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Assassin
H
E Energy Regain
L
E Howl Meditation
L A channeled spell that
replenishes Energy greatly.
A Slow enemies in a cone in
front of you by 30%, while
While channeling, all
spells on cooldown will
T
M H
also slowing their attack
speed by 15% for 10s.
recover much faster. The
full channel lasts 2s and
E E
R
Deals 52 magical damage to
each enemy hit. can shorten cooldown
times by up
Energy to 10s.
Cost: 0
T Energy Cost: 0
Cast Time: channeled
Energy Cost: 0
Cast Time: instant Cast Time: channel
Range: self Range: 10m Range: self
Cooldown: 30s Cooldown: 30s Cooldown: 40s
Mage
Harvester
G
A
T
H
G
A Block Cleanse Magic Pollen
T You become immune to all Removes any movement- Throws magic pollen which
H enemy spells for 2s. You impairing effects and puts all enemies in a 6m
E can keep moving during the debuffs on you, and allies in radius to sleep for 5.5s.
block, but not attack or cast close proximity. (Doesn't Additionally, it makes you
R spells. remove damage over time invisible for 3s. The
E spells.) invisibility
Range: ends
selfif you
R Energy Cost:0 Energy Cost: 0 receive or inflict
Cooldown: 90s damage.
Cast Time: channeled Cast Time: instant
Range: self Range: self Harvesting Skills
Cooldown: 30s Cooldown: 20s Increases Fiber Gathering
Yield.
Knight Guardian Royal
Quarrier Fisherman
Rotten Fish
Throw three rotten fish in
front of you. Any enemy hit
will be slowed by 30% and
Fatigue-Proof won't be able to use normal
Increases your Crowd attacks for 6s. (Normal
Control resistance by 76 for attack disable only works
10s, and your enemies who against players, against
damage you are slowed by creatures normal attack
10% for 6.5s. (Stacks up to damage is reduced by 40%
9 times.)
Range: self instead).
Range: self
Cooldown: 60s Cooldown: 60s
Quarrying Skills Fisherman Skills
Increases Stone Gathering Increases Fish Gathering
Yield. Yield.
Plate Passive Skills
Toughness
Incoming damage is
reduced by 2.5%
Authority
5% increased CC duration.
Tenacity
Increases your resistance to
movement- impairing
effects by 12
Swiftness
Attack speed increases by
6%
Quick Thinker
All cooldown times reduced
by 2.5%
Aggression
Increases damage and heal
power by 3.5%
Concentration
Cast speed is increased by
5%
Efficiency
3.5% reduced energy cost.
Soldier
P
L
A
T Taunt Fury
E TauntsEnergy
your enemy,
Cost: 23as well
Range: self
Once unleashed, you get a 7%
Cooldown: 30s
Cast Time: instant
L Assassin
E
A
T
Mend Wounds H Inferno Shield Ambush
As long as you are0not in E Covers the caster with a Range: self
Energy Cost: Energy Cost: 25 Turn invisible for 8s. Your first
R Cooldown: 60s
Cast Time: channeled
C Range: self
Cast Time: instant
Cooldown: 30s Mage
H C
L
E O
T
S H
Frost Shield
Increases your Armor and
Purging Shield
Range: self
Creates a Purging Shield on
Energy Cost: 25 Cooldown: 60s
T Cast Time: instant
G
A Ambush Wind Wall
T Turn invisible for 8s. Your Conjours a Wind Wall in
H first attack out of visibility front of you, lasting 4s,
E will have increased which knocks back all
damage; the longer you enemies hit by it.
R stay invisible, the higher
E the damage buff
R (maximum 40%).
Energy Cost: 30 Energy Cost: 36
Attacking or casting breaks
theCast Time: instant
invisibility. You will Cast Time: instant
Range: self if you Range: 5m
also become visible
Cooldown: 50s
move Cooldown:
too far away60s
from the
activation spot.
ier Knight Guardian Royal
Authority
10% increased CC duration.
Plate Passive Skills
Tenacity
Increases your resistance to
movement- impairing effects by 25
_________________
Spirit Crush
Balanced Mind
Each normalyour
Increases attack damage
will decrease
anda
creature's max HP by 12% (has no
healeffect
power by 4%,
against players)and
incoming
Leather damage
Passive is
Skills
Protective
reduced by Instinct
2%
Increases Threat Regeneration by
300%
Swiftness
Attack speed is increased
by 12%
Aggression
Quick
Increases Thinker
damage
Cloth Passive and heal
Skills
All power
cooldown times
by 8%
reduced by 5%
Concentration
Cast speed is increased by
11%
Efficiency
8% reduced energy cost.
