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Slimecaster Wizard Slimecasting Savant

By Conorayne Keenan
At 2nd Level, your tireless studies of the habits of these
servants of Jubilex have begun to pay off, at the following
'There's something about slime. wizard level you add the following spells to your spellbook at
Maybe it's that translucent texture wherein you hope to find no cost:
the source of their intelligence, maybe the anxiety lowering
sight of watching a gelatinous cube bounce around at a safe Slimecaster Spells
distance is what keeps you sane in these trying times, Level------------------------------------Spells---------------------------------------
perhaps it's that you're driven to trail the depths of rarely 2nd--------Corrode (cantrip), Babu Slime (1st level)---------
explored regions of Arcana or maybe you just have a vore 3rd--------------Porter’s Magical Mire (2nd level)------------------
fetish. Don't worry we take all sorts here. 5th-----------------------Conjure Slime (3rd level)-----------------------
No matter your reasoning, you've selected to learn the 7th------------Whyte’s Weird Oozeball (4th level)------------------
prestigious art of Slimecasting. A "herebefore unknown and 9th-------------------Wall of Ooze (5th level)-------------------------------
obfuscated school of magic" once thought the realm of 11th----------------Flesh to Ooze (6th level)-----------------------------
"crackpots" and those arcanists who're perhaps a little "TOO 13th------------------Awaken Ooze (7th level)---------------------------
specialised". 15th------------Deasy's Oozing Blade (8th level) ------------------
But fie, I say
Fie on that lot. If you had already selected the corrode cantrip, you may
You've chosen well to take this path regardless and I, select an additional cantrip from the wizard spell list.
Mikaehl Deasy, intend to bring you into our little patch of the
Arcana Savannah if you will. Gunk Dunker
Come, let us away now. I can see you're all already Starting at 2nd level, you've learned to manipulate the natural
OOZING with anticipation' defences of the ooze. Spells you cast on an ooze with a
-Mikael Deasy, Slimecaster Arch-wizard to the Sword damage type that they would otherwise be immune to,
Coast instead are treated as a damage type they resist.
Muckromancer
Starting at 6th level you can cast the spell conjure slime once
per day without expending a spell slot. This feature recharges
after a long rest.
Additionally you can innately sense the presence of ooze
type creatures should one come within 50 feet of you.
Oozeform
Starting from 10th level you can, as an action, use this
feature to transform yourself and all your equipment into an
ooze-like being. You can stay in your new form for a number
of minutes equal to your wizard level per day.
While in this form, your speed drops to 20 feet and you
can’t attack or cast spells that require verbal components, but
you become resistant to slashing damage from nonmagical
weapons; can move through a space as narrow as 1 inch wide
without squeezing; can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability
check; gain a climb speed of 20 feet and don’t need to
breathe.
You can revert to your (primitive flesh) form as a bonus
action on your turn.
Mire Mastery
Starting at 14th level, you gain the following abilities:
Spells you cast on an ooze ignore damage resistence and
damage immunity.
When you summon an Ooze type monster, that monster(s)
gains 30 temporary hit points.
When you use your Oozeform feature you can choose to
take on the damage resistences and damage immunities
of an ooze type creature of your choice that you are
Image Source: familiar with.
Oenopion Ooze Crafter
by Andrea Radeck
You begin to sweat an acidic slime from your pores that
damages your attackers. For the duration, if a creature hits
Slimecaster Wizard you with an unarmed strike or a melee weapon attack that is
part of its body, it must make a Constitution saving throw.
Spell List The attacking creature take 2d8 acid damage on a failed
Cantrips (0 Level) save, or half as much damage on a successful one. If the
Corrode attacking creature makes multiple attacks as part of one
action, it only takes damage from the first attack that hits.
1st Level At Higher Levels: When you cast this spell using a spell
Babu Slime slot of 2nd level or higher, the damage increases by 1d8 for
each slot level above 1st.
2nd Level
Porter’s Magical Mire Conjure Slime
3rd-level conjuration
3rd Level
Conjure Slime Casting Time: 1 action
Range: 90 feet
4th Level Components: V, S, M (a small jar filled with gelatin dissolved
Whyte’s Weird Oozeball in water)
Duration: Concentration, up to 1 hour
5th Level Choose one of the following options for what appears,
Wall of Ooze • One Ooze of challenge rating 2 or lower
• Four or less Oozes of challenge rating 1/2 or lower
6th Level
Flesh to Ooze An ooze will disappear should it drop to 0 hit points or when
the spell ends.
