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Soldier

Emergency Heal Block


P Instantly heals 5% of your You become immune to all
L max HP. It also heals you enemy spells for 2s. You
A and up to 4 allies in a 4m can keep moving during
T radius of you, for 244 HP. the block, but not attack or
E cast spells.

Energy Cost: 0 Energy Cost: 0


Cast Time: instant Cast Time: channeled
Range: self Range: self
Cooldown: 60s
Cooldown: 30s

Assassin
H
E Energy Regain
L
E Howl Meditation
L A channeled spell that
replenishes Energy greatly.
A Slow enemies in a cone in
front of you by 30%, while
While channeling, all
spells on cooldown will
T
M H
also slowing their attack
speed by 15% for 10s.
recover much faster. The
full channel lasts 2s and
E E
R
Deals 52 magical damage to
each enemy hit. can shorten cooldown
times by up
Energy to 10s.
Cost: 0
T Energy Cost: 0
Cast Time: channeled
Energy Cost: 0
Cast Time: instant Cast Time: channel
Range: self Range: 10m Range: self
Cooldown: 30s Cooldown: 30s Cooldown: 40s

Mage

C Force Field Poison


L Knock back all enemies Coats your weapon with
around you 18m, dealing poison. Your next auto
O 171 damage to them. attack will poison the
T enemy, damaging him for
H 101 per second for 5s.

Energy Cost: 0 Energy Cost: 0


Cast Time: instant Cast Time: instant
Range: 0m Range: self
Cooldown: 30s Cooldown: 30s

Harvester

G
A
T
H
G
A Block Cleanse Magic Pollen
T You become immune to all Removes any movement- Throws magic pollen which
H enemy spells for 2s. You impairing effects and puts all enemies in a 6m
E can keep moving during the debuffs on you, and allies in radius to sleep for 5.5s.
block, but not attack or cast close proximity. (Doesn't Additionally, it makes you
R spells. remove damage over time invisible for 3s. The
E spells.) invisibility
Range: ends
selfif you
R Energy Cost:0 Energy Cost: 0 receive or inflict
Cooldown: 90s damage.
Cast Time: channeled Cast Time: instant
Range: self Range: self Harvesting Skills
Cooldown: 30s Cooldown: 20s Increases Fiber Gathering
Yield.
Knight Guardian Royal

Displacement Immunity Stone Skin Ballista Support Fire


Increases Crowd Control Reduces damage received Your Royal allies fire a
Resistance by 76, and by 38%, at the expense of burning barrel at a ground
makes targets immune to also reducing your damage target location. It takes a
any displacement effects and healpower by 30%, for little time before it reaches
like pulls, knockbacks or 7s. the desired location; when
fears for 10s. The spell it does, it stuns all enemies
affects you and up to 5 hit for 3.5s and deals 155
alliesEnergy
in closeCost:
proximity.
0 Energy Cost: 0 Physical
Energy damage.
Cost: 0
Cast Time: instant Cast Time: instant Cast Time: instant
Range: self Range: self Range: 11m
Cooldown: 45s Cooldown: 45s Cooldown: 40s

Hunter Mercenary Royal

Retaliate Cleanse Growing Rage


A magical barrier which Removes any movement- As long as you don't deal
reflects all incoming impairing effects and damage, you keep stacking
damage back at the debuffs on you, and allies in damage increase of 10%
attacker, and increases close proximity. (Doesn't per second. As soon as you
your resistances by 54, for remove damage over time deal damage, the stacking
4s. spells.) stops and the current
Energy Cost: 0 Energy Cost: 0 increaseEnergy
staysCost:
active0for 5s.
Cast Time: instant Cast Time: instant Cast Time:
However, if youinstant
wait too
Range: self Range: self long andRange: selfdamage
don't deal
Cooldown: 45s Cooldown: 20s after Cooldown:
the max stack 40sof 6 is
reached, you will lose the
buff without any effect.
Cleric Scholar Royal

Ice Block Energy Shield Perpetual Energy


Channeled ability, which Applies an Energy Shield Master the forbidden secret
instantly makes you on yourself, which of unlimited energy...
immobile and invulerable increases your physical briefly, at least. This spell
to damage. resistance by 103 and will reduce your energy
cost for all spells to 0 for
magic resistance 27 for 15s.
Energy Cost: 0 8s. Whle
Energythe Cost:
shield0is up, Energy Cost: 0
Cast Time: instant you willTime:
Cast regaininstant
energy Cast Time: instant
Range: self eachRange:
time you
selftake Range: self
Cooldown: 60s damage.30s
Cooldown: Cooldown: 30s

Miner Skinner Lumberjack


Motivating Worker's Song Bear Trap Tree Trunks
Removes any movement- Places a trap under your Throw out three tree
impairing effects, and feet. The first enemy that trunks behind you. Any
makes you immune to walks over the trap is enemy hit will be knocked
movement-impairing slowed by 90% for 10s, and 15m away.
effects for 6s. Doesn't make takes 77 damage per
you immune
Range: to forced
self second for 4 seconds.
Range: self Range: self
movement effects,
Cooldown: 60s like Additionally, it reduces
Cooldown: 30s the Cooldown: 60s
knockbacks. resistances of hide animals
Skinning Gatherer
by 150 for 8s.
Skills Passive Skills
Lumberjack Skills
Mining Skills Increases Hide Gathering Increases Wood Gathering
Increases Ore Gathering Yield. Yield.
Graveguard Demon Judicator

Sacrifice Hush Electric Discharge


Restores 25% of total Your next normal attack Creates an electrical loop,
health of an ally, and will silence the enemy for which expands into a 11m
reduces your own health by 6s. radius around the caster.
15% of total health. Can The area stuns enemies for
also be cast on yourself. 2s and deals 51 Magic
damage.

Energy Cost: 0 Energy Cost: 0 Energy Cost: 0


Cast Time: instant Cast Time: instant Cast Time: 0.9s
Range: 9m Range: self Range: self
Cooldown: 60s Cooldown: 40s Cooldown: 60s

Stalker Hellion Specter

Mortal Agony Smokebomb Flash of Insight


Your damage is increased Place a smokebomb under Instantly resets the
by 20% for 4s. Enemies in a your feet. You are invisible cooldown of your armor's
6m radius around you inside the smoke. active ability.
whose health is below 50% Additionally all enemies,
will be mortally afraid of you and your group are
you. Their resistances are silenced inside the smoke.
reducedEnergy Cost:
by 136 0 Also
for 4s. Energy
The smoke Cost:
bomb has0 a 6m Energy Cost: 0
Castinvisible
reveals Time: instant
enemies Cast and
radius Time: instant
lasts for 5s. Cast Time: instant
withinRange:
the sameselfradius, Range: self Range: self
Cooldown:
regardless 15s
of their health. Cooldown: 60s Cooldown: 60s

Druid Fiend Cultist

Circle of Inspiration Purge Inner Corruption


Places an area under you, Removes all positive status Applies a 7s long debuff to
which replenishes energy effects of an enemy. an enemy. When used on
for you and allies. The area players: deals 156 magic
lasts for 5s, and replenishes damage each time this
15 energy per second. player attacks or uses an
ability. When used on
Energy Cost: 0 Energy Cost: 0 creatures:
Energy deals 78 0magic
Cost:
Cast Time: instant Cast Time: instant damage per second.
Cast Time: instant
Range: self Range: 9m Range: 9m
Cooldown: 60s Cooldown: 40s Cooldown: 50s

Quarrier Fisherman
Rotten Fish
Throw three rotten fish in
front of you. Any enemy hit
will be slowed by 30% and
Fatigue-Proof won't be able to use normal
Increases your Crowd attacks for 6s. (Normal
Control resistance by 76 for attack disable only works
10s, and your enemies who against players, against
damage you are slowed by creatures normal attack
10% for 6.5s. (Stacks up to damage is reduced by 40%
9 times.)
Range: self instead).
Range: self
Cooldown: 60s Cooldown: 60s
Quarrying Skills Fisherman Skills
Increases Stone Gathering Increases Fish Gathering
Yield. Yield.
Plate Passive Skills

Toughness
Incoming damage is
reduced by 2.5%

Authority
5% increased CC duration.

Tenacity
Increases your resistance to
movement- impairing
effects by 12

Leather Passive Skills


Balanced Mind
Increases your damage and
heal power by 1.5%, and
incoming damage is
reduced by 1%

Swiftness
Attack speed increases by
6%

Quick Thinker
All cooldown times reduced
by 2.5%

Cloth Passive Skills

Aggression
Increases damage and heal
power by 3.5%

Concentration
Cast speed is increased by
5%

Efficiency
3.5% reduced energy cost.
Soldier
P
L
A
T Taunt Fury
E TauntsEnergy
your enemy,
Cost: 23as well
Range: self
Once unleashed, you get a 7%
Cooldown: 30s
Cast Time: instant
L Assassin
E
A
T
Mend Wounds H Inferno Shield Ambush
As long as you are0not in E Covers the caster with a Range: self
Energy Cost: Energy Cost: 25 Turn invisible for 8s. Your first
R Cooldown: 60s
Cast Time: channeled
C Range: self
Cast Time: instant
Cooldown: 30s Mage
H C
L
E O
T
S H
Frost Shield
Increases your Armor and
Purging Shield
Range: self
Creates a Purging Shield on
Energy Cost: 25 Cooldown: 60s
T Cast Time: instant

G
A Ambush Wind Wall
T Turn invisible for 8s. Your Conjours a Wind Wall in
H first attack out of visibility front of you, lasting 4s,
E will have increased which knocks back all
damage; the longer you enemies hit by it.
R stay invisible, the higher
E the damage buff
R (maximum 40%).
Energy Cost: 30 Energy Cost: 36
Attacking or casting breaks
theCast Time: instant
invisibility. You will Cast Time: instant
Range: self if you Range: 5m
also become visible
Cooldown: 50s
move Cooldown:
too far away60s
from the
activation spot.
ier Knight Guardian Royal

ry Wind Wall Enfeeble Aura Energy Drain


d,: self
you get a 7% Range:
Conjours 5mWall in CreatesRange:
a Wind self
a 7m aura around A 6mRange:
radiusself
energy-
wn: 30s Cooldown: 40s Cooldown: 30s Cooldown: 60s

ssin Hunter Mercenary Royal

ush Haste Bloodlust Royal Banner


e: self Range: selfattack Range: self Carry Range: self
or 8s. Your first Increases normal Everytime you damage an the Royal Banner,
wn: 60s Cooldown: 30s Cooldown: 60s Cooldown: 50s

ge Cleric Scholar Royal

Shield Everlasting Spirit Speed Caster Magic Rune


e: self Range: self Range: self speed Places aRange: self under
ging Shield on If you get damaged in the Doubles your cast magic rune
wn: 60s Cooldown: 60s Cooldown: 40s Cooldown: 60s

Harvester Miner Skinner

Spirit of Vengeance Wind Shield Hide Animal Poison


Applies a shield to yourself, Your gathering speed is For the next 40s, all your
which absorbs up to 664 increased by 30% and a normal attacks will poison
damage, and lasts for 8s. As wind shield surrounds you hide animals and deal 173
long as the shield is active for 8s. Every time you damage 6 times. (This
your gathering speed is poison has no impact on
increased by 30% and if receive damage, enemies other targets). You also
Range:
the shield gets self
destroyed Range:
around youself
will be receiveRange: selfShield,
a Curing
by the incoming 120s
Cooldown: damage it Cooldown:
knocked back 120s
12.5m. which surrounds30s
Cooldown: you for
explodes, dealing 214 Additionally, your Armor 5s. The shieldGatherer
increasesPassive Skills
Harvesting Skills in a yourSkinning Skills
damage
Increases
to all enemies
Fiber Gathering andMining
Magic Skills
Resist is resistances by 109
6m radius. The explosion increased by 54.
Increases Ore Gathering and heals you byGathering
Increases Hide 37 HP per
also rootsYield.
them for 5.5s. Yield.
second.
(Root breaks on damage.)
Graveguard Demon Judicator

Soul Chain Protection of the Fiends Force Shield


Attach a Range:
chain to2m Range: 15myou and
an enemy. While channeling, CreatesRange:
a Forceself
Shield on
Cooldown: 40s Cooldown: 40s Cooldown: 50s

Stalker Hellion Specter

Electric Field Life Steal Aura Self Ignition


Range:
Unleashes 6m Field
an Electric Range:
A 7m radius self
life-stealing Range:
Damages self and
yourself
Cooldown: 60s Cooldown: 45s Cooldown: 30s

Druid Fiend Cultist

Obsessive Burst Fear Aura Levitate


Range:
Increases self
your damage Range:
and A fiendish self aura
4m radius Range: above
Start floating self the
Cooldown: 60s Cooldown: 30s Cooldown: 45s

Lumberjack Quarrier Fisherman

Purging Shield Flow Water Shield


Creates a Purging Shield on Increases your gathering A Water Shield protects
you. Increases your speed by 30% for 10s, and you for 12s, which
gathering speed by 30% your resistances increase increases your physical
and your resistances are by 41 every second. (Stacks resistance by 158 and your
increased by 87 for 6s. up to 10 times.) magic resistance by 79.
While the shield is active, Additionally, your Fishing
enemies Range: self
lose all positive Range: self Speed isRange: selfby 29%,
increased
Cooldown: 120s
status effects whenever Cooldown: 120s while the shield120s
Cooldown: is active.
Gatherer Passive they damage you.
Skills
Lumberjack Skills Quarrying Skills Fisherman Skills
Increases Wood Gathering Increases Stone Gathering Increases Fish Gathering
Yield. Yield. Yield.
Toughness
Incoming damage is reduced by 5%

Authority
10% increased CC duration.
Plate Passive Skills
Tenacity
Increases your resistance to
movement- impairing effects by 25
_________________

Spirit Crush
Balanced Mind
Each normalyour
Increases attack damage
will decrease
anda
creature's max HP by 12% (has no
healeffect
power by 4%,
against players)and
incoming
Leather damage
Passive is
Skills
Protective
reduced by Instinct
2%
Increases Threat Regeneration by
300%

Swiftness
Attack speed is increased
by 12%

Aggression
Quick
Increases Thinker
damage
Cloth Passive and heal
Skills
All power
cooldown times
by 8%
reduced by 5%

Concentration
Cast speed is increased by
11%

Efficiency
8% reduced energy cost.
Rejuvenating Sprint
Increases your move speed
by 100% for 3s, and
P regenerates 38 HP every
second, for 3s.
L
A
T
E

Energy Cost: 0
Cast Time: instant

B
L
O Run
Increases your move speed
E Refreshing Sprint
Increases your move speed
O by 60% for 7s. Good for
traveling and gathering.
A
T
by 100% for 3s, and
reduces cooldowns slightly.
T H
E
S R

Energy Cost: 0 Energy Cost: 0


Cast Time: intant Cast Time: instant
Range: self
Cooldown: 30s
C
L
O
T Energetic Sprint
H Range:
Increases self speed
your move
Cooldown: 30s

G
A
T
H
E Wanderlust
Every second your
R
E
R
G
A
T
H
E
R Energy Cost:0
E Cast Time: instant
Range: self
R Cooldown: 60s
Soldier Knight Guardian

Wanderlust Shield Charge Giant


Every second your Charge toward a target Grow to a giant for 8s.
movement speed increases (ally or enemy). After the During that time, your max
by 10%. (Stacks up to 8 charge you apply a shield and current HP is
times). This effect lasts for on yourself and allies in temporarily doubled, and
16s. close proximity. The shield
absorbs 507 damage and your movespeed is
lasts for 3s. increased by 25% (this
effect can't be purged).

