution against certain other realms and focuses on c
Magic rooted in Midgard. This magic has been continually furthered by the humanoid races of Asgard as a m
Magic rooted in Jotunheim. This magic while originally created to enhance personal abilities by the giants of t
Magic rooted in Vanaheim. This magic originates from the old deities and focuses on discerning the truth and
Magic rooted in Alfheimr. This magic was created by the Elves to create and rebuild their shining cities but h
Unlike the other schools of magic, Hel magic has no known origination. Instead Hel magic has been emphatica
this school. The most widely used among humans is Necromancy.
Magic that is rooted in Svartalheim. This magic focuses on transportation, teleportation, and is the origination
A
Anspell is a carefully
enchantment is a crafted force
spell that hasderived from
been cast mana,
onto the users
an item. intent, vocaltypically
An enchantment components, bodily
provides movement
a passive co
altera
permanent
A talisman is enchantments
a spiritual spell that is drawn onto a slip of paper. This paper acts as a conduit that focuses the m
nature of the mana flowing through it.
A Blessing
Holy is a divine
described spell granted
the underlying to certainofwarriors
architecture of supreme
divine spell knowledgeideals.
thatContrary
is grantedtobynomenclature
Good Deities.Blessings
Holy sp
redemption are sometimes made
Unholy describes
Onmyodai describe thespells
underlying
easternpattern of divine
in origin. spells weave
These spells that are created
mana by Evil
through deities.
psychic Unholy
effort and spells aregreat
require mos
function, most
Ama-sume beginners
spells are uniquefindinittheir
impossible to start
execution. without using
Practitioners a component
release mana and crutch.
rely on the spell to be complete
in some manner.
Covenant magic is unique in that the mana is used as a bribe and transportation to bring something living to t
Psionic spells are unique in that the users do not use mana at all in their use. Instead Psionic casters pull from
The spells are unsuitable for most cases and require lengthy rituals surrounding some measure of living sacrif
Gai'ic spells are used by druids and other natural practitioners similar to Ama-sume. However instead of rely
This is the classification of undead that are created through ritualistic or magic means. All undead brought ba
Unrestful Undead is the classification of all undead that are created through non-magic means. That includes
Fighting with a weapon in each hand causes both to be counted as cumbersome without proper training.
The first realm: Jotunheim. Typically referred to as the realm of Giants. However those that fight with drago
been
Realmlost
of in time,
Light andand erased
home from
to the record,
Elves, onlyserves
Alfeim the unspoken fearof
as a beacon remains.
hope and vanguard to the dark forces of M
realm have little mercy for raiders and those with corrupted hearts.
Realm of cold and fog, those that travel here are rarely seem again. It is often a realm of exile and punishmen
The realm of man, diverse and outstretching, Midgard is by far the largest of the realms and most populace. H
Born amidst smoke and fire Muspelheim is the realm of Fire and Brimstone. The air is harsh, while the few de
Realm of
Realm of darkness
the dead, and
to goearth.
here and
Thisreturn
realm is
is to goto
said against
be thethe order ofof
birthplace the realms. Hel
Dwarves, is home
Duergar, to aElves,
Dark cursed pierc
and m
dangers far beyond the realms of light and cold.
A place of terrible verdant beauty and long lost technology. Vanaheim is one of the oldest realms and while ev
Realm of the Gods, Asgard is as beautiful as it is harsh. Only the strong survive outside the luminous gates of
Sometimes referred to as the tenth realm, or the realm between realms. Yggdrasil is the realm which connects
This disease is a pre-cursor to a much worse plague. Those affected lose control of their actions on the full mo
skilled doctoristhis
This disease the affliction
beginningcanof abedeath
cured with enough
sentence. Thosewolfsbane andcontrol
affected lose quicksilver. However
of their actionsifon
left
theuntreated
full moonit a
the
Thisedges of their
disease perception
is untreatable and become
except throughmore bestial,
death. Thosegrowing
affectedfur
loseand largeofcanines.
control Unfortunately
their actions this disea
permanently hun
isn't silver and gaining dangerous new abilities.
This Curse is untreatable. Those affected lose control of their actions permanently hunting for all nights to co
Milita are a Base class of 15 levels that provide the starting point of most non-magic combat classes.
Scrappers are a Base class of 15 levels that provide the starting point for skill based combat classes.
Priests are a Base class of 15 levels that provide the starting point for Divine casters
Apprentices are a Base class of 15 Levels that provide a large variety of mundane skills, and serve as a startin
Students are a Base class of 15 levels that provide a starting point for Spiritual casters
Scholars are a base class of 15 levels that provide a starting point for Arcane casters
Initiates are the recruits of Holy or Unholy orders. They are trained in both combat and Blessings.
A squire is how most start on the path to becoming a Knight. They become trained in mounted combat, honor
A savage is typically defined by their brutal animalistic fighting style. Savages typically become Barbarians of
Blacksmith are a base class of 15 levels that focus on item creation with a small bit of training in runecraft
way. They don't hold out a long time. Hut – Hut type are sturdier then tent type and of course more expensive they can be
re buildings income – income buildings bring income into the coffers of the players who control the building military – m
those materials grants that % off the cost of the building just to give players option of "spend 3 months cutting down the trees to on
e total level needs to be on a maximum of your level -if you control a sentient npc the npc needs a reason to follow you oth
with each having a leader of sorts. The day before the battle would be set aside for planning, pre-positioning, siege equipm
y abilities for those that want to control the macro more
Character Type
Humanoid
Primary Race
Human
Subrace
Human #NAME?
Available Spent
Armor
CB Magic Name Mat. Armor Penalty MS Spell Failure Caustic
Helm Mundane
Chest
Gauntlets Cutting
Greeves Dmg Crit Attack Time Crushing
Shield Stabbing
Ripping
Attack
Name Weapon Type Material size class item buff debuff misc attack time
0+ ###
0+ ###
0+ ###
0+ ###
Common
#NAME? Uncommon
Uncommon
Living
Vital Save 9 = 7 2
Nimble Save 6 = 4 2
Mental Save ### = 4 ###
Curse Save ### = 2 ###
Save Notes :
Resistance / Vulnerability
Total Item Augment Buff Debuff Resistance Notes
Flame 0 =
Frost 0 =
Shock 0 =
Caustic 0 =
Mundane 0 =
Total Item Augment Buff Debuff
Cutting 0 =
Crushing 0 =
Stabbing 0 =
Ripping 0 =
attack time might agility spellpower item Crit buff debuff attack type
In meters/second
Movement
Sneak Move Sprint Armor Equipment Magic Class
Climb 0 0 0 0
Swim 0 0 0 0
Fly 0 0 0 0
Dig 0 0 0 0
Land 1 1 3 0
Notes
On pricing
Price =
Militia 96 12 60 24 24 0 7 4 4 2 0 0
Knight 80 8 0 0 0 0 0 0 0 0 0 0
Sword Master 40 4 0 0 0 0 0 0 0 0 0 0
### ### ### ### ### ### ### Err:511 ### ### ### ###
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### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
Total 218 ### ### ### ### ### ### Err:511 ### ### 2 0
HD Attack Skills Agility Might Spellpower Vital Nimble Mental Curse Mana Ki
Item Level ^ 2 x 10 x 1 in Copper boars x rarity level ^ 3
Item Level Rarity Level Value
1 8 5,120.00
23 1 5,290.00
lvl
12
8
4
24
lvl
< HP SHEET
< Modifier Tables Growth vs age, vs size, growth point formula, ability/ defense/ save growth for classes
Milestones
Level Requirements Name Effect
Hemomancer, Forbidden When under a bleed effect your blood drips along your weapons giving your m
40
Passive Blade effects of your passive Hemomancy.
Can only be The Wizard's
1 You start with +2 Arcane and +2 Spirit
taken levelbe1 The
Can only Apprentice
Aspiring
1 The You start with +2 Vitality and +2 Strength
taken levelbe1
Can only Soldier
1 Frivolous You start with +2 Charisma and +2 on skill rolls vs those that find you a
taken levelbe1
Can only
1 charmer
HighBorn You can take the Noble jobs and have a starting wealth of 500 Copper
taken levelbe1
Can only You can take the slave class and start with 5 more skill ranks, plus an additio
1 Lowborn You no longer need to eat, drink, or breathe andlevel.
are unaffected by poisons and
taken level 1
Character Artificial every
- do no also affect objects or Lost Tech. You still require 8 hours of rest to per
has only Lost Physiology
maintenance.
Tuck and meters and the character has this milestone and suceeds their Gymnastics roll t
- -
Roll damage instead of half. Additionally if the fall is more than 20 meters then the
ve growth for classes
Humanoid Ra
t Race subrace
your weapons giving your melee attacks the
ve Hemomancy. Humanoid Human Human
Humanoid HumanWinged Human
ane and +2 Spirit Humanoid Elf Elf
ty and +2 Strength Humanoid Elf Dark Elf
l rolls vs those that find you attractive Humanoid Elf Wild Elf
tarting wealth of 500 Copper Baors Humanoid Dwarf Dwarf
re skill ranks, plus an additional skill rank
are
vel. unaffected by poisons and diseases which Humanoid Dwarf Hill Dwarf
require 8 hours of rest to perform software Humanoid Dwarf Dark Dwarf
nce.