Rejuvenating Sprint
Increases your move speed
by 100% for 3s, and
P regenerates 38 HP every
second, for 3s.
L
A
T
E
Energy Cost: 0
Cast Time: instant
B
L
O Run
Increases your move speed
E Refreshing Sprint
Increases your move speed
O by 60% for 7s. Good for
traveling and gathering.
A
T
by 100% for 3s, and
reduces cooldowns slightly.
T H
E
S R
G
A
T
H
E Wanderlust
Every second your
R
E
R
G
A
T
H
E
R Energy Cost:0
E Cast Time: instant
Range: self
R Cooldown: 60s
Soldier Knight Guardian
Tenacity
Increases your resistance
Range: 11m to movement- impairing
Cooldown: 30s effects by 12
Courier
Specter Leather Passive
Increases Skills
your maximum
carry load by 108 kg.
Balanced Mind
Spectral Run Increases your damage and
You become invisible and can heal power by 1.5%, and
freely move around for up to incoming damage is
16s. While invisible, you lose reduced by 1%
3% energy every 0.5s. The
invisibility breaks when you
take damage or cancel the Swiftness
channel.
Attack speed is increased
by 6%
Range: self Courier
Cooldown: 60s Increases
Quickyour maximum
Thinker
carry load by 108
All cooldown kg.
times
reduced by 2.5%
Cultist Cloth Passive Skills
Aggression
Increases damage and heal
power by 3.5%
Rotten Ground
Range:
For the next self
5s, your Concentration
Cooldown: 30s Cast speed is increased by
5%
Efficiency
3.5% reduced energy cost.
CITY FACTION CAPES
Fort Sterling Cape Lymhurst Cape Bridgewatch Cape
STATS
Capes
Max
Tier Energy
Energy Regen
II 3 0.05/s
III 5.5 0.08/s
IV 8.5 0.13/s
V 10 0.15/s
VI 12 0.18/s
VII 14 0.20/s
VIII 15 0.23/s
VIII .1 17 0.25/s
VIII .2 18 0.27/s
VIII .3 20 0.30/s
VIII .3 22 0.34/s
masterpiece
N CAPES
Martlock Cape Thetford Cape
N CAPES
Morgana Cape Demon Cape
S
Energy Regen
0.05/s
0.08/s
0.13/s
0.15/s
0.18/s
0.20/s
0.23/s
0.25/s
0.27/s
0.30/s
0.34/s
HELMET
Max HP
Max Energy
HP Regen
Energy Regen
CHEST
Combat
Max HP 427
Max Energy 38
HP Regen 4.3/s
Energy Regen 0.6/s
Cloth
Cleric Leather
Hunter
Mage Scholar Assassin
Cultist Royal Druid Specter Royal
Armor 111 Fiend
120 130 163 Hellion
174
Magic Resist 131 143 156 163 174
Attack Damage Bonus 50% 45% 40% 30% 25%
Healing Cast Bonus 50% 45% 40% 30% 25%
Energy Regen Bonus 16% 14% 12% 10% 8%
CC Resistance 79 79 79 97 106
CC Duration 0% 0% 0% 10% 15%
HP Regen Bonus 60% 70% 90% 130% 140%
BOOTS
Max HP
Max Energy
HP Regen
Energy Regen
HELMET
Max HP 214
Max Energy 77
HP Regen 2.1/s
Energy Regen 1.2/s
CHEST
Gatherer
Max HP 705
27 Max Energy 38
8 CC Resist 168
3/s HP Regen 4.3/s
6/s HP Regen Bonus 215%
Energy Regen 0.6/s
Leather Plate
Knight
Mercenary Soldier Guardian Harvester Miner
Stalker Graveguard Royal Judicator Quarrier
185 232 Demon
245 257
185 190 200 209
Armor 160 194
20% 10% 5% 0%
20% 10% 5% 0%
6% 4% 2% 0%
115 150 159 168 Magic 194 160
20% 40% 45% 50% Resist
150% 200% 210% 220%
BOOTS
Max HP 214
Max Energy 23
HP Regen 2.1/s
Energy Regen 0.4/s
erer
05
8
68
3/s
15%
6/s
Skinner
Lumberjack
Fisherman
174
174
Q Heroic Strike Heroic Cleave
Deals 272 Physical damage. Attack an enemy, dealing 212 damage to
Also applies a Heroic Charge on you: each the target and all enemies in close
charge increases
Energyyour move
Cost: 7 speed by proximity. Also applies
Energy Cost:a 11
Heroic Charge
10% forCast
6s (stacks up to 3 times).