Range: self Range: 15m Range: self


Cooldown: 60s Cooldown: 25s Cooldown: 60s

Assassin Hunter Mercenary

Dodge Rush Invisibility


Dodge roll to the cursor's Increases your move speed You stay invisible as long as
position. You are by 120%, and the duration you keep channeling, for up
invincible during the roll, of your crowd control to 10s. While you are
and after the roll your abilities by 35% for 3s. invisible, your movespeed
keeps increasing by 20%
move speed is increased per second. (Stacks up to 5
by 40% for 4s. times.) You keep the
movement increase for 5s
after you leave the
Range: 5m Range: self Range:
invisibility. Theself
channel is
Cooldown: 25s Cooldown: 30s Cooldown:
canceled 40s
by damage.

Mage Cleric Scholar

Delayed Teleport Blink Focused Run


Range: 15m Range: 9m Range: self
Choose a ground target Teleports the caster to the Increases your move speed
Cooldown: 20s Cooldown: 20s Cooldown: 30s

Harvester Miner Skinner

Ethereal Path Flee Scent of the Wilderness


Dash towards a ground Increases your move Increases your move speed
Range: self Range: self Range: self
Cooldown: 60s Cooldown:60s Cooldown: 60s
Harvesting Skills SkinningGatherer
Skills Passive Skills
Increases Fiber Gathering Mining Skills Increases Hide Gathering
Yield. Increases Ore Gathering Yield.
Royal Graveguard Demon

Royal March Defensive Sprint Vengeful Spirit


March to a ground target Increases your move speed Your damage and move
destination. While by 100%, and Armor and speed is increased for 6s.
marching, you stack up Magic Resist by 106, for 3s. Each stack grants 5%
resistances and additional damage and
20% speed increase. The
movement speed. Each less HP you have upon
stack reduces incoming activation, the more stacks
damage by 2% and you gain (max 8 stacks).
increases movement
speed by 6%, for 8s. (Max
10 stacks.)
The effectRange: 10m
is only activated Range: self Range: self
if Cooldown:
you reach 30syour Cooldown: 30s Cooldown: 30s
destination without
interruption.
Royal Stalker Hellion

Evasive Jump Raging Blink Mark of Sacrifice


Jump to a target location; Teleports you to the Mark an enemy or ally and
while you are in the air, you cursor's position, and become invisible to players
are invulnerable to all increases your damage and for 2s. After 2s you dash to the
damage and all crowd heal power by 15% for 4s. marked target and your
control effects. damage increases by 35% for
4s. You can cancel te channel
at any time, which will leave
you at your current position.

Range: 9m Range: 7m Range: 15m


Cooldown: 20s Cooldown: 20s Cooldown: 20s

Royal Druid Fiend

Defenseless Rush Frost Walk Position Swap


Range:
Increases self speed Your feet
your move Range:
freeze self
the ground Range:
Instantly swap8m
positions
Cooldown: 30s Cooldown: 30s Cooldown: 20s

Lumberjack Quarrier Fisherman

Sprint Shield Motivating Pain Splash Wave


Applies a shield on Increases your move speed Slide to a target location,
Range: self Range: self Range: 18m
Cooldown: 60s Cooldown: 50s Cooldown: 60s
Gatherer Passive Skills
Lumberjack Skills Quarrying Skills Fisherman Skills
Increases Wood Gathering Increases Stone Gathering Increases Fish Gathering
Yield. Yield. Yield.
Judicator Plate Passive Skills
Courier
Increases your maximum
carry load by 108 kg.
Elbow Smash
Charge towards a ground Toughness
location. All enemies within Incoming damage is
a 4m radius of the impact reduced by 2.5%
location are knocked in the
air for 1s, ignoring Crowd
Control Resistance. Authority
5% increased CC duration.

Tenacity
Increases your resistance
Range: 11m to movement- impairing
Cooldown: 30s effects by 12
Courier
Specter Leather Passive
Increases Skills
your maximum
carry load by 108 kg.

Balanced Mind
Spectral Run Increases your damage and
You become invisible and can heal power by 1.5%, and
freely move around for up to incoming damage is
16s. While invisible, you lose reduced by 1%
3% energy every 0.5s. The
invisibility breaks when you
take damage or cancel the Swiftness
channel.
Attack speed is increased
by 6%
Range: self Courier
Cooldown: 60s Increases
Quickyour maximum
Thinker
carry load by 108
All cooldown kg.
times
reduced by 2.5%
Cultist Cloth Passive Skills
Aggression
Increases damage and heal
power by 3.5%

Rotten Ground
Range:
For the next self
5s, your Concentration
Cooldown: 30s Cast speed is increased by
5%

Efficiency
3.5% reduced energy cost.
CITY FACTION CAPES
Fort Sterling Cape Lymhurst Cape Bridgewatch Cape

Untouchable Energy Reserve Sandstorm


Effect: Removes any movement-
Condition: Automatically Effect: Restores 8% energy
Condition: Activates per
when you Effect: Creates a 4m radius
Condition: Activated by a
activates when you
Cooldown: get47s
1m stunned, cast aCooldown:
spell and your energy
2m 8s normal attack
Cooldown: 59s

MOB FACTION CAPES


Heretic Cape Keeper Cape Undead Cape

Devious Trap Berserk Vanisher


Effect: Drops
Condition: a trap below
Activates whenyour Effect: Increases
you Condition: your
Activates damage
when your Effect: TurnsActivates
Condition: you invisible
whenfor
you6s
cast a shoe slot
Cooldown: 1m spell
26s HP drops below
Cooldown: 60%
1m 47s take damage and2m
Cooldown: your
8s HP is

STATS
Capes
Max
Tier Energy
Energy Regen
II 3 0.05/s
III 5.5 0.08/s
IV 8.5 0.13/s
V 10 0.15/s
VI 12 0.18/s
VII 14 0.20/s
VIII 15 0.23/s
VIII .1 17 0.25/s
VIII .2 18 0.27/s
VIII .3 20 0.30/s
VIII .3 22 0.34/s
masterpiece
N CAPES
Martlock Cape Thetford Cape

Shield of Protection Chain Lightning


Condition: Activates when you Condition: Releases
Effect: Increases your defense Effect: Activatedaby
Chain
normal
take Cooldown:
damage and2m your
29sHP is attack
Cooldown: 15s

N CAPES
Morgana Cape Demon Cape

Mark of the Raven Opening to Hell


Effect: Increases
Condition: yourwhen
Activates cast- you
and Effect: CreatesActivated
Condition: a 3m radius
by alava
use an E-slot1m
Cooldown: ability
47s normal attack
Cooldown: 1m

S
Energy Regen
0.05/s
0.08/s
0.13/s
0.15/s
0.18/s
0.20/s
0.23/s
0.25/s
0.27/s
0.30/s
0.34/s
HELMET
Max HP
Max Energy
HP Regen
Energy Regen

CHEST
Combat

Max HP 427
Max Energy 38
HP Regen 4.3/s
Energy Regen 0.6/s
Cloth
Cleric Leather
Hunter
Mage Scholar Assassin
Cultist Royal Druid Specter Royal
Armor 111 Fiend
120 130 163 Hellion
174
Magic Resist 131 143 156 163 174
Attack Damage Bonus 50% 45% 40% 30% 25%
Healing Cast Bonus 50% 45% 40% 30% 25%
Energy Regen Bonus 16% 14% 12% 10% 8%
CC Resistance 79 79 79 97 106
CC Duration 0% 0% 0% 10% 15%
HP Regen Bonus 60% 70% 90% 130% 140%

BOOTS
Max HP
Max Energy
HP Regen
Energy Regen
HELMET
Max HP 214
Max Energy 77
HP Regen 2.1/s
Energy Regen 1.2/s

CHEST
Gatherer
Max HP 705
27 Max Energy 38
8 CC Resist 168
3/s HP Regen 4.3/s
6/s HP Regen Bonus 215%
Energy Regen 0.6/s
Leather Plate
Knight
Mercenary Soldier Guardian Harvester Miner
Stalker Graveguard Royal Judicator Quarrier
185 232 Demon
245 257
185 190 200 209
Armor 160 194
20% 10% 5% 0%
20% 10% 5% 0%
6% 4% 2% 0%
115 150 159 168 Magic 194 160
20% 40% 45% 50% Resist
150% 200% 210% 220%

BOOTS
Max HP 214
Max Energy 23
HP Regen 2.1/s
Energy Regen 0.4/s
erer
05
8
68
3/s
15%
6/s
Skinner
Lumberjack
Fisherman

174

174
Q Heroic Strike Heroic Cleave
Deals 272 Physical damage. Attack an enemy, dealing 212 damage to
Also applies a Heroic Charge on you: each the target and all enemies in close
charge increases
Energyyour move
Cost: 7 speed by proximity. Also applies
Energy Cost:a 11
Heroic Charge
10% forCast
6s (stacks up to 3 times).
Time: instant on you: eachCast
charge
Time:increases
instant your move
speed by 10%________3
for 6s (stacks up to 3
times).
W
Interrupt Iron Will
Interrupts an enemy spell casting, and Increases your move speed by 20%, and
Energydamage.
deals 271 Physical Cost: 35Additionally, incoming damage
Energyis Cost: 32 by 20%, for
reduced
Cast
for 5s, your Time:
Broadsword instant
normal attack
(1H)
damage is Cast
5s. You Dual Time:
also gain
Swordsinstant
a Heroic
(2H)Charge.
increased by 20% for each Heroic Charge
on you (max of 3 stacks).

Mighty Blow Spinning Blades


Interrupts enemy spell casting, and deals Jump to a ground target destination and
Physical damage to an enemy. Damage deal Physical damage to all enemies
E scales depending on the number of around you in a 5m radius. Against
Heroic Charges active on you. All Heroic players, an additional 3% of the
Charges will be consumed on hit.
Additionally, your resistances are enemy's max HP will be dealt as direct
increased by 106 for 3s. damage. The damage scales depending
Zero charges: 252 damage on the number of Heroic Charges active
One charge: 403 damage on you, and consumes all your Heroic
Two charges: 605 damage
Energy Cost: 45 Charges.
Energy Cost: 60
ThreeCast
charges:
Time:856 damage
instant ZeroCast
charges: 224 damage
Physical Damage: Time: instant
Range: melee 104 OnePhysical
charge:Damage:
Range: 359
13m
81
damage
DPS: 104/s
Cooldown: 10s DPS: 114/s
Resiliance Penetration: 50% Two charges:
Cooldown:
Resiliance 53920s
damage
Penetration: 40%
Max HP: +93 Three charges:
Max HP:763+93damage
HP Regen Bonus: +5% HP Regen Bonus: +5%
________3

Q
Rending Strike Rending Swing
Deals 211 physical damage to an Swing the weapon around you and deal
Energy Cost: 11 175 physicalEnergy
damageCost:
to all7enemies in a
enemy target
Cast and inflicts
Time: instanta 5s bleed.
The bleed causes 18 physical damage 6m radius. Also inflictsinstant
Cast Time: a Rending Bleed
per second and reduces healing gained to each enemy hit, which lasts 5s dealing
18 physcial damage per second, and
by 7% (stacks up 3 times). reduces healing gained by 7%. (Stacks up
W Deadly Chop to 3 times).
Adrenaline Boost
After a short preparation, releases a Increases your move speed by 40%, and
heavy attack damaging the target 609, damage by 20%, for 5s.
and reducingEnergy
their resistances
Cost: 35 by 48 for Energy Cost: 39
8s.
Cast Time:(1H)
0.5s Cast Time: instant
Battleaxe Halberd (2H)

E
Vampiric Strike Tear Apart
Deals 431 Physical damage to an enemy. Deals 438 physcial damage to all enemies
E If the enemy has a Rending Strike on him, around you in a 7m radius. Rending Bleed
you will also get healed. stacks active on one of the enemies will
One charge: Heals 118 be spread to all enemies in range.
Two charges: Heals 176
Three charges: Heals 250

Energy Cost: 58 Energy Cost: 63


Cast Time:
Physical instant
Damage: 116 Cast Time:
Physical instant
Damage: 142
DPS: 103/s DPS: 114/s

