Professional Documents
Culture Documents
Premise
You are an Unearthed, born from tainted soil at the foot of the
deceased Giant King Kohln. The putrid Kingdom of Kohlnren
lies above you, carved from the giant’s decaying form. It is the
fate of all Unearthed to ascend through the body of the Giant
King and to claim the Rockskull Crown, taking rule over the
Kingdom of Kohlnren, lest they rot into the earth once more.
Countless try, few succeed. Shall you become the new Rockskull
Monarch?
4
Table of Contents
Credits………………………………………………………………………………………………… 2
Kingdom of Kolhnren Map..……………………………………………………………. 3
Content Warnings…………………………………………………………………………….. 4
What You Need To Play ……………………………………….………………………..… 4
Table of Contents .……………………………………………….…………………………… 5
Character Setup………………………………………………………………………………… 6
Kingdom of Kolhnren Setup…………………………………………………………… 9
Encounters……………………………………………………………………..………………… 11
Ending Encounters……..………………………………………………..………………… 11
Combat…………………….……………………………………………………..………………… 12
Enemy Encounters………………..……………………………………..………………… 15
Special Encounters………………..……………………………………..………………… 16
Weapons …..……………...……………..……………………………………..…………….… 20
Skull Shards………….………………..……………………………………..………………… 25
NPC Encounters………………..…..……………………………………..………………… 25
Boss Encounters…………………….……………………………………….……………… 27
Blackened Blood Vial Encounters……………….……………..………..……… 28
Returning to Camp………………..……………………………………..………………… 28
Death………………..…………………………………………………………….………………… 29
Factions………………..………………………………………………….…….………………… 30
Blackened Blood Knights………………..……………..…….…….………………… 30
Slit-Stomach Scabs………………..……..……………………….…….………………… 36
Rockskull Magi………………..…………………………….……….…….………………… 41
Bileblights…….……..………………………………………………….…….………………… 47
Optional Rulesets..……………………………….……………….…….………….……… 54
Feedback………………..……………………………………………….…….………………… 55
5
Setup
First, you will create your character. Then you will create your
Kingdom of Kohlnren.
Character
Take a piece of paper and place it in front of you. This is your
character sheet.
Earthen Bulbs. You start with 3 Earthen Bulbs. You may expend
an Earthen Bulb to reroll all your dice for one roll, taking the
new rolls instead. You gain one Earthen Bulb after defeating an
end of act boss.
6
Statistics. You have six statistics which form your character:
- Vitality. Your health. For every point in Vitality, increase
your maximum HP by 2.
- Endurance. Your ability to dodge attacks.
- Strength. Your ability to use heavy weapons.
- Dexterity. Your ability to use nimble weapons.
- Intelligence. Your ability to use magical weapons.
- Faith. Your ability to use holy weapons.
Levelling Table
Points in Statistic Cost for Next Point
0 4
1 8
2 12
3 16
4 -
7
Weapons. Weapons may be found over the course of the game.
When equipped, a weapon grants Equipped Benefits, which are
temporary bonuses to your statistics and, with some rare
weapons, passive boons. Some weapons have statistic
requirements to equip them and may not be used unless you
meet those requirements. You deal damage to enemies equal to
the damage of your equipped weapon. You may only have one
weapon equipped at a time. You may have up to two weapons in
your inventory at once. When you pick up a third weapon, you
must choose to either discard it or to replace one of your current
weapons.
Preparation. Place each value of card, excluding the aces and the
jokers, into its own pile and shuffle these well. Combine your 2
value and 3 value piles, then shuffle these together to form the
Encounter Deck. Now you are ready to create Act 1.
Act 1. Place four cards from the Encounter Deck into an Act Pile.
Then place one random card from each of the 7, 8, 9, and 10
value piles on top. Shuffle the Act Pile thoroughly then place one
random card from the Jack pile on top. Set the Act Pile to the top
left of your character sheet. This is Act 1.
Act 2. Take the 4 value pile and shuffle it into the Encounter
Deck. Place four cards from the Encounter Deck into a new Act
Pile. Then place one random card from each of the 7, 8, 9, and 10
value piles on top. Shuffle the Act Pile thoroughly then place one
random card from the Queen pile on top. Place the second joker
card on top of the Act Pile. Set the Act Pile to the top middle of
your character sheet. This is Act 2.