7th Level The summoned ooze are friendly to you and your
Awaken Ooze companions. Roll initiative for the summoned ooze as a
8th Level group, which have their own turns. They obey any verbal
commands that you issue to them (no action required by you).
Deasy's Oozing Blade If you don't issue any commands to them, they defend
themselves from hostile creatures, but otherwise take no
actions.
Awaken Ooze If your Concentration is broken, the ooze don't disappear.
7th-level enchantment (ritual) Instead, if you should lose control, they might become hostile
Casting Time: 8 hours toward you and your companions, and they might Attack.
Range: Touch Uncontrolled ooze can't be dismissed by you, but will
Components: V, S, M (a black sapphire worth at least 5,000 disappear an hour after you had first summoned them. The
gp) DM has the ooze's Statistics.
Duration: Instantaneous At Higher Levels: When you cast this spell using certain
higher-level Spell Slots, you choose one of the summoning
You grant sentience to an ooze. options above, and more creatures appear - twice as many
After spending the casting time tracing magical pathways with a 5th-level slot, three times as many with a 7th-level slot,
within a precious gemstone, you touch a Huge or smaller and four times as many with a 9th-level slot.
ooze. The target must have an Intelligence of 3 or less. The
target gains an Intelligence of 10, and loses its immunity to Corrode
the charmed and frightened conditions. The target also gains Transmutation cantrip
the ability to speak one language you know.
The awakened ooze is charmed by you for 30 days or until Casting Time: 1 action
you or your companions do anything harmful to it. When the Range: Touch
charmed condition ends, the awakened creature chooses Components: S
whether to remain friendly to you, based on how you treated Duration: Instantaneous
it while it was charmed. You concentrate for a moment and your hand becomes
corrosive. Choose one creature within range and make a
Babu Slime melee spell attack. On a hit the creature takes 1d6 acid
1st-level evocation damage and 1d4 poison damage.
Casting Time: 1 action The spell's damage increases by 1d6 &1d4 when you reach
Range: Self 5th level (2d6 & 2d4), 11th level (3d6 & 3d4) and 17th level
Components: V, S (4d6 & 4d4).
Duration: Concentration, up to 1 minute
Deasy's Oozing Blade You create a sticky pool of goo at a point on the ground you
8th level conjuration can see within range.
The goo’s area consists of three 5-foot squares, each two
Casting Time: 1 action feet deep, which you can arrange as you wish. Each square
Range: Self must have at least one face adjacent to the face of another
Components: V, S square. This area is difficult terrain, and a creature walking
Duration: Concentration, up to 1 minute in it must make a Strength saving throw at the beginning of
You create magical sword of constantly-swirling, multi- each of its turns or be stuck fast until the beginning of its next
colored goo composed of energy drawn from the para- turn. When stuck, its speed is reduced to 0 and it has
elemental Plane of Ooze. disadvantage on all Dexterity-based rolls that don’t rely solely
For the duration, you can use your spellcasting ability on its hands, and it loses its Dexterity bonus to armor class.
instead of Strength for the attack and damage rolls of melee At the beginning of the following turn, it may make a new
attacks using the sword. Strength saving throw to break free.
Once an attack lands, the blade disappears. At Higher Levels: When you cast this spell with a 3rd-level
or higher spell slot, you may make another 5-foot square per
It inflicts 9d6 slashing damage, 6d8 acid damage and 3d8 slot level above 2nd.
poison damage and your target must make a Constitution
saving throw or be poisoned until the end of its next turn. Wall of Ooze
If used to attack a fire- or water-based elemental, this 5th-level conjuration
blade ignores that elemental’s damage resistances and Casting Time: 1 action
immunities. Range: 120 feet
If used to attack an ooze, that creature takes no damage Components: V, S, M (a bit of an ochre jelly or gray ooze)
and instead regains hit points equal to the amount of Duration: Concentration, up to 10 minutes
damage inflicted, with any extra hit points gained
becoming temporary hit points. You conjure a wall of stinking, slurping ooze on the ground
at a point you can see within range. You can make the wall up
Flesh to Ooze to 30 feet long, 10 feet high, and 5 feet thick, or you can make
6th-level transmutation a ringed wall up to 20 feet in diameter, 20 feet higher, and 5
Casting Time: 1 action feet thick.