Q Defensive Slam Threatening Smash


Deals 237 Physical damage to an enemy, After a 0.7s windup you swing your mace
while increasing Armor and Magic resist and hit all enemies in front of you, dealing
for you and allies in a 5m radius around 458 physical damage and also creating
you by 43 for 3s. (Can
Energy Cost:affect
9 up to 5 threatEnergy
on all creatures
Cost: 15 hit.
allies.)
Cast Time: instant Cast Time: instant
________3

Interrupt Snare Charge


W Deal 236 damage, and interrupt a spell Jump to a ground target destination and
being cast by your target. slam your weapon on the ground,
affecting all enemies in a 6m radius
Energy Cost: 21 around the Energy
impact Cost: 27 Deals 162
location.
Cast Time: instant Cast Time: instant
physcial damage, roots all enemies and
Range: 3m Range:
interrupts 11m
spell casting.
Cooldown:
Mace (1H) 10s Roots players 15s
Cooldown:
Heavy Mace (2H)4s
for:
Roots creatures for: 8s

E Deep Leap Battle Howl


SiYou jump to a ground target location, Silences all enemies in a 4.5m radius
dealing physical damage to all enemies around you for 3.5s and removes all
ina 5m radius. The further away the positive status effects on them. Also
target is, the more damage you deal: generates threat on all enemies hit.
Under 8m: 409 damage
8m Energy
- 14m: 512
Cost:damage
44 Energy Cost: 37
14m or
Castmore:
Time:717 damage
instant Cast Time: instant
Physical Damage: 114 Physical Damage: 150
DPS: 91/s DPS: 100/s
Q Bash Knee Threatening Strike
Instantly slows the target enemy for 32% An attack that increases your generated
for 4.5s, and also deals 169 Physical threat for 3s, and deals 305 damage.
damage.
Energy Cost: 9 Energy Cost: 15
Cast Time: instant Cast Time: instant
________3

W
Heavy Cleave Slowing Charge
Unleashes a heavy attack that deals 828 Dash to a ground target destination.
damage to Energy Cost:in43
all enemies front of you. Energy
While you are Cost:you
dashing, 33will slow all
Cast Time:
Hammer (1H) 1s Cast
enemiesGreat
on Time:
your instant
Hammer 50%
way by (2H) for 4.5s.

E
Earth Shatter Tackle
Shatters the earth, dealing 155 damage to Rush towards a target destination,
all enemies in a 5.5m radius around the ramming away any enemies on your way,
Energy
caster, and Cost:them
stunning 42 for 3s. dealing themEnergy Cost: 49
222 damage and stunning
Cast Time: instant
Physical Damage: 114 Cast Time:
Physical for instant
themDamage:
3.5s. 150
DPS: 91/s DPS: 100/s

________3

Q
Auto Fire Explosive Bolt
Focus on an enemy, dealing 85 Physical Shoot a bolt that exploders in a 3m
damage for up to 6 hits. The last hit will radius, dealing 313 damage.
detonateEnergy Cost: 15
an explosion, dealing an Energy Cost: 12
Cast Time: channeled
additional 205 damage to enemies in a Cast Time: instant
5m radius.

Knockback Shot Sunder Shot


Deal 125 Physical damage, and knock the A ranged attack dealing 278 Physical
W target back 8m. damage, and reducing the target's Armor
and Magic Resist for 4s. The more health
the target has, the more stacks of
resistance reduction are applied:
between 1 and 10 stacks are applied, and
Energy Cost: 24 each stackEnergy
reducesCost:
resistances
27 by 8.
Cast Time: instant
Crossbow (2H) HeavyCast Time: 1s(2H)
Crossbow

E
E Snipe Shot Sweeping Bolt
Deals 1158 Physical damage. A strong bolt that sweeps through the
enemy dealing 542 damage to every
enemy it hits. It also interrupts enemy
Energy Cost: 49 spell casting
Energyand channeling.
Cost: 46
Cast Time:
Physical 2.5s 94
Damage: Cast Time: instant
Physical Damage: 112
DPS: 75/s DPS: 74/s
SWORDS

________15 ________40

Hamstring Splitting Slash


Instantly slows the target enemy for 38% Splits the earth in a straight line in front
Energy
for 9s, and deals Cost:
211 35 damage.
Physical Energy
of you. Any enemy Cost: 42 hit will
directly
Cast Time: instant
Claymore (2H) Cast
receive 473ClarentTime:
damage, instant
Blade
and be(1H)
rooted for 2s.

Charge Mighty Swing


Charge towards an enemy, becoming Deals Physical damage to all enemies
immune to damage and any Crowd around you in a 6m radius. Damage
Control effect for 1s. You ram the blade scales depending on the number of
into the enemy, and if the enemy is not Heroic Charges active on you, and
mounted, he will be stunned for 0.8s consumes all your Heroic Charges.
(ignoring Crowd Control resistance). Zero charges: 203 damage
Consumes all your Heroic Charges and One charge: 324 damage
converts them into physical damage. Two charges: 486 damage
Zero charges: 301 damage Three charges: 689 damage
One charge: 482 damage
Energy Cost: 56 Energy Cost: 48
Two charges: 723 damage
Cast Time: 0.5s (uninterruptible) Cast Time: instant
Physical
Three Damage:
charges:
Range: 1024 114
15m damage Physical Damage:
Range: self 104
DPS: 114/s
Cooldown: 20s DPS: 104/s
Cooldown: 15s
Resiliance Penetration: 40% Resiliance Penetration: 50%
Max HP: +93 AXES Max HP: +93
HP Regen Bonus: +5% HP Regen Bonus: +5%

________15 ________40

Battle Frenzy Internal Bleeding


Increases your movement and attack Swing your weapon around you, dealing
speed by 25%, and makes you immune to 205 damage to all enemies in a 6m
any movement impairing
Energy Cost: 28 effects for 4s. radius. The hits cause
Energy internal
Cost: 28 bleeding,
Does not make you immune
Cast Time: instant to forced which deals 77 damage per
Cast Time: instantsecond while
movementGreataxe (2H)
effects, like knockbacks. Carrioncaller
an effected (2H) The
enemy is moving.
bleeding lasts for 8s.
Whirlwind Morgana Raven
You spin around like a whirlwind for 5s, Sends a transcendent raven in a straight
dealing 161 physical damage every 0.5s line dealing 373 physical damage to all
to all enemies in a 5m radius. While enemies hit. Additionally, it causes the
channeling, your move speed is increased targets to bleed for 63 damage per
by 20%. second for 5s. Over the duration of the
bleed, the target's received healing is
reduced by 35%.
Energy Cost: 74 Energy Cost: 60
Cast Time:
Physical channeled
Damage: 142 Cast Time:
Physical instant
Damage: 142
DPS: 114/s DPS: 114/s
MACES
________70

Stalling Slam
Causes enemies to lose 13 energy and
deals 111 Physical damage, while
restoring 21 energy for up to 5 allies in a
5m radius.
Energy Cost: 6
Cast________15
Time: instant ________40

Heavy Slam Air Compressor


Unleashes a heavy attack that deals 828 Pulls all enemies in a 7m radius around
damage to all enemies in front of you. you towards your position, and creates
additional threat on enemies hit.
Energy Cost: 43 Energy Cost: 46
Cast Time: 1s Cast Time: instant
Range: melee Range: self
Cooldown:
Morning Star15s
(2H) Cooldown:
Bedrock Mace 30s
(1H)

Root Prison Force of Nature


Roots you and enemies around you for up Cracks the earth open in a line in front of
to 4s, ignoring enemy Crowd Control you, releasing an impregnable wind wall
resistance. After the channel ends, which lasts for 4s. Knocks enemies that it
enemies will stay rooted for 1.5s. The comes in contact with 18m away
channeling also creates threat on (ignoring crowd control resistance) and
creatures
Energy hit.
Cost: 43 taunts
Energycreatures.
Cost: 28
Cast Time: 0.5s
Physical Damage: 150 Cast Time: instant
Physical Damage: 114
DPS: 100/s DPS: 91/s
HAMMERS
________70

Iron Breaker
Slams the hammer in the ground in front
of the caster. Reduces resistances by 34
for 5s and deals 235Cost:
Energy physical
15 damage to
all enemies in ainstant
3m radius.
Cast________15
Time: ________40

Power Geyser Knockout


After a short delay,
Range:a11m
3m radius Power Attacks target's head, striking for 173
Geyser will break through
Cooldown: 10sat the desired damage, andEnergy
puttingCost: 37
the target to sleep.
ground target. The geyser
Polehammer (2H) knocks all Cast breaks
Time: instant
The Tombhammer
sleep on (2H)
damage.
enemies into the air, and knocks group Sleep duration vs players: 6.5s
members 8m away. Deals 168 magical Sleep duration vs mobs: 13s
damage to enemies.

Groundbreaker Grasp of the Undead


Split the earth in front of you. Stuns every Send a giant Undead Hand out in front of
enemy directly for 4.5s, and all enemies you. On hit, the enemy and all enemies in
Energy Cost:
in close proximity take 49
237 damage. Energy
close proximity will Cost: 46 for 7s, and
be rooted
Cast Time: instant
Physical Damage: 150 Cast Time:
receive 247
Physical instant
damage.
Damage: 150
DPS: 100/s DPS: 100/s
CROSSBOWS

________15 ________40

Caltrops Noise Eraser


Shoot a trap into the ground. The first Cast a bolt in any direction. On hit it
enemy that walks over the trap is slowed silences an enemy for 6s, and deals 445
by 50%, and takes 44 damage per second damage.
for 4 seconds.

Energy Cost: 12 Energy Cost: 27


Cast Time: instant
Light Crossbow (1H) Cast Time:
Weeping 0.7s (2H)
Repeater
Exploding Shot Explosive Mine
Fires an exploding shot that deals 142 Shoot a mine into the ground, it will
Physical damage, and places a bomb on detonate once someone steps onto it (ally
the target. After a few seconds the bomb or enemy). Upon detonation it will deal
will explode,Energy
dealingCost:
562 42damage to any 822 Magical damage
Energy Cost:to43
all enemies
enemy in a 5m
Cast radius
Time: around the
instant within a 7m radius.
Cast Time: (Damage
instant can't be
Physical
detonation. (Damage Damage: 67reflected).
can't be Physical Damage: 94
reflected).
DPS: 67/s DPS: 75/s
Carving Sword (2H) Galatine Pair (2H)

Fearless Strike Soulless Stream


Dash towards a location and strike all Slam your blades on the ground and
enemies on your way, dealing 526 unleash magic waves around you.
damage to each enemy. Depending on the Reduces enemies' current and max HP by
number of Heroic Charges, it also reduces 10% for 7s, and deals magical damage.
the enemy's resistances. The damage scales depending on the
Zero charges: 21 for 6s number of Heroic Charges active, and
One charge: 33 for 6s consumes all the charges.
Two charges: 51 for 6s Zero charges: 311 damage
Three charges: 73 for 6s One charge: 498 damage
Energy Cost: 56 Two charges: 747 damage
Energy Cost: 77
Cast Time: instant Three charges: 1058
Cast Time: 0.9sdamage
Physical Damage:
Range: 13m 114 Physical Damage:
Range: 9m 81
DPS: 114/s
Cooldown: 20s DPS: 114/s
Cooldown: 30s
Resiliance Penetration: 40% Resiliance Penetration: 40%
Max HP: +93 Max HP: +93
HP Regen Bonus: +5% HP Regen Bonus: +5%

Infernal Scythe (2H) Bear Paws (2H)


Bloody Reap Razor Cut
A mighty attack with your scythe that Jump towards your enemies and slash
deals 261 damage twice to enemies them in a large cone, dealing 560 physical
around you. The first hit causes the damage, while also inflicting a severe
enemy to bleed for 57 damage per second bleeding, dealing 30 true damage per
for 5s. second for 6s.

Energy Cost: 63 Energy Cost: 70


Cast Time:
Physical instant
Damage: 142 Cast Time:
Physical instant
Damage: 142
DPS: 114/s DPS: 114/s

Incubus Mace (1H) Camlann Mace (2H)

Shrinking Curse Vendetta


Shrinks enemies in a cone in front of you, Shoots a shockwave in a straight line,
dealing 273 magical damage. While activating the Vendetta on the first enemy
shrunk, damage and heal power is hit. After a 1.5s dealy, the Vendetta pulls
reduced by 40%, and max and current HP all other enemies in a 9m radius to his
is reduced by 25%. position, grouping all enemies in a tight
Energy Cost: 61 cluster and dealing
Energy Cost:347
52damage.
Cast Time: instant
Physical Damage: 114 Cast Time: 0.7s
Physical Damage: 150
DPS: 91/s DPS: 100/s
Forge Hammers (2H) Grovekeeper (2H)

Giant Steps Ground Pound


Makes you huge and resilient, increasing After a short delay, you will jump to a
your Armor by 171 and auto-attack ground target location. On impact, all
Energyfor
damage by 135% Cost:
10s.61 Energy
Additionally, enemies in a 6m Cost:
radius are70
stunned for 5s
Cast
slows all enemiesTime:
Physical in instant
a 7m radius
Damage: 124 by 50%, and take Cast Time:
299 physical
Physical 0.4s
Damage:damage.
147 Each
ignoring crowdDPS:
control
99/s(this effect can't enemy hit will
DPS:also increase your
99/s
be purged). resistances for 72 for 6s (stacks up to 3
times).