Warped Femur
Blood-pricked
Rib Bone
9
Bile-soaked Sack
Skullshard Staff
Act 3. Take the 5 value pile and shuffle it into the Encounter
Deck. Place four cards from the Encounter Deck into a new Act
Pile. Then place one random card from each of the 7, 8, 9, and 10
value piles on top. Shuffle the Act Pile thoroughly then place one
random card from the Jack pile on top. Set this Act Pile to the
side for now. Take the 6 value pile and shuffle it into the
Encounter Deck. Place three cards from the Encounter Deck into
a new Act Pile. Then place one the final card from each of the 7,
8, 9, and 10 value piles on top. Shuffle this Act Pile thoroughly
then place one random card from the King pile on top. Set this
Act Pile on top of the first Act Pile, then place the combined Act
Pile to the top right of your character sheet. This is Act 3.
Place all remaining cards to the side. Do not look at them. They
will not be used in this run. You have now created your Kingdom
of Kohlnren and are ready to play the game.
10
Playing The Game
You Died is played in three acts: Act 1, Act 2, and Act 3. Each act
has encounters and ends in a boss battle. After you defeat all
three acts, you rise as the Rockskull Monarch and win the game.
When you are ready to start the game, take the Act Pile for Act 1
and place it to the right of your character sheet. Turn over the
whole pile to begin the Act. The top visible card is your first
encounter card.
Encounters
As you progress through the Act Pile, you shall run into different
encounters. Some of these are good encounters, some of these
are bad encounters. Some encounters have the chance to be
both good and bad. Refer to the sections below to figure out
which encounter you have stumbled upon.
Ending Encounters
After you finish an encounter, perform the action indicated by
the encounter’s “After Encounter'' description. This will reveal
the next encounter. Some encounters may be encountered more
than once and are placed face down next to the Act Pile, into
what is called the Rebirth Pile.
Before you reveal the next encounter in the Act Pile, you may
choose to do any of the following before performing the “After
Encounter” section:
- Heal by using one of your Blackened Blood Vials.
- Swap your equipped weapon.
- Discard a weapon from your inventory.
- Return to Camp (see Returning to Camp).
11
Combat
When you encounter an Enemy or a Boss, you enter into combat.
Enemies and Bosses are the primary encounters which respawn
after resting or dying. Some encounters may respawn if you died
to them, such as NPCs and Specials.
Parry. Roll one d4. On a 4, you successfully deflect the attack and
deal a Critical Hit to the enemy. On any other value, you must try
to Dodge but roll one fewer die. If you have no dodge die to roll,
the enemy automatically scores a Critical Hit.
Blackened
Blood Vial
Earthen
Bulb
12
Player Phase. You attack the enemy with your equipped weapon.
You must roll to hit the enemy using a statistic of your choice. If
you have 0 points in the chosen statistic, you are considered
Untrained in that statistic. When you are Untrained, you must
roll one d4 before you Attack. On a 1 or a 2, the Attack fails. On a
3 or a 4, you may Attack as if you had one point in the chosen
statistic.
Attack. Roll one d4 plus number of d4s equal to half your chosen
statistic, including the temporary bonuses granted by your
equipped weapon and Pendant of Decay, rounded down to a
minimum of 0. Take the highest roll.
1. Whiff. You deal no damage.
2. Scraping Scratch. You deal half damage (rounded down,
minimum of 1).
3. Impactful Strike. You deal full damage.
4. Critical Hit. You deal double damage.
13
Item Phase. You may perform one of the following actions:
- Drink one of your Blackened Blood Vials, healing 4HP.
- Swap your equipped weapon with another weapon from
your inventory.
If you are reduced to 0HP during combat, you die (see Death). If
you reduce the enemy to 0HP, you kill them and gain a number
of Bone Fragments based on the Bone Fragment Reward table
below.
Bone Fragments
14
Encounter Types
There are a number of different encounter types in You Died.
Enemy
Face Value. 2, 3, 4, 5, 6
After Encounter. Place the card face down next to the Act Pile
into the Rebirth Pile.