ceeds their Gymnastics roll then they take no
more than 20 meters then the character may Humanoid Halfling Hobbit
Humanoid Duergar Duergar
Humanoid Halfling Gnome
Humanoid Halfling
Humanoid
Humanoid
Humanoid
Humanoid
Humanoid
Demi-Human
Race Subrace
Demi-Human Fauni Bafoul
Demi-Human Fauni Quaqoa
Demi-Human Fauni Rabbie
Demi-Human Fauni Armatt
Demi-Human Fauni Rillakin
Demi-Human Caben Caben
Demi-HumanCentaur Dracotaur
Demi-HumanCentaur Orthrous
Demi-HumanCentaur Zoastia
Demi-Human Giant Fire Giant
Demi-Human Giant Hill Giant
Demi-Human Giant Sea Giant
Demi-Human Giant Frost Giant
Demi-Human Giant Wind Giant
Demi-Human Giant Troll
Demi-Human Goblin Green Goblin
Demi-Human Goblin Hobgoblin
Demi-Human Goblin Redcap
Demi-Human Goblin Bugbear
Demi-Human
LizardmanLizardman
Demi-HumanMerman Merman
Demi-HumanMinotaur Minotaur
Demi-Human
SnakemanNaga Raja
Demi-Human
Snakeman Cobrakin
Demi-Human Ogre Ogre
Demi-HumanToadman Toadman
Heteromo
rphic Heteromorph
Race
Heteromorphic
Heteromorphic
Race Heteromorphic
Race Race
Animal Comp
Animal Companion
Humanoid Race Chart
Strength Skill Vitality Arcane Spirit Charisma Luck
2 2 2 2 2 2 3
3 2 2 2 2 2 2
1 3 1 3 3 3 1
3 2 1 3 3 2 1
2 2 1 3 3 3 1
4 2 5 0 0 2 2
3 3 5 0 0 2 2
2 4 5 0 0 2 2
2 2 2 1 2 3 3
4 1 3 1 3 1 2
1 2 2 3 3 2 2
Heteromorphic Race
eromorphic Race
Animal Companions
Race Selection Subrace Selection
Human Human Name
Human Winged Human Bronze
Elf Copper
Elf Gold
Elf Ice
Dwarf Iridium
Dwarf Lead
Dwarf Mythril
Halfling Oricalcuum
Duergar Pyrrhicite
Halfling Silver
Halfling Steel
Alfheim Ice
Obsidian
Muspel Obsidian
Iron
Diamond
Emerald
Sapphire
Straw
Wood
Leaves
Ironwood
Material Table
Weight Armor Attack Crit
HP Resilience
Multiplier Bonus Bonus modifier
able
Cost
Special Description
Multiplier
15 levels Common
branch
list of pre- region 1 start
requisites Rarity class HP Attack Bonus Skills Agility
Mundane
Crafting
crafting base
Job class with some
(foundation of
- Job magic
item & potential
- Job Common Apprentice 6
automaton 0.5 8 1
1 Strength Job Common Blacksmith creation)
paladin
8 0.75 6 0.5
foundation
1 Skill Job Common Crafstman 6 0.5 8 0.5
1 Spirit, Negative Sense of Job
Justice Common Diabolist 8 1 2 1
Spirit, Lawful, Positive SenseJobof Justice
Common Evengelist 8 1 2 1
2 Skill Job Common Fencer 8 1 4 2
Arcane 1, Negative Sense ofJob JusticeCommon Forbidden Arts User 6 0.5 4 0
Arcane 1 Job Common Magician 6 0.5 5 0
Spirit 1 Job Common Medium 6 0.5 5 0
General Non-
Strength 1 Job Common Mercenary 8 base
magic 1 5 1
Charisma 1 Job Common Merchant 6
class 0.5 6 0.5
Spirit 1 Job Common Miko 4 0.25 5 0
General Divine
- Job Common Militia 8 base
Caster 1 5 2
Spirit 1, Vitality 1 Job Common Monk 8
class 1 4 2
- Job Common Performer
Spirit 1 Job Common Priest 6 0.75 4 0
Under oath to Emperor Job Common Samurai 8 1 3 1
- Job Common Savage 8 1 4 0.5
Enrolled in MilitaryJob Common Sergeant 8 1 4 0.5
- Job Common Shinobi 6 0.75 4 2
Sworn Oath to Knight Job Common Squire 8 1 5 0.5
Arcane 1 Job Common Summoner 6 0.5 4 1
Skill 4, Level 5 Job Common Sword Dancer 8 1 3 3
- Job Common Thief 8 0.75 8 2
Job Common Warlock 6 0.5 7 0
Job Common Sorcerer 6 0.5 4 1
Job Common
Job
Job
Uncommon
Job
Job
Job region 2 start
Job class
Job Uncommon Ame Sume
Magician Job Uncommon Academic Wizard 4 0.25 6
Job Uncommon Alchemist 6 0.5 6
Magician Job Uncommon Arcanist 6 0.5 6
Milita Job Uncommon Archer 6 1 5
Blacksmith Job Uncommon Armor Smith 8 0.3 4
Magician Job Uncommon Armored Mage 8 1 5
Performer Job Uncommon Bard 8 0.75 8
Priest Job Uncommon Battle Cleric 10 1 4
Savage Job Uncommon Berserk 12 1.25 5
Priest Job Uncommon Bishop 6 0.75 3
Job Uncommon Blood Drinker 10 1 4
Job Uncommon Bush Walker 8 0.75 4
Militia, Cavalry Designation
Job Uncommon Cavalry 10 1 4
Militia or Squire Job Uncommon Champion 10 1 4
Job Uncommon Chaos 8 1 2
Priest Job Uncommon Cleric 8 0.75 3
night, Appointed position of command
Job Uncommon
in military Commander 8 1 7
Diabolist, Squire or Knight
Job Uncommon Dark Knight 10 1 5
Job Uncommon Doctor 6 0.25 6
hipper of Dragons or ConsumedJob an Uncommon
unborn dragonDragon Priest 10 1 4
Job Uncommon Druid 8 0.75 4
Magician, At least one elemental
Job focus
Uncommon Elementalist 6 0.75 3
Job Uncommon Evil Slayer 8 1 5
Apprentice or Craftsman
Job Uncommon Expert 6 0.5 10
Militia or Squire or Mercenary
Job Uncommon Fighter 10 1 5
Levels in Druid and Magician
Job Uncommon Forest Mage 6 0.5
Job Uncommon Forest Stalker 8 0.75
mander, Appointed to General Job
in a military
Uncommon General 8 1
Job Uncommon
Job Uncommon Guardian 12 0.75
Job Uncommon Gunner 8 1.5
Cleric Job Uncommon High Cleric 8 1
Druid Job Uncommon High Druid 8 1
Tamer Job Uncommon High Tamer 10 1
Wizard Job Uncommon High Wizard 4 0.75
Knight, Ability to Cast Holy
Job
spellsUncommon Holy Knight 10 1
Niflyor Specialization
Job Uncommon Illusionist 4 0.25
Job Uncommon Insect Master 6 0.75
Job Uncommon Item Smith 6 0.5
Monk Job Uncommon ki master 10 1
Militia or Squire Job Uncommon Knight 10 1
Own a Castle Job Uncommon Lord of a Castle 8 0.25
Job Uncommon Master of Death 6 0
Job Uncommon Medium 6 0.5
Job Uncommon Minimum 8 1
Job Uncommon Mount 10 1
Job Uncommon Mystic 6 0.75
Job Uncommon Nature's Herald 8 1
Job Uncommon Necromancer 4 0.25
Job Uncommon Noble Fighter 6 0.75
Job Uncommon Paladin 10 1
Job Uncommon Priest(ess) 4 0.1
Job Uncommon Prince of Darkness 10 1
Job Uncommon Prince/Princess 4 0.1
Job Uncommon Rider 8 0.75
Ex-Samurai Job Uncommon Ronin 10 1
Job Uncommon Shaman 6 0.3
Job Uncommon Shapeshifter 8 0.75
Job Uncommon Sorcerer 6 0.5
Job Uncommon Soryo 2 0.5
Job Uncommon Spirit Shaman 4 0.5
Job Uncommon Striker 10 1
Job Uncommon Sword Master 10 1
Job Uncommon Sword Saint 8 1.2
Job Uncommon Totem Shaman 6 0.75
Job Uncommon Unholy Knight 10 1
Job Uncommon Vampire Princess 8 1
Job Uncommon War Priest 10 1
Job Uncommon War Wizard 10 1
Job Uncommon Warlock 10 1
Job Uncommon Weapon Smith 8 1
Job Uncommon Wizard 4 0.5
Job Uncommon
Job Uncommon
Job Uncommon
Job Uncommon
Job Uncommon
Job
Job
Job
rare
Job
Job
Job region 3 start
Job class
Job Rare Actor/Actress 4 0.1
Job Rare Air Rider 6 0.75
Job Rare Assassin 6 2
Job Rare Asura 10 2
Job Rare Battle Cleric 10 1
Job Rare Beast Lord 10 1
Job Rare Beast Tamer 10 0.75
Job Rare Black Guard 12 1
Job Rare Cook 4 0.1
Job Rare Cursed Caster 8 1.3
Job Rare Cursed Knight 10 1.3
Job Rare Disciple of Disaster 1 1
Job Rare Dragon Adept 12 2
Job Rare Eclipse -6 0
Job Rare Emperor 6 0.1
Job Rare Farmer 4 0.75
Job Rare Founder 6 0.5
Job Rare God Hand 10 2
Job Rare Gogyoutsukai 8 0.75
Job Rare Hierophant 1 0.25
Job Rare High Emperor 6 0.1
Job Rare High Noble 6 0.1
Job Rare High Priest(ess) 6 0.1
Job Rare Holy Banisher 10 1
Job Rare Holy Lord 8 1
Job Rare
Job Rare Holy Queen 8 0.5
Job Rare Imperial Knight 10 1.5
Job Rare Knight of Niflheim 12 2
Job Rare Maid 4 0.25
Job Rare Martial Lord 8 3
Job Rare Martyr -8 -3
Job Rare Master Assassin 6 3
Job Rare Patriot 8 1
Job Rare Pharmacist 4 0.5
Job Rare Poison Maker 6 0.5
Job Rare Ranger 8 1
Job Rare Sacred Archer 6 1.2
Job Rare Sage 4 0.5
Job Rare Saint 2 0.25
Job Rare Shamanic Adept 2 0.5
Job Rare Shield Lord 14 0.75
Job Rare Shooter 8 2
Job Rare Single Blow 8 1
Job Rare Single Brawler 8 1
Job Rare Slave 4 0.1
Job Rare Sniper 6 3
Job Rare Stalker 6 0.75
Job Rare Technical Master 8 0.75
Job Rare Templar 10 1
Job Rare Tunnel Doctor 6 0.5
Job Rare Valkyrie 12 1.2
Job Rare Warlord 12 1.2
Job Rare Weapon Master 10 1.2
Job Rare World Disaster 1 3
Job Rare World Guardian 20 0.5
Job Rare Yang Master 0 1
Job Rare Yin Master 0 1
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
-
-
1 1 0.4 0.4 0.6 0.2 0.2 0
1 0.5 0.6 0.4 0.2 0.4 0.5 5 Arcane
1 1 0.4 0.6 0.4 0.2 0.2 2
1 1 0.6 0.4 0.4 0.6 0.5 5 Charisma
1 1 0.6 0.4 0.4 0.6 0.5 5 Charisma
1 0 0.4 0.6 0.4 0.2 0
0 3 0.2 0.4 0.4 0.6 2 10 Arcane
0 3 0.2 0.4 0.6 0.4 2 10 Arcane
0 3 0.2 0.4 0.4 0.6 2 10 Spirit
2 0 0.6 0.4 0.4 0.2 0
0.5 0.5 0.2 0.4 0.4 0.2 0
0 3 0.2 0.2 0.6 0.6 3 15 Spirit
2 0 0.6 0.4 0.4 0.2 0 0 0
2 0 0.6 0.6 0.4 0.4 0 0.1
0
1 3 0.4 0.2 0.4 0.6 2 10
2 0 0.6 0.4 0.6 0.2 0
3 0 0.6 0.2 0.6 0.2 0 0.1
2 0 0.6 0.4 0.2 0.4 0
1 2 0.2 0.6 0.4 0.6 0 0.1
2 0 0.6 0.2 0.4 0.4 0
1 1.5 0.2 0.4 0.6 0.6 2 10 Arcane
0 0 0.2 0.6 0.4 0.2 0 0.1
1 1 0.4 0.6 0.4 0.2 0
1 2 0,6 0.2 0.2 0.6 10 Arcane
0 2 0.2 0.6 0.4 0.4 10 Spirit
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0.25 0.75 0.2 0.6 0.4 0.6 1 7 Charisma
0.75 0.25 0.4 0.4 0.4 0.4 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1 1 0.6 0.2 0.4 0.6 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Filter 12 13 15 16
Mana Base Common Apprentice Ame Sume
Blacksmith
Uncommon Academic Wizard
Rare Crafstman Alchemist Uncommon Uncommon
0 Diabolist Arcanist
5 0 Evengelist Archer region 2 start region 2 start
2 0 Fencer Armor Smith class class
5 Forbidden Arts U Armored Mage
5 Magician Bard
Medium Battle Cleric
10 Mercenary Berserk rare rare
10 Merchant Bishop
10 Miko Blood Drinker region 3 start region 3 start
Militia Bush Walker class class
Monk Cavalry
15 Performer Champion
0 Priest Chaos
Samurai Cleric
Savage Commander
10 Sergeant Dark Knight
Shinobi Doctor
Squire Dragon Priest
Summoner Druid
Sword Dancer Elementalist
Thief Evil Slayer
10 Warlock Expert
Sorcerer Fighter
Forest Mage
10 Forest Stalker
10 General
Guardian
Gunner
High Cleric
High Druid
High Tamer
High Wizard
Holy Knight
Illusionist
Insect Master
Item Smith
ki master
Knight
Lord of a Castle
Master of Death
Medium
Minimum
Mount
Mystic
Nature's Herald
Necromancer
Noble Fighter
Paladin
Priest(ess)
Prince of Darkness
Prince/Princess
Rider
Ronin
Shaman
Shapeshifter
Sorcerer
Soryo
Spirit Shaman
Striker
Sword Master
Sword Saint
Totem Shaman
Unholy Knight
Vampire Princess
War Priest
War Wizard
Warlock
Weapon Smith
Wizard
7
17 18 19 20 21 22 23
region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class
region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
24 25 26 27 28 29 30
region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class
region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
31 32 33 34 35 36 37
region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class
region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
38 39 40 41 42 43 44
region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class
region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
45 46 47 48 49 50 51
region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class
region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
52 53 54 55 56 57 58
region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class
region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
59 60 61
5kg 25c
10kg 50c
7kg 45c
2s 1d2 1 1m 500g 5c
3s 1d6 1 1m 4kg Lost Tech, Limb
3s 1d6 1 1m 5kg Lost Tech, Limb
- - - - 60kg Lost Tech, Chasis
2s 1d6 1 1m 3kg Lost Tech, Limb
- - - - 80kg Lost Tech, Chasis
Lost Tech, Chip
10m Lost Tech, Module
Lost Tech, Module
5kg 50c
3s 1d6 3m 800g 80c
(splash) ,
3s 2d6 1m (splash) 500g 80c
(throw) 4m
1d2 4m
2m (splash) 500g 80c
10s
(throw)
1d6 (thrown)
3m 500g 80c
, 10s (ice
(thrown)
-
Lost Tech, Module
Lost Tech, Module
50kg 5s
1s
1s
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- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
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- - - -
- - - -
8 10d2 1x3 1,4m 6kg 1 Platinum
^^ Expand above
for Automaton
and prosthetic
requirements^^ Description
This training armor is made of straw to soften the blows of training swords
andtraining
This strengthen the is
sword wearers technique
made of wood to in armor. Itthe
strengthen is cumbersome
users musclesand
andonly
help
really effective in training.