Boltcasters (2H) Siegebow (2H)


Deathward Climax Vicious Barrage
A channeled spell dealing 24 Physical Fires a sustained barrage of bolts in a
damage for up to 12 hits. The damage is large cone in front of the caster, dealing
multiplied each hit. Stacks up to 12 times. 296 magical damage per second. Against
Energy Cost: 40 players, an additional 2%64
Energy Cost: of the enemy's
Cast Time: channeled max HP will
Castbe dealtchanneled
Time: as direct damage
Physical Damage: 71 Physical
each second. Damage:lasts
The channel 112 up to 5s.
DPS: 75/s DPS: 74/s
Sword Passive Skills

Deep Cuts
Every 4 normal attacks, you inflict a
bleeding effect on the enemy. This deals
an additional 58 damage per second for
1.5s

Weakening [6]
Every normal attack reduces the target's
damage and heal power by 4% for 2s

Heroic Fighting [20]


Every 4 normal attacks, you get a Heroic
Charge

Increased Defence [50]


Every 5 normal attacks, your resistances
are increased by 70 for 2s

Axe Passive Skills

Deep Cuts
Every 4 normal attacks, you inflict a
bleeding effect on the enemy. This deals
an additional 58 damage per second for
1.5s

Life Leech [6]


Every normal attack, you restore 12 HP

Increased Defence [20]


Every 5 normal attacks, your resistances
are increased by 88 for 2s
Life Leech [6]
Every normal attack, you restore 12 HP

Increased Defence [20]


Every 5 normal attacks, your resistances
are increased by 88 for 2s

Aggressive Rush [50]


Every 4 normal attacks, all your damage
gets increased by 8% for 3s

Mace Passive Skills

Stunning Strike
Every 5 normal attacks, your attack stuns
the enemy for 0.7s

Energetic [6]
Every normal attack, you restore 5
energy

Life Leech [20]


Every normal attack, your restore 12 HP

Deadladen Fighting [50]


Every 4 normal attacks, your Crowd
Control effects are increased by 50% for
2s

Hammer Passive Skills


Stunning Strike
Every 5 normal attacks, your attack stuns
the enemy for 0.7s

Energetic [6]
Every normal attack, you restore 5
energy

Life Leech [20]


Every normal attack, your restore 12 HP

Deadladen Fighting [50]


Every 4 normal attacks, your Crowd
Control effects are increased by 50% for
2s

Crossbow Passive Skills

Forceful Bolts
Every 3 normal attacks, your attack will
knock the enemy away and interrupt
their spell casting

Aggressive Caster [6]


Every 4 activated spells, you gain a cast
speed buff of 40% for 3s

Energetic [20]
Every normal attack, you restore 4
energy

Furious [50]
Every 5 activated spells, your damage
gets increased by 10% for 4s
Energetic [20]
Every normal attack, you restore 4
energy

Furious [50]
Every 5 activated spells, your damage
gets increased by 10% for 4s
Q
Multishot Deadly Shot
Hit enemies in a cone in front of you for Shoots an arrow in a straight line that
202 damage.
Energy Cost: 12 pierces through all Cost:
Energy enemies
12 in its path,
Cast Time: instant dealing Cast
244 physical
Time: damage
instant and
decreases enemy ________3
resistances by 8 for 6s
(stacks up to 3 times).
W
Explosive Arrows Frost Shot
The next 10 arrows will explode on Leap backwards 13m, while at the same
Energy
enemy contact. Cost:
This gets37
activated by time firing aEnergy Cost: 30
frost arrow at the ground
CastBow
Time:
normal attacks, instant
as well
(2H) as spells. Each Cast
right in front of Time: instant
you, slowing
Warbow (2H) anyone hit
explosion deals 65 magic damage in a 5m by 40% for 7.5s.
radius.

E Enchanted Quiver Magic Arrow


You get 15 enchanted arrows. Every Fires a magic arrow, which deals 643
normal attack with an enchanted arrow magical damage if the enemy is further
will increase your normal attack damage away, and 475 magical damage if the
by 25%, and attack speed by 15%. enemy is in close proximity.
(Stacks up Energy
to 6 times.)
Cost:On
58max stacks Energy Cost: 33
your arrowsCast
willTime:
also reduce
instantthe enemy's Cast Time: instant
Physical
resistances Damage:
Range: 43 for743s.
byself Physical Damage:
Range: 26m 74
DPS: 74/s
Cooldown: 20s DPS: 74/s
Cooldown: 10s

Lunging Strike Spirit Spear


Q Stab enemies in front of you. Any enemy Increases your normal attack range by
hit by your spear will suffer 247 damage, 30% and normal attack damage by 35%,
and be slowed by 10% for 5s. Each enemy for 8s (stacks up to 3 times). If you
hit will apply a Spirit Spear Charge on reapply the spell on maximum stacks, you
you, which increases your normal attack lose an additional 11 energy. (This effect
damage by Energy
35% forCost:
8s. (Stacks
11 up to 3 also stacks
Energyup to 311
Cost: times.)
times).
Cast Time:
t instant Cast Time: instant
________3

Forest of Spears Inner Focus


W Repeatedly attack enemies in a cone in Focus your inner strength on the
front of you, dealing 126 physical damage battlefield and channel up to 2s. Each
every 0.3s, up to 8 times. 0.2s, you will increase your damage by
4%, your crowd control duration by 4%
and your movement speed by 6% (stacks
up to 10 times). Your Inner Focus will last
for 5s.
W

Energy Cost: 42 Energy Cost: 46


Cast Time:
Spearchanneled
(1H) Cast Time: channeled
Pike (2H)

Reckless Charge Rooting Smash


E Jumps to a ground target location, Roots an enemy for 5s and deals physical
knocking up all enemies in a 3m radius damage. Consumes all your Spirit Spear
for 0.5s. The damage dealt to the enemies charges and deals increased damage for
depends on the number of Spirit Spear each Spirit Spear charge you had.
charges on you. Zero charges: 243 damage
Zero charges: 195 damage One charge: 389 damage
One charge: 313 damage
Energy Cost: 58 Two charges: 583 damage
Energy Cost: 56
TwoCast
charges:
Time:470 damage
instant ThreeCast
charges:
Time:826 damage
instant
Physical
Three Damage:
charges: 95
665 damage Physical Damage: 142
DPS: 104/s DPS: 114/s

________15

Q Rejuvenation Rejuvenating Mushroom


Heals allies for 16 HP per second for 8s. Creates a small spell area on the ground,
The spell can be stacked up to 3 times. If which lasts for up to 20s. If an ally steps
it is reapplied on maximum stacks, all on it, the area explodes and applies a
stacks are consumed and you
Energy Cost: 9 restore 21 RejuvenationEnergy
chargeCost:
on up18to 5 allies in a
energy.
Cast Time: instant Cast5m radius.
Time: instant

Poison Thorns Revitalize


W Poisons the target and all enemies within Revitalize yourself or your allies directly
a 3m radius. When poisoned, every by restoring 121 HP immediately, and
enemy suffers 39 magical damage per then 10 HP every second for 5s.
second for 7s. (This Cost:
Energy spell 12
can be stacked Energy Cost: 27
up to Time:
Cast 3 times).
1s Cast Time: 1s
Range: 9m Range: 11m
Cooldown: 0s Great Cooldown: 7s (2H)
Nature Staff
Nature Staff (1H)

E Circle of Life Living Armor


Heals up to 5 allies in a 11m radius Protects you or an ally with living armor,
around the caster. The healing strength increasing their resistances by 37 for 8s.
depends on the Rejuvenation stacks on While the armor is active, every time the
eachCost:
Energy ally: 42 wearer getsEnergy
damaged,
Cost:the
49wearer will
ZeroCast
charges:
Time: 112 HP
1s 53 alsoCast
healTime:
for 581sHP.
Magical Damage:
One charge: 179 HP Magical Damage: 58
DPS: 69/s
Two charges: 268 HP DPS: 76/s
Three charges: 379 HP
________15

Sunder Armor Assassin Spirit


Q An attack dealing 244 physical damage. Once activated, you gain an Assassin
Reduces target's Armor and Magic Resist Spirit every 3s. Each stack increases your
by 12 against players and 18 against damage by 6% (stacks up to 3 times). But
mobs. Armor reduction lasts for 8s. while this ability is activated, you also
(Stacks up to 3 times). take 4% more damage. This ability can
Energy Cost: 11 stay toggled
EnergyonCost:
for up
22to 15s.
Cast Time: instant Cast Time: toggle

Throwing Blades Dash


W Throw 3 Throwing Blades in a cone. Each Dashes towards the targeted area.
blade deals 77 damage. For each enemy
hit, you gain a 15% damage buff, and
your movement speed is increased by
25% for 5s. (Can stack up to 3 times, and
gains one stack for Cost:
Energy each unique
40 enemy Energy Cost: 18
Cast hit).instant
Time: Cast Time: instant
Dagger (1H) Dagger Pair (2H)

Poison Coating Slit Throat


E Applies a forbidden poison to your Deals very high physical damage. This
weapon. While active, every normal spell consumes your Sunder Armor
attack inflicts an additional 153 Magic Charges or Assassin's Spirit, increasing
damage and also increases your attack total damage based on the number
speed by 12% and your move speed by consumed. 75% of the damage will be
35% for 1s Energy
(stacks Cost:
up to47
3 times). The dealt instantly, and the
Energy remaining
Cost: 40 25% as
poison hazeCast
emitting
Time:from your weapon
instant bleedCast
damage
Time:over
0.4stime.
Physical
will reduce Damage:
your max 100 HP by
and current Physical
Zero charges:Damage: 109
463 damage
DPS: 110/s
3% every second. The longer the poison DPS: 120/s
One charge: 741 damage
stays activated, the more it wil reduce Two charges: 1111 damage
your max HP. Three charges: 1574 damage Q
________3

Concussive Blow Cartwheel


You deal 249 damage to the target, and Cartwheel forward dealing 213 damage
Q slow him slightly for a few seconds. This to all enemies hit, and knocking them
effect stacks up, and after collecting the back a short distance and interrupting
third charge, you'll stun the target while spell casts. If you take damage during the
consuming all charges. cartwheel, your move speed is increased
by 30%, and your resistances by 59, for
Energy Cost: 10 Energy5s.
Cost: 16
Cast Time: instant Cast Time: instant

W
W
Empowered Slam Stun Run
Deals 438 physical damage in a 3m Increases your move speed by 30% for
Energy Cost: 29
radius. Energy
5s, and your next Cost:
auto 45 will stun the
attack
Cast Time: instant
Quarterstaff (2H) Cast Time:
Iron-Clad
enemy for instant
Staff
3.5s.
(2H)

E
Separator Hurricane
Directly attacks a single enemy, who The caster spins around, hitting enemies
becomes rooted for 6s and takes 477 in a 5m radius. Dealing 74 damage, and
Energy
physical damage. AnyCost: 54enemies will knocks enemies
other Energy Cost:
away, 45 also making
while
Cast
be knocked Time:
Physicalin instant
Damage: 1040.9s.
the air for Cast Time:
Physical
you the top instant
Damage:
aggro target for104
all creatures
DPS: 104/s DPS:hit.
104/s
BOWS
________15

Poisoned Arrow
Your arrow poisons the enemy, dealing
71 damage directly,
Energy and
Cost:2815damage every
second for 6s. (Stacks
Cast________40up to 3 times).
Time: instant ________70

Speed Shot Ray of Light


A shot dealing 203 physical damage. It Shoots an arrow into the sky, which rains
Energy
increases your moveCost:
speed12by 20% and down at theEnergy
groundCost:
after30
a short delay.
Cast
your attack Time: by
speed
Longbow instant
50% for 5s.
(2H) Any enemy Cast Time:
hit takes
Whispering instant
483
Bowmagical
(2H) damage
and is rooted for 3s.

Rain of Arrows Undead Arrows


Channels a massive volley of arrows onto A self-buff which increases your auto-
a ground target. Enemies in this area will attack range by 50%. While active, each
repeatedly take 142 damage, and get auto-attack also deals an additional 120
slowed by 20%, for 3s. The full channel magical damage for 10s.
hits 6 Cost:
Energy times.52 Energy Cost: 43
Cast Time: channeled Cast Time: instant
Physical Damage:
Range: 15m 74 Physical Damage:
Range: self 74
DPS: 74/s
Cooldown: 15s DPS: 74/s
Cooldown: 20s
SPEARS

________15 ________40

Cripple Deflecting Spin


Makes a crippling attack. Deals 371 Spin your weapon as a shield for up to 4s.
damage and slows by 15% for 9s. If the While channeling, your resistances are
target has a move speed buff active, the increased by 158, and reflect 80% of the
buff will be removed and your move incoming damage. Additionally restores 6
speed increases by 50% for 5s. energy every 0.5s.
Energy Cost: 21 Energy Cost: 18
Cast Time:(2H)
Glaive instant Cast Time:
Heron channeled
Spear (1H)

Fling Spear Throw


Flings an enemy behind you, and deals Throw your spear. It will shatter on
physical damage. Damage scales enemy impact, dealing 473 Magic damage
depending on the number of Spirit Speak and stun enemies for 3s, in a 4m radius.
charges active, and also consumes all
charges.
Zero charges: 178 damage
One charge: 285 damage
Energy Cost: 53 Energy Cost: 54
TwoCast
charges:
Time:428 damage
instant Cast Time: instant
Physical
Three Damage:
charges: 127
606 damage Physical Damage: 95
DPS: 114/s DPS: 104/s
NATURE STAFFS

________3 ________40

Cleanse Heal Protection of Nature


Heals a friendly target for 20 HP per Cast on you or an ally. Increases
second for 4s. Also removes any resistances by 69 and increases healing
movement-impairing and debuff effects received by 50%, for 8s.
from the Energy
target, and
Cost:allies
27 in close Energy Cost: 37
proximity. (Doesn't remove
Cast Time: instantdamage over Cast Time: instant
time spells).
Range: 11m Range: 11m
Cooldown: 15s
Wild Staff (2H) Cooldown:
Druidic Staff15s
(1H)

Well of Life Spiritual Seed


Creates an area that lasts for 10s, Cast on an ally; after 3 seconds, the ally
which heals up to five friendlies who are will be healed for 411 HP.
inside of it for 56 HP per second.
Energy Cost: 61 Energy Cost: 50
Cast Damage:
Magical Time: 1s 58 Cast
Magical Time: instant
Damage: 53
DPS: 76/s DPS: 69/s
DAGGERS
________3 ________40

