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Zombie Lord (5e Creature)


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homebrew pages! Zombie Lord [edit]
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Main Page Medium undead, neutral evil
Recent Changes
Help Portal Armor Class 13 (natural armour)
Search Hit Points 52 (7d8 + 21)
Speed 30 ft.

Go Search STR DEX CON INT WIS CHA

Homebrew 16 (+3) 10 (+0) 16 (+3) 13 (+1) 12 (+1) 8 (-1)


5e Homebrew
Saving Throws Wis +4
4e Homebrew
Damage Immunities poison, necrotic
3.5e Homebrew
2.5e Homebrew Condition Immunities charmed, poisoned
Pathfinder Homebrew Senses darkvision 60 ft., passive Perception 11
D20M Homebrew Languages Common
Challenge 6 (2,300 XP)
System Ref. Documents
5e SRD Innate Spellcasting. The zombie lord's spellcasting ability is Wisdom (spell save DC 12). The
3.5e SRD
zombie lord can innately cast the following spells, requiring no material components:
3.5e UA The zombie lord is a living creature that has taken on the foul powers and abilities of the undead.
3e SRD 1/day each: animate dead, gentle repose Zombie lords look as they did in life, save that their skin has turned the pale grey of death, and their
Pathfinder SRD
Modern SRD
Legendary Save (1/Day). When the zombie makes a saving throw, it can choose to treat any roll of flesh has begun to rot and decay. The odor of vile corruption and rotting meat hangs about them
9 or lower as a 10. and carrion-feeding insects often buzz about them to dine on the bits of flesh and ichor that drop
Open Game Content
Stench. Any creature that starts its turn within 10 feet of the zombie lord must succeed on a DC 14 from their bodies.
All 3rd-Party OGC
Constitution saving throw or be poisoned until the start of its next turn. On a successful save, the Undead Masters. Zombie lords can speak those languages they knew in life and seem to have a
5e OGC
3.5e OGC creature is immune to the zombie lord's stench for 24 hours. telepathic or mystical ability to converse freely with the living dead. Further, they can speak with the
Pathfinder OGC Undead Fortitude. If damage reduces the zombie lord to 0 hit points, it must make a Constitution dead merely by touching a corpse. Thus, for them at least, dead men do tell many tales.
Community saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Zombie Lairs. The zombie lord seeks out places of death as lairs. Often, they will live in old
Tavern Chatroom On a success, the zombie lord drops to 1 hit point instead. graveyards or on the site of a tremendous battle – anyplace that there are many bodies to animate
Official Discord Server Zombie Mastery. The zombie lord can wrest control of zombies. When a zombie not under the and feast upon.
control of the zombie lord starts its turn within 10 feet of the zombie lord, it must succeed on a DC The mind of a zombie lord tends to focus on death and the creation of more undead. The regions
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13 Wisdom saving throw or be subject to the mental commands of the zombie lord, as if the zombie around their lairs are often littered with the decaying bodies, often half eaten, of those who have
Miscellaneous lord had cast the animate dead spell. tried to confront the foul creature. They seldom have grandiose schemes like those often
Publications
undertaken by vampires or liches, but will frequently plan to take over a small town and turn its
Random Page ACTIONS entire populace into living corpses.
Donations
Multiattack. The zombie lord makes two slam attacks. Undead Nature. A zombie lord doesn't require air, food, drink, or sleep.
Tools
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage
What Links Here
and 4 (1d8) necrotic damage.
Related Changes
Special Pages
LEGENDARY ACTIONS
Printable Version
Permanent Link The zombie can take 2 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn. The zombie
Like
regains spent legendary actions at the start of its turn.
Command Undead. A zombie under the control of the zombie lord moves up to half its speed and
makes an attack.
Slam Attack. The zombie lord makes a slam attack.
Aura of Death (Costs 2 Actions). Each living creature within 15 feet of the zombie lord must make
a DC 12 Constitution saving throw. On a failed save, the creature's hit point maximum is reduced by
3 (1d6). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This
reduction lasts until the creature takes a long rest.

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Categories: CR6 5e Creature Undead Type Medium Size User

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