1 Roll Twice -- -- -- 2 Cauldron of 2 1d4 Roll 3d10 to determine how many are encoun- Bats tered. 3 Kobold 10 1d6 The next newly explored room contains one more Kobold than the last. 4 Giant Rats 6 1d6 Roll 2d6 to determine how many are encoun- tered. 5 Ghost -- 1 A randomly rolled party member is haunted. Always follows and cannot be evaded Take one damage per room or hex. 6 Thief 18 1d8 On a palpable hit, steals the party’s most valu- able item or up to 100 gold, whichever is more valuable. 7 Skeleton 30 1d12 Carries one loot item and one weapon. Warrior 8 Doppleganger -- -- Appears as a grotesque version of a randomly rolled party member. Rolls damage and has HP as that party member. 9 Living Statue 100 4d10 Only animated while looking at it. May freely evade without looting the room. 10 Frog Demon 48 1d6 On a palpable hit, uses its tongue to grab and swallow whole any party member other than a Giant. 11 Minotaur 60 2d12 Carries a cursed axe. Anyone wielding the axe permanently becomes a Minotaur. A party con- taining a Minotaur cannot gain new members or interact with NPC’s. 12 Eye Wizard 72 3d6 The Eye Wizard is a desembodied enormous floating eyeball attacking with its tendons. On a palpable hit it emits a disintegration ray killing a randomly rolled party member.