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Mechanic Overview
Published on February 19, 2023, Last modified on March 16th, 2023
What exactly are Death Saving Throws and how do they work? In this article, we’ll take a
closer look at the 5e Death Saves rules to help you navigate this crucial aspect of the game.
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Death Saving Throws are a mechanic in D&D 5e that determine whether a character lives
or dies when they have dropped to 0 hit points. When your character is reduced to 0 hit
points, they are considered unconscious and must begin making Death Saving Throws.
On each subsequent turn, your character will roll a d20 and add any modifiers or bonuses
to the roll. If the roll is 10 or higher, your character succeeds in making a Death Saving
Throw. If the roll is 9 or lower, your character fails the saving throw.
If your character fails three Death Saving Throws, they die. If your character succeeds on
three Death Saving Throws, they stabilize and remain unconscious but are no longer in
danger of dying. If your character rolls a natural 20 on a Death Saving Throw, they regain
1 hit point and become conscious.
Because you don’t go into negative hit points in D&D 5e, as soon as you receive healing,
you’ll pop back conscious and reset your Death Saving Throws.
Death saves are mechanically a saving throw. So, any ability that can affect saving throws,
like bless or the Lucky feat can apply when making them. Unfortunately, no innate
bonuses are added to Death Saving Throws. So, even those with a high Constitution
modifier are stuck rolling a straight d20.
If a character takes damage while they are unconscious, they must make a new Death
Saving Throw. If they take damage from a critical hit, they suffer two failures instead of
one. If they take damage from a melee attack within 5 feet, they suffer one failure
automatically.
Instant Death
When you take damage and are reduced to 0 hit points, if there is still damage left over
that equals your total hit points, you die immediately. No death saves.
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Instant death can be the result of other effects, like being turned into a zombie upon
death, dying due to the disintegrate or power word kill spells, or having your strength
reach 0 with the shadow’s Strength Drain attack. In this case, players skip Death Saving
Throws and will need revival magic to continue to play their character.
Healing word is one of the best options for reviving downed teammates. It’s a ranged
option, can be performed as a bonus action, and only costs a 1st-level spell slot. The only
downside with healing word is that the healing is only 1d4 + your spellcasting modifier,
which leaves your teammate at risk of getting dropped again next round.
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Mike Bernier
Mike Bernier is the lead content writer and founder of Arcane Eye. He is a Mithral best-
selling author of Strixhaven: A Syllabus of Sorcery on DMs Guild and is a contributing
author at D&D Beyond.
Follow Mike on Twitter.
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