Forbidden Stab Infiltration


A fiendish attack dealing 308 damage, Set a destination that you will jump to
and reducing the target's ability to heal after a short delay, releasing a smoke
by 40% and healing received by 40% for bomb at your destination. The bomb
5s. deals 98 damage, and makes any enemy
target in the area sleep for 5s.
Energy Cost: 26 Energy Cost: 33
CastClaws
Time:(2H)
instant Cast Time: instant
Bloodletter (1H)

Disembowel Lunging Stabs


While channeling, you root the enemy, Dashes to a ground target location,
cancel enemy spell casting and dealing physical damage to any enemy in
repeatedly deal 114 damage, for up to 10 the way. The damage amount depends on
hits. After the first hit, the enemy receives each enemy's remaining health.
an additional 161 bleed damage per Below 40% HP: 980 damage
second for 3s. Any shield
Energy Cost: abilities
55 on the AboveEnergy
40% HP: 49054
Cost: damage
target
Cast arechanneled
Time: broken. Cast Time: instant
Physical Damage: 109 Physical Damage: 86
DPS: 120/s DPS: 103/s
QUARTERSTAFFS

________15 ________40
Heavy Cleave Forceful Swing
Unleashes a heavy attack that deals 869 Hits enemies in a 6m radius around the
damage to Energy Cost:in32
all enemies Energy
front of you. caster, knocking themCost:
7m51away, reduces
Cast Time: 1s
Double Bladed Staff (2H) Cast
their damage Time:
Black Monk instant
by 20%Staveand numbs
(2H) their
arms.
Numbed Arms Effect:
Against Players: Unable to do normal
attacks for 8s
Against mobs: normal attack speed is
Overpower Fatal
reduced byBlade
50% for 8s
Charges towards an area, dealing 223 Throw your weapon to a ground target
damage to all enemies in a 5m radius on location. Keep channeling to keep
Energyenemies
impact. Damaged Cost: 51will also be weapon spinningEnergy Cost:position,
at that 45 dealing
Cast
slowed Time:
Physicalby instant
Damage:
50% for1045s. Cast Time: channeled
Physical
80 Physical damage (unninterruptible)
Damage:
every 104
0.5s in a 5m
DPS: 104/s radius. Each DPS: 104/s
hit also reduces target's
move speed by 8% and damage by 22%
against players and 10% against mobs for
10s (stacks up to 4 times).
Wailing Bow (2H) Bow of Badon (2H)

Demon Arrow Raging Storm


Fires a demonic arrow that pierces Shoots a lightning arrow, which creates a
through enemies. Each enemy hit stormcloud on impact with an enemy.
strengthens the arrow, causing it to do The cloud lasts for 5s and constantly hits
more damage to subsequent targets. enemies within it's 5m radius with
(This damage
Energycan't be55
Cost: reflected). lightning. This lightning
Energy interrupts
Cost: 58 enemy
First enemy hit: 576
Cast Time: instant casting, and deals 74 magical
Cast Time: instant damage
Physical
Second Damage:
enemy
Range: 74
hit: 699
24m Physical
every 0.3s. After
Range:Damage:
leaving
26m the74area, the
Third DPS: 74/s
enemy hit:
Cooldown: 30s823 DPS:
enemy will beCooldown: 74/s
hit by lightning
30s additional
Fourth or more enemies hit: 946 7 times.
Spirithunter (2H) Trinity Spear (2H)

Harpoon Spectral Trident


Throw your spear. On hit, it removes all Jumps to a target location, rooting
positive status effects of an enemy and enemies within 3m for 4.5s, and dealing
pulls the enemy to you. Deals 323 671 physical damage to them. The impact
Physical damage and roots the enemy if location will then create a magic area
you have any Spirit Spear stacks. within an 8m radius, which lasts for 6s.
One Charge: 2.5s root Inside the area, attack speed is increased
TwoEnergy
Charges: 3.5s
Cost: 56root by 100%, movement speed
Energy Cost: 74by 50%, and
Three
CastCharges: 5s root
Time: instant cast speed by 30%,
Cast for instant
Time: up to 5 allies. (You
Physical Damage: 142 Physical Damage:
are invulnerable 142jump).
during the
DPS: 114/s DPS: 114/s

Blight Staff (2H) Rampant Staff (2H)

Ruthless Nature Spirit Animal


Each second you emit a continual aura in Summons a Spirit Animal, which leaves
a 9m radius around you. The aura heals behind a trail of healing grass. This grass
up to 5 allies for 62 HP per second and lasts for 9s and heals up to 10 allies. The
slows enemies
EnergybyCost:
20%55 for 3s. The base healing Energy
is 17 HPCost:
per second,
55 but the
channel lasts
CastMagical up to
Time: moving6s and can't be
channel effect is increased by
Cast Time: 50% per
instant additional
Damage:
interrupted. 58 Magical
ally on the targetDamage: 58 allies
- so the more
DPS: 76/s DPS: 76/s
standing on it, the stronger the healing
grows.
________70 ________85

Shadow Edge Chain Slash


Throws a knife in front of you. If it hits an Quickly slash through multiple enemies.
enemy, the enemy will be stunned for 3s You keep jumping to the closest enemy in
and you will be pulled behind this enemy. a 10m radius for up to 4 times, dealing
(You are immune to damage and Crowd 387 Physical damage to each enemy.
Control while being pulled). While you are slashing through the
Energy Cost: 44 enemies, you are invisible
Energy Cost: 33 to players.
Cast Time: instant
Black Hands (2H) Cast Time:
Deathgivers instant
(2H)

Devastating Strike Ghost Strike


A two-punch combo. The first hit Dashes through an enemy, dealing 635
removes all positive effects of the enemy magical damage. After the attack, you will
and stuns them for 1s (ignoring Crowd become invisible to other players and
Control resistance). After the stun is over, your subsequent energy costs are
you apply the second hit, which knocks reduced by 50% for 3s. If you have 3
theEnergy
enemyCost:
9m away.
55 Sunder Armor
Energycharges on you, the
Cost: 44
First hit:
Cast Deals
Time:150 true damage
channeled charges are Cast
consumed
Time: and this ability can
instant
Physical
Second hit: Deals Damage: 109 damage
529 physical be Physical Damage:
used again 109
immediately.
DPS: 120/s DPS: 120/s
Soulscythe (2H) Staff of Balance (2H)

Tornado Mystic Rocks


Creates a tornado and shoots it in a A rock shield covers you for up to 15s.
chosen direction. Enemies hit by the While active, your resistances are
tornado willEnergy Cost:
receive 48867damage and increased byEnergy Cost:
29, but you20%
are immune to
pulled into Cast
PhysicalTime: instant
the air Damage: Cast Time:
104 Crowd healing. Additionally,
for 2s (ignoring a toggle
Physical Damage: 104 area of
6m radius
DPS:and
Control resistance 104/s
duration). When floating rocksDPS: 104/s you, slowing
surrounds
enemies are in proximity to the tornado, enemies by 50%, and reducing their
they will be slowed by 80%. healing received by 30%.
Bow Passive Skills

Slow Poison
Every normal attack slows creatures by
40% and players by 10%, for 1.5s

Energetic [6]
Every normal attack, you restore 4
energy

Piercing Arrows [20]


Every normal attack increases the
target's damage taken by 1% for 3s
(stacks up to 4 times)

Attack Speed [50]


Every 6 normal attacks, you gain an
Attack Speed Bonus for 35% for 3s

Spear Passive Skills

Slow Poison
Every normal attack slows creatures by
40% and players by 10%, for 1.7s

Life Leech [6]


Every normal attack, you restore 11 HP

Aggressive Rush [20]


Every 4 normal attacks, all your damage
gets increased by 7% for 3s
Every normal attack, you restore 11 HP

Aggressive Rush [20]


Every 4 normal attacks, all your damage
gets increased by 7% for 3s

Attack Speed [50]


Every 6 normal attacks, you gain an
Attack Speed Bonus of 40% for 3s

Nature Staff Passive Skills

Adrenaline Driven Charity


Every 4 activated spells, your heals
become 20% stronger. The buff lasts for
3s

Energetic [6]
Every normal attack, you restore 4
energy

Calmness [20]
Every 5 activated spells, your resistances
are increased by 69 for 3s

Hit & Run [50]


Every 6 activated spells, your movement
speed is increased by 20% for 3s

Dagger Passive Skills


Deep Cuts
Every 4 normal attacks, you inflict a
bleeding effect on the enemy. This deals
an additional 61 damage per second for
1.5s

Life Leech [6]


Every normal attack, you restore 9 HP

Attack Speed [20]


Every 6 normal attacks, you gain an
Attack Speed Bonus for 30% for 3s

Aggressive Rush [50]


Every 4 normal attacks, all your damage
gets increased by 6% for 3s

Quarterstaff Passive Skills

Stunning Strike
Every 5 normal attacks, your attack stuns
the enemy for 0.7s

Energetic [6]
Every normal attack, you restore 4
energy

Life Leech [20]


Every normal attack, your restore 9 HP
Energetic [6]
Every normal attack, you restore 4
energy

Life Leech [20]


Every normal attack, your restore 9 HP

Deadladen Fighting [50]


Every 4 normal attacks, your Crowd
Control effects are increased by 35% for
2s
Q
Fire Bolt Fire Bomb
A fire bolt dealing 266 magical damage to A fire bomb dealing 210 magical damage
an enemy, and igniting
Energy Cost:them
12 to take 17 to all enemies in a 4m
Energy radius
Cost: 12 around the
damage per second for 4s
Cast Time: 1s(the burning Casttarget.
Time: 1s
stacks up to 5 times). ________3

W Ignite Wall of Flames


Instantly ignite an enemy for 293 magical Creates a flaming wall in front of the
damage, causing them to take 82 damage caster, dealing 111 magical damage every
per second for 4s. 1s to enemies while they stand in the fire.
Energy Cost: 40 Enemies hitEnergy
by theCost:
fire will
46 try to flee.
Cast
FireTime:
Staffinstant
(1H) Cast Time:
Great instant
Fire Staff (2H)

E
Pyroblast Flame Pillar
A strong spell which deals 786 magical After a short dealy, a Flame Pillar errupts
damage, and then burns over 4s for 29 out of the ground, dealing 560 Magical
magical damage
Energy per41
Cost: second. damage to allCost:
Energy enemies
40 hit.
Cast Time: 2s Cast Time: instant
Magical Damage:
Range: 12m 51 Magical Damage:
Range: 15m 58
DPS: 66/s
Cooldown: 15s DPS: 76/s
Cooldown: 10s

________15

Flash Heal Generous Heal


Q Heals the target for 96 HP, and increases A strong healing spell, which restores 265
healing received by 10% for 3s. Stacks up HP. (This cast cannot be disrupted by
to 2 times. If reapplied while on damage).
maximum stacks, all stacks are consumed
and you restore 12 energy. (This cast is
not disrupted by damage).
Energy Cost: 12 Energy Cost: 21
Cast Time: 0.8s Cast Time: 1s

W Smite Holy Blessing


An attack dealing 378 magical damage. Heals a friendly target for 11 HP per
second for 8s, and grants bonus to
Energy Cost: 15 healing Energy
receivedCost: 24 for 8s.
by 30%
Cast Time:
Holy 1.5s
Staff (1H) Cast Holy
Great Time:Staff
instant
(2H)

E
E Desperate Prayer Holy Explosion
Instantly heals a friendly target for 163 Every enemy around you is knocked
HP. If the target's health has been back, and up to five allies hit by the
reduced to less than 40%, then it is following holy explosions are healed for
instead healed for 350 HP. 85 HP.
Energy Cost: 42 Energy Cost: 55
Cast Time:
Magical instant
Damage: 53 Cast Time:
Magical channeled
Damage: 58
DPS: 69/s DPS: 76/s

________3 ________3

Q
Energy Bolt Arcane Protection
Deals magic damage to a single enemy. Casts a shield on an ally that absorbs 516
The less energy
Energythe enemy
Cost: 9 has, the of damage before
Energy Armor
Cost:and
18 lasts for 4s.
higher
Cast the damage.
Time: 1.2s Additionaly,Cast
if the target
Time: wears any plate
instant
Minimum damage (above 80% energy armor, the target's threat generation is
doubled. If the target wears any other
left): 297 damage armor, the target's threat generation is
Maximum damage (below 20% energy halved.
left): Frazzle
428 damage Energy Beam
Deals 314 magical damage, and increases Forbidden arcane magic, which drains
W the enemy's damage taken by 29% for 5s. the energy of an enemy. Can be cast on
enemies or allies.
When cast on an enemy: It drains 15
energy from the enemy and you restore
Energy Cost: 27 Energy per
30 energy Cost: 40
second.
Cast Time: 1.5s When castCast
on anTime:
ally:channeled
You lose 15 energy
Range: 11m and the allyRange:
restores11m30 energy per
Arcane Staff10s
Cooldown: (1H) Cooldown:
Great Arcane
second. 10s (2H)
Staff

E
Arcane Orb Time Freeze
Shoots a powerful sphere in the targeted Freezes time for all enemies in a 5m
direction, which detonates on enemy radius for 3.5s (ignoring crowd control
impact in a 6m radius. Deals 203 magic resistance). Frozen enemies can't move
damage, andEnergy Cost:
removes all42
enemy buffs or cast andEnergy Cost: 46
are immune to all types of
Cast
except healing Time:
effects.instant
Additionally
Magical Damage: 53 also spells. Cast
Enemy Time:
players instant
are
Magical Damage: also
58immune to
silences for 2.3s (silence
DPS: 69/s duation is damage.
DPS: 76/s
doubled against creatures).