Enemy Hit Points. An enemy has hit points equal to the card’s
face value.
15
Special
Face Value. 7
After Encounter. Discard from the game.
Blood-Soaked Knight
16
Carrion Scab Swarm
Old Harpy
18
Jittering
Bilewretch
When you pick up a new weapon, reference which Act you are in
to determine which Act Weapon Table to look at below. Then
look at the suit of the card and find it in the relevant Act Weapon
Table to see which weapon you have acquired.
20
Sharpened
Bone
Rotwood
Warhammer
Wand of
Fingers
Pulsating
Eyeball
21
Act 2 Weapon Table
Suit Weapon Requirements Equipped Damage
Benefits
Hearts Skin-Crested 2 Strength +1 Strength, -1 2
Mace Endurance
Clubs Jawbone 2 Dexterity +1 Dexterity, -1 2
Dagger Faith
Diamonds Wicked 2 Intelligence +1 Intelligence, 2
Tongue Staff -1 Strength
Spades Rotten Scab 2 Faith +1 Faith, -1 2
Dexterity
22
Skin-Crested
Mace
Jawbone
Dagger
Wicked
Tongue
Staff
Rotten Scab
23
Shoulderblade
Shield
Giant’s
Fingerbone
Brainclump
Staff
Sinew Whip
24
Skull Shard
Face Value. 9
After Encounter. Place the card into your inventory.
NPC
Face Value. 10
After Encounter. Place to the right of your character sheet face
up.
25
When you first meet an NPC, they grant you a Pendant of Decay,
which is represented by the first NPC Encounter card and placed
to the right of your character sheet. If this gets upgraded, rotate
the card horizontally. After you complete a NPC Encounter, place
the card under your current pendant card. If you die during an
NPC Encounter, treat it as if you had died to an Enemy
Encounter.
When you run into an NPC Encounter, you may choose to skip it
instead of progressing the NPC’s story, proceeding on to the next
encounter and placing the NPC Encounter into the Rebirth Pile.
If you fail to complete an NPC Encounter before the relevant Act
Pile finishes, the NPC questline is failed and you must discard all
future NPC Encounters.
26
Boss
Values. Jack, Queen, King
After Encounter. Place the card face down next to the Act Pile
into the Rebirth Pile.
27
Killing a Boss. If you kill an end of act boss, you gain one
Earthen Bulb and return to Camp for free before starting the
next Act. Once you do so, remove all Enemy and Boss encounter
cards from the previous Act from the game. Then take the next
Act and place it to the right of your character sheet. The next Act
begins once you have finished with the Camp (see Returning to
Camp). In Act 3, you do not return to Camp for free after the
mid-Act boss.
If you have defeated the King card, then congratulations! You are
now the new Rockskull Monarch until such a time that another
Unearthed seeks to dethrone you…
You may pick up one additional Blackened Blood Vial during the
course of the game, after defeating the boss from Act 2.
Returning To Camp
You may choose to return to the Camp as many times as you like.
You automatically return to Camp after defeating the end of Act
boss. When you choose to return to Camp, you may reveal the
next encounter in the Act Pile before returning.
Once you’re ready, you may head out into the Act again or, if you
have just beaten a boss, begin the next Act.
Death
When you die, you must do the following actions:
- Write down how many Bone Fragments you had then
reduce your current Bone Fragments to 0.
- Turn the encounter card that killed you horizontally and
leave it on top of the Act Pile.
- Place all cards in the Rebirth Pile back onto the Act Pile, on
top of the horizontal card. They should be in the same order
that you first encountered them.
- Turn your Blackened Blood Vial cards vertical.
You died! Oh no! Don’t worry, death is part of the game. It’s even
in the title! You’ve just dropped all your Bone Fragments and
your earthy, soil-like body has reformed at the Camp.
To regain your lost Bone Fragments, you must make your way
back to where you died and defeat the encounter that killed you.
If you die again before reaching that point, you must turn that
encounter card vertically and mark the Bone Fragments it held
as lost forever. You will likely end up dying a lot during the
course of the game, but eventually you’ll break through, regain
your Bone Fragments, and can return to Camp with your haul.
29
Factions
There are four major factions who live throughout the Kingdom
of Kohlnren. You’ll encounter each of their minions as you fight
your way to claim the Rockskull Crown.