Time: instant on you: eachCast
charge
Time:increases
instant your move
speed by 10%________3
for 6s (stacks up to 3
times).
W
Interrupt Iron Will
Interrupts an enemy spell casting, and Increases your move speed by 20%, and
Energydamage.
deals 271 Physical Cost: 35Additionally, incoming damage
Energyis Cost: 32 by 20%, for
reduced
Cast
for 5s, your Time:
Broadsword instant
normal attack
(1H)
damage is Cast
5s. You Dual Time:
also gain
Swordsinstant
a Heroic
(2H)Charge.
increased by 20% for each Heroic Charge
on you (max of 3 stacks).
Q
Rending Strike Rending Swing
Deals 211 physical damage to an Swing the weapon around you and deal
Energy Cost: 11 175 physicalEnergy
damageCost:
to all7enemies in a
enemy target
Cast and inflicts
Time: instanta 5s bleed.
The bleed causes 18 physical damage 6m radius. Also inflictsinstant
Cast Time: a Rending Bleed
per second and reduces healing gained to each enemy hit, which lasts 5s dealing
18 physcial damage per second, and
by 7% (stacks up 3 times). reduces healing gained by 7%. (Stacks up
W Deadly Chop to 3 times).
Adrenaline Boost
After a short preparation, releases a Increases your move speed by 40%, and
heavy attack damaging the target 609, damage by 20%, for 5s.
and reducingEnergy
their resistances
Cost: 35 by 48 for Energy Cost: 39
8s.
Cast Time:(1H)
0.5s Cast Time: instant
Battleaxe Halberd (2H)
E
Vampiric Strike Tear Apart
Deals 431 Physical damage to an enemy. Deals 438 physcial damage to all enemies
E If the enemy has a Rending Strike on him, around you in a 7m radius. Rending Bleed
you will also get healed. stacks active on one of the enemies will
One charge: Heals 118 be spread to all enemies in range.
Two charges: Heals 176
Three charges: Heals 250
W
Heavy Cleave Slowing Charge
Unleashes a heavy attack that deals 828 Dash to a ground target destination.
damage to Energy Cost:in43
all enemies front of you. Energy
While you are Cost:you
dashing, 33will slow all
Cast Time:
Hammer (1H) 1s Cast
enemiesGreat
on Time:
your instant
Hammer 50%
way by (2H) for 4.5s.
E
Earth Shatter Tackle
Shatters the earth, dealing 155 damage to Rush towards a target destination,
all enemies in a 5.5m radius around the ramming away any enemies on your way,
Energy
caster, and Cost:them
stunning 42 for 3s. dealing themEnergy Cost: 49
222 damage and stunning
Cast Time: instant
Physical Damage: 114 Cast Time:
Physical for instant
themDamage:
3.5s. 150
DPS: 91/s DPS: 100/s
________3
Q
Auto Fire Explosive Bolt
Focus on an enemy, dealing 85 Physical Shoot a bolt that exploders in a 3m
damage for up to 6 hits. The last hit will radius, dealing 313 damage.
detonateEnergy Cost: 15
an explosion, dealing an Energy Cost: 12
Cast Time: channeled
additional 205 damage to enemies in a Cast Time: instant
5m radius.
E
E Snipe Shot Sweeping Bolt
Deals 1158 Physical damage. A strong bolt that sweeps through the
enemy dealing 542 damage to every
enemy it hits. It also interrupts enemy
Energy Cost: 49 spell casting
Energyand channeling.
Cost: 46
Cast Time:
Physical 2.5s 94
Damage: Cast Time: instant
Physical Damage: 112
DPS: 75/s DPS: 74/s
SWORDS
________15 ________40
________15 ________40
Stalling Slam
Causes enemies to lose 13 energy and
deals 111 Physical damage, while
restoring 21 energy for up to 5 allies in a
5m radius.