Range: 60 feet The wall is opaque and lasts for the duration. Each 10-foot
Components: V, S, M (alchemical reagents worth 100 gp) section has 30 hit points and has an armor class of 13; it is
Duration: Concentration, up to 1 minute immune to acid, cold, lightning, and slashing damage. When
You attempt to turn one creature you can see within range the wall appears, each creature within its area must make a
into an ooze. If the creature’s body is made of flesh, the Dexterity saving throw. A creature takes 5d8 acid damage on
creature must make a Constitution saving throw. On a failed a failed saving throw, or half as much on a successful one.
save, it is stunned as its flesh begins to melt. On a successful Furthermore, each creature within it's area must make a
save, the creature isn’t affected. Constitution saving throw or be paralyzed. It may make a new
A creature stunned by this spell must make another saving throw at the end of each of its turns, ending the effect
Constitution saving throw at the end of each of its turns. If it on a success. A paralyzed creature continues to take damage
successfully saves against this spell three times, the spell each round as long as it is within 5 feet of the wall; the wall
ends. If it fails its saves three times, it is turned into an ooze. will send out slimy tendrils to touch the creature. If the
The successes and failures don’t need to be consecutive; keep creature is killed by this damage, it is absorbed into the wall
track of both until the target collects three of a kind. and the wall gains 30 hit points.
If the creature is CR 1 or lower, it turns into a gray ooze. Whyte’s Weird Oozeball
If it is of CR 2 or 3, it turns into either an ochre jelly or a 4th-level conjuration
gelatinous cube (your choice). Casting Time: 1 action
If it is of CR 4 or higher, it turns into a black pudding. The Range: 150 feet
creature’s gear does not transform with it. Components: V, S, M (a multicolored stone)
If you maintain your concentration on this spell for the Duration: Instantaneous
entire possible duration, the creature is turned into an ooze A brilliant, many-colored streak flashes from your pointing
until the effect is removed or the creatures hit points drop to finger to a point you choose within range, before blossoming
zero. If the creature was turned into an ooze and it had been into an explosion of violent energy.
a spellcaster or mystic, there is a 50 percent chance it will Each creature in a 20-foot radius sphere centered on that
become a psychic ooze. point must make a Dexterity saving throw. A creature takes
8d6 acid damage on a failed saving throw or half as much on
Porter’s Magical Mire a successful one. Any creature that fails its saving throw is
2nd-level conjuration grappled (escape DC equal to your spell save DC).
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a small clay tile and some spider
webs)
Duration: 10 minutes
Sources
Wall of Ooze
Spells Adapted from
Awaken Ooze Book of Vile Darkness
(October 2002)
Adapted from Originally written by Monte Cook
Page 38 of issue 304 of Dragon Magazine
(February 2003) Whyte's Weird Oozeball
Originally written by James Wyatt
Adapted from
Babu Slime The Great Net Spellbook 6th Edition by
Boudewijn Wayers
Taken from (March 1995)
dandwiki.com/wiki/BabuSlime(5e_Spell) Originally written by Tim Larson
(April 2016) as Legolath’s Weird Wildball
Originally written by danadwiki user Haunting
Revised by Conorayne Keenan
Revised by danddwiki user Guy
Conjure Slime Features
Written specifically for the Slimecaster Supplement Slimecasting Savant
(November 2017) Written specifically for the Slimecaster Supplement
Written by Conorayne Keenan (November 2017)
Written by Conorayne Keenan
Corrode
Written specifically for the Slimecaster Supplement Gunk Dunker
(November 2017) Written specifically for the Slimecaster Supplement
Written by Conorayne Keenan (November 2017)
Written by Conorayne Keenan
Deasy's Oozing Blade
Adapted from Muckromancer
The Great Net Spellbook 6th Edition by Written specifically for the Slimecaster Supplement
Boudewijn Wayers (November 2017)
(March 1995) Written by Conorayne Keenan
Originally written by Keith Taylor
as Darklight’s Major Planar Weapon
Oozeform
Revised by Conorayne Keenan
Partially adapted from
Flesh to Ooze Underdark
(October 2003)
Adapted from Originally written by Bruce R. Cordell, Gwendolyn F. M.
Pathfinder Chronicles: Dungeon Denizens Revisited (OGL) Kestrel, Jeff Quick
(2009) as the spell Amorphous Form
Originally written by Sean K Reynolds, Joshua J. Frost, Rob Revised by Conorayne Keenan
McCreary, Jason Bulmahn, Richard Pett, Greg A. Vaughan,
Nicolas Logue, James Sutter, Jason Nelson, Clinton Boomer
Mire Mastery
Porter's Magical Mire Written specifically for the Slimecaster Supplement
Adapted from (November 2017)
The Great Net Spellbook 6th Edition by Written by Conorayne Keenan
Boudewijn Wayers
(March 1995)
Originally written by The Death Quasit
as Thrasne’s Magical Mire
Revised by Conorayne Keenan

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