Faction Bosses
Baron of Buboes
A bubo infested wretch whose single eye gazes from a pile of
blood-stained armour.
31
Faction NPC: Sir Toleg of Innerheart
You must fight the scabs alongside Sir Toleg. The scabs have 2HP
each and deal 2 damage. There are four scabs of type clubs.
When the scabs attack, you must attempt to Dodge or Parry
against each of the scabs still alive. Sir Toleg protects your flank,
preventing the scabs from scoring critical hits, instead reducing
them to normal damage. When you Attack, Sir Toleg attacks
alongside you, allowing you to roll an additional die when using
Strength. If you win, you gain 6 Bone Fragments.
33
“Perhaps you could direct me? The Rat Lord, Rascel, passed by
not minutes ago. We are hot on their trail, yet they have slipped
us by!”
Roll a d4 plus a number of d4 equal to your Intelligence to help
Sir Toleg find his way to fight Rascel. Take the highest roll.
1. Sir Toleg Dies. Your bad directions guide Sir Toleg to his
death. When you encounter the next NPC Encounter card,
discard it.
2. Sir Toleg Gets Lost. Sir Toleg gets woefully lost through
your direction. When you next encounter Sir Toleg’s
encounter card, place the card into the Rebirth Pile and
shuffle the entire Rebirth Pile together. You then return to
Camp for free and reset the Act Pile.
3. Sir Toleg Finds His Way. Sir Toleg is given good directions
and picks up the trail of Rascel the Rat Lord. Nothing else
happens.
4. Sir Toleg Finds a Shortcut. You help Sir Toleg find a
shortcut, allowing him to lay in wait to ambush Rascel the
Rat Lord. Sir Toleg is eternally grateful to you.
Fourth Encounter. Sir Toleg kneels over the body of Rascel the
Rat Lord, his sword embedded through the scab’s heart. “It is
done.” he proclaims. “My fate is fulfilled. And yet…” He turns to
you, pulling his sword from the body. “...I now know you seek the
Rockskull Crown. You are a threat to the existence of the
Rockskull Magi and the Blackened Blood Knights. I cannot let
you live, my dear Blood Brethren. For Innerheart, you must too
fall by my sword.”
You must fight Sir Toleg of Innerheart. He has 14HP and deals 3
damage. If you rolled a 4 during the Third Encounter, Sir Toleg
surrenders when brought to 4HP or lower.
34
If you win, Sir Toleg falls to the ground defeated. He kneels,
accepting his fate at your hand. “Do it, my Brethren.” he says, his
smile no longer present. “For Innerheart, I die.”. Choose one of
the following and discard the encounter card from the pile.
- Kill Sir Toleg. Upgrade your Innerheart Pendant. Your
pendant now grants +2 Strength when using a weapon
which does not innately grant Strength.
- Spare Sir Toleg. Permanently increase your Strength by 1, to
a maximum of 4.
If you lose, Sir Toleg kills you. When you awaken, your Strength
is permanently reduced by 1 until you defeat Sir Toleg in battle.
His card remains in the Act Pile until he is defeated.
Innerheart Pendant
35
Slit-Stomach Scabs
Cretins and rogues, the Slit-Stomach Scabs exist within the
stomach and groin regions of the giant’s body. These packs of
deceitful bandits pick the Giant King of flesh and bone, robbing
those who dare enter their territory of their Bone Fragments.
Where they can, these troublesome packs strike into the regions
of the upper body, looting and raiding where they see fit before
being ousted by the Blackened Blood Knights.
Faction Ability: Cut Tendons. When you next Dodge, you take 2
damage.
Faction Bosses
The Unpassed
A tower shield of hardened skin blocks this entity from sight. It
shifts in the shadows, avoiding your gaze wherever you try to
observe it. Jagged daggers of bone pulsate from the shield’s
crest.
36
Rat-Festered Blade
Hundreds of scab-infested rats cling to this unwieldy blade,
which moves of its own volition as the swarm scurries around it.
Scabbed Monarch
Thousands of scabs line the form of this lithe,
scarred individual, forming a hard shell of
armour. Four needle-like swords are held aloft
by withered arms.
