You are on page 1of 194

Welcome to YGGDRASIL an Overlord inspired tabletop RPG game.

This sheet will automate


you find any bugs please report them to the Overlords Game Studio Discord or send an email
Update Version 1.00 (11/8/18) : This sheet now automates all functions currently described w
Update Version Alpha 1-15 (A115) (2/25/2019): This sheet is now in Alpha test 1 and should

Rules
There are different type of Buildings one can create Tent – Tent type buildings are most
Also there are subtypes to each of these types self sustaining – self sustaining building ar
>Buildings being separated into tiers of difficulty of building/ complexity + use type is good for f
Leadership controlling a bunch of npc can range from a large army to a few super stron
Calculating theclasses
>Military line number of npc awould
(general) player canbonuses
give controlto
the
anstandard way is you can have fol
armies abilities
anyway as for the rules of how to handle mass combat, I've been thinking something sim
this would give something of a cinematic feel as the pcs fight with strong enemies to pote
lastly the monster pdf seems all good maybe some name changes on strength classes just
BloodIron Blade. A weapon made by harvesting the iron from one's own blood over the

Ability Score
Vital save
Nimble save
Mental save
Curse save

Arcane Magic
Divine Magic
Spirit Magic
Alternative Magic

Necrosis
Seal
Corruption
Shield
Meditation
Attunement

Strength
Skill
Vitality
Arcane
Spirit
Charisma
Luck
Arcane
Nifleyor
Muspelyor
Gruardyor
Midlyor
Jotyor
Vanayor
Alfyor
Hel Magic
Myrkyor
Divine
Holy
Unholy
Spiritual
Onmyodai
Shodensho
Shizen-Shin'nen
Alternative
Blessing
Gai'ic
Covenant
Psionic
Wild Magic, Old Magic, Bl

Spell
Enchantment
Talisman
Blessing
Holy
Unholy
Onmyodai
Ama-sume
Covenant
Psionic
Old Magic
Gai'ic

Magic-Infused Undead
Unrestful Undead

Weaponry Terms
Cumbersome
Unwieldy
Untrained

Two weapon fighting


Lore
The 9 Realms
Jotunheim
Alfheim
Niflheim
Midgard
Muspelheim
Helheim
Myrkheim
Vanaheim
Asgard
Yggdrasil

Known Diseases
Minor Lycanthropy
Lycanthropy
Major Lycanthropy
Final, Lycanthropy

Class List

Milita
Scrapper
Priest
Apprentice
Student
Scholar
Initiate
Squire
Savage
Blacksmith

Warrior
WELCO
TO

YGGDR
GDRASIL an Overlord inspired tabletop RPG game. This sheet will automate the majority of features found within YGGDRASIL
please report them to the Overlords Game Studio Discord or send an email to Eppinette13@gmail.com. If you have any suggest
.00 (11/8/18) : This sheet now automates all functions currently described within the YGGDRASIL game system.
Alpha 1-15 (A115) (2/25/2019): This sheet is now in Alpha test 1 and should work up to level 15. missing content will be added s

ent type of Buildings one can create Tent – Tent type buildings are mostly for one to three persons and are build with the
btypes to each of these types self sustaining – self sustaining building are buildings where the upkeep doesn't cost anythin
eparated into tiers of difficulty of building/ complexity + use type is good for filters later >Building Durability + HP gains a bonus b
rolling a bunch of npc can range from a large army to a few super strong npc. To be a leader you don't necessarily need f
number of npc awould
asses (general) player canbonuses
give controlto
the
anstandard way is you can have followers with a total level equal to half (your level +
armies abilities
e rules of how to handle mass combat, I've been thinking something similar to the first option but instead of individuals t
omething of a cinematic feel as the pcs fight with strong enemies to potentially decide the battle while keeping the actual f
r pdf seems all good maybe some name changes on strength classes just to fit norse better
e. A weapon made by harvesting the iron from one's own blood over the course of decades. It must be quenched in one's o

A stat between -10 and 30 that affects major skills and class features in the game. Some classes or races may
A save against an effect that involves powering through instead of avoiding
A save against an effect which involves dodging out of the area to some degree
A save against an effect with is mental in nature, such as illusions
A save against a damaging or debilitating effect that is magic in nature

Western methodology magics comprised of the standard magic schools.


Magic granted to divine classes through the gods
Oriental magic typically comprisimg of talismans or or psychic spells
Spells that do not fall under any other catagory are found under this catagory

A status effect that reduces max HP until restorative magic is used


A status effect that reduces max mana until restorative magic is used
A status effect that reduces max ki until restorative magic is used
Bonus hp granted by spells, items, potions,
This number represents the amount of mana that can be restored through a short rest
A technique to grant small bonus to ki for a limited time

A measure of one's brawn. Raw lifting, hauling, and hitting capabilities. Being reduced to -10 renders a creatu
A measure of one's nimbleness and hand-eye coordination. Determines accuracy, Nimble, and potentially dod
A
A measure
measure ofof one's
one's bodily strength or
magic potential ability
and toto
ability shrug
recalloffinformation.
injury and sickness.
DeterminesDetermines Health,This
Mana, Mental, Ki, also
and dete
Vita
memories.
A measure Additionally being reduced
of one's intangible life forceto -10determination,
and causes death toplus certain
theirundead.
ability think intuitively. Determines Cur
rationally and cuts off Spiritual abilities. Additionally being reduced to -10 causes death to certain undead.
A measure of one's attractiveness and ability to lead. Being reduced to -10 renders a creature unable to empa
A measure of one's ability to overcome situations stacked against them. Determines Luck pool. Luck can be u

Magic that has it's roots in Niflheim. This magic typically focuses on clouding enemy perception.
Magic rooted in the primordial realm of Muspelheim. This magic typically focuses on destruction.
Magic rooted in Asgard. This magic was created as a precaution against certain other realms and focuses on c
Magic rooted in Midgard. This magic has been continually furthered by the humanoid races of Asgard as a m
Magic rooted in Jotunheim. This magic while originally created to enhance personal abilities by the giants of t
Magic rooted in Vanaheim. This magic originates from the old deities and focuses on discerning the truth and
Magic rooted in Alfheimr. This magic was created by the Elves to create and rebuild their shining cities but h
Unlike the other schools of magic, Hel magic has no known origination. Instead Hel magic has been emphatica
this school. The most widely used among humans is Necromancy.
Magic that is rooted in Svartalheim. This magic focuses on transportation, teleportation, and is the origination

Magic granted by divine sources for good intent


Magic granted by divine sources for evil intent

magic based in psychic prowess


runic magic derived through written talismans
magic granted by belief and nature

Minor magic granted by a divine source


Magic powered by and effecting nature
Magic that summons powerful creatures or items
Magic that creates a toll on the body instead of the mind
Magic that requires living sacrifice as fuel

A
Anspell is a carefully
enchantment is a crafted force
spell that hasderived from
been cast mana,
onto the users
an item. intent, vocaltypically
An enchantment components, bodily
provides movement
a passive co
altera
permanent
A talisman is enchantments
a spiritual spell that is drawn onto a slip of paper. This paper acts as a conduit that focuses the m
nature of the mana flowing through it.
A Blessing
Holy is a divine
described spell granted
the underlying to certainofwarriors
architecture of supreme
divine spell knowledgeideals.
thatContrary
is grantedtobynomenclature
Good Deities.Blessings
Holy sp
redemption are sometimes made
Unholy describes
Onmyodai describe thespells
underlying
easternpattern of divine
in origin. spells weave
These spells that are created
mana by Evil
through deities.
psychic Unholy
effort and spells aregreat
require mos
function, most
Ama-sume beginners
spells are uniquefindinittheir
impossible to start
execution. without using
Practitioners a component
release mana and crutch.
rely on the spell to be complete
in some manner.
Covenant magic is unique in that the mana is used as a bribe and transportation to bring something living to t
Psionic spells are unique in that the users do not use mana at all in their use. Instead Psionic casters pull from
The spells are unsuitable for most cases and require lengthy rituals surrounding some measure of living sacrif
Gai'ic spells are used by druids and other natural practitioners similar to Ama-sume. However instead of rely

This is the classification of undead that are created through ritualistic or magic means. All undead brought ba
Unrestful Undead is the classification of all undead that are created through non-magic means. That includes

Cumbersome items take 10 times the usual time to use or activate


Unwieldy items take twice as long to use or activate than usual
Untrained weapons require 10 times the usual time to use or activate

Fighting with a weapon in each hand causes both to be counted as cumbersome without proper training.
The first realm: Jotunheim. Typically referred to as the realm of Giants. However those that fight with drago
been
Realmlost
of in time,
Light andand erased
home from
to the record,
Elves, onlyserves
Alfeim the unspoken fearof
as a beacon remains.
hope and vanguard to the dark forces of M
realm have little mercy for raiders and those with corrupted hearts.
Realm of cold and fog, those that travel here are rarely seem again. It is often a realm of exile and punishmen
The realm of man, diverse and outstretching, Midgard is by far the largest of the realms and most populace. H
Born amidst smoke and fire Muspelheim is the realm of Fire and Brimstone. The air is harsh, while the few de
Realm of
Realm of darkness
the dead, and
to goearth.
here and
Thisreturn
realm is
is to goto
said against
be thethe order ofof
birthplace the realms. Hel
Dwarves, is home
Duergar, to aElves,
Dark cursed pierc
and m
dangers far beyond the realms of light and cold.
A place of terrible verdant beauty and long lost technology. Vanaheim is one of the oldest realms and while ev
Realm of the Gods, Asgard is as beautiful as it is harsh. Only the strong survive outside the luminous gates of
Sometimes referred to as the tenth realm, or the realm between realms. Yggdrasil is the realm which connects

This disease is a pre-cursor to a much worse plague. Those affected lose control of their actions on the full mo
skilled doctoristhis
This disease the affliction
beginningcanof abedeath
cured with enough
sentence. Thosewolfsbane andcontrol
affected lose quicksilver. However
of their actionsifon
left
theuntreated
full moonit a
the
Thisedges of their
disease perception
is untreatable and become
except throughmore bestial,
death. Thosegrowing
affectedfur
loseand largeofcanines.
control Unfortunately
their actions this disea
permanently hun
isn't silver and gaining dangerous new abilities.
This Curse is untreatable. Those affected lose control of their actions permanently hunting for all nights to co

Milita are a Base class of 15 levels that provide the starting point of most non-magic combat classes.
Scrappers are a Base class of 15 levels that provide the starting point for skill based combat classes.
Priests are a Base class of 15 levels that provide the starting point for Divine casters
Apprentices are a Base class of 15 Levels that provide a large variety of mundane skills, and serve as a startin
Students are a Base class of 15 levels that provide a starting point for Spiritual casters
Scholars are a base class of 15 levels that provide a starting point for Arcane casters
Initiates are the recruits of Holy or Unholy orders. They are trained in both combat and Blessings.
A squire is how most start on the path to becoming a Knight. They become trained in mounted combat, honor
A savage is typically defined by their brutal animalistic fighting style. Savages typically become Barbarians of
Blacksmith are a base class of 15 levels that focus on item creation with a small bit of training in runecraft
way. They don't hold out a long time. Hut – Hut type are sturdier then tent type and of course more expensive they can be
re buildings income – income buildings bring income into the coffers of the players who control the building military – m
those materials grants that % off the cost of the building just to give players option of "spend 3 months cutting down the trees to on
e total level needs to be on a maximum of your level -if you control a sentient npc the npc needs a reason to follow you oth
with each having a leader of sorts. The day before the battle would be set aside for planning, pre-positioning, siege equipm
y abilities for those that want to control the macro more

soul will live on in the blade.


more expensive they can be build into already existing structures or with materials on hand. They are build for purposes
ol the building military – military buildings increase the offense/defense of any building organizational – organizational b
s cutting down the trees to only pay for the construction" basically other than that and replacing BU with actual currency the build
s a reason to follow you otherwise the gm can make the npc resist and act in another way then the player indicated -when
re-positioning, siege equipment construction etc.
hey are build for purposes like storage and/or living. Party Base – Party Base type buildings are big enough for a party of
zational – organizational buildings help to run the settlement when the palyers are not in there housing – housings are sim
ith actual currency the building part looks good
the player indicated -when there are to many npc the player needs to group them into either a mob or discard a few to cr
e big enough for a party of three to six members to live in comfortably and have an appropriate base of operation Settlem
housing – housings are simply there to increase the population of a settlement upkeep – upkeep building always cost mor
mob or discard a few to create a stronger one. -the player is able to get more follower then his maximum indicates throug
e base of operation Settlement – Settlement type building mostly are for building settlements somewhere this ranges from
p building always cost more upkeep then they get in they mostly don't fall into one of the subtypes from above no upkeep
maximum indicates through propaganda and an appropriate base these npcs are not controlled by the player and most o
omewhere this ranges from expansive Tavern to simple farm buildings Castle – Castle type are big buildings which some
pes from above no upkeep – no upkeep are mostly temporary buildings that are not expected to last for a long time
d by the player and most of the time just adhere to their own daily scedules but they follow rules set by the player (non co
e big buildings which sometimes include settlements. Most of them are fortified and can withstand attacks from the outsid
o last for a long time
es set by the player (non combat maids, npc's to fill out a guild base or citizens of a player run kingdom)
and attacks from the outside Capital – Capital type are an upscaled extravagant version of castle type Guild – Guild Typ
tle type Guild – Guild Type building have enough space for a ton of npc and players Kingdom – Kingdom type buildings
– Kingdom type buildings are important for the upkeep of an entire kingdom.
Dai -500 Loki Portrait
Character Name Karma Deity

Moderate Adult Ravagers


Size Category Age Category Guild

Character Type
Humanoid
Primary Race
Human
Subrace
Human #NAME?
Available Spent

Ability Scores Growth Points 74 Vitals


Total Base Class Growth Augment Buffs De-Buffs Cost
Hp Type Living
Strength ### = ### ### Health 218 / 218+0
Skill ### = ### ### Damage
Vitality ### = ### ### Necrosis
Arcane ### = ### ### Shield
Spirit ### = ### ###
Charisma ### = ### ### Saves
Current 4 Class Growth Augments Gained Spent Cost
Luck 3 = ### 1 Vital Save
Nimble Save
Defence Mental Save
Total Ability Armor Shield Item Augment Buff Size Debuff Curse Save
Phys. Def 2 = 2 0 0 0
Off Guard Phys 0 = 0 0 0
Touch 2 = 2 0
Magic Def 2 = 2 0 0 0
Off-guard Magic 0 = 0 0 0 Resistance / Vulne
Dodge 2 = 2 0
Off-guard Dodge 0 = 0 Flame

Armor
CB Magic Name Mat. Armor Penalty MS Spell Failure Caustic
Helm Mundane
Chest
Gauntlets Cutting
Greeves Dmg Crit Attack Time Crushing
Shield Stabbing
Ripping
Attack

Name Weapon Type Material size class item buff debuff misc attack time

0+ ###
0+ ###
0+ ###
0+ ###

Magic Items Racial Augments


Bonus Item Target Type Bonus Target Bonus Target Bonus Target

Skills Skill points left 56 Equipment


Quantity
Strength for Armor
physical Total Ranks Ability Class Misc Aug. Penalty
Alchemy construction. Arc ### = ### -16 0
Arcane for
Awarenessarchitecture and Spirit ### = 1 ### 12
Climb design, which Str 14 = 2 12 0
Coach will lower the DC -8 = 4 -12
Cha
for physical
Strength to be
Construction
checks.
the intimidating
Strength 14 = 2 12 0
Deceive strongman. the
Strength for Cha 5 = 1 4 0
big stuff, to be
Charisma
Disarm Mechanism
hammering plate
the intimidating Skill 2 = 2 0 0
mail.
Discern Truth
refined figure.Spirit 14 = 2 12
Skill for the small
Dishearten Strength 14 = 2 12
stuff,
fine jewelry and
rings.
Strength for the
big stuff,
hammering plate
mail.
Skill for the small
stuff,
Fly fine jewelry and Skill 2 = 2 0 0
Forge rings. Strength 2 = 2 0 0
Gymnastics Skill 3 = 1 2 0 0
Identify Arc 2 = 2 0
Inspire Cha 16 = 4 12
Lore: 9 Realms Arc -10 = 2 -12
Lore: Alternative Arc -10 = 2 -12
Lore: Arcane Arc -10 = 2 -12
Lore: Arithmancy Arc -10 = 2 -12
Lore: Divine Arc -10 = 2 -12
Lore: Geography Arc -10 = 2 -12
Lore: Nature Arc -10 = 2 -12
Lore: Nobility Arc -10 = 2 -12
Lore: Religion Arc -10 = 2 -12
Lore: Spiritual Arc -10 = 2 -12
Medical Arcane 2 = 2 0 0
Performance Cha -8 = 4 -12 0 Wealth
Ride Str 14 = 2 12 0 Copper Boar
Runecraft Arc 2 2 0 Iron Bull
Steal Skill 2 = 2 0 0 Silver Serpent
Stealth Skill 3 = 1 2 0 0 Golden Drake
Subterfuge Cha 4 = 4 0 Platinum
Swim Str ### = ### 0 0 Mythril Stag
Tailor Skill ### = ### 12 0 Orichalcum Wyvern
Use Contraption Spirit -10 = 2 -12 0 Adamantite Crown
Wilderness Spirit 2 = 2 0
5 = + 5% cost
-5= -5% cost
100 = double
200 = triple
Spellcasting -50 = half
Martial Abilities
Racial Abilities
Class Features
Milestones
Portrait Alignment Drop Down Menu

Good Input Field


Input Field
Input Field
Jobs
Input Field >Common,
10
Formula Cell, Don't Touch Uncommon,Rare
Experience Racial
>Base,
Advanced,
Monstrous
Casting Filter

Common
#NAME? Uncommon
Uncommon

Living

218 / 218+0 Mana 2/2 Ki 0/0


Used Used
Seal Corruption
Meditation Attunement

Total Base Ability Items Augment Buff Debuff

Vital Save 9 = 7 2
Nimble Save 6 = 4 2
Mental Save ### = 4 ###
Curse Save ### = 2 ###

Save Notes :

Resistance / Vulnerability
Total Item Augment Buff Debuff Resistance Notes
Flame 0 =
Frost 0 =
Shock 0 =
Caustic 0 =
Mundane 0 =
Total Item Augment Buff Debuff