prepare them for the real thing. It's sturdy enough to hurt anyone not wearing
a helmet.
A jar filled with enough vegetables to feed a moderately sized creature for a
day. Due to the preserving vinegar the vegetables likely won't go bad for some
time.
A barrel filled with vinegar to preserve some food stuffs.
medicine. A typical rudimentary medical bag is a small canvas bag containing
5Abandages, 1 small
small piece shear,
of flint 1 bottle
and steel for of moonshine,
starting 1 fishbone
fires. A common hook, and 1 spool
requirement for
most survivalists.
A small pouch filled with highly flammable tinder, great for starting a fire.
A long bit of cloth for covering wounds.
A simple wooden bucket.
A wooden and canvas umbrella for keeping one out of the rain.
A small rabbits foot on a chain. Some say it brings luck.
A folding set of wooden pegs that hold a canvas tarp. This tarp can be filled
with water
A comfortable placeto give one aItbath
to sleep. evenbe
can only whilst in between
set up survival two
conditions.
trees or other
anchor points.
A small waterskin that holds enough water for a human to drink in a day.
A simple small sponge for soaking up liquids. The porous of this one is
A barrel for brewing especially large
alcohols. giving
It can it poor
be made outquality.
of many different woods,
some master craftmen say this affects the taste.
A metal dial that give the time when set up correctly.
A small pouch of explosive black powder. Typically used while crafting bullets
A kit for repairing Asgardianorguns. certain explosives.
It contains many different small tools with
A small crystalline sphere that brightens
specific functions.as it moves, up to the point of a
common torch. Once it stops moving the sphere dims back to no light after 2
A simple lockpick. The quality of these is so poor they have a high chance of
minutes.
breaking.
A net made from fiberous rope. It can't be used to catch small fish as the holes
A fine net made from twine. It can't are too big. to catch large fish as the fibers
be used
These mundane boots are warm areand
toolined
fragile.
with fur. They give the wearer 5
Frost resistance.
These mundane boots are cold and covered in scales. They give the wearer 5
These mundane boots are thick Flame
and resistance.
protect ones feet. They allow wearers to
ignore caltrops
This thick leathery cloak is a very poor and other similar It
conductor. hazards.
gives its wearer 5 Shock
resistance.
This thick cloak is lined with fur and helps against the cold. It gives the wearer
This belt has a small pouch for 5 Frost
quickresistance.
access to a potion or grenade. For that
one
A set of extremely sharp knives, saws,1and
item the draw time is decreased by second
hooks (totoa pull
minimum of 1 second).
open wounds, cut
flesh, and amputate limbs.
A jar filled with animal fat. Covering oneself in this will protect from the cold
These magical and bootsgive
aresome
maderesistance againstThey
of soft leathers. caustic
giveeffects.
the wearer +2 on all
stealth checks
humanoid appearence as it has 5 digits and the basic form of a Humans arm.
This is a slightly
However moreuncanny
it remains advanced to Automaton
watch as theleg. It isand
levers clearly modeledare
machinery after
nota
humans
This is a slightly more advanced Automaton Chasis. The body is clearly madeit
leg as it has a plantigrade foot and 5 digits to help balance. However
remains
as uncanny
a recreation of atohumanoid
watch as the formlevers
yet itand machinery
is still are not covered.
clearly mechanical. The
sprinters of the animal kingdom. The parts move
internal parts hum with unknown purpose. with increases efficiency the
This the
faster is a user
slightly
runsmoreand advanced
allows oneAutomaton
to run faster Chasis. The bodyThe
than average. resembles a
unnatural
sphere with multiple attachment points for arms and legs. The internal
This is a basic chip that increases
components fit neatlythe efficiency
together in a of sorting
series sensory data. This
of hoops.
grants the user a +3 to their Awareness check.
A system of pulleys enable the use of a small grappling hook with a range of 10
temperature
meters. This rope metal.inside
This isgrants
old andthefiberous,
user a +5allowing
on any forgeing checks
the lifting to 200kg.
of only repair
or This
createtent provides protection from the outdoors. It is much larger than a of
Lost Tech items. It also allows and Automaton to heal up the level
this item
single tentoverandthecan
course of 1 hourhouse
comfortably of soldering. Theof
a full party metal spool is used
4 moderately up
sized
A dog trainined to sniff out ones creatures
mark and bring back any small game.
A dog trainined to provide comfort to those around it.
A small flask filled with quicksilver. This liquid metal is commonly used in
alchemy although it can also be used to douse a blade and cause that blade to
A small glass jar filled
be counted aswith
Silver jumped arcs of energy.
for resistance purposes Uncapping
for 1 minute.it causes it to
A smallseekglowing
out theamber
nearest bead that upon
creature in a being
straightbroken
line up summons
to 5 metersa campfire
away. that
lasts for 8 hours. Afterwards the remnants of the
A small vial filled with liquid ice. It can be spilled onto water to makecampfire dissolve into a fine
1 square
ash powder.
meter of ice 30cm thick or create a 1 square meter wall of ice that is 30cm
A fragile glass grenade filled with athick. viscous clear greenish liquid. It explodes
A fragile glassupon grende
impact filled with athe
spraying viscous
contentsblackin liquid.
the initialUpon being exposed to
vicinity.
air it bursts into fire and continues to burn for 10 seconds even if doused with
A fragile glass grenade filled withwater. clear blueish liquid. Upon shattering it
instantly freezes the immediate
Magic Bracers that increase one's ranged area accuracy.
creating aWearing
thick sheet of ice.
these gives the
creature +1 on all ranged attack
This magical cloak can assume the colors of nearby object, but not the rolls.
patterns. It gives throwing.
the wearer a +1 to stealth.
This module produces a strange lightweight material that connects the torso
and
Thisarm allowing produces
attachment the user to glide while
a small falling.
glass lens thatThis doesthe
focuses notlight
allowofupwards
a small
flight
heated or into
wire hovering.
an area.TheThe time to deploy
light is treatthe wing membrame
as bright as a torch but is 1 issecond.
projected
This module harnesses the excess electricity in a cone. of the Tesla Core to make ranged
attacks. This item can only be used
Usually used as a decoration this lightweight if the user has ropethe is Tesla
actuallyCoreveryclass feature.
strong. It
can hold up to 150kg and is thin enough for
Usually used as a decoration this lightweight rope is actually very strong. It most jobs.
Usually used canashold up to 150kg
a decoration thisand is thin enough
lightweight rope isfor most jobs.
actually very strong. It
can hold up to 150kg and is thin enough
wooden spoke weels provide some traction for moderately difficult roads. The for most jobs.
size of
A small the cart
wooden is too big
carriage for a for
suitable single moderately
a driver and upsizedto twocreature
passengersto pull
and a
Amodest
small sleigh for a single driver and a large amount of supplies.
amount of supplies. It takes at least two horses to draw this carriage. These sleighs
are not very common and take teams of 6 or more dogs to pull them through
A key that locks and covers a lockhole the snow. after locking. Once used this key is
rendered
A key that disintigrates into nothing after permanently
useless, and the lock is rendered opening a lock. shut
Onceunless
used sundered.
this key
A weak potion for affecting the is weakest
destroyed.of mind (Mental save DC 8). It may
provide a creature with mild feelings towards the first creature the affected
A floating disc that one can loadsees up for
to 300kg
8 hours.of goods. It can then be tugged at
a walking pace.
A Bugle that summoned Dye that1d4+1markshunting
the flesh forwhen
dogs up to blown.
7 days.These dogs follow
the summoners commands before disappearing after 30 minutes. This bugle
These magical boots give the wearer
works once increased
per week. stability. The wearer gains 5
dodge against tackle, reposition, and trip attempts.
This magic belt gives the wearer better form and more elasticity. The wearer
This magic belt is made from rare lizard scales. It provides the wearer with
This magic belt faster
if made reactions,
of tanned increasing
bull hide.their Skillwith
It helps by 1.
making Tackling
maneuvers.
This magic belt is made of vines from a druids garden. It helps with growing
Magical Bracers that increases onesplants. resistance against magic. Wearing these
This ring is a nondescript band of steel.+1ItsMagic
gives the creature magical Defense
aura is slight, but is very
This module contains obvious to anyone
a series of woodenwho usesstakesanthat
identify
can be spell.
fired at high speeds
or removed for mundane use.