Q Frostbolt Hoarfrost
A spell that deals 266 magical damage, A spell that deals 315 magical damage in
and slows the enemy's move speed by a 3m radius.
25% for
Energy 4.5s.
Cost: 12 Energy Cost: 15
Cast Time: 1s Cast Time: 1.5s
________3

Frost Bomb Frost Nova


W Places an explosive frost bomb which will Teleports the caster to a ground target
detonate shortly after impact, dealing position and leaves a Frost Nova behind
506 magical damage in a 5m radius, and on the ground. The Frost Nova
reducing the move speed of every immediately detonates in a 5m radius,
affected enemy by 20% for 7.5s. dealing 261 Magic damage and freezing
Energy Cost: 30 for 2s. Frozen enemies
Energy Cost:can't
37 move or
Cast Time: instant Cast attack.
Time: instant
Frost Staff (1H) Great Frost Staff (2H)

Freezing Wind Hail


E Attack enemies in a cone in front of you, A hail of ice comes crashing down in two
dealing 445 damage, and rooting enemies waves, daling 364 damage to anyone
for 2s. caught in the area each time. (This
damage can't be reflected).

Energy Cost: 44 Energy Cost: 46


Cast Time:
Magical instant
Damage: 53 Cast Time:
Magical instant
Damage: 58
DPS: 69/s DPS: 76/s

________3

Q Vile Curse Cursed Sickle


Places Vile Curse on the target, dealing 52 Creates a demonic sickle, which flies to
damage every two seconds (stacks up to your position. It applies a Vile Curse on
4 times).
Energy Cost: 12 any enemy itEnergy
hits onCost:
the way.
21 The curse
Cast Time: instant deals 52 damage every two seconds
Cast Time: instant
(stacks up to 4 times).

W Armor Piercer Cursed Beam


A demonic beam shoots out in a straight Deals 220 damage up to 5 times to an
line. All enemies hit take 235 damage, enemy.
and have their Armor and Magic Resist
reduced by 43 for 8s.
Energy Cost: 33 Energy Cost: 30
Cast Time:
Cursed instant
Staff (1H) Great Time:
Cast Cursedchanneled
Staff (2H)

E
Death Curse Area of Decay
E Places a Death Curse on the target, and The caster creates an area of decay.
will deal damage to the target after a few Enemies inside will have their Heal-over-
seconds depending on the number of Time effects removed, and will have Vile
charges of the Vile Curse on the target. Curse reapplied repeatedly. The longer
Zero charges: 439 damage they stay in this area, the more the curse
One charge: 659 damage can stack up.
Two charges: 878 damage
Energy Cost: 42 Energy Cost: 52
Three charges:
Cast 1142
Time: 0.6sdamage Cast Time: channeled
FourMagical Damage:
charges: 53
1493 damage Magical Damage: 58
DPS: 69/s DPS: 76/s
FIRE STAFFS

________15 ________40

Fire Wave Fire Ball


A cone of fire appears in front of the Cast a Fire Ball that explodes upon
caster, igniting enemies it hits. Affected impacting an enemy, dealing 379 damage
enemies suffer 105 damage per second, to any enemy in a 5m radius, and setting
and will be knocked
Energy Cost: 37back. them on fire Energy
for an additional
Cost: 27 18 damage
Cast Time: instant per seconds
Cast Time: for 6s.
Infernal Staff (2H) Wildfire Staff0.6s
(1H)

Contagious Fire Magma Sphere


An enemy inflicted with Contagious Fire Shoot a devastating magma sphere in any
ignites other nearby enemies with a direction, that will incinerate all enemies
strong damage over time
Energy Cost:effect
58 that deals in its path. Every enemy
Energy Cost: hit
55 will receive
106 damage every second.
Cast Time: 1.2s 740 damage,
Cast Time: 1s 4s for an
and burn
Magical
Range: 9m 58
Damage: additionalMagical Damage:
55 Range:
damage 51
per second.
25m (This
DPS: 76/s30s
Cooldown: damage DPS:
can't 66/s
be
Cooldown: 30sreflected).

HOLY STAFFS

________3 ________40

Holy Beam Sacred Pulse


Channels holy power to heal target for 63 Casts a pulsating heal on a friendly target.
HP per stack. The longer the channel That target then keeps healing allies in a
Energy
lasts, the more theCost: 40 is healed.
target Energyit,
5m radius around Cost: 33 33 HP per
healing
Cast Time:Staff
Divine channeled
(2H) Cast Time:
second
Lifetouch 1s(1H)
for 5s.
Staff
Divine Protection Holy Touch
Casts a shield on an ally, which absorbs Channeled heal, which repeatedly heals
up to 1389 damage. After 4s, the shield you or an ally in close range. Each tick
collapses and heals allies in a 5m radius heals for 99, and also removes all
for 241 HP. negative effects.
Energy Cost: 49 Energy Cost: 44
Cast Time:
Magical instant
Damage: 58 Cast
MagicalTime: instant
Damage: 53
DPS: 76/s DPS: 69/s
ARCANE STAFFS

________15 ________40

Empowering Beam Motivating Cleanse


Channeled beam which increases Increases an ally's movement speed by
damage of an ally. The longer the beam 20% for 5s. Also removes any
is channeled, the stronger the damage movement-impairing and debuff effects
buff becomes, starting with 20% and from the target, and allies in close
going up toEnergy
100%. Channeling
Cost: 40 lasts up proximity.Energy
(Doesn'tCost:
remove
30 damage
to 5s.
Cast Time: channeled over Time:
Cast time spells).
instant
Range: 9m Range: 9m
Enigmatic
Cooldown:Staff
15s(2H) Witchwork
Cooldown:Staff
15s(1H)

Protective Beam Black Hole


Channels a protective beam on an ally. A black hole, that pulls any enemy caught
The target and allies in close proximity into its center, and then collapses dealing
get a shield reapplied every second, 448 damage and slowing them by 16%
Energy
which can absorb Cost:
up to 6090damage. Each Energy
forCost:
7s. 50
Cast Time:
tick consumes channeled
another
Magical Damage: 58 18 energy. Cast Time: instant
Magical Damage: 53
DPS: 76/s DPS: 69/s
FROST STAFFS
________15 ________40

Frost Beam Shatter


Channel a frost beam that slowly freezes Creates three areas in a row in front of
an enemy and targets around him, you, each dealing 285 magic damage.
dealing 87 damage per hit, and reducing
movement speed by 15% and normal
attack speed by 15% per hit. (Stacks up
to 5 times.)
Energy Cost: 40 Energy Cost: 24
Cast Time: channeled
Glacial Staff (2H) Cast Time:Staff
Hoarfrost instant
(1H)

Ice Storm Avalanche


Creates an Ice Storm area which moves Launch a big, icy rock which grows bigger
slowly away from the caster. Enemies over time. Every enemy hit will receive
caught in the Ice Storm take damage 426 damage, and be frozen for 3.5s.
every 0.5s, and are slowed by 15% Frozen enemies can't move or attack.
(stacks up to 3 times). (This damage can't be reflected).
Mobs suffer 51 damage
Energy per second.
Cost: 70 Energy Cost: 47
Players take 107
Cast damage
Time: per second (this
1.5s Cast Time: 0.7s53
Magical
damage Damage:
can't 58
be reflected). Magical Damage:
DPS: 76/s DPS: 69/s
CURSED STAFFS

________15 ________40

Desecrate Grudge
Creates a desecrating wave that roots all The grudge can be cast on any ally, and
enemies in a 4m radius for 4s and applies lasts for 10s. While it's active, every
a Vile Curse to them. normal attack they make inflicts a Grudge
Curse stack on the enemy. Each Grudge
Energy Cost: 37 Energy
Curse stack deals 28Cost: 21 damage per
magical
Cast Time: instant
Demonic Staff (2H) second forCast Time: instant
8s (stacks
Lifecurse Staffup(1H)
to 6 times).
Field of Death Enfeeble Blades
Create an area of death on the ground Summons a ring of deadly blades, around
that prevents 60% of healing, and deals yourself or an ally, that follow the target
35 damage to players and 78 damage to around. The blades will repeatedly deal
mobs per second. It also reveals all 87 damage, and reduce attack power by
invisible enemies inside the area. 5%, stacking up to 10 times.

Energy Cost: 61 Energy Cost: 70


Cast Time:
Magical instant
Damage: 58 Cast Time:
Magical 1.5s53
Damage:
DPS: 76/s DPS: 69/s
Brimstone Staff (2H) Blazing Staff (2H)

Meteor Flame Tornado


Summons a meteor, that will hit the Creates a Flame Tornado, rampaging over
ground several seconds after the casting the ground for 5s. Every enemy within
is completed. On impact,
Energy it deals 1322
Cost: 73 5m of its center
Energy will take
Cost: 79high magic
magical damage, and knocks
Cast Time: 2s all enemies damage. After Cast Time: 1sarea, the burn
leaving the
Magical
hit away from the Damage:
point
Range: 15m of 58
impact. (This damage Magical
will Damage:
continue
Range: 15mfor 358
more ticks.
damage DPS:
can't 76/s
be reflected).
Cooldown: 30s Against DPS:
Players: 76/s
Cooldown: 45s magical
Deals 155
damage every 0.5s
Against Creatures: Deals 132 magical
damage every 0.5s

________70 ________85

Holy Orb Resurrection


Shoots a holy sphere in the targeted Gets a knocked-down ally back on their
direction. When it hits an ally, it will feet.
Energy
burst and heal Cost:
up to 10 30
allies in a 7m Energy Cost: 70
Cast Time:
radius
Fallenfor instant
283
Staff HP.
(2H) Cast Time:
Redemption 1s (2H)
Staff
Salvation Celestial Sphere
Creates a ground area that will charge up Can be cast on an ally. The sphere will
for several seconds. Once it is fully keep jumping to the closest ally in a 10m
charged up, it will heal up to 10 allies radius for up to 14 times, healing every
inside for 565 HP, and additionaly ally hit by 112 HP. The spell can't hit the
remove anyEnergy Cost: 55
movement-impairing and same targetEnergy Cost:
twice in 64 but keeps
a row,
Cast Time:
debuff 1s
effects.
Magical Damage: 58 jumping Cast Time:
Magical Damage: at
back and forth 1s
if 58least two
DPS: 76/s alliesDPS:
are 76/s
in range.

________70

Arcane Purge
Removes all positive status effects of
an enemy.

Energy Cost: 27
Cast Time: 1s
Range: 9m
Cooldown:
Occult Staff 15s
(2H) Malevolent Locus (2H)

Time Corridor The Void


Creates a corridor of altered time. Inside Creates an area which removes all
it, you and your allies' move speed is positive effects from enemies and
increased by 60% and normal attack removes all negative effects from allies,
Energyby
speed is increased Cost:
45%. 55 Meanwhile, while also increasing
Energy Cost:the64
resistances of
Cast Time:
enemies'Magical
move speed instant
is
Damage: 58decreased by allies by Cast
226. Time: channeled
Magical Damage: 58 the area
While channeling,
30% while inside it. The corridor
DPS: 76/s grows from 3m up to
DPS: 10m radius, and
76/s
collapses after 8s as reality reasserts collapses once the channeling ends. The
itself. channel can't be interrupted and lasts for
6s.
Icicle Staff (2H) Permafrost Prism (2H)

Frozen Hell Ice Crystal


Creates an 8m radius frost zone on the Creates a 4m radius Ice Crystal on the
ground, which lasts for 5s. Each second, ground, which freezes enemies for 1s,
all enemies in the area receive 67 ignoring Crowd Control Resistance.
damage, and are slowed by 75% for 3s. Frozen enemies can't move or use
abilities. After one second, the crystal
Energy Cost: 61 explodes inEnergy
a 7m radius, dealing 562
Cost: 64
Cast Time: instant magical damage
Cast to players
Time: 0.7s and 772 to
Magical Damage: 58 Magicalmobs.
Damage: 58
DPS: 76/s DPS: 76/s

________70

Dark Matter
Casts Dark Matter onto an enemy target.
This matter keeps jumping to the closest
enemy in a 7m radius for up to 10 times.
Deals 201 magic damage to every player
Energy
it passes through andCost:
10030magic damage
to every mob. Cast
The Time:
spell 1s hit the same
can't
Cursed Skull (2H) Damnation Staff (2H)
enemy twice in a row, but keeps jumping
back and forth if at least two enemies are
in range.
Haunting Screams Cataclysm
Summon tortured souls to roam in a 6m Create an area on the ground of radius
radius area. This area deals 134 Magic 13m, which deals 365 magical damage,
damage per second. and reduces resistances by 49 for 8s.
Against players: Deals an additional 2%
of the enemy's max HP per second.

Energy Cost: 61 Energy Cost: 94


Cast Time:
Magical 0.8s58
Damage: Cast Time:
Magical 2.5s58
Damage:
DPS: 76/s DPS: 76/s
Fire Staff Passive Skills

Burn
Every normal attack sets the enemy on
fire, dealing additional 25 damage per
second for 2.5s

Energetic [6]
Every normal attack, you restore 4
energy

Aggressive Caster [20]


Every 4 activated spells, you gain a cast
speed buff of 40% for 3s

Furious [50]
Every 5 activated spells, all your damage
gets increased by 10% for 4s

Holy Staff Passive Skills

Adrenaline Driven Charity


Every 4 activated spells, your heals
become 20% stronger. The buff lasts for
3s

Energetic [6]
Every normal attack, you restore 4
energy

Magic Force [20]


Every 5 activated spells, your next
normal attack will knock the enemy away
and interrupt their spell casting

Aggressive Caster [50]


Magic Force [20]
Every 5 activated spells, your next
normal attack will knock the enemy away
and interrupt their spell casting

Aggressive Caster [50]


Every 4 activated spells, you gain a cast
speed buff of 40% for 3s

Arcane Staff Passive Skills

Hush
Every 5 spell attacks, your next normal
attack will silence the enemy for 2s

Energetic [6]
Every normal attack, you restore 4
energy

Aggressive Caster [20]


Every 4 activated spells, you gain a cast
speed buff of 40% for 3s

Calmness [50]
Every 5 activated spells, your resistances
are increased by 69 for 3s

Frost Staff Passive Skills

Frost
Every 3 normal attacks, your attack will
root the enemy for 1.3s

Energetic [6]
Every normal attack, you restore 4
energy
Frost
Every 3 normal attacks, your attack will
root the enemy for 1.3s

Energetic [6]
Every normal attack, you restore 4
energy

Aggressive Caster [20]


Every 4 activated spells, you gain a cast
speed buff of 40% for 3s

Furious [50]
Every 5 activated spells, all your damage
gets increased by 10% for 4s

Cursed Staff Passive Skills

Bane
Every 4 normal attacks, you cause a
demonic explosion on the enemy, dealing
an additional 72 magical damage in a 5m
radius.