Energy Cost: 6
Cast________15
Time: instant ________40
Iron Breaker
Slams the hammer in the ground in front
of the caster. Reduces resistances by 34
for 5s and deals 235Cost:
Energy physical
15 damage to
all enemies in ainstant
3m radius.
Cast________15
Time: ________40
________15 ________40
Deep Cuts
Every 4 normal attacks, you inflict a
bleeding effect on the enemy. This deals
an additional 58 damage per second for
1.5s
Weakening [6]
Every normal attack reduces the target's
damage and heal power by 4% for 2s
Deep Cuts
Every 4 normal attacks, you inflict a
bleeding effect on the enemy. This deals
an additional 58 damage per second for
1.5s
Stunning Strike
Every 5 normal attacks, your attack stuns
the enemy for 0.7s
Energetic [6]
Every normal attack, you restore 5
energy
Energetic [6]
Every normal attack, you restore 5
energy
Forceful Bolts
Every 3 normal attacks, your attack will
knock the enemy away and interrupt
their spell casting
Energetic [20]
Every normal attack, you restore 4
energy
Furious [50]
Every 5 activated spells, your damage
gets increased by 10% for 4s
Energetic [20]
Every normal attack, you restore 4
energy
Furious [50]
Every 5 activated spells, your damage
gets increased by 10% for 4s
Q
Multishot Deadly Shot
Hit enemies in a cone in front of you for Shoots an arrow in a straight line that
202 damage.
Energy Cost: 12 pierces through all Cost:
Energy enemies
12 in its path,
Cast Time: instant dealing Cast
244 physical
Time: damage
instant and
decreases enemy ________3
resistances by 8 for 6s
(stacks up to 3 times).
W
Explosive Arrows Frost Shot
The next 10 arrows will explode on Leap backwards 13m, while at the same
Energy
enemy contact. Cost:
This gets37
activated by time firing aEnergy Cost: 30
frost arrow at the ground
CastBow
Time:
normal attacks, instant
as well
(2H) as spells. Each Cast
right in front of Time: instant
you, slowing
Warbow (2H) anyone hit
explosion deals 65 magic damage in a 5m by 40% for 7.5s.
radius.
________15
W
W
Empowered Slam Stun Run
Deals 438 physical damage in a 3m Increases your move speed by 30% for
Energy Cost: 29
radius. Energy
5s, and your next Cost:
auto 45 will stun the
attack
Cast Time: instant
Quarterstaff (2H) Cast Time:
Iron-Clad
enemy for instant
Staff
3.5s.
(2H)
E
Separator Hurricane
Directly attacks a single enemy, who The caster spins around, hitting enemies
becomes rooted for 6s and takes 477 in a 5m radius. Dealing 74 damage, and
Energy
physical damage. AnyCost: 54enemies will knocks enemies
other Energy Cost:
away, 45 also making
while
Cast
be knocked Time:
Physicalin instant
Damage: 1040.9s.
the air for Cast Time:
Physical
you the top instant
Damage:
aggro target for104
all creatures
DPS: 104/s DPS:hit.
104/s
BOWS
________15
Poisoned Arrow
Your arrow poisons the enemy, dealing
71 damage directly,
Energy and
Cost:2815damage every
second for 6s. (Stacks
Cast________40up to 3 times).
Time: instant ________70
________15 ________40
________3 ________40
________15 ________40
Heavy Cleave Forceful Swing
Unleashes a heavy attack that deals 869 Hits enemies in a 6m radius around the
damage to Energy Cost:in32
all enemies Energy
front of you. caster, knocking themCost:
7m51away, reduces
Cast Time: 1s
Double Bladed Staff (2H) Cast
their damage Time:
Black Monk instant
by 20%Staveand numbs
(2H) their
arms.
Numbed Arms Effect:
Against Players: Unable to do normal
attacks for 8s
Against mobs: normal attack speed is
Overpower Fatal
reduced byBlade
50% for 8s
Charges towards an area, dealing 223 Throw your weapon to a ground target
damage to all enemies in a 5m radius on location. Keep channeling to keep
Energyenemies
impact. Damaged Cost: 51will also be weapon spinningEnergy Cost:position,
at that 45 dealing
Cast
slowed Time:
Physicalby instant
Damage:
50% for1045s. Cast Time: channeled
Physical
80 Physical damage (unninterruptible)
Damage:
every 104
0.5s in a 5m
DPS: 104/s radius. Each DPS: 104/s
hit also reduces target's
move speed by 8% and damage by 22%
against players and 10% against mobs for
10s (stacks up to 4 times).