This large and unwieldy module is able to fire a single shot as if firing a
This tent is large enough cannon before
to fit needing
an entire to or
stage be moderately
reloaded. sized ring. Perfect
and supplies while protecting
for large bazaars, them from the
circuses, andenvironment.
mobile mess halls. The wooden spoke
wheels provide some traction for moderately difficult roads. The size of the
Acart
moderately
is so largesized carriage
it takes suitable
at least for a driver
4 moderately sized and up to 4 passengers
creatures or two horses plusto a
modest amount of supplies. It takes at least 4 horses
A large floating disc that one can load up to 350kg of goods. It can then be to draw this carriage.
This arm was created withtugged a specific
at a purpose.
walking pace.To fire large heavy metal balls
at
Anthings. This arm
ornamental andcannot
engraved be used
carriagefor anything
suitable for dextrous
a driver as and
it is up
mostly
to 10a
passengers plus a modest metal tubeamount andof a reloading
supplies. Itmechanism.
takes at least 6 horses to draw
A massive floating disc that can this be loaded
carriage.with 500kg of goods. It can then be
tugged at a walking pace.
This magical cloak creates a sense of innocence around anyone who wears it.
a lesser vampire who The weaved some weak
wearer gains +4 on enchantments into them. During the
all decieve checks.
chest, shocking my hand badly. I could only handle it witheffects.
enchanting process however, the robes took on their own When
my leather the
gloves
vampire attempted to don the robe, the robe pushed away as
on... Upon closer inspection, it still seemed to pulsate slightly, giving off somethough
A floating disc luminescence...
sort of faint the size of a small house.
There wasIta continues to hover
thunder storm with the
earlier, 1000kg
gem of
goods. It can then be tugged at a walking pace.
A large
"Along thesnake
blade'slikelength
mechanical device thatever
is an inscription, is implanted
so faintlyinto the base
glowing withofthe
thelast
spine. Somehow even after all these years the metal is still polished and an
"A Young Knight kneeled beforelight
unearthly the King.
dwellsI within.
swear on my shield to protect
you no matter the
"A young woman stands before a Church. She enemy he vowed......."
follows others promises of
This shotgun is made from asguardian steel in the
happiness while her brother is away...."forges of Asgard itself. The
weapon is forged bearing a resemblance to the maw of a dragon with the two
This ring is a nondescript
barrels band of brushed
protruding from steel, though the inside is filled
it's mouth.
otherwise, with
the disks have a 35%
microchips, chance of and
neurosensors, sustaining
physicaldamage, increasing by
digitizers.
10% for subsequent shots, and increasing the number of seconds required to
weapons were
recuperate by 6 then enchanted
seconds to enhance their
X # of modifications stealth
added capabilities
for each making
subsequent shot
them silent and causing any muzzle flash to be hidden in
My Prince only wishes to see me dear guard, I have no need to bring these a burst of arcane
things.
This silver mirror is adorned with suggestive figures and tales of Loki's
triumphs.
They are light sapphire in color and can be worked like gold in spite of their
These gems
crystalline are relatively
structure. They common
can only in
be the world, they
destroyed whenhave a light
worked by blue colora
one with
and are translucent, these gems are famous for its capability of creating
water-infused jewelry, although they are weak.
Created by the sap of a tree, these gems have a yellowy color, they are
common, Cinnabars that are created by magical trees have it’s magical
properties. All Cinnabars are malleable and can be worked onto any shape.
critical range by 1 up to 77. Lucky Crit: The user can spend 10 Luck to
increase the critical modifier of this weapon by 1 up to a maximum of x7.
1 in 200: This is one of the 200 items created by a blossom of the World
Unstable: This limb provides limited stability and makes the user
vulnerable to trip and bullrush attacks. The user suffers a -5 to their
Dodge vs these maneuvers.
Oil Soaked (minor): This item can be lit on fire for up to 1 hour before it
becomes useless.
Fragile: This Item will break if the result of a roll using it is a 1
Sprinter: This limb provides short boosts of speed. 1/day the user can use
the Run milestone
Alternate if they
Joints: This don't
Chasis hashave
the it. If they
option do have it Arm
of switching then slots
the user
and
count's their speed as 1m/s faster for determining running speed.
Leg slots, allowing the user to have 0 Arms or 0 Legs while gaining the
amount lost for the other type of limb.
Unless the deck has been enchanted, cards have a 25% chance to become
unusable after hitting a target. If the cards are enchanted, the chance is
reduced to 10%
disappear, and, as long as the item is within 300 feet of the ring, the ring
returns it to the pocket dimension.
Disease effects. Additionally a voice may sometimes be heard by the user
directing them towards
surrounding being
the bearer. more
The Justthemselves
bearer and Good. are
If the user follows
immune to this the
damage, but all surrounding creatures must make a Nimble save of DC 35
4 Blood Rune, +1d10 Damage , +3d10 vs Demons
5 Blood Rune,gives
This device Runes now glowa as
a creature a torch when
prehensile within of
tail capable 30 making
meters of Full
attacks.
blooded demons, additionally attacks vs demons are 1 second faster
Although advanced, the functions of this Spinal Extention are limited to
grasping light objects and cutting.
the blood and cause the pellets fired to instead take on the breath effect of
the dragon. This increases the damage dice to d12's and the range by 10
meters as well as changing the once
damage type is
to bound
the element
to theof the the
dragon
a. Choose
One Ray:carefully,
Standardbecause an item
damage/healing. Standard range ring,
programming
b. Two Rays: cannot be changed,
Damage dice, and and the item
bonuses, can only
divided be accessed
by two, rolled with
While wielding these Pistols the
individually for each beam. ½ Range user gains the ability to use Shadow Jump
every 20 Seconds and gains a +10 on Stealth checks.
through them. Faithful: This weapon cannot be stolen and returns to it;s
owners
Althoughpack
theafter 1 minute. swaps,
consciousness Sorrow:theThe blade of this
individuals weapon
talents drips with
and classes do
not. 1 in 200: This is one of the 200 items created by a blossom of the
pain caused by your wounds. This allows the wearer to ignore half of the
damage that is dealt to them during a single combat, however at the end of
Since Yggdrasil is Norse inpired, a 9 Tier
Spell sublists school system based on the 9 realms 1
Arcane makes some sense 1
Nifleyor, Ice , Illusion 1
Muspelyor, Fire, Destruction 1
Gruardyor, Protective magic 1
Midlyor, Mind controlling magics 1
Deep Magics and transmodifying
Jotyor, 1
magic
Creation and Augmentation magic,
Vanayor, 1
typically more towards nature
Alfyor, Divining magic and anti-magic 1
dice level same as tier dice -10% (yes that is worse then it actually costs +) 1
dice level>tier dice -10% 1
dice level<tier dice -10% 1
1
-Area of effect (as I have no clue which dimensions we are going to use I
1
vote for metric system)
big r=6m +70% 1
why the hell big r=500m +250% 1
are you kidding big r=5km +500% 1
what the heck is wrong with you big r=20km +1000% 1
The last few numbers were actually only me going crazy I do not expect
1
any spells with a radius that actually involves the caster
1
-chained damage 1
damage lowers per person hit 1
Dark magic that deals with death or
Hel Magic, Necromancy 2
undeath
shadow magic and magic that deals
Myrkyor 2
with teleportation
Divine 2
Magic granted by divine sources for
Holy 2
good
Magicintent
granted by divine sources for
Unholy 2
evil intent
Spiritual 2
Onmyodai magic based in psychic prowess 2
runic magic derived through written
Shodensho 2
talismans
Ama - sume magic granted by belief and nature 2
Small maybe radius 1m +10% 2
extra big r=20m +150% 2
Alternative 3
Minor magic granted by a divine
Blessing 3
source
Gai'ic Magic powered by and effecting nature 3
Magic that summons powerful
Covenant 3
creatures
Magic thatorcreates
items a toll on the body
Psionic 3
instead of the
Magic that mind living sacrifice as
requires
Wild Magic, Old Magic, Blood Ma 3
fuel
3
Spell DC = Tier + Spell power + Misc 3
3
Medium r=3m +25% 3
I have no idea why I'm still with you big r=100km +10000% 3
MAKE A SPELL 4
Battle Damage: 4
4
10 mana = Tier 1 4
4
Tier 2 = 20, Tier 3 = 30 4
-next lower dice: 4
lower average as above 4
4
5
5
5
5
5
5
5
(Round up on decimal mana cost) 5
-less dice: 5
Ok I'm leaving now big r=1000km +100000% 5
7
7
only rest damage hits next person +10%
full damage of new dice roll with reduce amount of dice but total
average<next
full damage oftier
newaverage
dice roll+30%
with reduce amount of dice but total
average>next tier average +90%
damage stays same per person hit + 50%
number of persons hit 1
2 +0%
+1 person +10%
-concentrated damage
one person +10%
instant death effect everyone with HP beneath the average damage dead
else dice result +30%
-range
touch +0%
throwing distance 30m +20%
your good at throwing distance 100m +50%
sniper 1km +90%
a super sniper 10 km +200%
half a day ride with the bike 100km +1000%
just be careful to not hit the wrong target 1000km +10000%
you never know when to stop 10000km +100000%
your money would be placed way better in a space program 50000km
Dais Spell Book Below!