Cutting 0 =

Crushing 0 =

Stabbing 0 =

Ripping 0 =

attack time might agility spellpower item Crit buff debuff attack type

In meters/second
Movement
Sneak Move Sprint Armor Equipment Magic Class

Climb 0 0 0 0
Swim 0 0 0 0
Fly 0 0 0 0
Dig 0 0 0 0
Land 1 1 3 0

Climb Swim Fly Dig Land Sprinter


Bases 1 No
Total
Equipment
Item Value Weight in Kg

Notes
On pricing
Price =

Wealth Quantity Weight in KG

Copper Boar 3 0.009


Iron Bull 0
Silver Serpent 0
Golden Drake 0
Platinum
Mythril Stag 0
Orichalcum Wyvern
Adamantite Crown
Total Level
24
Jobs
>Common,
Uncommon,Rare Required Racial Levels Remaining
Racial
>Base,
0
Advanced,
Monstrous Jobs & Racial Classes
Class Selection HP Attack Skills Agility Might Spellpower Vital Nimble Mental Curse Mana Ki

Militia 96 12 60 24 24 0 7 4 4 2 0 0
Knight 80 8 0 0 0 0 0 0 0 0 0 0
Sword Master 40 4 0 0 0 0 0 0 0 0 0 0
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
### ### ### ### ### ### ### Err:511 ### ### ### ###
Total 218 ### ### ### ### ### ### Err:511 ### ### 2 0
HD Attack Skills Agility Might Spellpower Vital Nimble Mental Curse Mana Ki
Item Level ^ 2 x 10 x 1 in Copper boars x rarity level ^ 3
Item Level Rarity Level Value
1 8 5,120.00
23 1 5,290.00
lvl

12
8
4
24
lvl
< HP SHEET
< Modifier Tables Growth vs age, vs size, growth point formula, ability/ defense/ save growth for classes

Milestones
Level Requirements Name Effect
Hemomancer, Forbidden When under a bleed effect your blood drips along your weapons giving your m
40
Passive Blade effects of your passive Hemomancy.
Can only be The Wizard's
1 You start with +2 Arcane and +2 Spirit
taken levelbe1 The
Can only Apprentice
Aspiring
1 The You start with +2 Vitality and +2 Strength
taken levelbe1
Can only Soldier
1 Frivolous You start with +2 Charisma and +2 on skill rolls vs those that find you a
taken levelbe1
Can only
1 charmer
HighBorn You can take the Noble jobs and have a starting wealth of 500 Copper
taken levelbe1
Can only You can take the slave class and start with 5 more skill ranks, plus an additio
1 Lowborn You no longer need to eat, drink, or breathe andlevel.
are unaffected by poisons and
taken level 1
Character Artificial every
- do no also affect objects or Lost Tech. You still require 8 hours of rest to per
has only Lost Physiology
maintenance.
Tuck and meters and the character has this milestone and suceeds their Gymnastics roll t
- -
Roll damage instead of half. Additionally if the fall is more than 20 meters then the
ve growth for classes

Humanoid Ra
t Race subrace
your weapons giving your melee attacks the
ve Hemomancy. Humanoid Human Human
Humanoid HumanWinged Human
ane and +2 Spirit Humanoid Elf Elf
ty and +2 Strength Humanoid Elf Dark Elf
l rolls vs those that find you attractive Humanoid Elf Wild Elf
tarting wealth of 500 Copper Baors Humanoid Dwarf Dwarf
re skill ranks, plus an additional skill rank
are
vel. unaffected by poisons and diseases which Humanoid Dwarf Hill Dwarf
require 8 hours of rest to perform software Humanoid Dwarf Dark Dwarf
nce.
ceeds their Gymnastics roll then they take no
more than 20 meters then the character may Humanoid Halfling Hobbit
Humanoid Duergar Duergar
Humanoid Halfling Gnome
Humanoid Halfling
Humanoid
Humanoid
Humanoid
Humanoid
Humanoid

Demi-Human
Race Subrace
Demi-Human Fauni Bafoul
Demi-Human Fauni Quaqoa
Demi-Human Fauni Rabbie
Demi-Human Fauni Armatt
Demi-Human Fauni Rillakin
Demi-Human Caben Caben
Demi-HumanCentaur Dracotaur
Demi-HumanCentaur Orthrous
Demi-HumanCentaur Zoastia
Demi-Human Giant Fire Giant
Demi-Human Giant Hill Giant
Demi-Human Giant Sea Giant
Demi-Human Giant Frost Giant
Demi-Human Giant Wind Giant
Demi-Human Giant Troll
Demi-Human Goblin Green Goblin
Demi-Human Goblin Hobgoblin
Demi-Human Goblin Redcap
Demi-Human Goblin Bugbear
Demi-Human
LizardmanLizardman
Demi-HumanMerman Merman
Demi-HumanMinotaur Minotaur
Demi-Human
SnakemanNaga Raja
Demi-Human
Snakeman Cobrakin
Demi-Human Ogre Ogre
Demi-HumanToadman Toadman

Heteromo
rphic Heteromorph
Race
Heteromorphic
Heteromorphic
Race Heteromorphic
Race Race

Animal Comp
Animal Companion
Humanoid Race Chart
Strength Skill Vitality Arcane Spirit Charisma Luck
2 2 2 2 2 2 3
3 2 2 2 2 2 2
1 3 1 3 3 3 1
3 2 1 3 3 2 1
2 2 1 3 3 3 1
4 2 5 0 0 2 2
3 3 5 0 0 2 2
2 4 5 0 0 2 2
2 2 2 1 2 3 3
4 1 3 1 3 1 2
1 2 2 3 3 2 2

Demi-Human Race Chart


Strength Skill Vitality Arcane Spirit Charisma Luck
4 3 3 4 3 2 1
6 3 4 1 3 1 2
2 4 2 5 2 4 1
3 2 6 1 4 2 2
7 2 3 1 2 1 4
3 5 4 3 2 1 2
5 1 5 1 4 2 2
6 3 5 1 2 2 1
3 3 3 3 3 3 2
7 1 5 1 3 2 1
5 1 7 1 3 1 2
5 1 4 1 7 1 1
5 1 4 7 1 1 1
5 7 4 1 1 1 1
4 2 8 2 2 1 1
2 2 3 1 1 1 10
1 1 2 2 2 2 10
2 3 1 3 2 1 8
4 2 4 1 3 1 5
5 4 4 1 1 4 1
2 3 1 4 3 6 1
6 4 6 1 1 1 1
4 5 3 3 1 3 1
5 3 5 2 2 2 1
6 2 4 2 3 2 1
2 2 1 6 4 3 2

Heteromorphic Race
eromorphic Race

Animal Companions
Race Selection Subrace Selection
Human Human Name
Human Winged Human Bronze
Elf Copper
Elf Gold
Elf Ice
Dwarf Iridium
Dwarf Lead
Dwarf Mythril
Halfling Oricalcuum
Duergar Pyrrhicite
Halfling Silver
Halfling Steel
Alfheim Ice
Obsidian
Muspel Obsidian
Iron
Diamond
Emerald
Sapphire
Straw
Wood
Leaves
Ironwood
Material Table
Weight Armor Attack Crit
HP Resilience
Multiplier Bonus Bonus modifier
able
Cost
Special Description
Multiplier
15 levels Common
branch
list of pre- region 1 start
requisites Rarity class HP Attack Bonus Skills Agility
Mundane
Crafting
crafting base
Job class with some
(foundation of
- Job magic
item & potential
- Job Common Apprentice 6
automaton 0.5 8 1
1 Strength Job Common Blacksmith creation)
paladin
8 0.75 6 0.5
foundation
1 Skill Job Common Crafstman 6 0.5 8 0.5
1 Spirit, Negative Sense of Job
Justice Common Diabolist 8 1 2 1
Spirit, Lawful, Positive SenseJobof Justice
Common Evengelist 8 1 2 1
2 Skill Job Common Fencer 8 1 4 2
Arcane 1, Negative Sense ofJob JusticeCommon Forbidden Arts User 6 0.5 4 0
Arcane 1 Job Common Magician 6 0.5 5 0
Spirit 1 Job Common Medium 6 0.5 5 0
General Non-
Strength 1 Job Common Mercenary 8 base
magic 1 5 1
Charisma 1 Job Common Merchant 6
class 0.5 6 0.5
Spirit 1 Job Common Miko 4 0.25 5 0
General Divine
- Job Common Militia 8 base
Caster 1 5 2
Spirit 1, Vitality 1 Job Common Monk 8
class 1 4 2
- Job Common Performer
Spirit 1 Job Common Priest 6 0.75 4 0
Under oath to Emperor Job Common Samurai 8 1 3 1
- Job Common Savage 8 1 4 0.5
Enrolled in MilitaryJob Common Sergeant 8 1 4 0.5
- Job Common Shinobi 6 0.75 4 2
Sworn Oath to Knight Job Common Squire 8 1 5 0.5
Arcane 1 Job Common Summoner 6 0.5 4 1
Skill 4, Level 5 Job Common Sword Dancer 8 1 3 3
- Job Common Thief 8 0.75 8 2
Job Common Warlock 6 0.5 7 0
Job Common Sorcerer 6 0.5 4 1
Job Common
Job
Job

Uncommon
Job
Job
Job region 2 start
Job class
Job Uncommon Ame Sume
Magician Job Uncommon Academic Wizard 4 0.25 6
Job Uncommon Alchemist 6 0.5 6
Magician Job Uncommon Arcanist 6 0.5 6
Milita Job Uncommon Archer 6 1 5
Blacksmith Job Uncommon Armor Smith 8 0.3 4
Magician Job Uncommon Armored Mage 8 1 5
Performer Job Uncommon Bard 8 0.75 8
Priest Job Uncommon Battle Cleric 10 1 4
Savage Job Uncommon Berserk 12 1.25 5
Priest Job Uncommon Bishop 6 0.75 3
Job Uncommon Blood Drinker 10 1 4
Job Uncommon Bush Walker 8 0.75 4
Militia, Cavalry Designation
Job Uncommon Cavalry 10 1 4
Militia or Squire Job Uncommon Champion 10 1 4
Job Uncommon Chaos 8 1 2
Priest Job Uncommon Cleric 8 0.75 3
night, Appointed position of command
Job Uncommon
in military Commander 8 1 7
Diabolist, Squire or Knight
Job Uncommon Dark Knight 10 1 5
Job Uncommon Doctor 6 0.25 6
hipper of Dragons or ConsumedJob an Uncommon
unborn dragonDragon Priest 10 1 4
Job Uncommon Druid 8 0.75 4
Magician, At least one elemental
Job focus
Uncommon Elementalist 6 0.75 3
Job Uncommon Evil Slayer 8 1 5
Apprentice or Craftsman
Job Uncommon Expert 6 0.5 10
Militia or Squire or Mercenary
Job Uncommon Fighter 10 1 5
Levels in Druid and Magician
Job Uncommon Forest Mage 6 0.5
Job Uncommon Forest Stalker 8 0.75
mander, Appointed to General Job
in a military
Uncommon General 8 1
Job Uncommon
Job Uncommon Guardian 12 0.75
Job Uncommon Gunner 8 1.5
Cleric Job Uncommon High Cleric 8 1
Druid Job Uncommon High Druid 8 1
Tamer Job Uncommon High Tamer 10 1
Wizard Job Uncommon High Wizard 4 0.75
Knight, Ability to Cast Holy
Job
spellsUncommon Holy Knight 10 1
Niflyor Specialization
Job Uncommon Illusionist 4 0.25
Job Uncommon Insect Master 6 0.75
Job Uncommon Item Smith 6 0.5
Monk Job Uncommon ki master 10 1
Militia or Squire Job Uncommon Knight 10 1
Own a Castle Job Uncommon Lord of a Castle 8 0.25
Job Uncommon Master of Death 6 0
Job Uncommon Medium 6 0.5
Job Uncommon Minimum 8 1
Job Uncommon Mount 10 1
Job Uncommon Mystic 6 0.75
Job Uncommon Nature's Herald 8 1
Job Uncommon Necromancer 4 0.25
Job Uncommon Noble Fighter 6 0.75
Job Uncommon Paladin 10 1
Job Uncommon Priest(ess) 4 0.1
Job Uncommon Prince of Darkness 10 1
Job Uncommon Prince/Princess 4 0.1
Job Uncommon Rider 8 0.75
Ex-Samurai Job Uncommon Ronin 10 1
Job Uncommon Shaman 6 0.3
Job Uncommon Shapeshifter 8 0.75
Job Uncommon Sorcerer 6 0.5
Job Uncommon Soryo 2 0.5
Job Uncommon Spirit Shaman 4 0.5
Job Uncommon Striker 10 1
Job Uncommon Sword Master 10 1
Job Uncommon Sword Saint 8 1.2
Job Uncommon Totem Shaman 6 0.75
Job Uncommon Unholy Knight 10 1
Job Uncommon Vampire Princess 8 1
Job Uncommon War Priest 10 1
Job Uncommon War Wizard 10 1
Job Uncommon Warlock 10 1
Job Uncommon Weapon Smith 8 1
Job Uncommon Wizard 4 0.5
Job Uncommon
Job Uncommon
Job Uncommon
Job Uncommon
Job Uncommon
Job
Job
Job
rare
Job
Job
Job region 3 start
Job class
Job Rare Actor/Actress 4 0.1
Job Rare Air Rider 6 0.75
Job Rare Assassin 6 2
Job Rare Asura 10 2
Job Rare Battle Cleric 10 1
Job Rare Beast Lord 10 1
Job Rare Beast Tamer 10 0.75
Job Rare Black Guard 12 1
Job Rare Cook 4 0.1
Job Rare Cursed Caster 8 1.3
Job Rare Cursed Knight 10 1.3
Job Rare Disciple of Disaster 1 1
Job Rare Dragon Adept 12 2
Job Rare Eclipse -6 0
Job Rare Emperor 6 0.1
Job Rare Farmer 4 0.75
Job Rare Founder 6 0.5
Job Rare God Hand 10 2
Job Rare Gogyoutsukai 8 0.75
Job Rare Hierophant 1 0.25
Job Rare High Emperor 6 0.1
Job Rare High Noble 6 0.1
Job Rare High Priest(ess) 6 0.1
Job Rare Holy Banisher 10 1
Job Rare Holy Lord 8 1
Job Rare
Job Rare Holy Queen 8 0.5
Job Rare Imperial Knight 10 1.5
Job Rare Knight of Niflheim 12 2
Job Rare Maid 4 0.25
Job Rare Martial Lord 8 3
Job Rare Martyr -8 -3
Job Rare Master Assassin 6 3
Job Rare Patriot 8 1
Job Rare Pharmacist 4 0.5
Job Rare Poison Maker 6 0.5
Job Rare Ranger 8 1
Job Rare Sacred Archer 6 1.2
Job Rare Sage 4 0.5
Job Rare Saint 2 0.25
Job Rare Shamanic Adept 2 0.5
Job Rare Shield Lord 14 0.75
Job Rare Shooter 8 2
Job Rare Single Blow 8 1
Job Rare Single Brawler 8 1
Job Rare Slave 4 0.1
Job Rare Sniper 6 3
Job Rare Stalker 6 0.75
Job Rare Technical Master 8 0.75
Job Rare Templar 10 1
Job Rare Tunnel Doctor 6 0.5
Job Rare Valkyrie 12 1.2
Job Rare Warlord 12 1.2
Job Rare Weapon Master 10 1.2
Job Rare World Disaster 1 3
Job Rare World Guardian 20 0.5
Job Rare Yang Master 0 1
Job Rare Yin Master 0 1
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare
Job Rare

Racial Base Pixie 6 0.75 8 0.75


Racial Base Automaton 8 0.75 7 0.75
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial Base
Racial
Racial
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial Advanced
Racial
Racial
Racial Monstrous Orochi 12 1 8 1
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous
Racial Monstrous Mary Sue
Saves
Might Spellpower Vital Nimble Mental Curse Spellcasting mana Mana Stat Ki

-
-
1 1 0.4 0.4 0.6 0.2 0.2 0
1 0.5 0.6 0.4 0.2 0.4 0.5 5 Arcane
1 1 0.4 0.6 0.4 0.2 0.2 2
1 1 0.6 0.4 0.4 0.6 0.5 5 Charisma
1 1 0.6 0.4 0.4 0.6 0.5 5 Charisma
1 0 0.4 0.6 0.4 0.2 0
0 3 0.2 0.4 0.4 0.6 2 10 Arcane
0 3 0.2 0.4 0.6 0.4 2 10 Arcane
0 3 0.2 0.4 0.4 0.6 2 10 Spirit
2 0 0.6 0.4 0.4 0.2 0
0.5 0.5 0.2 0.4 0.4 0.2 0
0 3 0.2 0.2 0.6 0.6 3 15 Spirit
2 0 0.6 0.4 0.4 0.2 0 0 0
2 0 0.6 0.6 0.4 0.4 0 0.1
0
1 3 0.4 0.2 0.4 0.6 2 10
2 0 0.6 0.4 0.6 0.2 0
3 0 0.6 0.2 0.6 0.2 0 0.1
2 0 0.6 0.4 0.2 0.4 0
1 2 0.2 0.6 0.4 0.6 0 0.1
2 0 0.6 0.2 0.4 0.4 0
1 1.5 0.2 0.4 0.6 0.6 2 10 Arcane
0 0 0.2 0.6 0.4 0.2 0 0.1
1 1 0.4 0.6 0.4 0.2 0
1 2 0,6 0.2 0.2 0.6 10 Arcane
0 2 0.2 0.6 0.4 0.4 10 Spirit
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0.25 0.75 0.2 0.6 0.4 0.6 1 7 Charisma
0.75 0.25 0.4 0.4 0.4 0.4 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1 1 0.6 0.2 0.4 0.6 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Filter 12 13 15 16
Mana Base Common Apprentice Ame Sume
Blacksmith
Uncommon Academic Wizard
Rare Crafstman Alchemist Uncommon Uncommon
0 Diabolist Arcanist
5 0 Evengelist Archer region 2 start region 2 start
2 0 Fencer Armor Smith class class
5 Forbidden Arts U Armored Mage
5 Magician Bard
Medium Battle Cleric
10 Mercenary Berserk rare rare
10 Merchant Bishop
10 Miko Blood Drinker region 3 start region 3 start
Militia Bush Walker class class
Monk Cavalry
15 Performer Champion
0 Priest Chaos
Samurai Cleric
Savage Commander
10 Sergeant Dark Knight
Shinobi Doctor
Squire Dragon Priest
Summoner Druid
Sword Dancer Elementalist
Thief Evil Slayer
10 Warlock Expert
Sorcerer Fighter
Forest Mage
10 Forest Stalker
10 General