Wailing Bow (2H) Bow of Badon (2H)
Slow Poison
Every normal attack slows creatures by
40% and players by 10%, for 1.5s
Energetic [6]
Every normal attack, you restore 4
energy
Slow Poison
Every normal attack slows creatures by
40% and players by 10%, for 1.7s
Energetic [6]
Every normal attack, you restore 4
energy
Calmness [20]
Every 5 activated spells, your resistances
are increased by 69 for 3s
Stunning Strike
Every 5 normal attacks, your attack stuns
the enemy for 0.7s
Energetic [6]
Every normal attack, you restore 4
energy
E
Pyroblast Flame Pillar
A strong spell which deals 786 magical After a short dealy, a Flame Pillar errupts
damage, and then burns over 4s for 29 out of the ground, dealing 560 Magical
magical damage
Energy per41
Cost: second. damage to allCost:
Energy enemies
40 hit.
Cast Time: 2s Cast Time: instant
Magical Damage:
Range: 12m 51 Magical Damage:
Range: 15m 58
DPS: 66/s
Cooldown: 15s DPS: 76/s
Cooldown: 10s
________15
E
E Desperate Prayer Holy Explosion
Instantly heals a friendly target for 163 Every enemy around you is knocked
HP. If the target's health has been back, and up to five allies hit by the
reduced to less than 40%, then it is following holy explosions are healed for
instead healed for 350 HP. 85 HP.
Energy Cost: 42 Energy Cost: 55
Cast Time:
Magical instant
Damage: 53 Cast Time:
Magical channeled
Damage: 58
DPS: 69/s DPS: 76/s
________3 ________3
Q
Energy Bolt Arcane Protection
Deals magic damage to a single enemy. Casts a shield on an ally that absorbs 516
The less energy
Energythe enemy
Cost: 9 has, the of damage before
Energy Armor
Cost:and
18 lasts for 4s.
higher
Cast the damage.
Time: 1.2s Additionaly,Cast
if the target
Time: wears any plate
instant
Minimum damage (above 80% energy armor, the target's threat generation is
doubled. If the target wears any other
left): 297 damage armor, the target's threat generation is
Maximum damage (below 20% energy halved.
left): Frazzle
428 damage Energy Beam
Deals 314 magical damage, and increases Forbidden arcane magic, which drains
W the enemy's damage taken by 29% for 5s. the energy of an enemy. Can be cast on
enemies or allies.
When cast on an enemy: It drains 15
energy from the enemy and you restore
Energy Cost: 27 Energy per
30 energy Cost: 40
second.
Cast Time: 1.5s When castCast
on anTime:
ally:channeled
You lose 15 energy
Range: 11m and the allyRange:
restores11m30 energy per
Arcane Staff10s
Cooldown: (1H) Cooldown:
Great Arcane
second. 10s (2H)
Staff
E
Arcane Orb Time Freeze
Shoots a powerful sphere in the targeted Freezes time for all enemies in a 5m
direction, which detonates on enemy radius for 3.5s (ignoring crowd control
impact in a 6m radius. Deals 203 magic resistance). Frozen enemies can't move
damage, andEnergy Cost:
removes all42
enemy buffs or cast andEnergy Cost: 46
are immune to all types of
Cast
except healing Time:
effects.instant
Additionally
Magical Damage: 53 also spells. Cast
Enemy Time:
players instant
are
Magical Damage: also
58immune to
silences for 2.3s (silence
DPS: 69/s duation is damage.
DPS: 76/s
doubled against creatures).
Q Frostbolt Hoarfrost
A spell that deals 266 magical damage, A spell that deals 315 magical damage in
and slows the enemy's move speed by a 3m radius.
25% for
Energy 4.5s.
Cost: 12 Energy Cost: 15
Cast Time: 1s Cast Time: 1.5s
________3
________3
E
Death Curse Area of Decay
E Places a Death Curse on the target, and The caster creates an area of decay.
will deal damage to the target after a few Enemies inside will have their Heal-over-
seconds depending on the number of Time effects removed, and will have Vile
charges of the Vile Curse on the target. Curse reapplied repeatedly. The longer
Zero charges: 439 damage they stay in this area, the more the curse
One charge: 659 damage can stack up.