+1000000%
3
2
3
1
2
7
9
10
Super
2
1
3
4
2
7
8
10
CL = Caster Level Super
2
3
5
7
10
3
2
Super
Super
2
3
1
1
5
8
2
1
Magic Class Subtype Name Components
Arcane Muspelyor Shards of Obsidian Verbal/Somatic
Arcane Nifleyor Cloaking Mist Verbal/Somatic
Arcane Gruardyor Shield of Glass Verbal/Somatic
Arcane Midlyor Forgetful Verbal/Somatic
Arcane Jotyor Unnatural Flexibility Verbal/Somatic
Arcane Vanayor Blast Shield Verbal/Somatic
Arcane Myrkyor Callback Verbal/Somatic
Arcane Alfyor Touch of Truth Verbal/Somatic
Arcane Hel Death Throes Verbal/Somatic
Friendly Face [Dante is
Arcane Midlyor Verbal/Somatic
Epic][Dante is
Bone Rabbit
Arcane Hel Verbal/Somatic
Epic]
Warrior's Strength
Arcane Jotyor Verbal/Somatic
Minor Shield Epic]
[Dante is [Dante is
Arcane Jotyor Verbal/Somatic
Epic]
Phase Punch [Dante is
Arcane Myrkyor Verbal/Somatic
Epic]
Arcane Jotyor Touch of Resistance Verbal/Somatic
Evil Strength [Dante is
Arcane Hel Verbal/Somatic
Epic][Dante is
Preservation
Arcane Jotyor Verbal/Somatic
Epic] [Dante is
Least Identify
Arcane Alfyor Verbal/Somatic
Epic]
Divine Close Wound Verbal/Somatic
Divine Minor Heal Verbal/Somatic
Arcane Muspelyor Fire Lance Verbal/Somatic
Arcane Niflyor Snow Ball Verbal/Somatic
Arcane Muspelyor Lava Bolt Verbal/Somatic
Arcane Nifleyor Dazing Mists Verbal/Somatic
Arcane Gruardyor Second Skin Verbal/Somatic
Arcane Midlyor Enhanced Concern Verbal/Somatic
Arcane Jotyor Lesser Mana Seal Verbal/Somatic
Arcane Vanayor Bridge the Gap Verbal/Somatic
Arcane Myrkyor Phase Step Verbal/Somatic
Arcane Alfyor Discern Magic Verbal/Somatic
Arcane Hel Zombify Verbal/Somatic
Phase Slash [Dante is
Arcane Myrkyor Verbal/Somatic
Epic]
Fortify the Body [Dante
Arcane Jotyor Verbal/Somatic
is Epic]
Arcane Muspelyor Vulcan Grab Verbal/Somatic
Arcane Nifleyor Spell Echo, Minor Verbal/Somatic
Arcane Gruardyor Lera's Protective Dome Verbal/Somatic
Arcane Midlyor Prophetic Dream Verbal/Somatic
Arcane Jotyor Lunar Curse, Minor Verbal/Somatic
Arcane Vanayor Ensnaring Wall Verbal/Somatic
Arcane Myrkyor Mark of Prey Verbal/Somatic
Arcane Alfyor Stolen Barrier Verbal/Somatic
Arcane Hel Steal the Soul Verbal/Somatic
Arcane Myrkyor Phase Smash Verbal/Somatic
Arcane Alfyor Lesser Identify Verbal/Somatic
Arcane Muspelyor Muspelbolt Verbal/Somatic
Nilfheim’s embrace
Arcane Nifleyor Verbal/Somatic
[Cris]
Arcane Gruardyor Slow Field Verbal/Somatic
Arcane Midlyor Foreshadowing Death Verbal/Somatic
Arcane Jotyor Lycanthropic Shift Verbal/Somatic
Arcane Vanayor Shelter Verbal/Somatic
Arcane Myrkyor Bend the Branches Verbal/Somatic
Arcane Alfyor Spell Sunder Verbal/Somatic
Arcane Hel Lamb's Zombify Verbal/Somatic
Arcane Muspelyor Eruption Beam Verbal/Somatic
Arcane Nifleyor Lunar Frost Verbal/Somatic
Lok's Shield of Minor
Arcane Gruardyor Verbal/Somatic
Invulnerability
Arcane Midlyor Request Verbal/Somatic
Arcane Jotyor Skin Curdle Verbal/Somatic
Arcane Vanayor Founding Verbal/Somatic
Arcane Myrkyor Verbal/Somatic
Arcane Alfyor Verbal/Somatic
Arcane Hel Rip the Soul Verbal/Somatic
Arcane Alfyor Identify Verbal/Somatic
Alternative High Bard Hel's Bells [Hale]
Arcane Alfyor Great Identify
Identity Magic
Arcane - Verbal/Somatic
Equipment
Arcane - Identify Creature Verbal/Somatic
Arcane - Mana Essence Verbal
Arcane - Vitality Vision Verbal
Arcane - False Info Somatic
20 2S 20s -
10 4s 2m -
30 2s 3d4s Touch
40 5s 10m 5m
10 4s 5m 5m
70 8s 15m 5m
80 12s 5m 5m
100 15s 10m 5m
- 30s 20m 5m
20 3s 15m 4m
30 4s 15m 4m
50 5s 15m 4m
70 6s 15m 4m
70 6s 15m 4m
30 2s - 30m
20 3s - 25m
20 2s - -
30 2s - -
10 1s - -
10 1s - -
50 2s 1d4 hours -
Multi-Target Curse -
Item - -
Aoe - -
Item - -
- - -
Self - -
Self - -
Creature Vital 3d6
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
Item - -
Creature - -
Creature - -
Creature - -
Self - -
Self - -
Self - -
Creature - -
Description
save to take half damage.
thick,MANA
is mundaneBURN: and Spend
will beand additional
affected 10 mana upon
by wind.
(You can only have one Shield of Glass active at a time)
24 hours.
save to resist. A creature affected by this spell boosts their
Gymnastics bonus
Component: Providing by 50% and gains
material 2 Skill. with hp = hp of
components
the shield
The objectmakesmust not the beduration permanentofand
in the possession uses up
another the as
creature
components provided giving the blast shield
the ambient mana flow disrupts this delicate spell. The object the resilience of
tell the truth for 1 minute per level to a maximum
once teleported is instantly considered wielded for all special of 60
minutes.
then the mana Everytime explodes thaton creature
its own tries
aftertodealing
lie it must pass a+
1d4/level
Spellpower
against the Caster(Max15d4) for 20 toseconds.
the target and all creatures
Attacking the affected within
foe
immediately
Skeleton Rabbit. The raised animal is loyal to the caster and to
breaks the charm. (Creatures that are immune
will
The follow
caster simple
gives a commands.
willing creature Additionally
or themself the araised
temoraryanimal buff
for 3 minutes of +0.5 Might/Caster Level
The caster gais +1 Shield/caster level (max 40Shield) for 3 (min 1 , max 20)
minutes
a creature orwithin
until broken.
15m as if they were 0.6m away from the
caster. The Caster
The Caster grants an rolls thecreature
ally attack roll as normal+3
a temporary and doeson
bonus
one save
This bonus forlasts
the next
for 90 8 seconds.
seconds before leaving the Caster
entropy. The item is immune
Fatigued for 90 seconds afterwards. to the natural
This spell effects
cannot of age for
be cast
two weeks, stopping any rot, degradation, or spoilage from
basic information
occuring. The Itemofcan thebe item including.
destroyed Is it Magic,
as normal during Specific
this
Rarity level
creature up to for
touched 4 or1d2+1d2/2
higher than 4, Materials
Caster Levels for of the item,
a maximum
of 20d2.
target This healing
creature also stopslevel
for 1d3/Caster Bleeding, but does not
for a maximum of affect
15d3.
This healing
straight does not
line from end anyEnemies
his square. status effects
caught theincreature
the effect maytake
1d4/level + Spellpower (maximum 15d4)
an enemy. The Caster makes an ranged attack, if successful the Flame damage unless
enemy
damagetakes round 1d6/level+spellpower
one, then 1d2/LevelFrost + Halfdamage
Spellpower (maximumFlame
or suffer -10 Mental and
damage round two as the lava cools. Nimble saves plus are considered Off
guardthe
gives forcreature
all attacks. 2/level+Spellpower Shield that lasts until
destroyed
Alignment and willthe
or until notduration
do anything of thetospell expires.those
contradict
morales.
maximum Mana. A MANA
creature BURN:has toSpend
makean additional
a Curse save 15or have
MANA
their BURN: mana
maximum Spendreduced
an additional 20 mana
by 5/level maximum upon of casting to
75 Seal.
MANA
If BURN:
the creature Spend an additional 10 mana to double the hp
meters
and support it. lacksto
from weight a Mana pool then they are instead inflicted
a maximum of 6 times the hp and
MANA properties
discern all magical BURN: Expend of the 10 more
item. Whenmana castuponon an
casting
object to
of place
your an
level additional
you gain glyph
50%
its HP calculated from Arcane instead of Vitality. of under
your you
skill at
ranks any time
to for
Identify
the
Theitems
Caster magical
opens properties.
a portal forWhen a splitcast
secondon an object them
allowing with ato
Any
make a standard melee attack against a creature withinof15
Zombified creature can use magical items as part a
The
metersCaster grants
as part an
of casting ally creature
thisthis
spell. a temporary +3 bonus on all
considered grappling
saves for the next 10 seconds. while is in effect and cannot begin a
new
and the save type is Mental to disbelieve. This spell can only to
action except to maintain Vulcan Grab unless they wish
dismiss
replicatethe
maximum ofeffect
Arcane 750hp. freely.
magic Aftercircles of Tierthe
2 seconds 4 and
Dome below.
loses Spells
cohesion cast
in this way
and evaporates. do not have their Mana Burn, Material, or Ritual
creature will try to avoid or chase after the circumstances
described
MANA BURN: in theBy dream depending
spending on whether
an additional the dream
10 Mana you was
to
increase the DC to break this curse by 2 to a maximumtake
avoid the thorns in the dense brush. If they fail they of 10.
1d6/Level + Spellpower (Max 20d6), Additionally they must
while affected
also make by Mark
a Vital save orofelse Prey. Mark of Prey
be poisoned is expunged
by Nettle Poison: 1d4
once the creature suffers from a critical hit or the duration
Thieves Mark: This mark glows brightly and cannot be
Wight
Wraith
through it, resulting in his punch landing in a crushing impact
of 3m. Creatures
everything of Least in Identify
the area plus,
of impact can Rarity
Specific Nimbleup save to If
to 6, take
the
attack with your infused palm within your natural
item is under the effects of a Tier 6 or lower curse, What level reach.
Should
immunity thattoattack
cold itbe successful the
automatically passtarget is filled
the save, with the
anyone that
Flames
fails the
may of
make Muspel
savea new from
is instantly the
Curse save inside
frozen,
every out.
falling They take
into awhile
5 seconds magical cryosleep
in the Field
that can be
to ignore they
morning broken
the effects. by any kind of fire damage, Spell
get a new Curse save to end the effects. Upon the Sunder,
dawn of the 7th day the creature makes a final Curse save, if it
Lycanthropic
fails 1 of Shift expiring youDuring
have athis 60% chance theof
any of the3 following;
contracting
things may happen.
Minor Lycanthropy.
duration
Cots be
may , Tables,
stepped Chairs,
between Woodas ifstove,
there Couch,
was no shelves, or trunks.
space between them
This 5 mana can be spent multiple times to
at all. These portals last for 4 seconds before closing, upongain multiple
spellpower
closing anythingvs Spellthateffects
was in Caster
betweenLevel + SpellPower
at the + 3 x to
time is shunted
Tier. Success ends the effects while failure
be afflicted by Zombify with a delayed onset of 12 hours. means your mana
The
original
(max50d8)+Spellpower Flame damage unless they suceed a =
caster of Lamb’s Zombify can only control creatures
Nimble
and must save
make in which
a Nimblecasesave
theytotake
avoidhalf.
damage and be pushed
negating the effect. The Bubble
out of the area. If they fail they take the shield can absorb
same 40 Tiers
damage everyof
spellcasts
until the spell has been broken via Spellbreak or similarthan
before it disintegrates. If it has less Tiers left an
effect.
incoming spell it still absorbs that spell protecting
After the request has been carried out or the duration has the target.
otherwise
ended or the countseffectashas
a normal Flesh Pudding.
been sundered there isThe creature
a 70% chance
affected by this spell loses half of their Mundane resistance for
You use mana to pull together a modest establishment.
Mana Burn: The caster may cast this spell whenever they are
about to attempt an nimble save, if they do they pay an
For the duration of the spell the user recieves +1 to all
resistances
level 5, 1d8 for every level
at caster 3 caster levels
10 and up to
1d10 at acaster
maximum of +5 at
level 10.
caster level 15.
towards
Mana Burn:a target
Pay within attack range
an additional 5 MP and if itduration
for the hits, it instead
of the
deals 3d6 ice damage and freezes the target for 1d6 seconds.
their
Manaevery
Burn:order forMP
Pay 10 5m to
minutes before
increase it disappears.
the duration with 2
Mana
every Burn:forPay 2 MP to increase
before the duration with 1 minute,
Mana order
Burn: Pay5m 20minutes
MP to increase itthe
disappears.
duration with 3
order for 10m minutes before it disappears.
Mana Burn:pay
must either Pay700
10 MP to tribuet
XP or increasethetheitem
duration with
"Surtrs 1 minute,
Sword" to
Mana
cast Burn:
this Pay
spell. 10 MP to increase the duration
of these creatures to do their biding for 15m. with 1 minute,
of these creatures to do their biding for 15m.
