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Shillelagh Shillelagh Produce Flame Produce Flame

Wizard Wizard
Range Touch Bard Range Self Bard
Cleric Cleric
Duration 1 minute Druid Duration 10 minutes Druid
Sorcerer Sorcerer
Casting Time Bonus Warlock Casting Time 1 action Warlock
Ranger Ranger
Paladin Paladin

You got the magic stick A flame glows from your open palm

The wood of a club or quarterstaff you are holding A flickering flame appears in your hand. The flame remains there
for the duration and harms neither you nor your equipment. The
is imbued with nature's power. For the duration, flame sheds bright light in a 10-foot radius and dim light for an
you can use your spellcasting ability instead of additional 10 feet. The spell ends if you dismiss it as an action or
Strength for the attack and damage rolls of melee if you cast it again.
attacks using that weapon, and the weapon's You can also attack with the flame, although doing so ends the
damage die becomes a d8. The weapon also spell. When you cast this spell, or as an action on a later turn, you
becomes magical, if it isn't already. The spell ends can hurl the flame at a creature within 30 feet of you. Make a
ranged spell attack. On a hit, the target takes 1d8 fire damage.
if you cast it again or if you let go of the weapon.
This spell's damage increases by 1d8 when you reach 5th level
(2d8), 11th level (3d8), and 17th level (4d8).

Guidance Guidance Thunderclap Thunderwave


Wizard Wizard
Range Touch Bard Range 5 Ft. Bard
Cleric Cleric
Duration 1 minute Druid Duration Instant Druid
Sorcerer Sorcerer
Casting Time 1 action Warlock Casting Time 1 action Warlock
Ranger Ranger
Paladin Paladin

A magical nudge in the right direction A blast of force that reels your enemies

You touch one willing creature. Once You create a burst of thunderous sound that
before the spell ends, the target can roll a can be heard up to 100 feet away. Each
d4 and add the number rolled to one creature within range, other than you, must
succeed on a Constitution saving throw or take
ability check of its choice. It can roll the
1d6 thunder damage.
die before or after making the ability
check. The spell then ends. The spell’s damage increases by 1d6 when you
reach 5th level (2d6), 11th level (3d6), and
17th level (4d6).
Thorn Whip Thorn Whip Poison Spray Poison Spray
Wizard Wizard
Range 30 Ft. Bard Range 5 Ft. Bard
Cleric Cleric
Duration Instant Druid Duration Instant Druid
Sorcerer Sorcerer
Casting Time 1 Action Warlock Casting Time 1 action Warlock
Ranger Ranger
Paladin Paladin

A whip that pull ove your enemies The somatic component has been refined

You create a long, vine-like whip covered in thorns You extend your hand toward a creature you
that lashes out at your command toward a creature can see within range and project a puff of
in range. Make a melee spell attack against the noxious gas from your palm. The creature
target. If the attack hits, the creature takes 1d6 must succeed on a Constitution saving throw
piercing damage, and if the creature is Large or or take 1d12 poison damage.
smaller, you pull the creature up to 10 feet closer
to you.
This spell's damage increases by 1d12 when
you reach 5th level (2d12), 11th level (3d12),
At Higher Levels. This spell’s damage increases by
1d6 when you reach 5th level (2d6), 11th level and 17th level (4d12).
(3d6), and 17th level (4d6).

Magic Stone Magic Stone Infestation Infestation


Wizard Wizard
Range Touch Bard Range 30 Ft. Bard
Cleric Cleric
Duration 1 minute Druid Duration Instant Druid
Sorcerer Sorcerer
Casting Time Bonus Warlock Casting Time 1 action Warlock
Ranger Ranger
Paladin Paladin

Transmutate a simple stone to... Inominous Rash over your enemies

You touch one to three pebbles and imbue them You cause a cloud of mites, fleas, and other parasites to
with magic. You or someone else can make a appear momentarily on one creature you can see within
range. The target must succeed on a Constitution
ranged spell attack with one of the pebbles by
saving throw, or it takes 1d6 poison damage and moves
throwing it or hurling it with a sling. If thrown, it
5 feet in a random direction if it can move and its speed
has a range of 60 feet. If someone else attacks with is at least 5 feet. Roll a d4 for the direction: 1, north; 2,
the pebble, that attacker adds your spellcasting south; 3, east; or 4, west. This movement doesn’t
ability modifier, not the attacker’s, to the attack provoke opportunity attacks, and if the direction rolled
roll. On a hit, the target takes bludgeoning damage is blocked, the target doesn't move.
equal to 1d6 + your spellcasting ability modifier.
Hit or miss, the spell then ends on the stone. The spell’s damage increases by 1d6 when you reach
5th level (2d6), 11th level (3d6), and 17th level (4d6).

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