Two charges: 878 damage
Energy Cost: 42 Energy Cost: 52
Three charges:
Cast 1142
Time: 0.6sdamage Cast Time: channeled
FourMagical Damage:
charges: 53
1493 damage Magical Damage: 58
DPS: 69/s DPS: 76/s
FIRE STAFFS
________15 ________40
HOLY STAFFS
________3 ________40
________15 ________40
________15 ________40
Desecrate Grudge
Creates a desecrating wave that roots all The grudge can be cast on any ally, and
enemies in a 4m radius for 4s and applies lasts for 10s. While it's active, every
a Vile Curse to them. normal attack they make inflicts a Grudge
Curse stack on the enemy. Each Grudge
Energy Cost: 37 Energy
Curse stack deals 28Cost: 21 damage per
magical
Cast Time: instant
Demonic Staff (2H) second forCast Time: instant
8s (stacks
Lifecurse Staffup(1H)
to 6 times).
Field of Death Enfeeble Blades
Create an area of death on the ground Summons a ring of deadly blades, around
that prevents 60% of healing, and deals yourself or an ally, that follow the target
35 damage to players and 78 damage to around. The blades will repeatedly deal
mobs per second. It also reveals all 87 damage, and reduce attack power by
invisible enemies inside the area. 5%, stacking up to 10 times.
________70 ________85
________70
Arcane Purge
Removes all positive status effects of
an enemy.
Energy Cost: 27
Cast Time: 1s
Range: 9m
Cooldown:
Occult Staff 15s
(2H) Malevolent Locus (2H)
________70
Dark Matter
Casts Dark Matter onto an enemy target.
This matter keeps jumping to the closest
enemy in a 7m radius for up to 10 times.
Deals 201 magic damage to every player
Energy
it passes through andCost:
10030magic damage
to every mob. Cast
The Time:
spell 1s hit the same
can't
Cursed Skull (2H) Damnation Staff (2H)
enemy twice in a row, but keeps jumping
back and forth if at least two enemies are
in range.
Haunting Screams Cataclysm
Summon tortured souls to roam in a 6m Create an area on the ground of radius
radius area. This area deals 134 Magic 13m, which deals 365 magical damage,
damage per second. and reduces resistances by 49 for 8s.
Against players: Deals an additional 2%
of the enemy's max HP per second.
Burn
Every normal attack sets the enemy on
fire, dealing additional 25 damage per
second for 2.5s
Energetic [6]
Every normal attack, you restore 4
energy
Furious [50]
Every 5 activated spells, all your damage
gets increased by 10% for 4s
Energetic [6]
Every normal attack, you restore 4
energy
Hush
Every 5 spell attacks, your next normal
attack will silence the enemy for 2s
Energetic [6]
Every normal attack, you restore 4
energy
Calmness [50]
Every 5 activated spells, your resistances
are increased by 69 for 3s
Frost
Every 3 normal attacks, your attack will
root the enemy for 1.3s
Energetic [6]
Every normal attack, you restore 4
energy
Frost
Every 3 normal attacks, your attack will
root the enemy for 1.3s
Energetic [6]
Every normal attack, you restore 4
energy
Furious [50]
Every 5 activated spells, all your damage
gets increased by 10% for 4s
Bane
Every 4 normal attacks, you cause a
demonic explosion on the enemy, dealing
an additional 72 magical damage in a 5m
radius.