Guardian
Gunner

High Cleric

High Druid
High Tamer
High Wizard
Holy Knight
Illusionist
Insect Master
Item Smith
ki master
Knight
Lord of a Castle
Master of Death
Medium
Minimum
Mount
Mystic
Nature's Herald
Necromancer
Noble Fighter
Paladin
Priest(ess)
Prince of Darkness
Prince/Princess
Rider
Ronin
Shaman
Shapeshifter
Sorcerer
Soryo
Spirit Shaman
Striker
Sword Master
Sword Saint
Totem Shaman
Unholy Knight
Vampire Princess
War Priest
War Wizard
Warlock
Weapon Smith
Wizard
7
17 18 19 20 21 22 23

Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon

region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class

rare rare rare rare rare rare rare

region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
24 25 26 27 28 29 30

Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon

region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class

rare rare rare rare rare rare rare

region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
31 32 33 34 35 36 37

Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon

region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class

rare rare rare rare rare rare rare

region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
38 39 40 41 42 43 44

Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon

region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class

rare rare rare rare rare rare rare

region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
45 46 47 48 49 50 51

Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon

region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class

rare rare rare rare rare rare rare

region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
52 53 54 55 56 57 58

Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon

region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start region 2 start
class class class class class class class

rare rare rare rare rare rare rare

region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start region 3 start
class class class class class class class
59 60 61

Uncommon Uncommon Uncommon

region 2 start region 2 start region 2 start


class class class

rare rare rare

region 3 start region 3 start region 3 start


class class class
Sort all by Sort all by
Sort Colum A-Z
column to sort all column a-z to
to sort all by
items by rarity sort by item typePhys.Def
0- Level 0-Rarity
level 0-Item Type Name M.def DodgeArmor Penalty Material

1 0-Common Chest, Medium Straw Chest 2 0 0 -3 Straw


Medium Weapon,
1 0-Common Training Sword Wood
Longsword
Medium Weapon, Tiny Training
1 0-Common Wood
Short Weapon,
Martial Sword Wood Sword
Choppin Stone &
2 0-Common
Axe
Martial Weapon, Axe Wood
3 0-Common Simple Glaive Wood & Iron
Polearm
2 0-Common Shield, Buckler Small Buckler 1 0 0 0 Wood
Wooden Kite
3 0-common Shield, Kite 2 1 0 -1 Wood
Shield
5 2-Rare Shield, Round Ward Shield -2 5 -2 -2 Silver
3 0-common Chest, Light Chainshirt 1 0 0 -1 Steel
3 0-common Chest, Heavy Half-Breastplate 3 1 1 -4 Steel
3 0-common Chest, Medium Scale Mail 2 2 0 -2 Steel
3 0-common Helm Leather Helm 1 0 0 0 Steel
3 0-common Helm Steel Helm 1 0 0 -1 Steel
3 0-common Helm Steel Visor 2 0 0 -1 Steel
3 0-common Guantlets Leather Wrap 1 2 0 0 Steel
3 0-common Guantlets Scale Guantlet 2 1 0 -1 Steel
3 0-common Guantlets Plate Guantlet 3 1 0 -1 Steel
3 0-common Greaves Leather Wrap 1 2 0 0 Steel
3 0-common Greaves Scale Skirt 2 1 0 -1 Steel
3 0-common Greaves Plate Leggings 3 1 1 -2 Steel
5 1-uncommon Helm, Cloth Magician's Hat 0 1 0 0 Cloth
5 1-uncommon Chest, Cloth Magician's Robe 1 2 0 0 Cloth
5 1-uncommon Gauntlets, Cloth Magician's Gloves 0 1 0 0 Cloth
5 1-uncommon Greaves,Cloth Soft Boots 0 0 0 0 Cloth
Light weapon,
5 1-uncommon Basic Kunai Steel
LightNinja
Weapon,
25 1-uncommon Wire Kunai Steel
MediumNinja
Weapon,
5 0-common Milita Sword Steel
Longsword
Large Weapon, Barbarian Battle
5 0-common Steel
Greataxe
Buster Weapon, Axe
Large
5 0-common Steel
Greatsword
Light Weapon, Zweihander
3 1-uncommon Martial Weapon, Nunchuka Wood
Ninja
6 1-Uncommon Two-Handed Feather Sword 1 0 Steel
10 1-Uncommon Sword
Lost Tech, SMG Shurikar Steel Alloy
1 0-Common Mana Flask
Martial Weapon,
1 8-World Luck Sword Worldwood
Longsword
1 0-Common Lost Tech, Arm Simple Grasper Steel Alloy
1 0-Common Lost Tech, Leg Simple Peg Steel Alloy
Simple Cylinder
1 0-Common Lost Tech, Body 1 1 -2 Steel Alloy
Adventure Gear, Chasis
1 0-Common Torch Wood
Tool Gear,
Adventure
1 0-Common Pickaxe Iron
Tool
Adventure Gear,
1 0-Common Hammer Iron
Tool
Crafting
1 0-Common Anvil Iron
Supplies,
Adventure Forging
Gear,
1 0-Common Candle Lantern Glass
Survival
Adventure Gear,
1 0-Common Paper Lantern Paper
Survival
Adventure Gear, Pack of Common
1 0-Common Wax
Survival
Adventure Gear, Candles
Fiberous Rope
1 0-Common Fiber
Survival
Adventure Gear, (10m)
Fiberous Rope
1 0-Common Fiber
Survival
Adventure Gear, (20m)
1 0-Common Iron Chain Iron
Survival
Adventure Gear,
1 0-Common Manacles Iron
Restraint
Adventure Gear, Wood and
1 0-Common Cot
Comfort
Adventure Gear, Canvas
Wood and
1 0-Common Bunk Beds
Comfort
Adventure Gear, Canvas
1 0-Common Sleeping Roll
Comfort
Adventure Gear, Wood and
1 0-Common Single Tent
Comfort
Adventure Gear, Canvas
1 0-Common Iron Nail Iron
Misc Gear,
Adventure Rudimentary
1 0-Common Iron
Cooking
Adventure Gear, Large Pot
Rudimentary
1 0-Common Iron
Cooking
Adventure Gear, Frying Pan
Rudimentary
1 0-Common Iron
Cooking
Adventure Gear, Wok
Rudimentary
1 0-Common Wood
Cooking
Adventure Gear, Bowl
Rudimentary
1 0-Common Iron
Cooking
Adventure Gear, Plate
Rudimentary
1 0-Common wood
Cooking
Adventure Gear, Fork
1 0-Common Knife Iron
Cooking
Adventure Gear, Rudimentary
1 0-Common wood
Cooking
Adventure Gear, Spoon
1 0-Common Tea Cup Glass
Cooking
Adventure Gear,
1 0-Common Kettle Iron
Cooking
Adventure Gear,
1 0-Common Backpack Leather
Survival
Adventure Gear,
1 0-Common Large Backpack Leather
Survival
Vehicle, Horse
1 0-Common Small Cart Wood
Drawn
Animal Supplies,
1 0-Common Basic Saddle Leather
SaddleGear,
Adventure
1 0-Common Travel Rations
Cooking
Adventure Gear,
1 0-Common Sewing Kit
Kit
Adventure Gear,
1 0-Common Locksmith Kit
Kit Gear,
Adventure
1 0-Common Holy water
Holy Gear,
Adventure
1 0-Common wooden stake Wood
Tool Gear,
Adventure
1 0-Common holy crest Silver
Holy Gear,
Adventure
1 0-Common salt
Holy Gear,
Adventure
1 0-Common salted meat
Cooking
Adventure Gear,
1 0-Common salting barrel Wood & Salt
Cooking
Animal Supplies,
1 0-Common straw bale
Food
1 0-Common Animal, Caravan Horse
1 0-Common Animal, Caravan Donkey
Adventure Gear,
1 0-Common pickled vegetables
Cooking
Adventure Gear, Wood &
1 0-Common pickling barrel
Cooking
Adventure Gear, rudimentary Vinegar
1 0-Common
Medical
Adventure Gear, medical bag
1 0-Common Flint and steel
Survival
Adventure Gear, firestarter
1 0-Common
Survival
Adventure Gear,
1 0-Common bandages Cloth
Medical
Adventure Gear,
1 0-Common bucket Wood
Tool Gear,
Adventure Wood &
1 0-Common umbrella
Tool
Magic Item, Canvas
1 2-Rare rabbits foot
Necklace
Adventure Gear, Wood and
1 1-Uncommon portable bath
MiscGear,
Adventure Canvas
Fiberous
1 0-Common hammock
Comfort
Adventure Gear, Rope
1 0-Common waterskin Leather
Survival
Adventure Gear,
1 0-Common sponge
Tool Gear,
Adventure
1 0-Common Brewing Barrel Wood
Cooking
Adventure Gear,
1 0-Common sundile Iron
Misc
Anima Supplies,
1 0-Common camel
AnimalGear,
Adventure
1 1-Uncommon black powder
Crafting
AdventureSupplies
Gear,
1 1-Uncommon gun repair kit
MagicKitItem,
1 1-Uncommon luminous stone Lummite
Curiosity
Adventure Gear,
1 0-Common lockpicks
Tool
Adventure Gear,
1 0-Common fiberous net Fiber
Tool Gear,
Adventure
1 0-Common net Fiber
Tool
Magic Item,
1 0-Common Fur boots Fur
Boots
Magic Item,
1 0-Common Scaled Boots Scale
Boots
Magic Item,
1 0-Common Hide Boots Hide
Boots
Magic Item,
1 0-Common Eelskin Cloak Eelskin
Cloak
Magic Item,
1 0-Common Fur Cloak Fur
Cloak
1 0-Common Magic Item, Belt Quick belt Leather
Adventure Gear,
2 2-Rare surgical tools
Medical
Adventure Gear,
2 1-Uncommon jar of animal fat
Misc
Magic Item,
2 1-Uncommon Boots of Quiet Leather
Boots
3 0-Common Lost Tech, Arm 5 Digit Grasper - - - - Steel Alloy
Plantigrade
3 0-Common Lost Tech, Leg - - - - Steel Alloy
Walker
3 0-Common Lost Tech, Body Humanoid v0.1 2 2 1 - Steel Alloy
Digitigrade
3 0-Common Lost Tech, Leg - - - - Steel Alloy
Walker
3 0-Common Lost Tech, Body Spherical Chasis 3 1 - - Steel Alloy
3 0-Common Lost Tech, Chip Sensory Scanner
Lost Tech,
3 0-Common Rope Grappler
Module
Lost Tech,
3 0-Common Soldering Gun
Module
Adventure Gear, Wood and
3 0-Common Large Tent
Comfort Canvas
3 0-Common Animal, Hunting hunting dog
3 0-Common Animal, Pet companion dog
Adventure Gear, Quicksilver
3 1-Uncommon
Alchemical
Adventure Gear, lightning in a
3 1-Uncommon
Alchemical
Magic Item, bottle
3 1-Uncommon flam-bead
Curiosity
Adventure Gear,
3 1-Uncommon liquid ice
Alchemical
Adventure Gear,
3 1-Uncommon acid grenade
Alchemical
Adventure Gear,
3 1-Uncommon witch fire grenade
Alchemical
Adventure Gear,
3 1-Uncommon liquid ice grenade
Alchemical
Magic Item, Bracer of keen
4 1-Uncommon
Bracer
Magic Item, Cloakshotof Hiding
4 1-Uncommon Cloth
ExoticCloak
Weapon, +1
5 1-Uncommon Throwing Cards
Throwing Cards
Lost Tech,
5 1-Uncommon Gliders
Module
Lost Tech,
5 0-Common Torch Attachment
Module
Lost Tech,
5 2-Rare Electro-bolt gun
Module
Adventure Gear,
5 1-Uncommon Silk Rope (10m) Silk
Survival
Adventure Gear,
5 1-Uncommon Silk Rope (20m) Silk
Survival
Adventure Gear,
5 1-Uncommon Silk Rope (30m) Silk
Survival
Vehicle, Horse
5 0-Common Medium Cart Wood
Drawn
Vehicle, Horse
5 0-Common Small Carriage Wood
DrawnDog
Vehicle,
5 2-Rare Sleigh Wood
Drawn
Magic Item,
5 1-Uncommon waxing key
Curiosity
Magic Item,
5 1-Uncommon waning key
Curiosity
5 1-Uncommon Potion affection draught
Magic Item, small
5 1-Uncommon Steel
Curiosity
Adventure Gear, suspensorium
5 1-Uncommon Marking Dye Dye
Alchemical
Magic Item,
5 2-Rare Hunting Bugle Bone
Curiosity
Magic Item, Boots of sure
5 1-Uncommon Hide
Boots footedness
5 1-Uncommon Magic Item, Belt Belt of Squeezing Leather
Belt of Lizards
5 1-Uncommon Magic Item, Belt Scale
Skill
5 1-Uncommon Magic Item, Belt Belt of Tackling Leather
5 1-Uncommon Magic Item, Belt BeltBracers
of Greenery
of Vine
Magic Item,
7 1-Uncommon magical
Bracer Bladecaller
10 1-Uncommon Magic Item, Ring protectionRing
+1
Lost Tech, [Hale]
10 1-Uncommon Stake Driver
Module
Lost Tech,
10 2-Rare Cannon
Module
Adventure Gear, Wood and
10 0-Common Massive Tent
Comfort
Vehicle, Horse Canvas
10 0-Common Large Cart Wood
Drawn
Vehicle, Horse
10 1-Uncommon Medium Carriage Wood
Drawn
Magic Item, moderate
10 1-Uncommon Steel
Curiosity suspensorium
12 2-Rare Lost Tech, Arm Cannon Arm
Vehicle, Horse Luxurious
15 2-Rare Wood & Gold
Drawn
Magic Item, Carriage
large
15 2-Rare Steel
Curiosity suspensorium
Magic Item, Cloak of
15 2-Rare Cloth
Cloak innocence
Forgotten
20 2-Rare Magic Item, Robe Abomination's
Magic Item, Vestments [Hale]
25 1-Uncommon Prism
Curiosity
Magic Item, massive
25 2-Rare [TexanZaros] Steel
Curiosity Timeworn Stone
suspensorium
Martial Weapon,
30 5-Relic Sword Stone
Buster Sword
Lost Tech, Spinal Extention
30 5-Relic [TexanZaros][ Vanal Alloy
Curiosity
Shield, Medium Mark I
40 5-Relic Knights Vow
Shield
Martial Weapon,
40 5-Relic Knight's Sin
Straightsword
Asguardian,
40 6-Artifact Dragon's Breath Asguard Steel
Shotgun Digitizer Ring
50 1-Uncommon Lost Tech, Ring
Magic Item, [Hale]
Ray Manipulator
60 3-Very Rare
LostGauntlet
Tech, Twin [Hale]
80 6-Artifact Twin Shadows - - - - Umbralite
Pistols
Martial Weapon,
90 7-Divine Purity - - - - Steel
Shortsword
Magic Item,
100 8-World Loki's Mirror Worldwood
Curiosity
4-Legacy
9-Guild
7-Divine Gem Freyja's Tears - - - -
Gem Aquamarine - - - -
Gem Tanzanite - - - -
Gem Alexandrite - - - -
Gem Citrine - - - -
Gem Cinnabar
Gem Moonstone - - - -
Gem Spinel - - - -
Gem Morganite - - - -
Gem Garnet - - - -
Gem Crystal - - - -
Gem Turquoise - - - - -
Gem Hematite - - - -
Gem Chrysocolla - - - -
Gem Tiger’s eye - - - -
Gem Quartz - - - -
Gem Tourmaline - - - -
Gem Pyrite - - - -
Gem Sugilite - - - -
Gem Malachite - - - -
Gem Rose Quartz - - - -
Gem Obsidian - - - - -
Snowflake
Gem - - - -
obsidian
Gem Moss Agate - - - -
Gem Jasper - - - -
Gem Lace Agate - - - -
Gem Opal - - - -
Gem Lapis Lazuli - - - -
Gem Amber - - - -
Gem Jade - - - -
Gem Topas - - - -
Gem Onix - - - -
Gem Sapphire - - - -
Gem Emerald - - - -
Gem Ruby - - - -
Gem Amethyst - - - -
Gem Diamond - - - -
Gem Peridot - - - -
Gem Rubellite - - - -
Gem Zircon - - - -
Muspelheim’s
Gem - - - -
Amber - Cris
Gem Odin’s Eye - Ace - - - -
Dragon Fire Opal
Gem - - - -
- Budphomet
Draconic Onix -
Gem - - - -
Cris
Tyr’s Blood -
Gem - - - -
Budphomet
Yggdrasil’s leaf -
Gem - - - -
Kinmenolich
Dragonstone -
Gem - - - -
CrisEye -
Ymir’s
Gem - - - -
Budphomet
Fenrir’s Tooth -
Gem - - - -
Budphomet
Nilfheim’s Ice -
Gem - - - -
Cris
Troll’'s Tooth -
Gem
Simple Weapon, AceStick
The Big
The [Hale]
Berserker Ironwood
GreatWeapon,
Martial Clulb
Sword
Healer's
Greatsword
Simple Weapon, [Codeman131]
Quarterstaff
Quarterstaff
[Hale]
Medium Weapon, Hardened
15 3-Very Rare Warriors Sword 0 0 0 0
Sword Steel
^^ Expand above
^^ Expand for
for Automaton
Stat bonuses ^^
and prosthetic
AT Dmg Crit Range Weight Value Properties requirements^^
1 Copper
3Kg
boars
3 Copper
3 1d2 1x2 1m 2Kg Flammable
boars
2 Copper
3 1d2 1x2 1m 1kg Flammable
boards
2 1d4 1x2 1m 2kg 10c
4 1d4 1x3 2m 5kg 15c
2kg 7c
4kg 12c

5kg 25c
10kg 50c
7kg 45c

1 1d2 1x2 1m/5m 200g 15c


1 3d6 2x2 1m/7m 200g 10000c
3 1d4 1x2 1m 2kg 30c
5 2d6 1x3 1m 10kg 50c
7 3d8 1x2 2m 25kg 100c
2 1d2/1d2 1x2 1m 2kg 10c Double
3 2d3 2x2 2m 1kg 1,500c Featherlight
2 1d4 1x2 20m 3kg 5000c Lost Tech
500g 5c
4 1d6 1 x2 1m 1kg
4s 1d4 1 1m 5kg Lost Tech, Limb
5kg Lost Tech, Limb
5m (light), 50kg Lost Tech, Chasis
1d4
3s 1 1m (melee 0.5kg 5c
(Flame)
4s 1d3 1 attack)
1m 2kg 25c
2s 1d2 1 1m 1kg 20c
50kg 50c
0.3kg 10c
10m (ight) 100g 3c Weightless
5m 500g 5c Flammable
10m 1kg 10c
20m 2kg 20c
5m 5kg 15c
2kg 10c
5kg 15c
10kg 40c
2kg 5c
1kg 15c
500g 5c
25c
2 1d2 0 1m 2kg 25c
20c
3c
3c
1s 1 - 1m 10g 1c
2s 1d2 1 1m 10g 1c
1c
3c
5c
15c
50c
1i

2s 1d2 1 1m 500g 5c
3s 1d6 1 1m 4kg Lost Tech, Limb
3s 1d6 1 1m 5kg Lost Tech, Limb
- - - - 60kg Lost Tech, Chasis
2s 1d6 1 1m 3kg Lost Tech, Limb
- - - - 80kg Lost Tech, Chasis
Lost Tech, Chip
10m Lost Tech, Module
Lost Tech, Module
5kg 50c
3s 1d6 3m 800g 80c

(splash) ,
3s 2d6 1m (splash) 500g 80c
(throw) 4m
1d2 4m
2m (splash) 500g 80c
10s
(throw)
1d6 (thrown)
3m 500g 80c
, 10s (ice
(thrown)

1 1d4 1x2 5m 1 Iron Bull


Lost Tech, Module
10m Lost Tech, Module
10m Lost Tech, Module
10m 100g 1i
20m 200g 2i
30m 300g 3i
5i
1i
50i

-
Lost Tech, Module
Lost Tech, Module
50kg 5s
1s
1s

Lost Tech, Limb


1g
Touch 0.5Kg
-

4 9d10 2x2 2m Unwieldy


Implant, Exotic,
2 15d6C 3x2 1m
Lost Tech
Unholy
Holy
4 15d8 1x4 5m
-
Silent, Dual
2 10d12 20x2 10m 0.8Kg Weapon, Lost
4 10d20 10x3 1m 0.1 Tech, Exotic
Weightless,, Holy

- - - -
- - - -
- - - -
- - - -
- - - -

- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
8 10d2 1x3 1,4m 6kg 1 Platinum
^^ Expand above
for Automaton
and prosthetic
requirements^^ Description
This training armor is made of straw to soften the blows of training swords
andtraining
This strengthen the is
sword wearers technique
made of wood to in armor. Itthe
strengthen is cumbersome
users musclesand
andonly
help
really effective in training.
prepare them for the real thing. It's sturdy enough to hurt anyone not wearing
a helmet.