37
Faction NPC: Rascel the Rat Lord
You must fight the knights alongside Rascel. The knights have
4HP each and deal 3 damage. There are two knights of type
hearts. When the knights attack, you must attempt to Dodge or
Parry against each of the knights still alive. Rascel’s rats batters
the knights at the start of your attack phase, dealing 1 damage to
each knight. If you win, you gain 4 Bone Fragments.
If you lose, Rascel kills you. When you awaken, your Dexterity is
permanently reduced by 1 until you defeat Rascel in battle. Their
card remains in the Act Pile until they are defeated.
40
Rockskull Magi
Observed by some as the descendants of Kohln’s inner mind and
by others as the lying cheats who masquerade in positions of
power, the Rockskull Magi defend the Rockskull Crown held
atop the peak of Kohln’s Crown. Their wisdom is seldom
emparted to those of the lower body, though whatever is said
comes across as cryptic and nonsensical. The Blackened Blood
Knights are sworn to protect the Rockskull Magi from the
Unearthed who dredge their ways up from the ground beneath
the body.
Faction Ability: Shatter Mind. When you next Attack, roll a d4.
On a 1 or a 2, you become confused and attack yourself instead of
the enemy. You must Dodge against your own attack.
Faction Bosses
Shattered-Spine Magus
A hunched form of a decrepit magus whose body twists and
contorts painfully. Jagged protrusions of bone pierce their veiled
robes.
41
Scroll-Grafted Scion
Dozens of scrolls are pinned to the skin of this wicked sorcerer,
forming scribed robes of arcane etchings. Two gnarled arms are
all that are visible of this banished being.
Six-Skulled Serpent
Six twisting, skeletal serpent heads protrude from a ragged robe,
stained with putrid brain matter. Beads of globulous crimson
energy form in their mouths, which click and chatter ominously.
Each head has 6HP and must be individually targeted by your
attacks.
Card. King of Diamonds
Health. 36
Damage. 3
Boss Ability: Hydra’s Whirlwind.
Each head still alive attacks for 2
damage. You must Dodge against
each attack. If three or more
attacks deal damage, the
Shatter Mind faction
ability triggers.
42
Faction NPC: Odella
First Encounter. You enter into a dimly lit library. The books are
bound in a strange leather: skin-like in texture. A chill runs
down your spine as you make tracks quickly through. An azure
light catches your eye as you pass through the stacks, emanating
from a hooded lantern. An unnaturally tall figure glides through
the rows, searching for something. She hums a discordant tune
as her skeletal fingers trail across the shelves. There is a pause
as she takes a musty, crimson-stained book from the top shelf,
reaching up to extract it with her elongated arm. As you take
another step forwards, the figure’s head snaps in your direction,
two hollow eyes peering from under her shrouded cloak. The
humming stops. The cloak flutters as she rushes away from you,
deep into the depths of the library. You head after her but by the
time you reach the next row, she has already disappeared into
the darkness. You see at the foot of one of the stacks, a small
pendant made from a hunk of skull bone has been dropped. You
are granted the Hollowskull Pendant. Place Odella’s card next to
your character sheet to represent the pendant.
45
It is grey, withered, and covered in the tatters of old black cloaks.
You see limbs jutting from the form at awkward angles. More
cloaked bodies line the floor, all reaching towards the mass. As
you approach, the mass quivers as it seems to sense your
presence. Along the base of the mass, you find dozens of cloaked
forms half absorbed within it, each with elongated, spindly
limbs. One arm protruding from the base catches your notice. It
clings to a crimson-stained book, an azure-tinted lantern lying
shattered alongside it. Choose one of the following:
- Take the book. Upgrade your Rockskull Pendant. Your
pendant now grants +2 Intelligence when using a weapon
which does not innately grant Intelligence.
- Burn the Altus Cerebrum. Permanently increase your
Intelligence by 1, to a maximum of 4.
Hollowskull Pendant
46
Bileblights
Twisted Unearthed and vile monstrosities born from the
decaying lower body of Kohln, the Bileblights are not necessarily
a faction more than they are a collective of entities which coexist
within the same region. These entities know not their reason for
existing. They know little at all, in fact. Mindlessly wandering
and seeking to claim whatever progress they can upwards into
the higher regions of the Giant King’s form. This is the fate of
many Unearthed who seek to ascend the Giant King’s body,
blighted by the rancid bile left from centuries prior, lost to the
world and themselves.