Energetic [6]
Every normal attack, you restore 4
energy
Furious [20]
Every 5 activated spells, all your damage
gets increased by 10% for 4s
CC Resist +28
Defense +5.5%
Defense +4.4% Threat Bonus +19%
Threat Bonus +19%
HUNTER
Torch Mistcaller
MAGE
Tome of Spells Eye of Secrets
Max Energy +23 Max Energy +61
Energy Regen Bonus +0.35/s
Energy Regen Bonus +0.92/s
Cast Time Modifier -17%
WARRIOR
Caitiff Shield Facebreaker
HUNTER
Leering Cane Cryptcandle
Physical Ability Bonus +12%
CC Duration +15% Magical Ability Bonus +12%
Defense -5.8%
MAGE
Muisak Taproot
HP / Energy Regeneration
Energy regen
Greenmoor Clam III 5.3%
Murkwater Clam V 10.0%
Blackbog Clam VII 18.9%
HP regen
I 100%
Carrot Soup
.1 150%
III .2 190%
.1 .3 230%
Wheat Soup
.2 V 270%
.3 .1 300%
.2 330%
Cabbage Soup
.3 350%
HP regen Energy regen
Greenmoor Clam I 70% 0.5%
Soup .1 105% 7.9%
III .2 133% 10.0%
Murkwater Clam .1 .3 161% 12.1%
Soup .2 V 189% 14.2%
.3 .1 210% 15.8%
Blackbog Clam .2 231% 17.3%
Soup .3 245% 18.4%
HP regen
Common Rudd
I 30%
Common Herring
Striped Carp
II 53%
Striped Mackarel
Albion Perch
III 75%
Flatshore Plaice
Bluescale Pike
IV 113%
Bluescale Cod
Spotted Trout
V 150%
Spotted Wolffish
Brightscale Zander
VI 188%
Strongfin Salmon
Danglemouth Catfish
VII 225%
Bluefin Tuna
Duration: 30 minutes
FOOD
Casting speed, Cooldown Reduction / Energy Cost Reduction
Energy cost
reduction
Lowriver Crab III 3.5%
Drybrook Crab V 6.7%
Dusthole Crab VII 9.5%
Cast speed CD reduction
III 5.0% 5.0%
Chicken Omelette
.1 7.5% 7.5%
V .2 9.5% 9.5%
.1 .3 11.5% 11.5%
Goose Omelette
.2 VII 13.5% 13.5%
.3 .1 15.0% 15.0%
.2 16.5% 16.5%
Pork Omelette
.3 17.5% 17.5%
Energy cost
Cast speed CD reduction
reduction
Lowriver Crab III 3.5% 3.5% 3.5%
Omelette .1 5.3% 5.3% 5.3%
V .2 6.7% 6.7% 6.7%
Drybrook Crab .1 .3 8.1% 8.1% 8.1%
Omelette .2 VII 9.5% 9.5% 9.5%
.3 .1 10.5% 10.5% 10.5%
Dusthole Crab .2 11.6% 11.6% 11.6%
Omelette .3 12.3% 12.3% 12.3%
Duration: 30 minutes
CC Duration
CC duration
River Sturgeon
Steelscale VIII 10%
Swordfish
Duration: 30 minutes
Gathering Yield and Load Capacity / CC Resistance
CC resistance
Upland Coldeye III 11.3%
Mountain Blindeye V 22.5%
Frostpeak Deadeye VII 33.8%
Gathering
Load capacity
yield
III 5.0% 10.0%
Chicken Pie
.1 7.5% 15.0%
V .2 10.0% 20.0%
.1 .3 12.5% 25.0%
Goose Pie
.2 VII 15.0% 30.0%
.3 .1 17.5% 35.0%
.2 20.0% 40.0%
Pork Pie
.3 22.5% 45.0%
Gathering
CC resistance Load capacity
yield
Upland Coldeye III 11.3% 5.0% 7.5%
Pie .1 16.9% 7.5% 11.3%
V .2 22.5% 10.0% 15.0%
Mountain Blindeye .1 .3 28.1% 12.5% 18.8%
Pie .2 VII 33.8% 15.0% 22.5%
.3 .1 39.3% 17.5% 26.3%
Frostpeak Deadeye .2 45.0% 20.0% 30.0%
Pie .3 50.6% 22.5% 33.8%
Duration: 30 minutes
Fishing Speed
Fishing Speed
Seaweed Salad I 10%
Duration: 30 minutes
Healing Potion Energy Potion Gigantify Potion
Magic CC
OTHER MOUNTS
Armor Sp
Resist Resist
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
232 232 155
232 232 155
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
101 101 81
253 253 505
76 76 162
0 0 0
203 203 202
0 0 0
0 0 0
101 101 81
101 101 81
0 0 0
0 0 0
101 101 81
101 101 81
0 0 0
261 261 220
261 261 220
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
80 80 189
0 0 0
Teleports the bat and its rider to the cursor's position, unless something is blocki
53 53 0
path.