This Shield grants Magical protection at the cost of physical.

A very small smg, with a clipsize of 3


Drink to regain 5 mana
Thisoflongsword
This is one seemsAutomaton
the most basic ordinary, but hums
arms, yetwith latentadvanced
still more power. than
most prosthetics. It provides slow but accurate movement and a 3 finger claw
mosttoprosthetics.
wield objectsIt provides
with basicslow but accurate
desxtery. movement
The surface andfrom
is rough a flatage.
plate to
This is one
balance of the most
on uneven basicThe
surfaces. Automaton
metal stillChasis. The in
glimmers cylindrical
places, a shape helps
reminder of
the Automaton regain its footing should it ever be knocked down.
A common torch. It's a cheap must-have of any starting adventurer. The oil The surface
soaked rag rapped around the is dull andbe
tip can plain.
lit for 1 hour to cast light in a 5
A common pickaxe, used by miners and adventurers
meter radius. alike. It can be used as a
weapon in dire straights.
A blacksmiths hammer. Its typically used in forging or in carpentry, although
it can be used as a weapon in dire straights.
A cheap blacksmiths anvil. Its lack of steel makes it susceptible to cracking.
A hoop to attach to ones belt or be placed on a hook hangs from the top of the
Alantern. It provides
very light lantern madelight as per the candle
primarily of paper. thatWhenis inserted, and on
lit it floats burns
the as
airlong
and
rises. Typically these are decorated for
A package of 6 candles. Each one burns for up to 4 hours and can be used to festivals.
Cheap rope that can hold up refuel Candle
to 100kg. The Lanterns.
thickness of it makes it hard to use
for anything other
Cheap rope that can hold up to 100kg. The thickness than climbing. of it makes it hard to use
for anything other than climbing.
Heavy metal chain typically used to holy up chandeliers. Due to its strength it
Heavy Metal manacles is often that ensure
used limited use
in restraining of ones
weak hands. These particular
criminals.
ones have low craftsmenship and likely are produced for slaves or
ground. It protects
unimportant from criminals.
most nightly Theycreepy crawlies
are sold with and the fatigue of
a key.
sleeping on the ground. The width of the cot
These bunk beds disassemble easily for those on the move. They ensures only one moderate
providesized
the
bare essentials of sleep for up to two moderately sized
This sleeping roll is the easiest to pack but provides the least protection from creatures.
the
Thisenvironment.
tent provides It protection
can fit up to onethe
from moderately
outdoors.sized It cancreature comfortably.
comfortably fit one
moderately sized creature and their gear and is easily
A handful of 10 common nails. They are useful for cheap carpentry that packed into a tiny space.
A rudimentary potdoesn't need to
for cooking last and
stews more thanmeals.
other 10 years.
Its not pretty but it'll
protect the contents from the fire.
A rough pan for frying ingredients for meals. The surface is coarse and causes
A large rudimentary wok food to getmeals.
for frying stuck easily.
The rim is uneven and makes it
A carved wooden hard to get
bowl. anedges
The even cook throughout
are rough the meal.
and splintery. At least it won't
A metal disk more often referredleak to asthough.
a plate, the roughness of the disk may .
The metalhandle
A metal providesthata splits
barrierintobetween
two pointyyourends.
food and The the
endsground. That's
are a bit about
thin to be
it.
used on anything tough but it should pick up most foods without too much
A small knife made for cutting meat. It makes cooking and cleaning animals
trouble.
easier..
A wooden spoon. The handle is rough but it works well enough for porridge
A glass cup used for andTea. soupThewithout giving
fragility too piece
of this manyissplinters.
matched only by the lack
of decoration and basicness of its shape.
A metal kettle for boiling liquids.
A lightweight backpack for carrying extra objects. It features a single space
A largewith
backpack
a largesuited
flap tofor carrying
protect the all the equipment
contents from theneeded to survive. It
environment
features one large compartment with several smaller pouches on the sides plus
little to no traction for unsuitable
a couple loopsroad conditions.
to hang tools orThe rope.size of the cart is small
enough for a moderate sized creature to pull it, although it can still be drawn
A basic saddle that provides a place for a rider to sit but thats about it.
A small packaged box filled with jerky and other foodstuff that takes a long
A small
time box containing
to perish. A single rationall thesupplies
necessary onetools for sewing.
moderately sizedA human
common sewing
for a day.
box contains 5 sewing needles, 3 spools of white twine, small iron shears, and 2
A small satchel containing all thethimbles. tools one needs to open a lock. A common
lock picking kit contains 12 lock
A small flask of water blessed by a priest. picks, 1 flat knife,have
It may andsome1 pronged hammer,
uses against the
undead.
A wooden stake. It can be used for pitching a tent or killing vampires.
An engraved piece of silver containing the holy symbol of ones deity.
A mineral used to season meals and fight certain incorporeal undead.
A paper package containing a days worth of meat. The meat has been aged
and salted so as to never go bad.
A barrel filled with salt for preserving meat and fish.
A bale of straw for feeding some types of animals.

A jar filled with enough vegetables to feed a moderately sized creature for a
day. Due to the preserving vinegar the vegetables likely won't go bad for some
time.
A barrel filled with vinegar to preserve some food stuffs.
medicine. A typical rudimentary medical bag is a small canvas bag containing
5Abandages, 1 small
small piece shear,
of flint 1 bottle
and steel for of moonshine,
starting 1 fishbone
fires. A common hook, and 1 spool
requirement for
most survivalists.
A small pouch filled with highly flammable tinder, great for starting a fire.
A long bit of cloth for covering wounds.
A simple wooden bucket.
A wooden and canvas umbrella for keeping one out of the rain.
A small rabbits foot on a chain. Some say it brings luck.
A folding set of wooden pegs that hold a canvas tarp. This tarp can be filled
with water
A comfortable placeto give one aItbath
to sleep. evenbe
can only whilst in between
set up survival two
conditions.
trees or other
anchor points.
A small waterskin that holds enough water for a human to drink in a day.
A simple small sponge for soaking up liquids. The porous of this one is
A barrel for brewing especially large
alcohols. giving
It can it poor
be made outquality.
of many different woods,
some master craftmen say this affects the taste.
A metal dial that give the time when set up correctly.

A small pouch of explosive black powder. Typically used while crafting bullets
A kit for repairing Asgardianorguns. certain explosives.
It contains many different small tools with
A small crystalline sphere that brightens
specific functions.as it moves, up to the point of a
common torch. Once it stops moving the sphere dims back to no light after 2
A simple lockpick. The quality of these is so poor they have a high chance of
minutes.
breaking.
A net made from fiberous rope. It can't be used to catch small fish as the holes
A fine net made from twine. It can't are too big. to catch large fish as the fibers
be used
These mundane boots are warm areand
toolined
fragile.
with fur. They give the wearer 5
Frost resistance.
These mundane boots are cold and covered in scales. They give the wearer 5
These mundane boots are thick Flame
and resistance.
protect ones feet. They allow wearers to
ignore caltrops
This thick leathery cloak is a very poor and other similar It
conductor. hazards.
gives its wearer 5 Shock
resistance.
This thick cloak is lined with fur and helps against the cold. It gives the wearer
This belt has a small pouch for 5 Frost
quickresistance.
access to a potion or grenade. For that
one
A set of extremely sharp knives, saws,1and
item the draw time is decreased by second
hooks (totoa pull
minimum of 1 second).
open wounds, cut
flesh, and amputate limbs.
A jar filled with animal fat. Covering oneself in this will protect from the cold
These magical and bootsgive
aresome
maderesistance againstThey
of soft leathers. caustic
giveeffects.
the wearer +2 on all
stealth checks
humanoid appearence as it has 5 digits and the basic form of a Humans arm.
This is a slightly
However moreuncanny
it remains advanced to Automaton
watch as theleg. It isand
levers clearly modeledare
machinery after
nota
humans
This is a slightly more advanced Automaton Chasis. The body is clearly madeit
leg as it has a plantigrade foot and 5 digits to help balance. However
remains
as uncanny
a recreation of atohumanoid
watch as the formlevers
yet itand machinery
is still are not covered.
clearly mechanical. The
sprinters of the animal kingdom. The parts move
internal parts hum with unknown purpose. with increases efficiency the
This the
faster is a user
slightly
runsmoreand advanced
allows oneAutomaton
to run faster Chasis. The bodyThe
than average. resembles a
unnatural
sphere with multiple attachment points for arms and legs. The internal
This is a basic chip that increases
components fit neatlythe efficiency
together in a of sorting
series sensory data. This
of hoops.
grants the user a +3 to their Awareness check.
A system of pulleys enable the use of a small grappling hook with a range of 10
temperature
meters. This rope metal.inside
This isgrants
old andthefiberous,
user a +5allowing
on any forgeing checks
the lifting to 200kg.
of only repair
or This
createtent provides protection from the outdoors. It is much larger than a of
Lost Tech items. It also allows and Automaton to heal up the level
this item
single tentoverandthecan
course of 1 hourhouse
comfortably of soldering. Theof
a full party metal spool is used
4 moderately up
sized
A dog trainined to sniff out ones creatures
mark and bring back any small game.
A dog trainined to provide comfort to those around it.
A small flask filled with quicksilver. This liquid metal is commonly used in
alchemy although it can also be used to douse a blade and cause that blade to
A small glass jar filled
be counted aswith
Silver jumped arcs of energy.
for resistance purposes Uncapping
for 1 minute.it causes it to
A smallseekglowing
out theamber
nearest bead that upon
creature in a being
straightbroken
line up summons
to 5 metersa campfire
away. that
lasts for 8 hours. Afterwards the remnants of the
A small vial filled with liquid ice. It can be spilled onto water to makecampfire dissolve into a fine
1 square
ash powder.
meter of ice 30cm thick or create a 1 square meter wall of ice that is 30cm
A fragile glass grenade filled with athick. viscous clear greenish liquid. It explodes
A fragile glassupon grende
impact filled with athe
spraying viscous
contentsblackin liquid.
the initialUpon being exposed to
vicinity.
air it bursts into fire and continues to burn for 10 seconds even if doused with
A fragile glass grenade filled withwater. clear blueish liquid. Upon shattering it
instantly freezes the immediate
Magic Bracers that increase one's ranged area accuracy.
creating aWearing
thick sheet of ice.
these gives the
creature +1 on all ranged attack
This magical cloak can assume the colors of nearby object, but not the rolls.
patterns. It gives throwing.
the wearer a +1 to stealth.
This module produces a strange lightweight material that connects the torso
and
Thisarm allowing produces
attachment the user to glide while
a small falling.
glass lens thatThis doesthe
focuses notlight
allowofupwards
a small
flight
heated or into
wire hovering.
an area.TheThe time to deploy
light is treatthe wing membrame
as bright as a torch but is 1 issecond.
projected
This module harnesses the excess electricity in a cone. of the Tesla Core to make ranged
attacks. This item can only be used
Usually used as a decoration this lightweight if the user has ropethe is Tesla
actuallyCoreveryclass feature.
strong. It
can hold up to 150kg and is thin enough for
Usually used as a decoration this lightweight rope is actually very strong. It most jobs.
Usually used canashold up to 150kg
a decoration thisand is thin enough
lightweight rope isfor most jobs.
actually very strong. It
can hold up to 150kg and is thin enough
wooden spoke weels provide some traction for moderately difficult roads. The for most jobs.
size of
A small the cart
wooden is too big
carriage for a for
suitable single moderately
a driver and upsizedto twocreature
passengersto pull
and a
Amodest
small sleigh for a single driver and a large amount of supplies.
amount of supplies. It takes at least two horses to draw this carriage. These sleighs
are not very common and take teams of 6 or more dogs to pull them through
A key that locks and covers a lockhole the snow. after locking. Once used this key is
rendered
A key that disintigrates into nothing after permanently
useless, and the lock is rendered opening a lock. shut
Onceunless
used sundered.
this key
A weak potion for affecting the is weakest
destroyed.of mind (Mental save DC 8). It may
provide a creature with mild feelings towards the first creature the affected
A floating disc that one can loadsees up for
to 300kg
8 hours.of goods. It can then be tugged at
a walking pace.
A Bugle that summoned Dye that1d4+1markshunting
the flesh forwhen
dogs up to blown.
7 days.These dogs follow
the summoners commands before disappearing after 30 minutes. This bugle
These magical boots give the wearer
works once increased
per week. stability. The wearer gains 5
dodge against tackle, reposition, and trip attempts.
This magic belt gives the wearer better form and more elasticity. The wearer
This magic belt is made from rare lizard scales. It provides the wearer with
This magic belt faster
if made reactions,
of tanned increasing
bull hide.their Skillwith
It helps by 1.
making Tackling
maneuvers.
This magic belt is made of vines from a druids garden. It helps with growing
Magical Bracers that increases onesplants. resistance against magic. Wearing these
This ring is a nondescript band of steel.+1ItsMagic
gives the creature magical Defense
aura is slight, but is very
This module contains obvious to anyone
a series of woodenwho usesstakesanthat
identify
can be spell.
fired at high speeds
or removed for mundane use.
This large and unwieldy module is able to fire a single shot as if firing a
This tent is large enough cannon before
to fit needing
an entire to or
stage be moderately
reloaded. sized ring. Perfect
and supplies while protecting
for large bazaars, them from the
circuses, andenvironment.
mobile mess halls. The wooden spoke
wheels provide some traction for moderately difficult roads. The size of the
Acart
moderately
is so largesized carriage
it takes suitable
at least for a driver
4 moderately sized and up to 4 passengers
creatures or two horses plusto a
modest amount of supplies. It takes at least 4 horses
A large floating disc that one can load up to 350kg of goods. It can then be to draw this carriage.
This arm was created withtugged a specific
at a purpose.
walking pace.To fire large heavy metal balls
at
Anthings. This arm
ornamental andcannot
engraved be used
carriagefor anything
suitable for dextrous
a driver as and
it is up
mostly
to 10a
passengers plus a modest metal tubeamount andof a reloading
supplies. Itmechanism.
takes at least 6 horses to draw
A massive floating disc that can this be loaded
carriage.with 500kg of goods. It can then be
tugged at a walking pace.
This magical cloak creates a sense of innocence around anyone who wears it.
a lesser vampire who The weaved some weak
wearer gains +4 on enchantments into them. During the
all decieve checks.
chest, shocking my hand badly. I could only handle it witheffects.
enchanting process however, the robes took on their own When
my leather the
gloves
vampire attempted to don the robe, the robe pushed away as
on... Upon closer inspection, it still seemed to pulsate slightly, giving off somethough
A floating disc luminescence...
sort of faint the size of a small house.
There wasIta continues to hover
thunder storm with the
earlier, 1000kg
gem of
goods. It can then be tugged at a walking pace.
A large
"Along thesnake
blade'slikelength
mechanical device thatever
is an inscription, is implanted
so faintlyinto the base
glowing withofthe
thelast
spine. Somehow even after all these years the metal is still polished and an
"A Young Knight kneeled beforelight
unearthly the King.
dwellsI within.
swear on my shield to protect
you no matter the
"A young woman stands before a Church. She enemy he vowed......."
follows others promises of
This shotgun is made from asguardian steel in the
happiness while her brother is away...."forges of Asgard itself. The
weapon is forged bearing a resemblance to the maw of a dragon with the two
This ring is a nondescript
barrels band of brushed
protruding from steel, though the inside is filled
it's mouth.
otherwise, with
the disks have a 35%
microchips, chance of and
neurosensors, sustaining
physicaldamage, increasing by
digitizers.
10% for subsequent shots, and increasing the number of seconds required to
weapons were
recuperate by 6 then enchanted
seconds to enhance their
X # of modifications stealth
added capabilities
for each making
subsequent shot
them silent and causing any muzzle flash to be hidden in
My Prince only wishes to see me dear guard, I have no need to bring these a burst of arcane
things.
This silver mirror is adorned with suggestive figures and tales of Loki's
triumphs.

They are light sapphire in color and can be worked like gold in spite of their
These gems
crystalline are relatively
structure. They common
can only in
be the world, they
destroyed whenhave a light
worked by blue colora
one with
and are translucent, these gems are famous for its capability of creating
water-infused jewelry, although they are weak.

Created by the sap of a tree, these gems have a yellowy color, they are
common, Cinnabars that are created by magical trees have it’s magical
properties. All Cinnabars are malleable and can be worked onto any shape.