Bloated Baroness
This bulging noble sways from side to side, two crooked sickles
protruding from their engorged body. As they spin, flecks of
acidic spittle fly around the room, burning into the walls.
Card. King of Spades
Health. 34
Damage. 3
Boss Ability: Sallow Slice. The
Bloated Baroness spins with her
sickles. Each deals 3 damage.
Roll to Dodge against each. For
each sickle that deals damage to
you, you roll two fewer dice
when you next Dodge. If you
have no dice to roll, the attack is
automatically a Critical Hit.
48
Faction NPC: Belthine of Sallow
Pendant of Sallow’s
Ward
50
Second Encounter. You pull yourself along the sinew of the
giant’s lower stomach, climbing ever higher into the realms of
the Kingdom. You pass by a platform built out of kidney stones,
rope, and rotting wood. Upon it the hunched figure of Belthine
holds a sack of pus-filled fungi before her as she attempts to fend
off two bilewretches. Choose one of the following:
- Leave Belthine to die. Belthine is eaten by the bilewretches.
Discard this card and all future NPC encounters.
- Defend Belthine. You must fight the bilewretches. The
bilewretches have 4HP each and deal 2 damage. There are
two bilewretches of the spades type. When the bilewretches
attack, you must attempt to Dodge or Parry against each of
the bilewretches still alive. Belthine heals you by 1HP at the
start of each Enemy Phase. If you win, you gain 4 Bone
Fragments.
“Prrr… Your entry this time was certainly unannounced, yet you
have my thanks, earthblight.” Her nose twitches as she slumps to
the ground, drained from the combat. “Prrr… My apologies, this…
This sickness makes it painful to move.”. You can see that the
fungi has spread across her entire face, with just her cat-like
eyes peering back at you from a nest of seeping pus and
mushrooms. “I must continue upwards… Prrr… I hear the cure
for this sickness lies somewhere within Rockskull.”. She takes
some bandages from her backpack and begins to patch herself
up. Choose one of the following:
- Help Belthine. Reduce your maximum HP
by 1. Belthine heals you to full HP.
You part ways shortly after.
- Leave Belthine. Belthine
bids you thanks and you
part ways.
51
Third Encounter. As you pass under the lungs of the giant, you
see a clustering of overgrown mossy fungi in a ball nearby a
partially decayed wall. Heading over, you see the form of
Belthine crumpled into a heap. She breathes weakly, barely able
to move. Her eyes are all that move as you approach, as she looks
to you pleadingly. Choose one of the following:
- Leave Belthine. Belthine dies from her sickness. Discard
this encounter card and all future NPC encounters.
- Use a Blackened Blood Vial on Belthine. Belthine’s sickness
recedes slightly. Continue the encounter.
52
She breathes heavily, barely able to support her own weight.
“Prrrr… I must…. Prrrr… Must get it…”. Belthine reaches towards
the altar but it is too high above for her to attain. “Must… Prrrr…
Must be free…”.
If you do not give Belthine the Golden Blood Vial, she screeches
in anguish, cursing you and all earthblights. Shortly after,
Belthine dies from her sickness.
53
Optional Rulesets
These rulesets are untested and may be unbalanced, but may
also provide additional challenges and ways to play.
Tougher Enemies
Are normal enemies too easy? Want some additional challenge
to regular encounters? When an Enemy scores a Critical Hit on
you, it also triggers the Faction Ability belonging to its faction.
Co-Op Summons
Need some help with that tricky boss? Consider playing You Died
with another player. You should both play through the game
individually until you get to a boss. You may then Summon the
other player into your game as a spirit, who can help you fight
the boss.
Difficulty Scaling
You can make the game harder or easier by adjusting the
difficulty setting of the game, which modifies how much HP your
Blackened Blood Vials heal.
54
Feedback
This is the ashcan version of You Died, an early release for the
2nd Caltrop Core Game Jam. As such, some game features may
be unbalanced or in need of adjustment and there may be typos.
55