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FAFO R
The GM will present you with scene challenges. In The GM might award you with Edges or Assets when
each, you will be trying to complete objectives. you complete objectives.
Players may take their turns in any order. On your • Edges represent advantages, knowledge, or skills..
turn, describe what you're doing, and choose an Spend an edge to re-roll your FA or your FO once.
appropriate action type below that its best: • Assets represent equipment, allies, or resources.
Having an asset lets you roll your FA one die size
Help or cooperate with someone else.
higher when that asset would be helpful. If you use
Player's Guide
• Choose a player, and reduce their FO. an asset, you lose it when the scene challenge is
over.
• Choose one of your stats (FA, FO, or
Strikes). On their next turn, they may You can use as many edges or assets you like on a
Assist use it as their own stat on their next roll. When you assist, you can allow the player you
FAFO ("Faff About and Find Out") RPG is a setting-
turn (E.g., if you choose strikes, they are helping to use your edges and assets.
agnostic game system for running quick adventures
could have you lose a strike instead.)
about desperate situations of any genre.
Take decisive action.
Breathers
Characters The GM will describe the consequences
When you complete a scene challenge, you'll earn a
Characters have three stats: breather – either set your PO to d4 or return to three
for failure. You may change your mind strikes.
and not take this action, but this lowers
FA FO ST your FA. Twists
(Faff About) (Find Out) (Strikes) If you continue, roll your FA and FO dice. Twists occur when you roll doubles on a Faff About
• If your FA is higher, you succeed, but roll. Work together to decide what it means in the
How much you Your actions Your resilience. Faff iction:
increase your FO. The GM will reward
are tempting catching up If you lose all About
you (usually progress on objectives).
fate. Measured with you. Also a your strikes, A break in the action.
• If your FO is higher, you fail. Decrease 1,2
as a die size die size from you cannot • Everyone can reduce FO or gain a strike.
your FO and suffer the consequences.
from d4 to d12. d4 to d12. take actions.
• If tied, you create a twist. An unexpected opportunity presents itself.
Starts at d6 Starts at d6. Starts at three. 3,4 • Everyone reduces their FO and FA one
Do something risky, desperate, or crazy.
size.
Imagine a character that its into the game world, and • Increase your FA.
what skills, capabilities, insights, resources, and A complication makes things interesting.
• Perform the Faff About action above,
other characteristics they can bring to the table. 5,6 • Add an objective to the scene of
Push but if you fail, or you don't roll, you
Give them a name, a personality, a description, and lose a strike. dif iculty one (or two if you pushed).
share them with the other players.
Regroup, hide, prepare, or defend. An escalation raises the stakes for
everyone.
Die Sizes • Reduce your FO.
7+
Sometimes you will be told to increase or decrease • The players choose: either everyone
Turtle • If your FO is still above your FA, then
your FA or FO. When this happens, move up or down increases FO or a remaining objective
you also recover 1 strike.
the list of die sizes: increases dif iculty by three.
d4, d6, d8, d10, d12 At the end of each round, the GM might apply a
penalty. And when you complete an objective, you
You cannot go above d12 or below d4 on these; if will usually receive a bene it. So knock back those
something would cause a stat to move out of this objectives quickly!
range, nothing happens. Copyright ©2023 by CC Chamberlin
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Consequences and Awards Special Objectives
FAFO R
When a player faffs about, you'll need to determine When creating your adventures, the objectives don't
consequences for failure. After the player describes all have to be straightforward. Consider adding some
what they do, decide which objective it is addressing interest to the game by having different types of
(if any), and assign an audacity level: objectives:
1 Sensible or cautious action • Surprise objectives are not revealed to the players
2 Risky or bold action, or a push when the challenge begins; instead, they are
3 Risky or bold action and a push revealed when something happens in the iction.
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