Energetic [6]
Every normal attack, you restore 4
energy

Furious [20]
Every 5 activated spells, all your damage
gets increased by 10% for 4s

Hit & Run [50]


Every 4 activated spells, your movement
is increased by 20% for 3s
Furious [20]
Every 5 activated spells, all your damage
gets increased by 10% for 4s

Hit & Run [50]


Every 4 activated spells, your movement
is increased by 20% for 3s
WARRIOR
Shield Sarcophagus

CC Resist +28
Defense +5.5%
Defense +4.4% Threat Bonus +19%
Threat Bonus +19%

HUNTER
Torch Mistcaller

Cooldown Modifier +6.4%


Cooldown Modifier +12%
Attack Speed Bonus +12%

MAGE
Tome of Spells Eye of Secrets
Max Energy +23 Max Energy +61
Energy Regen Bonus +0.35/s
Energy Regen Bonus +0.92/s
Cast Time Modifier -17%
WARRIOR
Caitiff Shield Facebreaker

Physical Attack Bonus +3.1%


Magical Attack Bonus +3.1%
Defense +4.4%
Physical Ability Bonus +3.1%
CC Duration +3.9% Magical Ability Bonus +3.1%
Threat Bonus +19%
Defense +3%
Threat Bonus +19%

HUNTER
Leering Cane Cryptcandle
Physical Ability Bonus +12%
CC Duration +15% Magical Ability Bonus +12%
Defense -5.8%

MAGE
Muisak Taproot

Physical Ability Bonus +5.8% Max HP +427


HP Regen Bonus +4.3/s
Magical Ability Bonus +5.8%
Healing Received -4.6%
Maximum HP / Healing Received Bonus
Received Heal
bonus
Stonestream Lurcher III 3.5%
Rushwater Lurcher V 6.7%
Thunderfall Lurcher VII 9.5%
Maximum HP
IV 5.0%
Goat Sandwich
.1 7.5%
VI .2 9.5%
.1 .3 11.5%
Mutton Sandwich
.2 VIII 13.5%
.3 .1 15.0%
.2 16.5%
Beef Sandwich
.3 17.5%
Received Heal
Maximum HP
bonus
Stonestream IV 3.5% 3.5%
Lurcher Sandwich .1 5.3% 5.3%
VI .2 6.7% 6.7%
Rushwater Lurcher .1 .3 8.1% 8.1%
Sandwich .2 VIII 9.5% 9.5%
.3 .1 10.5% 10.5%
Thunderfall Lurcher .2 11.6% 11.6%
Sandwich .3 12.3% 12.3%
Duration: 30 minutes

HP / Energy Regeneration
Energy regen
Greenmoor Clam III 5.3%
Murkwater Clam V 10.0%
Blackbog Clam VII 18.9%
HP regen
I 100%
Carrot Soup
.1 150%
III .2 190%
.1 .3 230%
Wheat Soup
.2 V 270%
.3 .1 300%
.2 330%
Cabbage Soup
.3 350%
HP regen Energy regen
Greenmoor Clam I 70% 0.5%
Soup .1 105% 7.9%
III .2 133% 10.0%
Murkwater Clam .1 .3 161% 12.1%
Soup .2 V 189% 14.2%
.3 .1 210% 15.8%
Blackbog Clam .2 231% 17.3%
Soup .3 245% 18.4%
HP regen
Common Rudd
I 30%
Common Herring
Striped Carp
II 53%
Striped Mackarel
Albion Perch
III 75%
Flatshore Plaice
Bluescale Pike
IV 113%
Bluescale Cod
Spotted Trout
V 150%
Spotted Wolffish
Brightscale Zander
VI 188%
Strongfin Salmon
Danglemouth Catfish
VII 225%
Bluefin Tuna
Duration: 30 minutes
FOOD
Casting speed, Cooldown Reduction / Energy Cost Reduction
Energy cost
reduction
Lowriver Crab III 3.5%
Drybrook Crab V 6.7%
Dusthole Crab VII 9.5%
Cast speed CD reduction
III 5.0% 5.0%
Chicken Omelette
.1 7.5% 7.5%
V .2 9.5% 9.5%
.1 .3 11.5% 11.5%
Goose Omelette
.2 VII 13.5% 13.5%
.3 .1 15.0% 15.0%
.2 16.5% 16.5%
Pork Omelette
.3 17.5% 17.5%
Energy cost
Cast speed CD reduction
reduction
Lowriver Crab III 3.5% 3.5% 3.5%
Omelette .1 5.3% 5.3% 5.3%
V .2 6.7% 6.7% 6.7%
Drybrook Crab .1 .3 8.1% 8.1% 8.1%
Omelette .2 VII 9.5% 9.5% 9.5%
.3 .1 10.5% 10.5% 10.5%
Dusthole Crab .2 11.6% 11.6% 11.6%
Omelette .3 12.3% 12.3% 12.3%
Duration: 30 minutes

Damage / Cooldown Reduction


CD reduction
Grilled Fish I 3.8%
CD reduction
Greenriver Eel III 3.5%
Redspirng Eel V 6.7%
Deadwater Eel VII 9.5%
Damage
IV 5.0%
Goat Stew
.1 7.5%
VI .2 9.5%
.1 .3 11.5%
Mutton Stew
.2 VIII 13.5%
.3 .1 15.0%
.2 16.5%
Beef Stew
.3 17.5%
CD reduction Damage
IV 3.5% 3.5%
Greenriver Eel Stew
.1 5.3% 5.3%
VI .2 6.7% 6.7%
.1 .3 8.1% 8.1%
Redspring Eel Stew
.2 VIII 9.5% 9.5%
.3 .1 10.5% 10.5%
.2 11.6% 11.6%
Deadwater Eel Stew
.3 12.3% 12.3%
Duration: 30 minutes

CC Duration
CC duration
River Sturgeon
Steelscale VIII 10%
Swordfish
Duration: 30 minutes
Gathering Yield and Load Capacity / CC Resistance
CC resistance
Upland Coldeye III 11.3%
Mountain Blindeye V 22.5%
Frostpeak Deadeye VII 33.8%
Gathering
Load capacity
yield
III 5.0% 10.0%
Chicken Pie
.1 7.5% 15.0%
V .2 10.0% 20.0%
.1 .3 12.5% 25.0%
Goose Pie
.2 VII 15.0% 30.0%
.3 .1 17.5% 35.0%
.2 20.0% 40.0%
Pork Pie
.3 22.5% 45.0%
Gathering
CC resistance Load capacity
yield
Upland Coldeye III 11.3% 5.0% 7.5%
Pie .1 16.9% 7.5% 11.3%
V .2 22.5% 10.0% 15.0%
Mountain Blindeye .1 .3 28.1% 12.5% 18.8%
Pie .2 VII 33.8% 15.0% 22.5%
.3 .1 39.3% 17.5% 26.3%
Frostpeak Deadeye .2 45.0% 20.0% 30.0%
Pie .3 50.6% 22.5% 33.8%
Duration: 30 minutes

Crafting Speed and Quality


Craft speed &
Quality
Shallowshore Squid III 16
Midwater Octopus V 33
Deepwater Kraken VII 49
Craft speed &
Quality
II 33
Bean Salad
.1 49
IV .2 66
.1 .3 82
Turnip Salad
.2 VI 99
.3 .1 115
.2 132
Potato Salad
.3 148
Craft speed &
Quality
Shallowshore Squid II 49
Salad .1 74
IV .2 99
Midwater Octopus .1 .3 123
Salad .2 VI 148
.3 .1 173
Deepwater Kraken .2 198
Salad .3 222
Duration: 2 minutes minutes

Fishing Speed
Fishing Speed
Seaweed Salad I 10%
Duration: 30 minutes
Healing Potion Energy Potion Gigantify Potion

Regenerates 15% of total Instantly regenerates 30%


II health over 15s II energy III

Regenerates 21% of total Instantly regenerates 50%


IV health over 15s IV energy V

IV Regenerates 24% of total IV Instantly regenerates 60% V


.1 health over
Regenerates 27%15s
of total .1 energy
Instantly regenerates 70% .1
VI health over 15s VI energy VII
VI Regenerates 30% of total VI Instantly regenerates 80% VII
.1 health over 15s .1 energy .1

Cooldown: 1 minute 30 seconds Cooldown: 1 minute 30 seconds Cooldown: 2 minutes


POTIONS
Gigantify Potion Resistance Potion Sticky Potion

Increases your max load by


Improves your resistance by
900% and your max HP by
60%, for 6s III 33% and your crowd control III
resistance by 33% for 6s

Increases your max load by


Improves your resistance by
1500% and your max HP by
84%, for 6s V 41% and your crowd control V
resistance by 41% for 6s
Improves your resistance by
1800% and your max HP by V 44% and your V
2100% 96%, for max
and your 6s HP by .1 Improves yourcrowd control
resistance by .1
VII resistance
47% and by
your 44%
crowd for 6s
control VII
Improves your resistance by
2400%108%, formax
and your 6s HP by VII resistance bycrowd
47% for 6s VII
50% and your control
120%, for 6s .1 resistance by 50% for 6s .1
Cooldown: 2 minutes 30 seconds
Cooldown: 2 minutes Cooldown: 2 minutes
OTIONS
Sticky Potion Poison Potion Invisibility Potion

Poisons an enemy target for


7s. The poisoned target's
When thrown on the ground, it resistances are reduced by
creates a sticky area. Enemies 25. To players: deals 20 true
inside the area are slowed by damage per second. To
35%. When touched by the IV Poisons an enemy target for VIII
creatures: deals 90 true
substance, enemies' damage is 7s.damage
The poisoned target's
per second.
When thrown on
also reduced bythe
10% ground,
for 5s it resistances
(Note: Damage dealt byby
are reduced
creates a sticky area.
27. To players:
poison does notdeals true
24 'on
trigger
Enemies inside the area are
IV damage per second.
damage dealt' effects) To VIII
slowed by 49%. When
.1 creatures: deals 108 true .1
touched by the substance,
damage per second.
enemies'
Enemies damage
inside is also
the area are
(Note: Damage
damage dealt To
per second. by
reduced
slowed byby56%. for 5s
14% When VI
inside theby
area VI poison does
creatures: not
deals trigger
126
damage per second. To 'on
true
touched theare slowed by
substance,
63%. When touched by the .1 damage
creatures: dealt'
deals effects)
144 true
inside the area are slowed by damage per second. To
70%. When touched by the VIII
VIII creatures: deals 162
damage per second. To true
Cooldown: 2 minutes 30 seconds .1 creatures: deals
Cooldown: 180 true
1 minute
Cooldown: 2 minutes
Range: 11m Range: 11m
Invisibility Potion Fish Bait

Adds 10 charges of "Simple


After drinking, makes you
Fish Bait", which increases bite
invisible for 6s. Attacking,
using abilities or taking damage I speed of fish by 50%. One
charge is consumed each time
makes you visible again
something bites
Adds 10 charges of "Fancy Fish
After drinking, makes you
Bait", which increases bite
invisible for 7s. Attacking,
using abilities or taking damage III speed of fish by 125%. One
charge is consumed each time
makes you visible again
something bites
Fish Bait", which increases bite
V speed of fish by 250%. One
charge is consumed each time

Lasts until all charges are


Cooldown: 2 minutes consumed or 10 minutes have
passed
RIDING HORSE
Move Gallop Max Magic CC
Tier HP
Speed Armor
Speed Load Resist Resist
III 669 65% 95% 157kg 0 0 0
IV 752 65% 100% 233kg 0 0 0
V 797 65% 105% 268kg 0 0 0
VI 845 65% 110% 314kg 0 0 0
VII 885 65% 115% 358kg 0 0 0
VIII 927 65% 120% 412kg 0 0 0

Move Gallop Max


Tier HP
Speed Speed Load
Novice's Mule II 238 40% 80% 60 kg
Recruiter's Donkey III 268 35% 75% 320 kg
Recruiter's Pig III 268 35% 75% 320 kg
Yule Ram III 268 35% 75% 320 kg
Jack o' Donkey III 268 35% 75% 320 kg
Recruiter's Ram III 268 35% 75% 320 kg
Recruiter's Saddled Bat III 669 65% 95% 157 kg
Recruiter's Pony III 669 65% 95% 157 kg
Recruiter's Impala III 669 65% 95% 157 kg
Recruiter's Horse III 752 65% 95% 157 kg
Legendary Adventurer's Cart III 1338 35% 60% 1.882 kg
Legendary Explorer's Ox III 1338 35% 60% 1.882 kg
Legendary Adventurer's Horse III 803 65% 95% 313 kg
Legendary Explorer's Horse III 803 65% 95% 313 kg
Recruiter's Toad III 669 -20% -20% 157 kg
Giant Stag IV 601 70% 105% 465 kg
Recruiter's Dire Fox V 383 70% 135% 0
Recruiter's Saint Bernard V 383 85% 140% 0
Recruiter's Bloodhound V 383 85% 140% 0
Recruiter's Tiger V 638 75% 125% 0
Saddled Winter Bear V 1689 55% 85% 1231 kg
Saddled Wild Boar V 845 70% 110% 739 kg
Saddled Moabird V 541 70% 135% 0
Saddled Bighorn Ram V 1352 45% 85% 1969 kg
Saddled Swamp Salamander V 676 100% 100% 246 kg
Swiftclaw V .1 676 80% 130% 0
Arena Armored Horse V .1 845 65% 105% 0
Morgana Mare V .1 845 65% 110% 0
Bonehorse V .1 845 65% 110% 246 kg
Horse Macabre V .1 797 65% 110% 246 kg
Arena Armored Sabertooth V .1 676 75% 125% 0
Sabertooth Rex V .1 638 75% 125% 0
Recruiter's Giant Stag VI 676 70% 115% 584 kg
Recruiter's Bighorn Ram VI 1770 35% 80% 2.969 kg
Recruiter's Yak VI 1689 35% 75% 3.148 kg
Recruiter's Moabird VI 541 70% 135% 0
Master's Giant Stag VI 676 70% 115% 594 kg
Direwolf VI 405 85% 140% 0
Ghostwolf VI 405 85% 140% 0
Yule Stag VI .1 708 70% 120% 576 kg
Saddled Direboar VII 885 60% 115% 1.252 kg
Saddled Swamp Dragon VII 1062 90% 90% 1.075 kg
Pest Lizard VII 1239 120% 120% 358 kg
Spectral Bat VII 425 85% 145% 0
Saddled Direbear VIII 1855 50% 90% 2.469 kg
Transport Mammoth VIII 3709 30% 30% 41.162 kg