0 0 0
Teleports the bat and its rider to the cursor's
328 328 381
410 410 381
0 0 0 Predat
An instant speed boost increasing your move spee
Cooldow
109 109 101 Flami
Leaves a trail of flames behind you, which ignite
Cooldow
0 0 0 Glimpse of
Temporarily enter the realm of the
Magic CC
BATTLE MOUNTS Cooldow
Armor Sp
Resist Resist Against Players: Deals 1
214 214 331
enemies in a 10m radius. Poisoned enemies' damage magical damage, and de
214 214 331 The flame won'tby
deal anyThis
damage,
output is reduced 25%. effect but it increases
can't be stacked. you. Deals
33% 236
for 7s. This ef
magical d
214 214 331 damage taken by 13% for 10s. This effect can't be
by 35% for 7s. This
stacked.
410 410 381
Spells
Toad Jump
Toxic Reaction
unless something is blocking its
Condition: Activates when you take damage
Flicker Effect: The lizard emits an intoxicating poison in a 6m radius. Enemies hit by
and its rider to the cursor's position, unless something is blocking its path.
Predator Sprint
increasing your move speed by 150% for 6s. The effect breaks on dismounting.
Cooldown: 1 minute
Flaming Trail
es behind you, which ignites enemies and causes them to run around in fear.
Cooldown: 1 minute
Glimpse of the Other Side
rarily enter the realm of the Undead, turning you invisible for 5s.
Cooldown: 1 minute
Spells
Against Players: Deals 1.5% of the target's max HP
magical damage, and per hit.
decreases damage taken by
33% for 7s. This effect can't
you. Deals 236 magical damage and bereduces
stacked.healing
by 35% for 7s. This effect can't be stacked.
WEAPONS
Recruiter's Portal Cannon Recruiter's Beer Mug Recruiter's Hunter Horn
ONS
Recruiter's Fox Crop
Overcharge
Pushes your gear magically over its limits at the risk 1ofSiphoned
Activation cost: breakingEnergy
it. Grants an additional 100 Item Power for
Tome of Insight
Tome of Insight
Instantly rewards 10.000 combat fame for your equipped items.
Scroll of Repair
equipped items.
n
0 Focus Points.
980 800 900 980 1030 900 980 1030 1060 980 1030 1060 1090 1030 1060 1090 1120
836 800 820 836 852 820 836 852 864 836 852 864 876 852 864 876 888
756 720 740 756 772 740 756 772 784 756 772 784 796 772 784 796 808
IV .1 .2 .3 V .1 .2 .3 VI .1 .2 .3 VII .1 .2 .3
800 880 948 1012 900 964 1028 1084 980 1044 1096 1144 1060 1108 1156 1204
800 880 948 1006 900 964 1014 1042 980 1022 1048 1072 1030 1054 1078 1102
800 816 830 842 820 833 846 857 836 849 859 869 852 862 871 881
720 736 750 762 740 753 766 777 756 769 779 789 772 782 791 810
IV .1 .2 .3 V .1 .2 .3 VI .1 .2 .3
900 948 996 1036 980 1028 1064 1108 1060 1096 1132 1168
900 948 996 1018 980 1014 1032 1054 1030 1048 1066 1084
820 830 839 847 836 846 853 862 852 859 866 874
740 750 759 767 756 766 773 782 772 779 786 794
IV .1 .2 .3 V .1 .2 .3
980 1012 1036 1060 1060 1084 1108 1132
VII .1 .2 .3 VIII .1 .2 .3
1120 1156 1192 1228 1180 1216 1252 1288
VI .1 .2 .3 VII .1 .2 .3 VIII .1 .2 .3
1120 1144 1168 1192 1180 1204 1228 1252 1240 1264 1288 1312
1060 1072 1084 1096 1090 1102 1114 1126 1120 1132 1144 1156
864 869 874 878 876 881 886 890 888 893 898 902
784 789 794 798 796 801 806 810 808 813 818 822
[Google Sheets bug] If skill icons appear to be displaced, click on a different spreadsheet tab in the lower-left co
All numbers are taken from items with an Item Power of 1060, unless otherwise specified.
Q and W skill numbers are based on 2-handed weapons; abilities of 1-handed weapon variants are less powerful.
If you have feedback, suggestions on how to improve the spreadsheet or spot any mistakes, please let me know about it
https://forum.albiononline.com/index.php/Thread/46572-Item-Skills-Stats-Spreadsheet
In case you have been redirected to this spreadsheet via a mobile link, make sure to view the desktop version instead:
https://docs.google.com/spreadsheets/d/1BuUHLv2gsFOzTx8HuWUxo6xwVCtXt14pRaR38GX7m7w/edit#gid=0
Happy theorycrafting!
~ Elsa