CL 7+: Frenzied Rabbit, Huge Spider, Snake
14+: Random
CL 28+: Gigantic Rabbid,
ElementalDwelling
GreaterSpider,
Rabbit,Serpent
Random
CL 42+: Monstrous Mutated Rabbit, Monstrous
Elemental Greater Spider, Random Elemental Greater Muated Snake
Spider, Monstrous Mutated Snake
CL 63+: Rabbit Lord, Spider Lord, Snake Lord
1d8/CL damage (up to a maximum of 10d8) to all creatures
The caster
within conjures
a radius of 3ma from
magical
thelance
pointmade out ofAnyone
of impact. electricity and
in the
shoots it at a target, the lance dealls 1d8 damage per caster
level but can
9 archers andbe avoided
2d6 with
level 12 a succesfull
knights, nimble
They come save. with
equiped
theircaster
The standard gear
of this andsummon
spell will serve
3d8thelevel
caster for 1d8
24 elite weeks
guards with
before disapearing along wtih all their equipments..
their standard gear to serve them for 1d6 hours before To cast
disapearing along wtih all their equipments..
Works like Least Identify but the user don’t need to touch the
item in question, along with that they may target items in the
The user selects
possession one aslong
of others creature, the user
as they will then
are within thelearn
usersthat
sight.
creatures level, classes and ability scores.
The user instantly know hows much mana a target creature
currently
The has.
user instantly know hows much health a target creature
currently
Magic has.
Equipment”, “Identify Creature”, “Mana Essence” or
“Vitality Vision” is used on the user the user may freely change
max HP as a shield. Along with that. if an enemy were to
attempt to attack the user with a melee attack while the shield
(max
is 1d6+25)
active the shield
finale that lasts
damage forfrom
taken the duration
that of the
attack spell.
would beAny
The user can send a telephatic message to one creature
damage done by melle attacks towards the caster while this which
they are vaguely familiar with and have met in person before.
The message can't be longer than a few sentances.
Lore Tie-ins (optional)
magnum opus was creating and performing Hel's Bells in a
necropolis. After gaining control over his newfound undead
Class Skill Lists
Alchemy Awareness Climb Coach Construction Deceive
Disarm
Mechanism
Arcane/Strengt
Arcane Spirit Strength Charisma Charisma Skill
h
Armor Penalty Armor Penalty Armor Penalty Armor Penalty
Academic Wizard 1 -2 1 1 -1
Actor/Actress -1 -1 2 -1 1 -1
Air Rider -1 1 1 -1 1
Alchemist 1 -1 -1 1 -1 1
Ame Sume 1 1 3 1
Arcanist 1 1 -1 1 1 1 1
Archer -1 1 -1 -1
Armor Smith -1 1 1
Armored Mage 1 -1 -1
Assassin 1 2 2 -2 -2 2 2
Asura -1 1 1 2 -1 2 1
Bard 1 1 1 1
Battle Cleric 1 1 -1 -1
Blink 1 2 -1 1
Beast Lord 1 1 1 3 -2 -2
Beast Tamer 1 1 1 1 -1
Crafting base
Berserk 1
class with some
1 -2 -1 1
Bishop magic potential -1 1 1 -1 -1
Black Guard 1 1 1 1 -1
Blacksmith 1 -1 -1 1 1 1
Blood Drinker 1 1 -2 -1 1 1
Bush Walker 1 -1 -1 -1 -1
Cavalry -1 1 -1 -1 -1
Champion -1 1 1 -1 -1 -1
Chaos -1 1 1 -1 -1 1
Cleric 1 1 1 -1 -1
Commander -2 1 1 2 1
Cook 2 -1 -1 1 1 1
Crafstman 1 -1 -1 1 3 1 1
Cursed Caster -1 -1 1 1
Cursed Knight -1 1 -1 1 1
Dark Knight -1 1 1 1 1
Diabolist -1 -1 1 -1 1 1
Disciple of Disaster -1 -1 -1 -2 1 1
Doctor 1 1 -1 -1 1
Dragon Adept -1 -1 1 -1 -1 1 -1
Dragon Priest -1 -1 1 -1 1 -1
Druid 1 1 1 -1 -1 -1
Eclipse 1 -2 2
Elementalist -1 -1 -1 -1 -1 -1
Emperor -2 -1 1 1 1 -1
Evengelist -1 1 1 1 1
Evil Slayer 1 1 -1 -1 1 1
Expert 1 1 1 1 1 1 1
Farmer -1 -1 -1 1 -1
Fencer -1 1 -1 -1 1 -1
Fighter 1 1 -1 1 -1
Forbidden Arts User 1 1 -1 -2 -1 1
Forest Mage 1 1 1 -1 1 -1 -1
Forest Stalker 1 1 1 -1 1 -1 1
Founder -1 -1 -1 1 1 1
General -1 1 2 2 -1
God Hand -1 1 -1 -1 -1
Gogyoutsukai -2 -2 -1 -1 -2 1 -1
Guardian 1 1 1 -1 -1
Gunner -2 1 -1 1 1
Hierophant 1 1 -2 2 1 -2 -2
High Cleric 1 1 -1 2 1 -2 -2
High Druid 1 1 1 1 -2 -2
High Emperor -1 1 -2 1 1 2 -2
High Noble -1 1 -2 1 1 1 -2
High Priest(ess) -1 1 -2 1 1 1 -2
High Tamer 1 1 1 2 -2 1 -2
High Wizard 1 1 -1 1 1 -2
Holy Banisher 1 -1 1 1
Holy Knight -1 1 1 1 -1
Holy Lord -1 -1 1 1 -1
Hemomancer 1
Holy Queen -1 -1 1 1 1 -1
Illusionist -1 -1 -1 1 2
Imperial Knight -1 1
Insect Master 1 1 2 -1 1
Item Smith -1 1 1 1 2
Jötunn Shifter 1 1
Jötunn Hunter 1 1 1 1 3
ki master -1 1 1 1 -1 -1
Knight -1 1 -1 -1
Knight of Niflheim -2 1 1 1 -1
Lord of a Castle -1 1 2 1 -1
Magician 1 -1 1 -1 -1
Maid 1 1 1 -1 1
Martial Lord -2 1 1 1 -1 1 -1
Martyr -1 -2 -1 -1 -1
Master Assassin 1 3 3 -3 -3 3 3
Master of Death 1 2 2 -2 -2 2 2
Medium 1 1 1 -1 -1 1 1
General Non-
Mercenary 1
magic base
1 1 -1 1 1
Merchant 1
class -1 -1 1 1 1 1
Miko -2 -1 -2 -1
Militia -1 1 1 -1 1
Minimum 1 1 -1 -1 1
Monk 1 1 -1 -1
Mount -1 -1 -1 -1 -1
Mystic 1 -1 -1 -1 -1
Nature's Herald 1 1 1 -2 1 -1
Necromancer 2 -1 -1 -1 2
Noble Fighter -2 1 1 1 -1 -1
Paladin 1 1 -1 -1 -1
Patriot 1 1 1 1 1
Performer 1 1 1 -1 1 1
General Divine
Pharmacist 1 -1 -1 -1 -1 -1
Caster base
Pilot 1
class 2 1 1 2
Poison Maker 3 -1 -1 -2 -1 1 1
Priest -1 1 1 -1 -1
Prince of Darkness 1 1 -2 1 2 1
Prince/Princess -1 -2 -1 1 1 1
Ranger 1 1 1 1 -1 1 1
Rider -1 1 2 1 1 -1
Sacred Archer 1 1 -1 -1 -1
Sage 1 1 -1
Saint 1 1 2 1 -2 -2
Samurai 1 1 -1 -1 -1
Savage 1 2 -2 -1 1
Sergeant -1 1 1 1 -1
Shaman 1 -1 -1 1 -1 1 -1
Shamanic Adept 1 -1 -1 1 -1 1 -1
Shapeshifter -1 1 1 -1 -1 2 1
Shield Lord -1 1 -1 -1 -1
Shinobi 1 1 2 -1 -1 2 1
Shooter -1 2 2 -1 -2 1 1
Single Blow -2 1 -1 -1 -1
Single Brawler Spiritual
-1 casters
1 1 -1 -1
that lack healing
Slave -1 -1
but specialize in
1 -2 2 -1
Sniper -1
anti-undead 3 3 -3 -3 2 2
Sorcerer 1 -1 -1 1 -1
Soryo 1 1 1 1
Spirit Shaman 1 -1 1 -1 -1
Squire 1 -1 1 -1 -1
Stalker 1 1 -2 -1 1 1
Striker 1 1 -1 -1 -1
Summoner clockwork 1 -1 1 -1 -1 -1
Sword Dancer -1 1
summoner/mach 1 -1 -1 1 -1
inist
-1 1 1 1 1 -1
Sword Master
Sword Saint -1 1 1 -1 -1
Technical Master 1 1 -1 2 3 3
Templar 1 1 -2
Thief 1 1 -1 -1 1 1
Totem Shaman -1 -1 1 1 1 -1
Tunnel Doctor 1 -1 1 1 2 1 1
Unholy Knight 1 1 1 1 1
Valkyrie -1 1 1 1 1 -2 -1
Vampire Princess 1 1 1 1 1 1
Vel'Waffen 1 1 1 1
War Priest 1 1 1 -1
War Wizard 1 1 1 -1
Warlock 1 1 -1 1 1
Warlord 1 1 -1 1 1
Weapon Master -2 1 1 -1 1
Weapon Smith -1 1 1 1
Wizard 1 1 1 -1