Relatively cheap and common, Crystal is a gem that jewelcrafters and


enchanters uses when starting in their crafts, although they are fragile.
Crystals can be enchanted will a variety of weak spells.
A foul smelling stone that regrows itself when it is damaged. Can only be
worked withthis
forest with fireclub
infused
fromtools. Otherwise
a tyrannical any work
kingdom in would
seeking be undone
the ancient wood.byThe
the
regrowth.
druid stood at the edge of his forest, and awaited their approach. When they
further they
arrived, as thewere
massesmetcry out
with for revenge
nature's fury. on
Thetheir killers.
druid fell inThe wielders
battle, of this
and his club
blade, if not sufficiently strong of will can be driven to insanity and enter into
Special

critical range by 1 up to 77. Lucky Crit: The user can spend 10 Luck to
increase the critical modifier of this weapon by 1 up to a maximum of x7.
1 in 200: This is one of the 200 items created by a blossom of the World
Unstable: This limb provides limited stability and makes the user
vulnerable to trip and bullrush attacks. The user suffers a -5 to their
Dodge vs these maneuvers.
Oil Soaked (minor): This item can be lit on fire for up to 1 hour before it
becomes useless.
Fragile: This Item will break if the result of a roll using it is a 1
Sprinter: This limb provides short boosts of speed. 1/day the user can use
the Run milestone
Alternate if they
Joints: This don't
Chasis hashave
the it. If they
option do have it Arm
of switching then slots
the user
and
count's their speed as 1m/s faster for determining running speed.
Leg slots, allowing the user to have 0 Arms or 0 Legs while gaining the
amount lost for the other type of limb.
Unless the deck has been enchanted, cards have a 25% chance to become
unusable after hitting a target. If the cards are enchanted, the chance is
reduced to 10%

Strong Charge (Minor):

disappear, and, as long as the item is within 300 feet of the ring, the ring
returns it to the pocket dimension.
Disease effects. Additionally a voice may sometimes be heard by the user
directing them towards
surrounding being
the bearer. more
The Justthemselves
bearer and Good. are
If the user follows
immune to this the
damage, but all surrounding creatures must make a Nimble save of DC 35
4 Blood Rune, +1d10 Damage , +3d10 vs Demons
5 Blood Rune,gives
This device Runes now glowa as
a creature a torch when
prehensile within of
tail capable 30 making
meters of Full
attacks.
blooded demons, additionally attacks vs demons are 1 second faster
Although advanced, the functions of this Spinal Extention are limited to
grasping light objects and cutting.

the blood and cause the pellets fired to instead take on the breath effect of
the dragon. This increases the damage dice to d12's and the range by 10
meters as well as changing the once
damage type is
to bound
the element
to theof the the
dragon
a. Choose
One Ray:carefully,
Standardbecause an item
damage/healing. Standard range ring,
programming
b. Two Rays: cannot be changed,
Damage dice, and and the item
bonuses, can only
divided be accessed
by two, rolled with
While wielding these Pistols the
individually for each beam. ½ Range user gains the ability to use Shadow Jump
every 20 Seconds and gains a +10 on Stealth checks.
through them. Faithful: This weapon cannot be stolen and returns to it;s
owners
Althoughpack
theafter 1 minute. swaps,
consciousness Sorrow:theThe blade of this
individuals weapon
talents drips with
and classes do
not. 1 in 200: This is one of the 200 items created by a blossom of the
pain caused by your wounds. This allows the wearer to ignore half of the
damage that is dealt to them during a single combat, however at the end of
Since Yggdrasil is Norse inpired, a 9 Tier
Spell sublists school system based on the 9 realms 1
Arcane makes some sense 1
Nifleyor, Ice , Illusion 1
Muspelyor, Fire, Destruction 1
Gruardyor, Protective magic 1
Midlyor, Mind controlling magics 1
Deep Magics and transmodifying
Jotyor, 1
magic
Creation and Augmentation magic,
Vanayor, 1
typically more towards nature
Alfyor, Divining magic and anti-magic 1
dice level same as tier dice -10% (yes that is worse then it actually costs +) 1
dice level>tier dice -10% 1
dice level<tier dice -10% 1
1
-Area of effect (as I have no clue which dimensions we are going to use I
1
vote for metric system)
big r=6m +70% 1
why the hell big r=500m +250% 1
are you kidding big r=5km +500% 1
what the heck is wrong with you big r=20km +1000% 1
The last few numbers were actually only me going crazy I do not expect
1
any spells with a radius that actually involves the caster
1
-chained damage 1
damage lowers per person hit 1
Dark magic that deals with death or
Hel Magic, Necromancy 2
undeath
shadow magic and magic that deals
Myrkyor 2
with teleportation
Divine 2
Magic granted by divine sources for
Holy 2
good
Magicintent
granted by divine sources for
Unholy 2
evil intent
Spiritual 2
Onmyodai magic based in psychic prowess 2
runic magic derived through written
Shodensho 2
talismans
Ama - sume magic granted by belief and nature 2
Small maybe radius 1m +10% 2
extra big r=20m +150% 2
Alternative 3
Minor magic granted by a divine
Blessing 3
source
Gai'ic Magic powered by and effecting nature 3
Magic that summons powerful
Covenant 3
creatures
Magic thatorcreates
items a toll on the body
Psionic 3
instead of the
Magic that mind living sacrifice as
requires
Wild Magic, Old Magic, Blood Ma 3
fuel
3
Spell DC = Tier + Spell power + Misc 3
3
Medium r=3m +25% 3
I have no idea why I'm still with you big r=100km +10000% 3
MAKE A SPELL 4
Battle Damage: 4
4
10 mana = Tier 1 4
4
Tier 2 = 20, Tier 3 = 30 4
-next lower dice: 4
lower average as above 4
4
5
5
5
5
5
5
5
(Round up on decimal mana cost) 5
-less dice: 5
Ok I'm leaving now big r=1000km +100000% 5
7
7
only rest damage hits next person +10%
full damage of new dice roll with reduce amount of dice but total
average<next
full damage oftier
newaverage
dice roll+30%
with reduce amount of dice but total
average>next tier average +90%
damage stays same per person hit + 50%
number of persons hit 1
2 +0%
+1 person +10%

-concentrated damage
one person +10%
instant death effect everyone with HP beneath the average damage dead
else dice result +30%

-range
touch +0%
throwing distance 30m +20%
your good at throwing distance 100m +50%
sniper 1km +90%
a super sniper 10 km +200%
half a day ride with the bike 100km +1000%
just be careful to not hit the wrong target 1000km +10000%
you never know when to stop 10000km +100000%
your money would be placed way better in a space program 50000km
Dais Spell Book Below!
+1000000%

3
2
3
1
2
7
9
10
Super

2
1
3
4
2
7
8
10
CL = Caster Level Super
2
3
5
7
10

3
2

Super
Super

2
3
1
1
5

8
2
1
Magic Class Subtype Name Components
Arcane Muspelyor Shards of Obsidian Verbal/Somatic
Arcane Nifleyor Cloaking Mist Verbal/Somatic
Arcane Gruardyor Shield of Glass Verbal/Somatic
Arcane Midlyor Forgetful Verbal/Somatic
Arcane Jotyor Unnatural Flexibility Verbal/Somatic
Arcane Vanayor Blast Shield Verbal/Somatic
Arcane Myrkyor Callback Verbal/Somatic
Arcane Alfyor Touch of Truth Verbal/Somatic
Arcane Hel Death Throes Verbal/Somatic
Friendly Face [Dante is
Arcane Midlyor Verbal/Somatic
Epic][Dante is
Bone Rabbit
Arcane Hel Verbal/Somatic
Epic]
Warrior's Strength
Arcane Jotyor Verbal/Somatic
Minor Shield Epic]
[Dante is [Dante is
Arcane Jotyor Verbal/Somatic
Epic]
Phase Punch [Dante is
Arcane Myrkyor Verbal/Somatic
Epic]
Arcane Jotyor Touch of Resistance Verbal/Somatic
Evil Strength [Dante is
Arcane Hel Verbal/Somatic
Epic][Dante is
Preservation
Arcane Jotyor Verbal/Somatic
Epic] [Dante is
Least Identify
Arcane Alfyor Verbal/Somatic
Epic]
Divine Close Wound Verbal/Somatic
Divine Minor Heal Verbal/Somatic
Arcane Muspelyor Fire Lance Verbal/Somatic
Arcane Niflyor Snow Ball Verbal/Somatic
Arcane Muspelyor Lava Bolt Verbal/Somatic
Arcane Nifleyor Dazing Mists Verbal/Somatic
Arcane Gruardyor Second Skin Verbal/Somatic
Arcane Midlyor Enhanced Concern Verbal/Somatic
Arcane Jotyor Lesser Mana Seal Verbal/Somatic
Arcane Vanayor Bridge the Gap Verbal/Somatic
Arcane Myrkyor Phase Step Verbal/Somatic
Arcane Alfyor Discern Magic Verbal/Somatic
Arcane Hel Zombify Verbal/Somatic
Phase Slash [Dante is
Arcane Myrkyor Verbal/Somatic
Epic]
Fortify the Body [Dante
Arcane Jotyor Verbal/Somatic
is Epic]
Arcane Muspelyor Vulcan Grab Verbal/Somatic
Arcane Nifleyor Spell Echo, Minor Verbal/Somatic
Arcane Gruardyor Lera's Protective Dome Verbal/Somatic
Arcane Midlyor Prophetic Dream Verbal/Somatic
Arcane Jotyor Lunar Curse, Minor Verbal/Somatic
Arcane Vanayor Ensnaring Wall Verbal/Somatic
Arcane Myrkyor Mark of Prey Verbal/Somatic
Arcane Alfyor Stolen Barrier Verbal/Somatic
Arcane Hel Steal the Soul Verbal/Somatic
Arcane Myrkyor Phase Smash Verbal/Somatic
Arcane Alfyor Lesser Identify Verbal/Somatic
Arcane Muspelyor Muspelbolt Verbal/Somatic
Nilfheim’s embrace
Arcane Nifleyor Verbal/Somatic
[Cris]
Arcane Gruardyor Slow Field Verbal/Somatic
Arcane Midlyor Foreshadowing Death Verbal/Somatic
Arcane Jotyor Lycanthropic Shift Verbal/Somatic
Arcane Vanayor Shelter Verbal/Somatic
Arcane Myrkyor Bend the Branches Verbal/Somatic
Arcane Alfyor Spell Sunder Verbal/Somatic
Arcane Hel Lamb's Zombify Verbal/Somatic
Arcane Muspelyor Eruption Beam Verbal/Somatic
Arcane Nifleyor Lunar Frost Verbal/Somatic
Lok's Shield of Minor
Arcane Gruardyor Verbal/Somatic
Invulnerability
Arcane Midlyor Request Verbal/Somatic
Arcane Jotyor Skin Curdle Verbal/Somatic
Arcane Vanayor Founding Verbal/Somatic
Arcane Myrkyor Verbal/Somatic
Arcane Alfyor Verbal/Somatic
Arcane Hel Rip the Soul Verbal/Somatic
Arcane Alfyor Identify Verbal/Somatic
Alternative High Bard Hel's Bells [Hale]
Arcane Alfyor Great Identify

Arcane Hel Raise Undead I Verbal/Somatic


Spell Book Below! Dais Spell Book Below!

Arcane Midlyor Stunning Word Verbal


Arcane Muspelyor Damaging Word Verbal
Arcane Midlyor Disarming Word Verbal
Arcane Gruardyor Perfect Block Verbal/Somatic
Dais Useless Damage
Arcane Gruardyor Verbal/Somatic
Transmutation
Arcane Muspelyor Dantes Inferno Verbal/Somatic

Arcane - Time Stop -

Arcane Gruardyor Magicians Defense Verbal/Somatic


Arcane Vanayor Heavy Fists Verbal/Somatic
Arcane Nifleyor Flash Freeze Somatic
Arcane Covenant Summon Fire Elemental Verbal/Somatic
Summon Lesser Fire
Arcane Covenant Verbal/Somatic
Elemental
Summon Greater Fire
Arcane Covenant Verbal/Somatic
Elemental
Summon Lesser Fire
Arcane Covenant Verbal/Somatic
Lord
Arcane Covenant Summon Fire Lord Verbal/Somatic
Summon Surtr The Fire
Arcane Covenant Summon Verbal/Somatic
Gigant
Arcane Covenant Monster/Creature
Summon 2nd Verbal/Somatic
Arcane Covenant Tier
Monster/Creature
Summon 3rd Verbal/Somatic
Arcane Covenant Tier
Monster/Creature
Summon 5th Verbal/Somatic
Arcane Covenant Tier
Monster/Creature
Summon 7th Verbal/Somatic
Arcane Covenant Tier
Monster/Creature 10th Verbal/Somatic
Tier
Arcane Muspelyor Fireball Verbal/Somatic
Arcane Vanayor Thunderlance Verbal/Somatic

Arcane Covenant Kings Season Verbal/Somatic


Arcane Covenant Emperor Wall Verbal/Somatic

Identity Magic
Arcane - Verbal/Somatic
Equipment
Arcane - Identify Creature Verbal/Somatic
Arcane - Mana Essence Verbal
Arcane - Vitality Vision Verbal
Arcane - False Info Somatic

Arcane Gruardyor Greater Embrace Verbal/Somatic


Arcane Gruardyor Lesser Embrace Verbal/Somatic
Arcane Gruardyor Message Verbal
Mana Cost Cast Time Duration Range
10 4s Instant 5m
5 5s 5 Minutes 10m
10 1s 10s/level Personal
5 30s 24 hours 5m
5 10s 1 hour Touch
5 4s 30s 1m
3 6s Instant 10m
5 6s 1 minute/Level Touch
10 5s 5s 5m
10 4s 20s 10m
10 10s 1 Hour Touch
10 6s 3m Touch
10 6s 3m -
10 Variable Instant 15m
10 2s 8s Touch
10 4s 90s Personal
10 5s 2 Weeks Touch
10 2s Instant Touch
10 2s instant Touch
10 3s Instant 5m
10 3s Instant 7m
10 4s Instant 10m
25 4s 2s 10m
25 6s 15 minutes 10m
20 10s 1 hour Touch
20 4s 3 days Touch
25 8s 12 Hours 15m
20 10 minutes 7 days
20 1s 10s 1Km
20 10 minutes Instant 1m
25 8s 2 hours 10m
20 Variable Instant 15m
20 2s 10s 5m
30 5s 3s 10m
30 Variable Variable Variable
30 1s 2s Touch
35 1 hour 3 Days 1Km
35 1 Hour Permanent 1m
30 8s 5 minutes 30m
30 5s 1 hour 100m
35 10s 1 hour 20m
35 3 hours Permanent 10m
30 Variable Instant 20m
30 2s Instant 0.1m
45 7s Instant Touch
40 6s 1 minute 10m
45 12s 10 minutes 20m
40 7 hours 7 days 1km
45 10s 30 minutes Personal
40 5 hours 8 hours 100m
further than 30
45 1s 4s meters from each
40 5s Instant other3m
or from
45 8s 1 Day 30m
55 8s 2 seconds 100m
50 6s 4 Seconds 60m
5 mintues or 40
50 8s Persona/Touch
Tiers
50 2s Instant 10m
55 8s 1 Minutes 10m
55 8 Hours 12 Hours 100m

55 10s Instant 15m


50 2s Instant 0.1m
? 6 hours Permanent/6 Days 5Km
70 2s instant 0.1m

15 10s 24 Hours 5Meter


1d4+Caster
30 1s 25Meter
Level/10 seconds
20 1s Instantanious 25Meter
30 1s Instantanious 25Meter
15 Instantanious 1s/5s N/A
20 4s 15m 20mN/A
radius
80 3s 20s
60m height
100 Instantanious 9s -

20 2S 20s -
10 4s 2m -
30 2s 3d4s Touch
40 5s 10m 5m
10 4s 5m 5m
70 8s 15m 5m
80 12s 5m 5m
100 15s 10m 5m
- 30s 20m 5m
20 3s 15m 4m
30 4s 15m 4m
50 5s 15m 4m
70 6s 15m 4m
70 6s 15m 4m

30 2s - 30m
20 3s - 25m

- 10s 1d8 weeks -


- 4s 1d6 hours -

20 2s - -
30 2s - -
10 1s - -
10 1s - -
50 2s 1d4 hours -

145 4s 4d6 seconds -


30 3s 5d6 seconds -
5 1s - -
Target Type Save Dmg
1d4/level +
Cone Nimble
Spellpower
Cubes - -
- - -
Single Curse -
Single Vital -
3 m x 3m x 1m Plate - -
Single, Object - -
Single Mental -
wer+Level of
Single/Aoe Curse Target or
Single Mental 1d4/level+Spellpo
-
Single - -
Single - -
Personal - -
Single - Unarmed Damage
Single - -
Self - -
Item - -
Item - -
1d2+1d2/two
Single -
caster levels
Single - 1d3/caster level
1d4/level +
Line Nimble
Spellpower
1d6/level+Spellpo
Single Vitality 1d4/Level
wer +
Single - Spellpower, half
Cubes Mental damage - echo
Single - -
Single Mental -
Single Curse -
- -
Personal - -
Object - -
Multi Target, 1/5 levels Curse -
Single - Melee Damage
Single - -
1d6/level+spellpo
Single Target Vitality
wer
Variable Mental Variable
Aoe, 5m - -
Single Mental -
Single Curse -
1d6/Level +
Wall Nimble & Vital Spellpower +
Single Mental Poison
-
Wall Mental -
Multi-target - -
Melee Damage x
3m Aoe Nimble
10
Item - -
1d6/Level or
Aoe or Single Nimble or Vital
1d10/level
Aoe Vitality -
Aoe Curse -
Single Curse -
Single - -
A Small House - -
Two 3 meter diameter
- -
discs
Ongoing Spell or Effect - -
Multi-Target Curse -
30m Line Nimble 1d6/lvl + 1d12
Aoe Nimble/Vitality 1d8/Level
Single - -
Single Mental -
Single Target Curse -
Building - -

Multi-Target Curse -
Item - -
Aoe - -
Item - -

Corpse N/A N/A


Single Creature Mental N/A
1d2 per caster
Single Creature Mental
level
Single Creature Mental N/A
Self N/A N/A
Self N/A N/A
Area Vital Varies

- - -

Self - -
Self - -
Creature Vital 3d6
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -

Area Nimble 1d8/CL


Target Nimble 1d8/CL

- - -
- - -

Item - -
Creature - -
Creature - -
Creature - -
Self - -

Self - -
Self - -
Creature - -
Description
save to take half damage.
thick,MANA
is mundaneBURN: and Spend
will beand additional
affected 10 mana upon
by wind.
(You can only have one Shield of Glass active at a time)
24 hours.
save to resist. A creature affected by this spell boosts their
Gymnastics bonus
Component: Providing by 50% and gains
material 2 Skill. with hp = hp of
components
the shield
The objectmakesmust not the beduration permanentofand
in the possession uses up
another the as
creature
components provided giving the blast shield
the ambient mana flow disrupts this delicate spell. The object the resilience of
tell the truth for 1 minute per level to a maximum
once teleported is instantly considered wielded for all special of 60
minutes.
then the mana Everytime explodes thaton creature
its own tries
aftertodealing
lie it must pass a+
1d4/level
Spellpower
against the Caster(Max15d4) for 20 toseconds.
the target and all creatures
Attacking the affected within
foe
immediately
Skeleton Rabbit. The raised animal is loyal to the caster and to
breaks the charm. (Creatures that are immune
will
The follow
caster simple
gives a commands.
willing creature Additionally
or themself the araised
temoraryanimal buff
for 3 minutes of +0.5 Might/Caster Level
The caster gais +1 Shield/caster level (max 40Shield) for 3 (min 1 , max 20)
minutes
a creature orwithin
until broken.
15m as if they were 0.6m away from the
caster. The Caster
The Caster grants an rolls thecreature
ally attack roll as normal+3
a temporary and doeson
bonus
one save
This bonus forlasts
the next
for 90 8 seconds.
seconds before leaving the Caster
entropy. The item is immune
Fatigued for 90 seconds afterwards. to the natural
This spell effects
cannot of age for
be cast
two weeks, stopping any rot, degradation, or spoilage from
basic information
occuring. The Itemofcan thebe item including.
destroyed Is it Magic,
as normal during Specific
this
Rarity level
creature up to for
touched 4 or1d2+1d2/2
higher than 4, Materials
Caster Levels for of the item,
a maximum
of 20d2.
target This healing
creature also stopslevel
for 1d3/Caster Bleeding, but does not
for a maximum of affect
15d3.
This healing
straight does not
line from end anyEnemies
his square. status effects
caught theincreature
the effect maytake
1d4/level + Spellpower (maximum 15d4)
an enemy. The Caster makes an ranged attack, if successful the Flame damage unless
enemy
damagetakes round 1d6/level+spellpower
one, then 1d2/LevelFrost + Halfdamage
Spellpower (maximumFlame
or suffer -10 Mental and
damage round two as the lava cools. Nimble saves plus are considered Off
guardthe
gives forcreature
all attacks. 2/level+Spellpower Shield that lasts until
destroyed
Alignment and willthe
or until notduration
do anything of thetospell expires.those
contradict
morales.
maximum Mana. A MANA
creature BURN:has toSpend
makean additional
a Curse save 15or have
MANA
their BURN: mana
maximum Spendreduced
an additional 20 mana
by 5/level maximum upon of casting to
75 Seal.
MANA
If BURN:
the creature Spend an additional 10 mana to double the hp
meters
and support it. lacksto
from weight a Mana pool then they are instead inflicted
a maximum of 6 times the hp and
MANA properties
discern all magical BURN: Expend of the 10 more
item. Whenmana castuponon an
casting
object to
of place
your an
level additional
you gain glyph
50%
its HP calculated from Arcane instead of Vitality. of under
your you
skill at
ranks any time
to for
Identify
the
Theitems
Caster magical
opens properties.
a portal forWhen a splitcast
secondon an object them
allowing with ato
Any
make a standard melee attack against a creature withinof15
Zombified creature can use magical items as part a
The
metersCaster grants
as part an
of casting ally creature
thisthis
spell. a temporary +3 bonus on all
considered grappling
saves for the next 10 seconds. while is in effect and cannot begin a
new
and the save type is Mental to disbelieve. This spell can only to
action except to maintain Vulcan Grab unless they wish
dismiss
replicatethe
maximum ofeffect
Arcane 750hp. freely.
magic Aftercircles of Tierthe
2 seconds 4 and
Dome below.
loses Spells
cohesion cast
in this way
and evaporates. do not have their Mana Burn, Material, or Ritual
creature will try to avoid or chase after the circumstances
described
MANA BURN: in theBy dream depending
spending on whether
an additional the dream
10 Mana you was
to
increase the DC to break this curse by 2 to a maximumtake
avoid the thorns in the dense brush. If they fail they of 10.
1d6/Level + Spellpower (Max 20d6), Additionally they must
while affected
also make by Mark
a Vital save orofelse Prey. Mark of Prey
be poisoned is expunged
by Nettle Poison: 1d4
once the creature suffers from a critical hit or the duration
Thieves Mark: This mark glows brightly and cannot be
Wight
Wraith
through it, resulting in his punch landing in a crushing impact
of 3m. Creatures
everything of Least in Identify
the area plus,
of impact can Rarity
Specific Nimbleup save to If
to 6, take
the
attack with your infused palm within your natural
item is under the effects of a Tier 6 or lower curse, What level reach.
Should
immunity thattoattack
cold itbe successful the
automatically passtarget is filled
the save, with the
anyone that
Flames
fails the
may of
make Muspel
savea new from
is instantly the
Curse save inside
frozen,
every out.
falling They take
into awhile
5 seconds magical cryosleep
in the Field
that can be
to ignore they
morning broken
the effects. by any kind of fire damage, Spell
get a new Curse save to end the effects. Upon the Sunder,
dawn of the 7th day the creature makes a final Curse save, if it
Lycanthropic
fails 1 of Shift expiring youDuring
have athis 60% chance theof
any of the3 following;
contracting
things may happen.
Minor Lycanthropy.
duration
Cots be
may , Tables,
stepped Chairs,
between Woodas ifstove,
there Couch,
was no shelves, or trunks.
space between them
This 5 mana can be spent multiple times to
at all. These portals last for 4 seconds before closing, upongain multiple
spellpower
closing anythingvs Spellthateffects
was in Caster
betweenLevel + SpellPower
at the + 3 x to
time is shunted
Tier. Success ends the effects while failure
be afflicted by Zombify with a delayed onset of 12 hours. means your mana
The
original
(max50d8)+Spellpower Flame damage unless they suceed a =
caster of Lamb’s Zombify can only control creatures
Nimble
and must save
make in which
a Nimblecasesave
theytotake
avoidhalf.
damage and be pushed
negating the effect. The Bubble
out of the area. If they fail they take the shield can absorb
same 40 Tiers
damage everyof
spellcasts
until the spell has been broken via Spellbreak or similarthan
before it disintegrates. If it has less Tiers left an
effect.
incoming spell it still absorbs that spell protecting
After the request has been carried out or the duration has the target.
otherwise
ended or the countseffectashas
a normal Flesh Pudding.
been sundered there isThe creature
a 70% chance
affected by this spell loses half of their Mundane resistance for
You use mana to pull together a modest establishment.

20) nearby living creatures. Those creatures must succeed a


Curse saving through or suffer from 1d10/lvl + Spell (max
everything
60d10) from Lesser
Necrosis. ifIdentify
Evenbefore plus,
the Specific
theybecoming
save shock toRarity up to
their soul
commands foritem
World, If the 6 days
is under the effects ofuncontrollable undead.
a Tier 9 or lower
On top of this is the fact that the undead will only be able to
everything there
carry out very is to learn
simple about an
commands. item. This the
Additionally includes
undead
everything there is to know about an item unless it is a World

undead created from this spell is normally Skeletons but if the


caster is levvel 15 or above it will instead produce a Corpse
Warrior.
it for 1d4 seconds + one second of each 10 caster levels. The
creature
1d2 damagecan per
resist the spell
caster level with
up toaamental
maxiumsave. The target
of 15d2 damage.can
affected creature puts down their weapon(s) on the ground
The target can completely nullify the effects of this spell with and
a
is unable
The to pick15said
user gains weapon to
shield/level upafor another of
maximum 5 seconds. The
150 shield for a
affected creature
single second. can resist
Starting fromthis
the spell with
instant a succesful
this mental
spell is casted the
Half of all crushing damage
user is stuned for 5 seconds. taken are converted into cutting
damage.
of flames is 60 meter high and any flying creature caught in it
must make a vital save or be brought down to the ground.

Mana Burn: The caster may cast this spell whenever they are
about to attempt an nimble save, if they do they pay an
For the duration of the spell the user recieves +1 to all
resistances
level 5, 1d8 for every level
at caster 3 caster levels
10 and up to
1d10 at acaster
maximum of +5 at
level 10.
caster level 15.
towards
Mana Burn:a target
Pay within attack range
an additional 5 MP and if itduration
for the hits, it instead
of the
deals 3d6 ice damage and freezes the target for 1d6 seconds.
their
Manaevery
Burn:order forMP
Pay 10 5m to
minutes before
increase it disappears.
the duration with 2
Mana
every Burn:forPay 2 MP to increase
before the duration with 1 minute,
Mana order
Burn: Pay5m 20minutes
MP to increase itthe
disappears.
duration with 3
order for 10m minutes before it disappears.
Mana Burn:pay
must either Pay700
10 MP to tribuet
XP or increasethetheitem
duration with
"Surtrs 1 minute,
Sword" to
Mana
cast Burn:
this Pay
spell. 10 MP to increase the duration
of these creatures to do their biding for 15m. with 1 minute,
of these creatures to do their biding for 15m.
CL 7+: Frenzied Rabbit, Huge Spider, Snake
14+: Random
CL 28+: Gigantic Rabbid,
ElementalDwelling
GreaterSpider,
Rabbit,Serpent
Random
CL 42+: Monstrous Mutated Rabbit, Monstrous
Elemental Greater Spider, Random Elemental Greater Muated Snake
Spider, Monstrous Mutated Snake
CL 63+: Rabbit Lord, Spider Lord, Snake Lord
1d8/CL damage (up to a maximum of 10d8) to all creatures
The caster
within conjures
a radius of 3ma from
magical
thelance
pointmade out ofAnyone
of impact. electricity and
in the
shoots it at a target, the lance dealls 1d8 damage per caster
level but can
9 archers andbe avoided
2d6 with
level 12 a succesfull
knights, nimble
They come save. with
equiped
theircaster
The standard gear
of this andsummon
spell will serve
3d8thelevel
caster for 1d8
24 elite weeks
guards with
before disapearing along wtih all their equipments..
their standard gear to serve them for 1d6 hours before To cast
disapearing along wtih all their equipments..
Works like Least Identify but the user don’t need to touch the
item in question, along with that they may target items in the
The user selects
possession one aslong
of others creature, the user
as they will then
are within thelearn
usersthat
sight.
creatures level, classes and ability scores.
The user instantly know hows much mana a target creature
currently
The has.
user instantly know hows much health a target creature
currently
Magic has.
Equipment”, “Identify Creature”, “Mana Essence” or
“Vitality Vision” is used on the user the user may freely change
max HP as a shield. Along with that. if an enemy were to
attempt to attack the user with a melee attack while the shield
(max
is 1d6+25)
active the shield
finale that lasts
damage forfrom
taken the duration
that of the
attack spell.
would beAny
The user can send a telephatic message to one creature
damage done by melle attacks towards the caster while this which
they are vaguely familiar with and have met in person before.
The message can't be longer than a few sentances.
Lore Tie-ins (optional)
magnum opus was creating and performing Hel's Bells in a
necropolis. After gaining control over his newfound undead
Class Skill Lists
Alchemy Awareness Climb Coach Construction Deceive
Disarm
Mechanism
Arcane/Strengt
Arcane Spirit Strength Charisma Charisma Skill
h
Armor Penalty Armor Penalty Armor Penalty Armor Penalty

Academic Wizard 1 -2 1 1 -1
Actor/Actress -1 -1 2 -1 1 -1
Air Rider -1 1 1 -1 1
Alchemist 1 -1 -1 1 -1 1
Ame Sume 1 1 3 1
Arcanist 1 1 -1 1 1 1 1
Archer -1 1 -1 -1
Armor Smith -1 1 1
Armored Mage 1 -1 -1
Assassin 1 2 2 -2 -2 2 2
Asura -1 1 1 2 -1 2 1
Bard 1 1 1 1
Battle Cleric 1 1 -1 -1
Blink 1 2 -1 1
Beast Lord 1 1 1 3 -2 -2
Beast Tamer 1 1 1 1 -1
Crafting base
Berserk 1
class with some
1 -2 -1 1
Bishop magic potential -1 1 1 -1 -1
Black Guard 1 1 1 1 -1
Blacksmith 1 -1 -1 1 1 1
Blood Drinker 1 1 -2 -1 1 1
Bush Walker 1 -1 -1 -1 -1
Cavalry -1 1 -1 -1 -1
Champion -1 1 1 -1 -1 -1
Chaos -1 1 1 -1 -1 1
Cleric 1 1 1 -1 -1
Commander -2 1 1 2 1
Cook 2 -1 -1 1 1 1
Crafstman 1 -1 -1 1 3 1 1
Cursed Caster -1 -1 1 1
Cursed Knight -1 1 -1 1 1
Dark Knight -1 1 1 1 1
Diabolist -1 -1 1 -1 1 1
Disciple of Disaster -1 -1 -1 -2 1 1
Doctor 1 1 -1 -1 1
Dragon Adept -1 -1 1 -1 -1 1 -1
Dragon Priest -1 -1 1 -1 1 -1
Druid 1 1 1 -1 -1 -1
Eclipse 1 -2 2
Elementalist -1 -1 -1 -1 -1 -1
Emperor -2 -1 1 1 1 -1
Evengelist -1 1 1 1 1
Evil Slayer 1 1 -1 -1 1 1
Expert 1 1 1 1 1 1 1
Farmer -1 -1 -1 1 -1
Fencer -1 1 -1 -1 1 -1
Fighter 1 1 -1 1 -1
Forbidden Arts User 1 1 -1 -2 -1 1
Forest Mage 1 1 1 -1 1 -1 -1
Forest Stalker 1 1 1 -1 1 -1 1
Founder -1 -1 -1 1 1 1
General -1 1 2 2 -1

God Hand -1 1 -1 -1 -1
Gogyoutsukai -2 -2 -1 -1 -2 1 -1
Guardian 1 1 1 -1 -1
Gunner -2 1 -1 1 1
Hierophant 1 1 -2 2 1 -2 -2
High Cleric 1 1 -1 2 1 -2 -2
High Druid 1 1 1 1 -2 -2
High Emperor -1 1 -2 1 1 2 -2
High Noble -1 1 -2 1 1 1 -2
High Priest(ess) -1 1 -2 1 1 1 -2
High Tamer 1 1 1 2 -2 1 -2
High Wizard 1 1 -1 1 1 -2
Holy Banisher 1 -1 1 1
Holy Knight -1 1 1 1 -1
Holy Lord -1 -1 1 1 -1
Hemomancer 1
Holy Queen -1 -1 1 1 1 -1
Illusionist -1 -1 -1 1 2
Imperial Knight -1 1
Insect Master 1 1 2 -1 1
Item Smith -1 1 1 1 2
Jötunn Shifter 1 1
Jötunn Hunter 1 1 1 1 3
ki master -1 1 1 1 -1 -1
Knight -1 1 -1 -1
Knight of Niflheim -2 1 1 1 -1
Lord of a Castle -1 1 2 1 -1
Magician 1 -1 1 -1 -1
Maid 1 1 1 -1 1
Martial Lord -2 1 1 1 -1 1 -1
Martyr -1 -2 -1 -1 -1
Master Assassin 1 3 3 -3 -3 3 3
Master of Death 1 2 2 -2 -2 2 2
Medium 1 1 1 -1 -1 1 1

General Non-
Mercenary 1
magic base
1 1 -1 1 1
Merchant 1
class -1 -1 1 1 1 1
Miko -2 -1 -2 -1
Militia -1 1 1 -1 1
Minimum 1 1 -1 -1 1
Monk 1 1 -1 -1
Mount -1 -1 -1 -1 -1
Mystic 1 -1 -1 -1 -1
Nature's Herald 1 1 1 -2 1 -1
Necromancer 2 -1 -1 -1 2
Noble Fighter -2 1 1 1 -1 -1
Paladin 1 1 -1 -1 -1
Patriot 1 1 1 1 1
Performer 1 1 1 -1 1 1
General Divine
Pharmacist 1 -1 -1 -1 -1 -1
Caster base
Pilot 1
class 2 1 1 2
Poison Maker 3 -1 -1 -2 -1 1 1
Priest -1 1 1 -1 -1

Prince of Darkness 1 1 -2 1 2 1
Prince/Princess -1 -2 -1 1 1 1
Ranger 1 1 1 1 -1 1 1
Rider -1 1 2 1 1 -1
Sacred Archer 1 1 -1 -1 -1
Sage 1 1 -1
Saint 1 1 2 1 -2 -2
Samurai 1 1 -1 -1 -1
Savage 1 2 -2 -1 1
Sergeant -1 1 1 1 -1
Shaman 1 -1 -1 1 -1 1 -1
Shamanic Adept 1 -1 -1 1 -1 1 -1
Shapeshifter -1 1 1 -1 -1 2 1
Shield Lord -1 1 -1 -1 -1
Shinobi 1 1 2 -1 -1 2 1
Shooter -1 2 2 -1 -2 1 1
Single Blow -2 1 -1 -1 -1
Single Brawler Spiritual
-1 casters
1 1 -1 -1
that lack healing
Slave -1 -1
but specialize in
1 -2 2 -1
Sniper -1
anti-undead 3 3 -3 -3 2 2
Sorcerer 1 -1 -1 1 -1
Soryo 1 1 1 1
Spirit Shaman 1 -1 1 -1 -1
Squire 1 -1 1 -1 -1
Stalker 1 1 -2 -1 1 1
Striker 1 1 -1 -1 -1
Summoner clockwork 1 -1 1 -1 -1 -1
Sword Dancer -1 1
summoner/mach 1 -1 -1 1 -1
inist
-1 1 1 1 1 -1
Sword Master
Sword Saint -1 1 1 -1 -1
Technical Master 1 1 -1 2 3 3
Templar 1 1 -2
Thief 1 1 -1 -1 1 1
Totem Shaman -1 -1 1 1 1 -1
Tunnel Doctor 1 -1 1 1 2 1 1
Unholy Knight 1 1 1 1 1
Valkyrie -1 1 1 1 1 -2 -1
Vampire Princess 1 1 1 1 1 1
Vel'Waffen 1 1 1 1
War Priest 1 1 1 -1
War Wizard 1 1 1 -1
Warlock 1 1 -1 1 1
Warlord 1 1 -1 1 1
Weapon Master -2 1 1 -1 1
Weapon Smith -1 1 1 1
Wizard 1 1 1 -1
World Disaster 1 1 -1 -1 1 1
World Guardian 1 1 1 1 1 -1 -1
Yang Master -1 -1 -1 -1 1 1 1
Yin Master 1 1 1 1 -1 -1 -1
Automaton
RACIAL CLASSES
Orochi
Discern Lore: 9 Lore:
Dishearten Fly Forge Gymnastics Identify Inspire
Truth Realms Alternative
Charisma/Stre
Spirit Skill Strength/Skill Skill Arcane Charisma Arcane Arcane
ngth
Armor Penalty Armor Penalty Armor Penalty

