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Current Standard v1.

CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

0 SAVING THROW INSPIRATION


0 ATHLETICS ARMOR
CLASS
0 CONDITIONS BOONS
I am always calm, no matter what the
STRENGTH situation. I never raise my voice or let my
TEMP HP emotions control me.
PERSONALITY TRAITS
SAVING THROW INITIATIVE SPEED

ACROBATICS Current SUCCESSES


Freedom. Chains are meant to be
SLEIGHT OF HAND
FAILURES broken, as are those who would forge
STEALTH
CURRENT MAXIMUM them.
DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES
IDEALS

NAME ATK BONUS DAMAGE/TYPE


SAVING THROW Someone I loved died because of a
mistake I made. That will never
happen again.
+5 BONDS
CONSTITUTION
Dagger** +5 1d4 +3 Pierc. When I see something valuable, I
can't think anmything else but how to
SAVING THROW
steal it.
ARCANA
+2 FLAWS
HISTORY
+4
INVESTIGATION
+2 NATURE
INTELLIGENCE - Sneak Attack (+ 2d6 damage on attacks
+2 RELIGION when you have advantage or flanking.) - Armors: Light.
- Weapons: Simple, Hand crossbows,
9
-1
SAVING THROW Short bows, Short Swords, Long
-1
ANIMAL HANDLING Bows, Long Swords, Rapiers.
-1 INSIGHT * You can shoot your Longbow 150 feet - Tools: Thieves' Tools, Dices.
-1 -1
-1
MEDICINE
up to 600 ft. with disadvantage on the - Lenguagues: Common, Elvish,
WISDOM PERCEPTION
-1
attack roll. Infernal.
SURVIVAL
** You can throw your Dagger 20 feet or
+4
up to 60 ft. with disadvantage on the PROFICIENCIES & LANGUAGES
14 ◆ SAVING THROW
+4
attack roll.
● DECEPTION
● +6 INTIMIDATION - Darkvision: You can see 60 ft. away in the dark.
+2 +2
+2
PERFORMANCE ATTACKS & SPELLCASTING
CHARISMA PERSUASION - Fey Ancestry: you have advantage on saving
Dagger ( ) throws VS Charmed and you can't be put to sleep.

Arrows ( )
- Trance: You only need 4 hours to take a full rest.
+2 PROFICIENCY BONUS
- Mask of the Wild: You can hide when lightly
concealed by natural phenomena instead of
having to fully break line of sight.
9 PASSIVE WISDOM (PERCEPTION)

- Expertise ( 2 )
- Stealth.
CURRENT WEIGHT
150 MAX WEIGHT - Intimidation.
Double your proficiency bonus for those skills.
CLASS RESOURCES, AMMO & CHARGES
- Cunning Action (Fast Hands) : You can take a
bonus action on each of your turns in combat. This
CP
- Leather Armor. action can be used only to take the follow Actions:
- Dash.
- Dungeoneer's Pack. - Disengage.
SP
- Thieves' Tools. - Hide.
- Crowbar. - Sleight of Hand.
- Thieves' Tools
- Dark Common Clothes. - Use Object.
EP
- Dark Hood. - Second-Story Work: Climbing no longer cost you
-Wetstone. extra movement and when you make a running
GP jump, the distance you cover increases by a
number equal to your Dex. Modifier.

PP

EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
420 years 5'8''
AGE HEIGHT WEIGHT
Nexuz
Brown light brown Dark Green.
CHARACTER NAME EYES SKIN HAIR

The Mantina. NAME

The Harpers.

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY OTHER

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

CLASS RESOURCES, AMMO & CHARGES


SP

WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

CLASS RESOURCES, AMMO & CHARGES


SP
WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

CURRENT WEIGHT MAX WEIGHT


PP

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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