Rageclaw VIII .1 768 80% 145% 0

Morgana Nightmare VIII .1 960 65% 125% 0

Spectral Bonehorse VIII .1 960 65% 125% 398 kg

Move Gallop Max


Tier HP
Speed Speed Load
Siege Ballista VI 4000 20% 20% 1.505 kg
Venom Basilisk VII 9273 40% 40% 3.311 kg
Flame Basilisk VII 9273 40% 40% 3.311 kg

Elder's Command Mammoth VIII .1 38411 10% 10% 3.977 kg


ARMORED HORSE
Move Gallop Max Magic CC
Tier HP
Speed Armor
Speed Load Resist Resist
V 797 65% 105% 0 101 101 81
VI 845 65% 110% 0 104 104 88
VII 885 65% 115% 0 107 107 95
VIII 927 65% 120% 0 109 109 101

Magic CC
OTHER MOUNTS
Armor Sp
Resist Resist
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
232 232 155
232 232 155
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
101 101 81
253 253 505
76 76 162
0 0 0
203 203 202
0 0 0
0 0 0
101 101 81
101 101 81
0 0 0
0 0 0
101 101 81
101 101 81
0 0 0
261 261 220
261 261 220
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
80 80 189
0 0 0
Teleports the bat and its rider to the cursor's position, unless something is blocki
53 53 0
path.
0 0 0
Teleports the bat and its rider to the cursor's
328 328 381
410 410 381

0 0 0 Predat
An instant speed boost increasing your move spee
Cooldow
109 109 101 Flami
Leaves a trail of flames behind you, which ignite
Cooldow
0 0 0 Glimpse of
Temporarily enter the realm of the
Magic CC
BATTLE MOUNTS Cooldow
Armor Sp
Resist Resist Against Players: Deals 1
214 214 331
enemies in a 10m radius. Poisoned enemies' damage magical damage, and de
214 214 331 The flame won'tby
deal anyThis
damage,
output is reduced 25%. effect but it increases
can't be stacked. you. Deals
33% 236
for 7s. This ef
magical d
214 214 331 damage taken by 13% for 10s. This effect can't be
by 35% for 7s. This
stacked.
410 410 381

Take Cover! Charge!


Increases Defense vs Players Increases Damage vs Players
by 17% for all allies in a 12m by 20% for all allies in a 12m
radius around the mammoth. If radius around the mammoth. If
High Command is active, High Command is active,
Defense vs Players of allies is Damage vs Players of allies is
increased by an additional 33% increased by an additional 40%
for 6s. for 8s.
Energy Cost: 3 Energy Cost: 3
Cast time: channeled Cast time: channeled
Range: 12m Range: 12m
Cooldown: 20s Cooldown: 20s
TRANSPORT OX
Move Gallop Max Magic CC
Tier HP
Speed Armor
Speed Load Resist Resist
III 1338 35% 60% 1.569 kg 232 232 155
IV 1504 35% 65% 2.331 kg 246 246 185
V 1594 35% 70% 2.676 kg 253 253 202
VI 1689 35% 75% 3.148 kg 261 261 220
VII 1770 35% 80% 3.583 kg 267 267 236
VIII 1855 35% 85% 4.116 kg 274 274 254

Spells

Toad Jump
Toxic Reaction
unless something is blocking its
Condition: Activates when you take damage
Flicker Effect: The lizard emits an intoxicating poison in a 6m radius. Enemies hit by
and its rider to the cursor's position, unless something is blocking its path.

Predator Sprint
increasing your move speed by 150% for 6s. The effect breaks on dismounting.
Cooldown: 1 minute
Flaming Trail
es behind you, which ignites enemies and causes them to run around in fear.
Cooldown: 1 minute
Glimpse of the Other Side
rarily enter the realm of the Undead, turning you invisible for 5s.
Cooldown: 1 minute
Spells
Against Players: Deals 1.5% of the target's max HP
magical damage, and per hit.
decreases damage taken by
33% for 7s. This effect can't
you. Deals 236 magical damage and bereduces
stacked.healing
by 35% for 7s. This effect can't be stacked.

High Command Earth Shatter Sprint


Substantialy increases the effect Unleashes a heavy attack in a Increases your move speed by
of your next command. cone in front of the caster. Deals 100% for 3s.
Energy Cost: 0 690 physical damage, and Energy Cost: 0
Cast time: instant knocks enemies 20m away. Cast time: instant
Range: self Energy Cost: 36 Range: self
Cooldown: 90s Cast time: 1.5s Cooldown: 60s
Range: 6m
Cooldown: 30s
BAGS & BACKPACKS
Bags Resource Gatherer Backpacks
Max Reduces
Tier Load Tier Resource
weight by
II 40 kg IV T4- resources 30%
III 85 kg V T5- resources 30%
IV 151 kg VI T6- resources 30%
V 195 kg VII T7- resources 30%
VI 249 kg VIII T8- resources 30%
VII 300 kg
VIII 361 kg
VIII .1 413 kg
VIII .2 472 kg
VIII .3 538 kg
VIII .3 668 kg
masterpiece
KS
Fisherman Backpacks
Reduces
Tier Resource
weight by
IV T4- fish 20%
V T5- fish 25%
VI T6- fish 30%
VII T7- fish 35%
VIII T8- fish 40%
HELMET
Laughing Skull Uncle Frost's Hat Master of Bats Helmet

Diabolical Laugh Uncle Frost's Hat Call Bat


Laugh at your enemies... Let it snow! Summon a small, harmless
Energy Cost: 0
diabolically. Energy Cost: 0 Energy
bat. It will stayCost: 0 but
for 120s,
Cast Time: instant Cast Time: instant only Cast Time:
one can be instant
summoned
Range: self Range: self Range: 5m
at a time.
Cooldown: 120s Cooldown: 120s Cooldown: 3s

WEAPONS
Recruiter's Portal Cannon Recruiter's Beer Mug Recruiter's Hunter Horn

Portal Strong Sip The Hunt is On


Creates a portal
Energy to another
Cost: 0 EnjoyEnergy
a sip ofCost:
your0beer. BlowEnergy
the Hunter
Cost: Horn,
0
Cast Time: instant Cast Time: instant Cast Time: instant
CONSUMABLE
Royal Blue Fireworks Royal Green Fireworks Royal Red Fireworks

Blue Fireworks Green Fireworks Red Fireworks


ET
Snow Bunny Stalker Hat Bunny Stalker Hat

Summon Snow Bunny Summon Bunny


Summon a small, harmless Summon a small, harmless
EnergyItCost:
Snow Bunny. will 0stay for Bunny.Energy Cost:for
It will stay 0 120s,
120s,Cast
butTime: instant
only three can be Cast
but onlyTime:
threeinstant
can be
Range:at
summoned 5ma time. Range:at
summoned 5ma time.
Cooldown: 3s Cooldown: 3s

ONS
Recruiter's Fox Crop

Fox Whisperer Dressage


Summons a friendly
Energy Cost: 0 fox. Your summons will0move
Energy Cost:
Cast Time: instant Cast Time: instant
ABLE
Royal Yellow Fireworks Snowball

Yellow Fireworks Snowball


UTILITY
Overcharge

Overcharge
Pushes your gear magically over its limits at the risk 1ofSiphoned
Activation cost: breakingEnergy
it. Grants an additional 100 Item Power for

Tome of Insight

Tome of Insight
Instantly rewards 10.000 combat fame for your equipped items.

Focus Restoration Potion

Drink Focus Restoration Potion


Consumes the potion to instantly restore 10,000 Focus Points.

Scroll of Repair

Invoke Repair Scroll Spell


Consumes the scroll to instantly fully repair all currently equipped gear. Any gear not equipped is unaffected.
ants an additional 100 Item Power for
gy

equipped items.

n
0 Focus Points.

r. Any gear not equipped is unaffected.


Regular Gear
I II III IV .1 .2
Black & Red zones 100 300 500 700 800 900
Cumbria GvGs
Black & Red zone Hellgates, Crystal GvGs, Anglia GvGs 100 300 500 700 800 900
Red zone GvGs, Yellow zones, Arena 100 300 500 700 800 820
Blue zone 100 300 500 700 720 740
Rune Artifacts

Black & Red zones


Cumbria GvGs
Black & Red zone Hellgates, Crystal GvGs, Anglia GvGs
Red zone GvGs, Yellow zones, Arena
Blue zone
Soul Artifacts

Black & Red zones


Cumbria GvGs
Black & Red zone Hellgates, Crystal GvGs, Anglia GvGs
Red zone GvGs, Yellow zones, Arena
Blue zone
Relic Artifacts

Black & Red zones


Cumbria GvGs
Black & Red zone Hellgates, Crystal GvGs, Anglia GvGs
Red zone GvGs, Yellow zones, Arena
Blue zone

Item Power Soft Caps


Black & Red zones No IP soft cap
Cumbria GvGs IP above 1200 reduced by 50%
Black & Red zone Hellgates, Crystal GvGs, Anglia GvGs IP above 1000 reduced by 50%
Red zone GvGs, Yellow zones, Arena IP above 800 reduced by 80%
Blue zone IP above 700 reduced by 80%
ITEM POWER
.3 V .1 .2 .3 VI .1 .2 .3 VII .1 .2 .3 VIII .1 .2 .3
980 800 900 980 1060 900 980 1060 1120 980 1060 1120 1180 1060 1120 1180 1240

980 800 900 980 1030 900 980 1030 1060 980 1030 1060 1090 1030 1060 1090 1120
836 800 820 836 852 820 836 852 864 836 852 864 876 852 864 876 888
756 720 740 756 772 740 756 772 784 756 772 784 796 772 784 796 808

IV .1 .2 .3 V .1 .2 .3 VI .1 .2 .3 VII .1 .2 .3
800 880 948 1012 900 964 1028 1084 980 1044 1096 1144 1060 1108 1156 1204

800 880 948 1006 900 964 1014 1042 980 1022 1048 1072 1030 1054 1078 1102
800 816 830 842 820 833 846 857 836 849 859 869 852 862 871 881
720 736 750 762 740 753 766 777 756 769 779 789 772 782 791 810

IV .1 .2 .3 V .1 .2 .3 VI .1 .2 .3
900 948 996 1036 980 1028 1064 1108 1060 1096 1132 1168

900 948 996 1018 980 1014 1032 1054 1030 1048 1066 1084
820 830 839 847 836 846 853 862 852 859 866 874
740 750 759 767 756 766 773 782 772 779 786 794

IV .1 .2 .3 V .1 .2 .3
980 1012 1036 1060 1060 1084 1108 1132

980 1006 1018 1030 1030 1042 1054 1066


836 842 847 852 852 857 862 866
756 762 767 772 772 777 782 786

ITEM POWER FACTORS


Overcharge Quality Mastery & Specializa
Overcharge +100 item power Normal +0 item power Per Mastery level
Good +10 item power Per Specialization
Outstanding +20 item power level of any item in
Excellent +50 item power the same combat tree
Masterpiece +100 item power Per Specialization
VIII .1 .2 .3
1120 1168 1216 1264

1060 1084 1108 1132


864 874 883 893
783 794 803 813

VII .1 .2 .3 VIII .1 .2 .3
1120 1156 1192 1228 1180 1216 1252 1288

1060 1078 1096 1114 1090 1108 1126 1144


864 871 878 886 876 883 890 898
784 791 798 806 796 803 810 818

VI .1 .2 .3 VII .1 .2 .3 VIII .1 .2 .3
1120 1144 1168 1192 1180 1204 1228 1252 1240 1264 1288 1312

1060 1072 1084 1096 1090 1102 1114 1126 1120 1132 1144 1156
864 869 874 878 876 881 886 890 888 893 898 902
784 789 794 798 796 801 806 810 808 813 818 822

Mastery & Specialization Durability


er Mastery level +0.2 item power 100% -0 item power
er Specialization under 50% -100 item power
el of any item in +0.2 item power under 30% -200 item power
ame combat tree under 10% item unusable until repaired
er Specialization +2 item power
Last updated: Nimue Patch #4 - 26 December 2018

[Google Sheets bug] If skill icons appear to be displaced, click on a different spreadsheet tab in the lower-left co

All numbers are taken from items with an Item Power of 1060, unless otherwise specified.
Q and W skill numbers are based on 2-handed weapons; abilities of 1-handed weapon variants are less powerful.

If you have feedback, suggestions on how to improve the spreadsheet or spot any mistakes, please let me know about it
https://forum.albiononline.com/index.php/Thread/46572-Item-Skills-Stats-Spreadsheet

More useful stuff:


Albion Armory
Avatar Portraits & Borders

In case you have been redirected to this spreadsheet via a mobile link, make sure to view the desktop version instead:
https://docs.google.com/spreadsheets/d/1BuUHLv2gsFOzTx8HuWUxo6xwVCtXt14pRaR38GX7m7w/edit#gid=0

Happy theorycrafting!
~ Elsa

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