-1 -1 1 -1 2 -1 2 2
1 1 -1 1 1 1 1
3 1 2 -1 1 1
1 -1 1 2 -1 1 1
1 2 1 1 1 2 1
1 1 1 1 1 1 1
-1 -1 -1 -1 -1 -1
1 -1 -1 2 -1 2 -1 1 1
1 1 -1 1
2 2 -1 2 1 1
1 2 1 1 1 1
1 1 1 1 1 1
1 1 -1
1 1 1
1 1 1 -1 1 1 1 1
1 1 -1 1 1 1
1 3 -1 -1 -1 1
1 -1 1 1 -1 1 1 1
1 1 -1 1 1
1 -1 1 -1 1 -1 1
1 1 1 -1 1 -1 1 1
-1 -1 -1 -1 1 -1 -1 1
-1 1 -1 -1 -1 -1
-1 1 -1 -1 1 1 1
1 -1 -1 1 1
1 -1
1 1 2 1
1 -1 -1 1 -1 1 -1
1 -1 -1 2 -1 1 -1 1
1 1 1 -1 1 -1 1 1
1 1 -1 1
1 1 -1 1
-1 1 1 -1 -1 1 1
-1 1 1 -1 1
1 -1 -1 1 -1 1
1 2 2 -1 1 1 1
1 1 2 -1 1 1 1
-1 -1 1 1 -1 1
2 -1 1
1 1 1 1 1
1 1 -1 -1 -1 -1 2 1
1 1 -1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1
-1 -1 1 -1 -1 -1 -1 -1
1 -1 -1 -1 1 -1 -1
-1 1 -1 -1 -1
1 1 1 1 1 1
-1 -1 1 -1 1 1 1
-1 1 -1 -1 1 -1
-1 1 -1 1 1 1
2 2 3 1

1 -1 1 2 1
2 2 1 2 1 1
-1 -1 -1 -1 -1 1
1 1 1
-2 -1 1 1 1 2 1
-1 -1 1 -1 1 1 1
-1 -2 1 -1 1 1 1 2
1 -1 -1 -1 -1 3 1
-1 -1 -1 -1 2 1
-1 -1 -1 -1 2
1 1 1 1 1 1
1 1 1 1 1
1 2 1 1 1 1 1
1 1 -1 1
1 -1 -1 -1 2 1
1
1 -1 -1 -1 -1 2 1
1 1 -1 1 -1
1 1 1
1 1 1 1 1
1 -1 1 2 -1 2 -1 1 1
2 1
1 2 1 1 1 1
1 1
1 1 -1 -1 -1 1 -1 -1
1 1 -2 -1 -1 1 1 1
1 1 -1 2 1
-1 1 1 1
-1 -1 -1
1 -1 -1 -1 -1
2 2 -1 -1 -1 3 -1
3 2 1 3 1 1 1 1
2 1 1 1 2 1 1
1 1 1 1 1 1 1

1 1 1 1 1 1
1 -1 -1 1 -1 3 1 1
-1 -1 1 1 1 1 -1
1 1 1 -1 -1
-1 -1 -1 1 -1 -1 1
1 1 -1 1 1
-1 -1 1 -1 1 -2 -1
1 -1 1 1 1 1 1
-1 -1 1 1 1
1 1 1 1
1 1 -1 -1 -1 1 1
1 1 1 1
1 1 -1 -1 1
1 1 1 1 1
1 -1 1 -1 1 -1 1
1 1 1 1 1 1 1
1 1 -1 1 -1 2 -2 1
1 -1 1 1 1

1 1 1 1 1 1
-1 1 -1 1
1 1 1 1 -1 1
-1 1 -1 1 -1
-1 -1 -1 1
1 1 -1 1 1 1
1 -1 1 1 2
1 1 1 1
-1 2 1 -1 -1 1
1 1 -1 1
1 -1 -1 -1 1 1
1 -1 -1 -1 1 2
1 1 1 1 -1 1 1
-1 -1 -1 -1 -1 -1 1 -1
1 1 1 2 1
1 1 1
-1 2 -1 -1 1 -1
-1 1 -1 -1 1 -1
-1 -1 -1 1 -1 -1 -1 -1
1 1 1 1
1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
-1 -1 1 -1
1 1 1 1 -1 -1 1
1 1 -1 -1 1 -1 -1 1
-1 -1 1 1 1 1
1 -1 -1 2 -1 -1
1 1 -1 -1 -1
1 2 1 -1 1
1 1 3 -1 1 1 1
1 1 1 1
1 1 1 1
-1 -1 1 1 1
-1 -2 1 -1 -1 1 1
1 1 -1 1 1 1
3 2 3 -1 2 -2 2 2
1 1 2 -1 1 1
1 2 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1 1
1 1 -1 2 1
-1 1 1 1 1
1 -1 -1 2 -1 2 -1 1 1
-1 -1 1 1 1 1
1 2 1 -1 1 1
1 1 1 -1 1 1 1
-1 1 -1 -1 1 -1 -1
1 -1 1 1 -1 1 1
Lore: Lore: Lore: Lore: Lore:
Lore: Arcane Lore: Divine Lore: Nature Medical
Arithmancy Geography Nobility Religion Spiritual
Arcane Arcane Arcane Arcane Arcane Arcane Arcane Arcane Spirit

Armor Penalty

2 2 2 2 2 2 2 2
1 1 1 1 1 1 -1
1 1 1 1
1 1 1 1 1
1 1 1 1
1 1 1 1
-1 -1 1 1 -1
1 1 -1 1 1 -1 -1 -1
1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1
1 1 1 1 1 1 1 1
1 1 1 1 1 2
1 1 1
-1 1 2 -1 -1 1
-1 1 1 -1 1
1 1 1 1
-1 1 1 1 -1 1
1 1 1 -1
1 1 1 1 -1
1 1 1 1
-1 -1 1 1 -1 -1 -1 -1
-1 1 1 1 -1 -1
1 1 1 1
1 1 1 -1
1 1 1 1 1
1 1 1
1 -1 1 1 -1 -1
1 1 1 1 1 1 -1
1 -1 1 -1 -1
1 1 -1
1 1 1
1 1 1 1 -1
1 1 1 -1
1 1 1 1 3
1 1 1 1 1
1 1 1 1 1 1
1 1 1
1 1 -2
1 1 1 1
1 1 2 1 -1
2 1 1 2 1 1
1 1 1 1 1
1 1 1 1 1 1 1 1 1
-1 1 -1 1 1 -1 -1 -1
1 1 1 1 -1
1 1
1 1 1 -1
1 1 1 -1 -1 1
1 -1 1
1 1 1 1 -1
2 2 1 1 1

1 1 1
2 1 1 1
1 1 1 1 1
1 1
2 1 3 1 3
2 1 2 1 2
2 3 1
1 1 3 1 -2
1 1 2 1 -2
2 1 2 1 -2
1 2 1
1 1 1
1 1 1 1
1 1 1
1 1 2 1 -2
1 1
1 1 2 1 -2
1 1 1 1
1 1
1 1 2
1 1 1 1 1 1 -1
1 1
1
1 1
-1 -1 -1 -1 1 -1 -1
-1 1 1 -1 -1
1 1 1
1 1
1 1
1 1 -1
1 1 3 1
1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1

1 1 1
1 1 -1
-1 1 -1 1 1 2 1
-1 -1 -1 -1 -1 -1 -1 -1
1
1 1
1 1 -2
1 1 1 1 1
2 1
2 1 1 1 1 1
1 1 1 1
1 1 1 1 1
1 1 1 1
1 1
1 1 2 2
1 1
1 1 3 1
1 1 1

1 1
2 -1
1 -1
-1
1 1
1 1 1 1 1 1 1 1
2 1 2 1 1
1 1 1
-1 1 1 -1 1
1 -1
1 1 1
2 1 2 1 1
1 1 1
-1 -1 1 -1 -1
1 1 1
1 1
-1
1 -1
-1 -1 -1 -1 -1 1 -1 -1 -1
1 1 1 1
1 -1
1 1 1 1
1 1 1 1
1 -1
1 -1
1 -1
1 1
-1 -1 -1 -1 -1 -1
1 1 1 -1
1 1 1
1 2 1 1 1
1 1 1 1
-1 1 1
1 1 1 1
1 1 1 1
1 -1
1 1 1 1
1 1 1 1
1 1
1 1 1
1 -1
1 1
1 1 -1

1 1 1 -1
1 1 1 -1
1 1 1 1 -1
1 1 1 1 1 1
-1
1
Use
Performance Ride Steal Stealth Subterfuge Swim Tailor
Contraption
Charisma Skill Skill Skill Charisma Strength Skill Spirit

Armor Penalty Armor Penalty Armor Penalty Armor Penalty Armor Penalty Armor Penalty Armor Penalty

-1 -1 -1 -1 -1
2 1 1 1
2 -2 1
-1 1 1 -1 1
2 1 1 1
1 1 1 -1 1
-1
-1 -1 -1 1 1
-1 -1 -1 -1 -1 1
1 2 2 1 1
1 1 2 -1
1 1 1 1 1 1 1 1
-1 1 -1 -1 -1
1 1
-1 1 -1 1 -1 1
1 -1 1 -1 1
-1 1 -1 -1 1 1
-1
-1 1 1 1 1 -1 1
-1 -1 -1 -1 1
1 1 -1 -1
-1 1 -1
-1 2 -1 -1 -1 -1
1 -1 1
-1 1 1 2 1
-1 1
-1 1 1 1 1 -1
-1 -1
2 1
-1 1 1
-1 1 1 1 1 -1
-1 1 1 1 1 1
1 1
1 2 1
-1 -1 1 1
-1 1 -1 1
1 1
1 -1 1 1
-1 3 1
1 1
-1 1 2
1 1 1 1 1 1 1
-1 1 1 1 -1 1
1 1 1
-1 1 -1 -1
1
1 1 -1
1 1 2 1
1 1 -1
1 1
1 1
-1 2 1

-1 1
1 1
-1 1 1
-1 1 1 -2 1

1
1 -1 1 -1 1
-1 1 3 -1 -1 -1
1 1 2
1 1 1 1
1 1 1 1
1
1 1
-1 1 1
1 1 2
1
1 1 2
2 1
-1 1 1
1 1 1
2 2
-1 1
2 1 3
1 1
-1 1
-1 1 1 1 1
1 1 1
1
1 1 1
-1 1 1
1
2 1 3 3 2 -3 1
1 1 1 2
1 1

-1 1 1 1 1 1
1 1 1
1 1
-1 1 1 -1
-1 1 1 1
1
-1 1
1 1
1 1
2 2 1
1 1 1 1
1 1
1 1 1 1 1 1
2 1 1 1 1 1
-1 1
1 3
-1 1 1 2 1
1 1

1 2 2 3 1
1 1 1 1
1 1 1
-1 3 1
1 1
1
1 1
-1 1 1 1 1 1
-1 1 1 1 -1 1 -1
-1 1 1
1 1
1 1 1
1 1 2 1
-1 1
1 1 2 2 1 1 1
1 1 2
-1
1 1 1
1 1 1 1
1 -3 3 2 1 -3 2
1 1 1
1 1 1
1 1 1
1 1
1 1 1 1 1 -1 -1
-1 -1 1
1 1 1
1 1 1 1
1 1
1
1 1 1 1 3
1 1
1 1 1 1
1 1
-1 -1 1
-1 1 1 1
-1 1 -1 1
1 1 1 1
1 1 1 1
1 1
1 1 1
-1 -1
1 1
1 1
1 1
1
1
1 1 1
-1 1 1 1 1 1 -1 -1
1 -1 -1 -1 -1 -1 1 1
Wilderness
Spirit

-1
-1

1
1
-1

1
1
1

1
1
1

1
1

1
1
1

1
1

1
-1

1
1
-1
1

3
-1

1
-1
1
1

1
1

1
1

1
2

1
1

1
1

2
1
1

1
1
1
1
1

1
1

1
1
1
1

1
-1
1
1

1
1

1
1

1
1
1

1
-1
1
Race Augment Type Name
Humanoid Pixie Body Illumination
Monstrous Gorgon Legs Spitviper
Monstrous Lamia & Sphinx Body Kemomimi Lamia
Description
Your skin can glow in a variety of colors.
The snakes that make up your hair transform
into
You astay
nestwarm
of spitvipers.
with a fluffy pelt that covers your
usually scaly tail.
Effect
You can, at will with a time cost of 1 second cause your body to illuminate as a torch of a
You
colorgain an agility
of your liking.based natural attack. "Spit Venom" Range; 5 meters. Effect: Upon
hitting a creature with venom they must make a Vital save DC: 1/2 level + Vitality or
You lose the
else take Physical
1d4/10 levelsarmor bonus of
Skill damage asScaled Tail,petrifies.
their skin and instead gain Frost resist equal to
the armor you would have gained.
0.21 Finished racial stat base & automated summary on racial page ; next is racial classes
0.24 added format to class proggression in job charts, fixed dwarf ability score, added roug
0.27 added preliminary vitals block including saves, hp, defences, resistances, and space fo
0.29 reformatted racial page to be more in-line with a proper character sheet and less was
0.31 split subterfuge into "decieve" and "subterfuge" to better seperate the ability to perfo
0.33 redesigned job stats for easier input, preliminary complete class growth options adde
0.38 added preliminary areas for class features, spellcasting, milestones, debuffs, buffs, rac
0.41 added rough class selection for FIRST class slot only, added skill-ability bonus automa
0.46 Added terminology to front page, added hp formula reference, added static column on
0.47 added to terminology on front page, added a list of canon classes to potentialy work a
0.48 Potential action economy system in terminology?
0.49 HP calculation on character page is 100% functioning, revised action types in termino
0.56 Added Damage Curves temporary page; This is a tool to visualize number growth to j
0.57 Added lore to terminology for magic schools
0.58 Added Undead HP options tab above HP to auto-calculate HP if you are indead undead
0.59 Added all Cannon jobs to the job stats page that could be added by closest approximat
0.6 Added all Cannon jobs to the job stats page that are currently listed on the wiki in an a
0.63 All common jobs minus performer now have stats balanced around per level growth,
0.66 Added work around for lookup bug, added hp calculation bug, added stat calculation b
0.7 Fixed lookup bug for displaying correct defense values on class table & resolved calcu
0.71 Added job/racial filter on class charts added racial section in job charts tab, expanded
0.72 Fully automated Skill class bonuses + armor penalty on skills, Automated Movement b
VERSION 1.00 0.76 Full Automation achieved, class block automated
Version 1.01 0.8 Fixed a bug with skills that would display N/A if an unlisted class (in class skills) was
Version 1.02 0.9 Finished Job class skill bonuses and negatives
0.95 added equipment tables under the formulas tab, started to adapt the wealth sections
0.98 Revamped race selection, the race charts are now located in Formulas, replaced the R
1.12 Minor bug fixes and tweaks, added spell content
1.2 descript wip
Version 1.15 1.6 Added 100 items, various efficiency updates, added automaton to racial classes
1.8 Added runecraft skill, new spells, new items, buffed armor items, nerfed glass shield
2 removed multiple job stat scaling to reduce complexity in class creation and shift pow
l page ; next is racial classes
warf ability score, added rough layout for spells, spell schools, preliminary skills
ces, resistances, and space for armor/ weapons, preliminary color coding for vital code cells vs input cells
character sheet and less wasted cells, added skill list
r seperate the ability to perform forgeries, disguise, etc and the ability to lie, added "tailor" as a cloth and leather equivalent of "forge
te class growth options added
milestones, debuffs, buffs, racial augments, as well as format for ability scores, movement, levels, defences, armor, weapons, resistan
ed skill-ability bonus automation,added class skills page, added formula page, added hp calculation area
rence, added static column on job stats to help statting out your classes, added static column and row to help statting out skills for cla
n classes to potentialy work around

vised action types in terminology,


visualize number growth to judge abilities for classe; the lighter grey areas are up for editing to construct theoretical classes & the d

e HP if you are indead undead, Fixed abilities sum bug, resistance sum bug, armor classes sum bug
added by closest approximation from source material (example only one character mentions having ranger as a ob of 5 levels, there
ently listed on the wiki in an approximation of where they might be located in game, with some classes being rare due to having a lo
ced around per level growth, deleted class descriptions in job stats tab as those have been moved to a google doc, Added skill rank au
n bug, added stat calculation bug, re-formatted spellcasting, added space for class list charts to multiclass
n class table & resolved calculation errors added in 0.66, added column for mana growth based on stat (per class), removed racial cl
on in job charts tab, expanded filtering for class selection of class 1
kills, Automated Movement block

ted class (in class skills) was chosen, input 4 columns of skills in Class Skills, Added filter functionality based on race ( Racial class ra

to adapt the wealth sections on character page to a better system,


d in Formulas, replaced the Racecharts page with Equipment, where you can type in everything you want about whatever you want,

maton to racial classes


or items, nerfed glass shield
n class creation and shift power towards items, reformatted main page mirror job stats change
Version translate Contrib
0.01 = 1 hour Eppinette-chi Overlord kimmenolich
0.10 = 10 hours
1.00 = 100 hours
d leather equivalent of "forge"

es, armor, weapons, resistances, items, equipment, notes, and vitals

help statting out skills for classes, added might, spellpower, agility placeholders in vitality

Order Of Work (eppinette chi)


-Divine Healing Class
uct theoretical classes & the damage numbers that would be needed to -Shinobi
-Class stats
-More level 1-10 Equipment
nger as a ob of 5 levels, therefore it was placed in the "rare" jobs) -Add runecraft proficiencies
being rare due to having a low amount of abilities they would give rather than being found rarely in the world
oogle doc, Added skill rank automation

(per class), removed racial class selection table to improve future automation, automation class stat lookup for all stats, automated m

based on race ( Racial class rarity options are not shown when you are not a Heteromorphic Race)

nt about whatever you want, also revamped spell charts sheet to mirror equipment sheet set up thus eliminating 50+ columns