World Disaster 1 1 -1 -1 1 1
World Guardian 1 1 1 1 1 -1 -1
Yang Master -1 -1 -1 -1 1 1 1
Yin Master 1 1 1 1 -1 -1 -1
Automaton
RACIAL CLASSES
Orochi
Discern Lore: 9 Lore:
Dishearten Fly Forge Gymnastics Identify Inspire
Truth Realms Alternative
Charisma/Stre
Spirit Skill Strength/Skill Skill Arcane Charisma Arcane Arcane
ngth
Armor Penalty Armor Penalty Armor Penalty
-1 -1 1 -1 2 -1 2 2
1 1 -1 1 1 1 1
3 1 2 -1 1 1
1 -1 1 2 -1 1 1
1 2 1 1 1 2 1
1 1 1 1 1 1 1
-1 -1 -1 -1 -1 -1
1 -1 -1 2 -1 2 -1 1 1
1 1 -1 1
2 2 -1 2 1 1
1 2 1 1 1 1
1 1 1 1 1 1
1 1 -1
1 1 1
1 1 1 -1 1 1 1 1
1 1 -1 1 1 1
1 3 -1 -1 -1 1
1 -1 1 1 -1 1 1 1
1 1 -1 1 1
1 -1 1 -1 1 -1 1
1 1 1 -1 1 -1 1 1
-1 -1 -1 -1 1 -1 -1 1
-1 1 -1 -1 -1 -1
-1 1 -1 -1 1 1 1
1 -1 -1 1 1
1 -1
1 1 2 1
1 -1 -1 1 -1 1 -1
1 -1 -1 2 -1 1 -1 1
1 1 1 -1 1 -1 1 1
1 1 -1 1
1 1 -1 1
-1 1 1 -1 -1 1 1
-1 1 1 -1 1
1 -1 -1 1 -1 1
1 2 2 -1 1 1 1
1 1 2 -1 1 1 1
-1 -1 1 1 -1 1
2 -1 1
1 1 1 1 1
1 1 -1 -1 -1 -1 2 1
1 1 -1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1
-1 -1 1 -1 -1 -1 -1 -1
1 -1 -1 -1 1 -1 -1
-1 1 -1 -1 -1
1 1 1 1 1 1
-1 -1 1 -1 1 1 1
-1 1 -1 -1 1 -1
-1 1 -1 1 1 1
2 2 3 1
1 -1 1 2 1
2 2 1 2 1 1
-1 -1 -1 -1 -1 1
1 1 1
-2 -1 1 1 1 2 1
-1 -1 1 -1 1 1 1
-1 -2 1 -1 1 1 1 2
1 -1 -1 -1 -1 3 1
-1 -1 -1 -1 2 1
-1 -1 -1 -1 2
1 1 1 1 1 1
1 1 1 1 1
1 2 1 1 1 1 1
1 1 -1 1
1 -1 -1 -1 2 1
1
1 -1 -1 -1 -1 2 1
1 1 -1 1 -1
1 1 1
1 1 1 1 1
1 -1 1 2 -1 2 -1 1 1
2 1
1 2 1 1 1 1
1 1
1 1 -1 -1 -1 1 -1 -1
1 1 -2 -1 -1 1 1 1
1 1 -1 2 1
-1 1 1 1
-1 -1 -1
1 -1 -1 -1 -1
2 2 -1 -1 -1 3 -1
3 2 1 3 1 1 1 1
2 1 1 1 2 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1
1 -1 -1 1 -1 3 1 1
-1 -1 1 1 1 1 -1
1 1 1 -1 -1
-1 -1 -1 1 -1 -1 1
1 1 -1 1 1
-1 -1 1 -1 1 -2 -1
1 -1 1 1 1 1 1
-1 -1 1 1 1
1 1 1 1
1 1 -1 -1 -1 1 1
1 1 1 1
1 1 -1 -1 1
1 1 1 1 1
1 -1 1 -1 1 -1 1
1 1 1 1 1 1 1
1 1 -1 1 -1 2 -2 1
1 -1 1 1 1
1 1 1 1 1 1
-1 1 -1 1
1 1 1 1 -1 1
-1 1 -1 1 -1
-1 -1 -1 1
1 1 -1 1 1 1
1 -1 1 1 2
1 1 1 1
-1 2 1 -1 -1 1
1 1 -1 1
1 -1 -1 -1 1 1
1 -1 -1 -1 1 2
1 1 1 1 -1 1 1
-1 -1 -1 -1 -1 -1 1 -1
1 1 1 2 1
1 1 1
-1 2 -1 -1 1 -1
-1 1 -1 -1 1 -1
-1 -1 -1 1 -1 -1 -1 -1
1 1 1 1
1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
-1 -1 1 -1
1 1 1 1 -1 -1 1
1 1 -1 -1 1 -1 -1 1
-1 -1 1 1 1 1
1 -1 -1 2 -1 -1
1 1 -1 -1 -1
1 2 1 -1 1
1 1 3 -1 1 1 1
1 1 1 1
1 1 1 1
-1 -1 1 1 1
-1 -2 1 -1 -1 1 1
1 1 -1 1 1 1
3 2 3 -1 2 -2 2 2
1 1 2 -1 1 1
1 2 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1 1
1 1 -1 2 1
-1 1 1 1 1
1 -1 -1 2 -1 2 -1 1 1
-1 -1 1 1 1 1
1 2 1 -1 1 1
1 1 1 -1 1 1 1
-1 1 -1 -1 1 -1 -1
1 -1 1 1 -1 1 1
Lore: Lore: Lore: Lore: Lore:
Lore: Arcane Lore: Divine Lore: Nature Medical
Arithmancy Geography Nobility Religion Spiritual
Arcane Arcane Arcane Arcane Arcane Arcane Arcane Arcane Spirit
Armor Penalty
2 2 2 2 2 2 2 2
1 1 1 1 1 1 -1
1 1 1 1
1 1 1 1 1
1 1 1 1
1 1 1 1
-1 -1 1 1 -1
1 1 -1 1 1 -1 -1 -1
1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1
1 1 1 1 1 1 1 1
1 1 1 1 1 2
1 1 1
-1 1 2 -1 -1 1
-1 1 1 -1 1
1 1 1 1
-1 1 1 1 -1 1
1 1 1 -1
1 1 1 1 -1
1 1 1 1
-1 -1 1 1 -1 -1 -1 -1
-1 1 1 1 -1 -1
1 1 1 1
1 1 1 -1
1 1 1 1 1
1 1 1
1 -1 1 1 -1 -1
1 1 1 1 1 1 -1
1 -1 1 -1 -1
1 1 -1
1 1 1
1 1 1 1 -1
1 1 1 -1
1 1 1 1 3
1 1 1 1 1
1 1 1 1 1 1
1 1 1
1 1 -2
1 1 1 1
1 1 2 1 -1
2 1 1 2 1 1
1 1 1 1 1
1 1 1 1 1 1 1 1 1
-1 1 -1 1 1 -1 -1 -1
1 1 1 1 -1
1 1
1 1 1 -1
1 1 1 -1 -1 1
1 -1 1
1 1 1 1 -1
2 2 1 1 1
1 1 1
2 1 1 1
1 1 1 1 1
1 1
2 1 3 1 3
2 1 2 1 2
2 3 1
1 1 3 1 -2
1 1 2 1 -2
2 1 2 1 -2
1 2 1
1 1 1
1 1 1 1
1 1 1
1 1 2 1 -2
1 1
1 1 2 1 -2
1 1 1 1
1 1
1 1 2
1 1 1 1 1 1 -1
1 1
1
1 1
-1 -1 -1 -1 1 -1 -1
-1 1 1 -1 -1
1 1 1
1 1
1 1
1 1 -1
1 1 3 1
1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1
1 1 1
1 1 -1
-1 1 -1 1 1 2 1
-1 -1 -1 -1 -1 -1 -1 -1
1
1 1
1 1 -2
1 1 1 1 1
2 1
2 1 1 1 1 1
1 1 1 1
1 1 1 1 1
1 1 1 1
1 1
1 1 2 2
1 1
1 1 3 1
1 1 1
1 1
2 -1
1 -1
-1
1 1
1 1 1 1 1 1 1 1
2 1 2 1 1
1 1 1
-1 1 1 -1 1
1 -1
1 1 1
2 1 2 1 1
1 1 1
-1 -1 1 -1 -1
1 1 1
1 1
-1
1 -1
-1 -1 -1 -1 -1 1 -1 -1 -1
1 1 1 1
1 -1
1 1 1 1
1 1 1 1
1 -1
1 -1
1 -1
1 1
-1 -1 -1 -1 -1 -1
1 1 1 -1
1 1 1
1 2 1 1 1
1 1 1 1
-1 1 1
1 1 1 1
1 1 1 1
1 -1
1 1 1 1
1 1 1 1
1 1
1 1 1
1 -1
1 1
1 1 -1
1 1 1 -1
1 1 1 -1
1 1 1 1 -1
1 1 1 1 1 1
-1
1
Use
Performance Ride Steal Stealth Subterfuge Swim Tailor
Contraption
Charisma Skill Skill Skill Charisma Strength Skill Spirit
Armor Penalty Armor Penalty Armor Penalty Armor Penalty Armor Penalty Armor Penalty Armor Penalty
-1 -1 -1 -1 -1
2 1 1 1
2 -2 1
-1 1 1 -1 1
2 1 1 1
1 1 1 -1 1
-1
-1 -1 -1 1 1
-1 -1 -1 -1 -1 1
1 2 2 1 1
1 1 2 -1
1 1 1 1 1 1 1 1
-1 1 -1 -1 -1
1 1
-1 1 -1 1 -1 1
1 -1 1 -1 1
-1 1 -1 -1 1 1
-1
-1 1 1 1 1 -1 1
-1 -1 -1 -1 1
1 1 -1 -1
-1 1 -1
-1 2 -1 -1 -1 -1
1 -1 1
-1 1 1 2 1
-1 1
-1 1 1 1 1 -1
-1 -1
2 1
-1 1 1
-1 1 1 1 1 -1
-1 1 1 1 1 1
1 1
1 2 1
-1 -1 1 1
-1 1 -1 1
1 1
1 -1 1 1
-1 3 1
1 1
-1 1 2
1 1 1 1 1 1 1
-1 1 1 1 -1 1
1 1 1
-1 1 -1 -1
1
1 1 -1
1 1 2 1
1 1 -1
1 1
1 1
-1 2 1
-1 1
1 1
-1 1 1
-1 1 1 -2 1
1
1 -1 1 -1 1
-1 1 3 -1 -1 -1
1 1 2
1 1 1 1
1 1 1 1
1
1 1
-1 1 1
1 1 2
1
1 1 2
2 1
-1 1 1
1 1 1
2 2
-1 1
2 1 3
1 1
-1 1
-1 1 1 1 1
1 1 1
1
1 1 1
-1 1 1
1
2 1 3 3 2 -3 1
1 1 1 2
1 1
-1 1 1 1 1 1
1 1 1
1 1
-1 1 1 -1
-1 1 1 1
1
-1 1
1 1
1 1
2 2 1
1 1 1 1
1 1
1 1 1 1 1 1
2 1 1 1 1 1
-1 1
1 3
-1 1 1 2 1
1 1
1 2 2 3 1
1 1 1 1
1 1 1
-1 3 1
1 1
1
1 1
-1 1 1 1 1 1
-1 1 1 1 -1 1 -1
-1 1 1
1 1
1 1 1
1 1 2 1
-1 1
1 1 2 2 1 1 1
1 1 2
-1
1 1 1
1 1 1 1
1 -3 3 2 1 -3 2
1 1 1
1 1 1
1 1 1
1 1
1 1 1 1 1 -1 -1
-1 -1 1
1 1 1
1 1 1 1
1 1
1
1 1 1 1 3
1 1
1 1 1 1
1 1
-1 -1 1
-1 1 1 1
-1 1 -1 1
1 1 1 1
1 1 1 1
1 1
1 1 1
-1 -1
1 1
1 1
1 1
1
1
1 1 1
-1 1 1 1 1 1 -1 -1
1 -1 -1 -1 -1 -1 1 1
Wilderness
Spirit
-1
-1
1
1
-1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
-1
1
1
-1
1
3
-1
1
-1
1
1
1
1
1
1
1
2
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
-1
1
1
1
1
1
1
1
1
1
1
-1
1
Race Augment Type Name
Humanoid Pixie Body Illumination
Monstrous Gorgon Legs Spitviper
Monstrous Lamia & Sphinx Body Kemomimi Lamia
Description
Your skin can glow in a variety of colors.
The snakes that make up your hair transform
into
You astay
nestwarm
of spitvipers.
with a fluffy pelt that covers your
usually scaly tail.
Effect
You can, at will with a time cost of 1 second cause your body to illuminate as a torch of a
You
colorgain an agility
of your liking.based natural attack. "Spit Venom" Range; 5 meters. Effect: Upon
hitting a creature with venom they must make a Vital save DC: 1/2 level + Vitality or
You lose the
else take Physical
1d4/10 levelsarmor bonus of
Skill damage asScaled Tail,petrifies.
their skin and instead gain Frost resist equal to
the armor you would have gained.
0.21 Finished racial stat base & automated summary on racial page ; next is racial classes
0.24 added format to class proggression in job charts, fixed dwarf ability score, added roug
0.27 added preliminary vitals block including saves, hp, defences, resistances, and space fo
0.29 reformatted racial page to be more in-line with a proper character sheet and less was
0.31 split subterfuge into "decieve" and "subterfuge" to better seperate the ability to perfo
0.33 redesigned job stats for easier input, preliminary complete class growth options adde
0.38 added preliminary areas for class features, spellcasting, milestones, debuffs, buffs, rac
0.41 added rough class selection for FIRST class slot only, added skill-ability bonus automa
0.46 Added terminology to front page, added hp formula reference, added static column on
0.47 added to terminology on front page, added a list of canon classes to potentialy work a
0.48 Potential action economy system in terminology?
0.49 HP calculation on character page is 100% functioning, revised action types in termino
0.56 Added Damage Curves temporary page; This is a tool to visualize number growth to j
0.57 Added lore to terminology for magic schools
0.58 Added Undead HP options tab above HP to auto-calculate HP if you are indead undead
0.59 Added all Cannon jobs to the job stats page that could be added by closest approximat
0.6 Added all Cannon jobs to the job stats page that are currently listed on the wiki in an a
0.63 All common jobs minus performer now have stats balanced around per level growth,
0.66 Added work around for lookup bug, added hp calculation bug, added stat calculation b
0.7 Fixed lookup bug for displaying correct defense values on class table & resolved calcu
0.71 Added job/racial filter on class charts added racial section in job charts tab, expanded
0.72 Fully automated Skill class bonuses + armor penalty on skills, Automated Movement b
VERSION 1.00 0.76 Full Automation achieved, class block automated
Version 1.01 0.8 Fixed a bug with skills that would display N/A if an unlisted class (in class skills) was
Version 1.02 0.9 Finished Job class skill bonuses and negatives
0.95 added equipment tables under the formulas tab, started to adapt the wealth sections
0.98 Revamped race selection, the race charts are now located in Formulas, replaced the R
1.12 Minor bug fixes and tweaks, added spell content
1.2 descript wip
Version 1.15 1.6 Added 100 items, various efficiency updates, added automaton to racial classes
1.8 Added runecraft skill, new spells, new items, buffed armor items, nerfed glass shield
2 removed multiple job stat scaling to reduce complexity in class creation and shift pow
l page ; next is racial classes
warf ability score, added rough layout for spells, spell schools, preliminary skills
ces, resistances, and space for armor/ weapons, preliminary color coding for vital code cells vs input cells
character sheet and less wasted cells, added skill list
r seperate the ability to perform forgeries, disguise, etc and the ability to lie, added "tailor" as a cloth and leather equivalent of "forge
te class growth options added
milestones, debuffs, buffs, racial augments, as well as format for ability scores, movement, levels, defences, armor, weapons, resistan
ed skill-ability bonus automation,added class skills page, added formula page, added hp calculation area
rence, added static column on job stats to help statting out your classes, added static column and row to help statting out skills for cla
n classes to potentialy work around
e HP if you are indead undead, Fixed abilities sum bug, resistance sum bug, armor classes sum bug
added by closest approximation from source material (example only one character mentions having ranger as a ob of 5 levels, there
ently listed on the wiki in an approximation of where they might be located in game, with some classes being rare due to having a lo
ced around per level growth, deleted class descriptions in job stats tab as those have been moved to a google doc, Added skill rank au
n bug, added stat calculation bug, re-formatted spellcasting, added space for class list charts to multiclass
n class table & resolved calculation errors added in 0.66, added column for mana growth based on stat (per class), removed racial cl
on in job charts tab, expanded filtering for class selection of class 1
kills, Automated Movement block
ted class (in class skills) was chosen, input 4 columns of skills in Class Skills, Added filter functionality based on race ( Racial class ra
help statting out skills for classes, added might, spellpower, agility placeholders in vitality
(per class), removed racial class selection table to improve future automation, automation class stat lookup for all stats, automated m
based on race ( Racial class rarity options are not shown when you are not a Heteromorphic Race)
nt about whatever you want, also revamped spell charts sheet to mirror equipment sheet set up thus eliminating 50+ columns
ss stat lookup for all stats, automated mana display, automated base saves & resistances
General Non-
Mercenary magic base more rugged rounded fighter
Merchant class
Miko super high mana growth with direct mana burst abilities
Militia the most basic fighter
Minimum ant-man the class
Monk
Mount Not for humans; bonuses for being a mount, maybe a human could take it kinky thou
Mystic like a medium but uses talismans instead of psychic power
Nature's Herald like a summoner and a druid combined
Necromancer
Noble Fighter a noble that is also a fighter, ergo medieval batman
Paladin
Patriot lots of moral and large scale buffs, not so useful in tiny parties but gains in power the
Performer get money for performing, also distract and entice enemies
General Divine
Pharmacist Caster base make drugs, do drugs, sell drugs, be the one that knocks
Pilot like class
rider but for robots!
Poison Maker like a pharmacist but with poison
Priest lowest tier of divine casters, prestiges into cleric, bishop, etc
ving mana,
s up to general here
s, and has a degree in archtecture to make sure those tunnels are safe
gs , young cause host to become zombie then die after they emerge , caustic ability but weaker in adult
ectricity typically), dimensional lock aura, no need to eat + gain buff from eating instead, higher ranking demons have limitless lifesp
ves access to more shapeshifting, can use karma restricted equipment, can duplicate abilities but not above lvl 40, cannot use legacy
agic at least, limitless lifespan, high stats, some movement passive that makes it harder to detect their moves unless using "kinetic vi
ready listed
tual caster based around being evil and stuff
t caster rogue type
g demons have limitless lifespan , some have abilities to steal souls
ove lvl 40, cannot use legacy+ equipment, passive telepathic aura that reads surface thoughts of those around to blend in better
moves unless using "kinetic vision" 3 classes young, old ,ancient, resistance piercing attacks
around to blend in better
Blink Teleportation based class that can mix with martial, summoning, and
Vel'Waffen Summoner but with weapons
Jotun Eren yaeger the class
Ame-sume Painting class that paints effects into reality using spiritual rules
Academic Wizard uncommon class Focused on alchemy/ use device / non combat magic buffs
Actor/Actress common class Focused on decieve, coach, and money making
Air Rider uncommon class Steampunk / magitech aerial class
Alchemist common class makes potions and bombs
Apprentice ??
Arcanist uncommon class the rogue arcane user
Archer uncommon class lots of bow buffs and actives
Armor Smith uncommon class offshoot of blacksmith, focus on armor and making it really good
Armored Mage uncommon class kinda like a magus but tank instead of damage, weave together magic
Assassin uncommon class melee glass cannon, lots of stealth and damage but super low survivab
Asura uncommon class demon transformation??
Bard bard knowledge and perform and stuff
Battle Cleric Kinda like a magus but a holy cleric version. Channel holy spells and k
Jotun Hunter Summoner but with mechs
Beast Lord rare class maybe? top of the tier of beat tamer classes, buffs to pets and capturing beasts,
Beast Tamer mid lever beast tamer tier
Crafting base
Berserk class with some guts, super rage and lots of killing not much else
Bishop magic potential kinda like a cleric but less aoe healing and more spells based on buffin
Black Guard the medieval badass commando
Blacksmith the base make stuff class, unlock lots of crafting options to specialize in
Blood Drinker vampire wannabe
Bush Walker
Cavalry self explanatory
Champion lots of heroism stuff
Chaos
Cleric the base cleric, jack of all holy trades but not 100% proficient in all of
Commander high military class, basically a tactician
Cook make food, food give buffs
Crafstman make more things; non magic artificer
Cursed Caster
Cursed Knight
Dark Knight
Diabolist the unholy equivalent of cleric; worships demons and stuff
Disciple of Disaster
Doctor non magic healer, good for dead magic areas and conserving mana,
Dragon Adept closest to a dragon a human could ever get
Dragon Priest worship the dragon, become the dragon
Druid
Eclipse end all of necromancer
Elementalist bend the elements using arcane magic;
Emperor stuff to help rule over npcs
Evengelist the holy rogue archetype
Evil Slayer alita
Expert the bard that doesnt sing and just has more skills
Farmer
Fencer
Fighter
Forbidden Arts User The highest level of spiritual necromancy
Forest Mage like a druid but uses arcane magic and has lots of nature buffs
Forest Stalker like a mix of ranger and assassin, focused on high burst and specialize
Founder special class given to the starter of a guild perhaps?
General squire can be upgraded through official military missions up to genera
Holy Queen
Illusionist Super flexible class, can be mixed into martial for clone fighting and st
Imperial Knight
Insect Master bug bender
Item Smith
ki master
Knight
Knight of Niflheim like a knight but all icy and a lot of disenchanting
Lord of a Castle
Magician beginner mage
Maid
Martial Lord late game class to expand a lot of moves onto other weapon sets
Martyr basically useless, you do stuff by getting hurt or dieing; only good whe
Master Assassin master of the burst, glassiest of the melee attacks
Master of Death super necromancer
Medium beginner anti undead psychic , like mob 100
General Non-
Mercenary magic base more rugged rounded fighter
Merchant class
Miko super high mana growth with direct mana burst abilities
Militia the most basic fighter
Minimum ant-man the class
Monk
Mount Not for humans; bonuses for being a mount, maybe a human could tak
Mystic like a medium but uses talismans instead of psychic power
Nature's Herald like a summoner and a druid combined
Necromancer
Noble Fighter a noble that is also a fighter, ergo medieval batman
Paladin
Patriot lots of moral and large scale buffs, not so useful in tiny parties but gain
Performer get money for performing, also distract and entice enemies
General Divine
Pharmacist Caster base make drugs, do drugs, sell drugs, be the one that knocks
Pilot like class
rider but for robots!
Poison Maker like a pharmacist but with poison
Priest lowest tier of divine casters, prestiges into cleric, bishop, etc
Kokujin
Azamaku
hal; banishes demons back to their home planes or makes temporal locks
eval batman
so useful in tiny parties but gains in power the larger the battle
and entice enemies
e one that knocks
g everything
t of stealth bonuses
risma and generally a lazy bum
boscis that lays eggs , young cause host to become zombie then die after they emerge , caustic ability but weaker in adult
lement (fire or electricity typically), dimensional lock aura, no need to eat + gain buff from eating instead, higher ranking demons ha
ut higher level gives access to more shapeshifting, can use karma restricted equipment, can duplicate abilities but not above lvl 40, c
o cast 8th tier magic at least, limitless lifespan, high stats, some movement passive that makes it harder to detect their moves unles
ad, higher ranking demons have limitless lifespan , some have abilities to steal souls
bilities but not above lvl 40, cannot use legacy+ equipment, passive telepathic aura that reads surface thoughts of those around to bl
r to detect their moves unless using "kinetic vision" 3 classes young, old ,ancient, resistance piercing attacks
houghts of those around to blend in better