Known balancing issues Potential Fixes


Contributers
codeman131 Aelistenus Guts RainyFroppy Kakesjot

ely in the world

ss stat lookup for all stats, automated mana display, automated base saves & resistances

up thus eliminating 50+ columns


Blink uncommon class Teleportation based class that can mix with martial, summoning, and throwing thin
??? Summoner but with weapons
Jotun uncommon class Eren yaeger the class
Ame-sume rare Painting class that paints effects into reality using spiritual rules
Academic Wizar uncommon class Focused on alchemy/ use device / non combat magic buffs
Actor/Actress common class Focused on decieve, coach, and money making
Air Rider uncommon class Steampunk / magitech aerial class
Alchemist common class makes potions and bombs
Apprentice ??
Arcanist uncommon class the rogue arcane user
Archer uncommon class lots of bow buffs and actives
Armor Smith uncommon class offshoot of blacksmith, focus on armor and making it really good
Armored Mage uncommon class kinda like a magus but tank instead of damage, weave together magic and plate armo
Assassin uncommon class melee glass cannon, lots of stealth and damage but super low survivability
Asura uncommon class demon transformation??
Bard bard knowledge and perform and stuff
Battle Cleric Kinda like a magus but a holy cleric version. Channel holy spells and keep good heali
Jotun Hunter Summoner but with mechs
Beast Lord rare class maybe top of the tier of beat tamer classes, buffs to pets and capturing beasts, the ultimate p
Beast Tamer mid lever beast tamer tier
Crafting base
Berserk guts, super rage and lots of killing not much else
class with some
Bishop kinda like a cleric but less aoe healing and more spells based on buffing?
magic potential
Black Guard the medieval badass commando
Blacksmith the base make stuff class, unlock lots of crafting options to specialize in
Blood Drinker vampire wannabe
Bush Walker
Cavalry self explanatory
Champion lots of heroism stuff
Chaos
Cleric the base cleric, jack of all holy trades but not 100% proficient in all of them
Commander high military class, basically a tactician
Cook make food, food give buffs
Crafstman make more things; non magic artificer
Cursed Caster
Cursed Knight
Dark Knight
Diabolist the unholy equivalent of cleric; worships demons and stuff
Disciple of Disaster
Doctor non magic healer, good for dead magic areas and conserving mana,
Dragon Adept closest to a dragon a human could ever get
Dragon Priest worship the dragon, become the dragon
Druid
Eclipse end all of necromancer
Elementalist bend the elements using arcane magic;
Emperor stuff to help rule over npcs
Evengelist the holy rogue archetype
Evil Slayer alita
Expert the bard that doesnt sing and just has more skills
Farmer
Fencer
Fighter
Forbidden Arts User The highest level of spiritual necromancy
Forest Mage like a druid but uses arcane magic and has lots of nature buffs
Forest Stalker like a mix of ranger and assassin, focused on high burst and specializes in a terrain
Founder special class given to the starter of a guild perhaps?
General squire can be upgraded through official military missions up to general here

God Hand like a super monk,


Gogyoutsukai the master of all elements rare class, makes the elementalist look like a noob
Guardian protect the president the class
Gunner guns!
Hierophant play out being a minor deity without being immortal, have your own religion or be a
High Cleric cleric but better
High Druid druid but better
High Emperor
High Noble
High Priest(ess) like a cleric but squishier , although has more channeling options
High Tamer
High Wizard
Holy Banisher like van helsing but focused on non-lethal; banishes demons back to their home plan
Holy Knight
Holy Lord
Holy Queen
Illusionist Super flexible class, can be mixed into martial for clone fighting and stuff
Imperial Knight
Insect Master bug bender
Item Smith
ki master
Knight
Knight of Niflheim like a knight but all icy and a lot of disenchanting
Lord of a Castle
Magician beginner mage
Maid
Martial Lord late game class to expand a lot of moves onto other weapon sets
Martyr basically useless, you do stuff by getting hurt or dieing; only good when combined wi
Master Assassin master of the burst, glassiest of the melee attacks
Master of Death super necromancer
Medium beginner anti undead psychic , like mob 100

General Non-
Mercenary magic base more rugged rounded fighter
Merchant class
Miko super high mana growth with direct mana burst abilities
Militia the most basic fighter
Minimum ant-man the class
Monk
Mount Not for humans; bonuses for being a mount, maybe a human could take it kinky thou
Mystic like a medium but uses talismans instead of psychic power
Nature's Herald like a summoner and a druid combined
Necromancer
Noble Fighter a noble that is also a fighter, ergo medieval batman
Paladin
Patriot lots of moral and large scale buffs, not so useful in tiny parties but gains in power the
Performer get money for performing, also distract and entice enemies
General Divine
Pharmacist Caster base make drugs, do drugs, sell drugs, be the one that knocks
Pilot like class
rider but for robots!
Poison Maker like a pharmacist but with poison
Priest lowest tier of divine casters, prestiges into cleric, bishop, etc

Prince of Darkness edgelord the class, be a dapper demon


Prince/Princess get locked in a tower?
Ranger
Rider offshoot of cavalry to specialize in riding everything
Sacred Archer paladin archer
Sage high mana wizard, good at anti magic but not so good vs melee
Saint highest form of divine caster before hierophant, requires doing something super impo
Samurai
Savage wildlings , with the option to be even more tribal
Sergeant
Shaman spiritual healer class
Shamanic Adept
Shapeshifter super spy
Shield Lord like guardian but more shield stuff and less guarding stuff
Shinobi lots of flips n shit
Shooter MORE GUNS
Single Blow one punch man the class, increase the multiplier 1/day!
Single Brawler Spiritual casters
like a grappler monk with challenge
that lack healing
Slave but specialize why
in would you want to be this?
Sniper anti-undead super distance shooter, with coming out of stealth bonuses
Sorcerer the chad arcane caster, oozing with charisma and generally a lazy bum
Soryo the ultimate spiritual anti-undead channeler
Spirit Shaman spiritual necromancer
Squire
Stalker like an assassin but more focused around grisly murder and less about sneaky death
Striker yang the class; use gauntlets to punch things really hard
Summoner
Sword Dancer
Sword Master options include katana
Sword Saint again katana,
Technical Master mechanical genius, make robots or clockwork
Templar higher rank paladin
Thief basic rogue
Totem Shaman shaman but built around totems that get placed for aoe effects
Tunnel Doctor a doctor that ignores penalties underground, in warzones, and has a degree in archte
Unholy Knight
Valkyrie Sweet holy crusader, naive and badass with wings and stuff
Vampire Princess a princess afflicted by vampirism, closest to heteromorphic without being a heteromo
War Priest magus but with divine
War Wizard a wizard with lots of battle buffs
Warlock a magus
Warlord like a general but doesnt need to be enlisted
Weapon Master able to use any weapon with full proficiency
Weapon Smith
Wizard
World Disaster world tier ; make volcanoes n shit
World Guardian world tier; idk wiki says it was op though
Yang Master destruction and shadow
Yin Master construction and light
mmoning, and throwing things heteromorphic classes
Angel resistance vs nonmagic weaponry , dimensional lock aura, hope & st
Automaton immunity to poison , high resistance to emotion / immune , intercha
Birdman null info
Brain Eater illithid , agender , proboscis that lays eggs , young cause host to beco
Death Vine null info
Demon high resistance in an element (fire or electricity typically), dimensio
Doppelgänger +1 form at level one but higher level gives access to more shapeshift
Dragon Fuckin strong, ability to cast 8th tier magic at least, limitless lifespan
Dragonoid
Dryad
Dullahan
gether magic and plate armor to be a magic t Golem
low survivability Half-Golem
Homunculus
Insect
oly spells and keep good healing to differentiat Lycanthrope
Myconid
pturing beasts, the ultimate pokemon trainer Naga
Nephilim
Skeleton
ased on buffing? Slime
Treant
to specialize in Undead
Vampire
Zern
Zombie
Ideas for classes not already listed

icient in all of them


Kokujin Spiritual caster based around bein
Azamaku Spirit caster rogue type

ving mana,

and specializes in a terrain

s up to general here

alist look like a noob

ave your own religion or be a major idol of one

mons back to their home planes or makes temporal locks


fighting and stuff

only good when combined with high regen/ resurrection

man could take it kinky though

arties but gains in power the larger the battle


s doing something super important in your faith

ally a lazy bum

and less about sneaky death

s, and has a degree in archtecture to make sure those tunnels are safe

hic without being a heteromorphic?


ensional lock aura, hope & strength aura boost , divine spellcasting
emotion / immune , interchangeable parts (modular)

gs , young cause host to become zombie then die after they emerge , caustic ability but weaker in adult

ectricity typically), dimensional lock aura, no need to eat + gain buff from eating instead, higher ranking demons have limitless lifesp
ves access to more shapeshifting, can use karma restricted equipment, can duplicate abilities but not above lvl 40, cannot use legacy
agic at least, limitless lifespan, high stats, some movement passive that makes it harder to detect their moves unless using "kinetic vi

ready listed
tual caster based around being evil and stuff
t caster rogue type
g demons have limitless lifespan , some have abilities to steal souls
ove lvl 40, cannot use legacy+ equipment, passive telepathic aura that reads surface thoughts of those around to blend in better
moves unless using "kinetic vision" 3 classes young, old ,ancient, resistance piercing attacks
around to blend in better
Blink Teleportation based class that can mix with martial, summoning, and
Vel'Waffen Summoner but with weapons
Jotun Eren yaeger the class
Ame-sume Painting class that paints effects into reality using spiritual rules
Academic Wizard uncommon class Focused on alchemy/ use device / non combat magic buffs
Actor/Actress common class Focused on decieve, coach, and money making
Air Rider uncommon class Steampunk / magitech aerial class
Alchemist common class makes potions and bombs
Apprentice ??
Arcanist uncommon class the rogue arcane user
Archer uncommon class lots of bow buffs and actives
Armor Smith uncommon class offshoot of blacksmith, focus on armor and making it really good
Armored Mage uncommon class kinda like a magus but tank instead of damage, weave together magic
Assassin uncommon class melee glass cannon, lots of stealth and damage but super low survivab
Asura uncommon class demon transformation??
Bard bard knowledge and perform and stuff
Battle Cleric Kinda like a magus but a holy cleric version. Channel holy spells and k
Jotun Hunter Summoner but with mechs
Beast Lord rare class maybe? top of the tier of beat tamer classes, buffs to pets and capturing beasts,
Beast Tamer mid lever beast tamer tier
Crafting base
Berserk class with some guts, super rage and lots of killing not much else
Bishop magic potential kinda like a cleric but less aoe healing and more spells based on buffin
Black Guard the medieval badass commando
Blacksmith the base make stuff class, unlock lots of crafting options to specialize in
Blood Drinker vampire wannabe
Bush Walker
Cavalry self explanatory
Champion lots of heroism stuff
Chaos
Cleric the base cleric, jack of all holy trades but not 100% proficient in all of
Commander high military class, basically a tactician
Cook make food, food give buffs
Crafstman make more things; non magic artificer
Cursed Caster
Cursed Knight
Dark Knight
Diabolist the unholy equivalent of cleric; worships demons and stuff
Disciple of Disaster
Doctor non magic healer, good for dead magic areas and conserving mana,
Dragon Adept closest to a dragon a human could ever get
Dragon Priest worship the dragon, become the dragon
Druid
Eclipse end all of necromancer
Elementalist bend the elements using arcane magic;
Emperor stuff to help rule over npcs
Evengelist the holy rogue archetype
Evil Slayer alita
Expert the bard that doesnt sing and just has more skills
Farmer
Fencer
Fighter
Forbidden Arts User The highest level of spiritual necromancy
Forest Mage like a druid but uses arcane magic and has lots of nature buffs
Forest Stalker like a mix of ranger and assassin, focused on high burst and specialize
Founder special class given to the starter of a guild perhaps?
General squire can be upgraded through official military missions up to genera

God Hand like a super monk,


Gogyoutsukai the master of all elements rare class, makes the elementalist look like a
Guardian protect the president the class
Gunner guns!
Hierophant play out being a minor deity without being immortal, have your own r
High Cleric cleric but better
High Druid druid but better
High Emperor
High Noble
High Priest(ess) like a cleric but squishier , although has more channeling options
High Tamer
High Wizard
Holy Banisher like van helsing but focused on non-lethal; banishes demons back to th
Holy Knight
Holy Lord

Holy Queen
Illusionist Super flexible class, can be mixed into martial for clone fighting and st
Imperial Knight
Insect Master bug bender
Item Smith
ki master
Knight
Knight of Niflheim like a knight but all icy and a lot of disenchanting
Lord of a Castle
Magician beginner mage
Maid
Martial Lord late game class to expand a lot of moves onto other weapon sets
Martyr basically useless, you do stuff by getting hurt or dieing; only good whe
Master Assassin master of the burst, glassiest of the melee attacks
Master of Death super necromancer
Medium beginner anti undead psychic , like mob 100

General Non-
Mercenary magic base more rugged rounded fighter
Merchant class
Miko super high mana growth with direct mana burst abilities
Militia the most basic fighter
Minimum ant-man the class
Monk
Mount Not for humans; bonuses for being a mount, maybe a human could tak
Mystic like a medium but uses talismans instead of psychic power
Nature's Herald like a summoner and a druid combined
Necromancer
Noble Fighter a noble that is also a fighter, ergo medieval batman
Paladin
Patriot lots of moral and large scale buffs, not so useful in tiny parties but gain
Performer get money for performing, also distract and entice enemies
General Divine
Pharmacist Caster base make drugs, do drugs, sell drugs, be the one that knocks
Pilot like class
rider but for robots!
Poison Maker like a pharmacist but with poison
Priest lowest tier of divine casters, prestiges into cleric, bishop, etc

Prince of Darkness edgelord the class, be a dapper demon


Prince/Princess get locked in a tower?
Ranger
Rider offshoot of cavalry to specialize in riding everything
Sacred Archer paladin archer
Sage high mana wizard, good at anti magic but not so good vs melee
Saint highest form of divine caster before hierophant, requires doing someth
Samurai
Savage wildlings , with the option to be even more tribal
Sergeant
Shaman spiritual healer class
Shamanic Adept
Shapeshifter super spy
Shield Lord like guardian but more shield stuff and less guarding stuff
Shinobi lots of flips n shit
Shooter MORE GUNS
Single Blow one punch man the class, increase the multiplier 1/day!
Single Brawler Spiritual casters like a grappler monk with challenge
that lack healing
Slave but specialize in why would you want to be this?
Sniper anti-undead super distance shooter, with coming out of stealth bonuses
Sorcerer the chad arcane caster, oozing with charisma and generally a lazy bum
Soryo the ultimate spiritual anti-undead channeler
Spirit Shaman spiritual necromancer
Squire
Stalker like an assassin but more focused around grisly murder and less about
Striker yang the class; use gauntlets to punch things really hard
Summoner
Sword Dancer
Sword Master options include katana
Sword Saint again katana,
Technical Master mechanical genius, make robots or clockwork
Templar higher rank paladin
Thief basic rogue
Totem Shaman shaman but built around totems that get placed for aoe effects
Tunnel Doctor a doctor that ignores penalties underground, in warzones, and has a de
Unholy Knight
Valkyrie Sweet holy crusader, naive and badass with wings and stuff
Vampire Princess a princess afflicted by vampirism, closest to heteromorphic without be
War Priest magus but with divine
War Wizard a wizard with lots of battle buffs
Warlock a magus
Warlord like a general but doesnt need to be enlisted
Weapon Master able to use any weapon with full proficiency
Weapon Smith
Wizard
World Disaster world tier ; make volcanoes n shit
World Guardian world tier; idk wiki says it was op though
Yang Master destruction and shadow
Yin Master construction and light
RACIAL CLASSES
Orochi
x with martial, summoning, and throwing things heteromorphic classes
Angel resistance vs nonmagic weaponry , dimensional loc
Automaton immunity to poison , high resistance to emotion / im
eality using spiritual rules Birdman null info
ombat magic buffs Brain Eater illithid , agender , proboscis that lays eggs , young c
Death Vine null info
Demon high resistance in an element (fire or electricity typ
Doppelgänger +1 form at level one but higher level gives access to
Dragon Fuckin strong, ability to cast 8th tier magic at least,
Dragonoid
Dryad
and making it really good Dullahan
damage, weave together magic and plate armor to be a magic t Golem
damage but super low survivability Half-Golem
Homunculus
Insect
rsion. Channel holy spells and keep good healing to differentiat Lycanthrope
Myconid
fs to pets and capturing beasts, the ultimate pokemon trainer Naga
Nephilim
Skeleton
and more spells based on buffing? Slime
Treant
crafting options to specialize in Undead
Vampire
Zern
Zombie
Ideas for classes not already listed

ut not 100% proficient in all of them

Kokujin
Azamaku

ps demons and stuff

areas and conserving mana,


has lots of nature buffs
ed on high burst and specializes in a terrain
ild perhaps?
l military missions up to general here

akes the elementalist look like a noob

ing immortal, have your own religion or be a major idol of one

s more channeling options

hal; banishes demons back to their home planes or makes temporal locks

martial for clone fighting and stuff


s onto other weapon sets
g hurt or dieing; only good when combined with high regen/ resurrection

ana burst abilities

ount, maybe a human could take it kinky though


ad of psychic power

eval batman

so useful in tiny parties but gains in power the larger the battle
and entice enemies
e one that knocks

nto cleric, bishop, etc

g everything

but not so good vs melee


rophant, requires doing something super important in your faith

less guarding stuff


multiplier 1/day!

t of stealth bonuses
risma and generally a lazy bum

nd grisly murder and less about sneaky death


hings really hard

et placed for aoe effects


ound, in warzones, and has a degree in archtecture to make sure those tunnels are safe

with wings and stuff


st to heteromorphic without being a heteromorphic?
c weaponry , dimensional lock aura, hope & strength aura boost , divine spellcasting
igh resistance to emotion / immune , interchangeable parts (modular)

boscis that lays eggs , young cause host to become zombie then die after they emerge , caustic ability but weaker in adult

lement (fire or electricity typically), dimensional lock aura, no need to eat + gain buff from eating instead, higher ranking demons ha
ut higher level gives access to more shapeshifting, can use karma restricted equipment, can duplicate abilities but not above lvl 40, c
o cast 8th tier magic at least, limitless lifespan, high stats, some movement passive that makes it harder to detect their moves unles

for classes not already listed

Spiritual caster based around being evil and stuff


Spirit caster rogue type
weaker in adult

ad, higher ranking demons have limitless lifespan , some have abilities to steal souls
bilities but not above lvl 40, cannot use legacy+ equipment, passive telepathic aura that reads surface thoughts of those around to bl
r to detect their moves unless using "kinetic vision" 3 classes young, old ,ancient, resistance piercing attacks
houghts of those around to blend in better

You might also like