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Additional Dungeon Monsters

Result Type HP DMG Special


1 Roll Twice -- -- --
2 Cauldron of 2 1d4 Roll 3d10 to determine how many are encoun-
Bats tered.
3 Kobold 10 1d6 The next newly explored room contains one
more Kobold than the last.
4 Giant Rats 6 1d6 Roll 2d6 to determine how many are encoun-
tered.
5 Ghost -- 1 A randomly rolled party member is haunted.
Always follows and cannot be evaded Take one
damage per room or hex.
6 Thief 18 1d8 On a palpable hit, steals the party’s most valu-
able item or up to 100 gold, whichever is more
valuable.
7 Skeleton 30 1d12 Carries one loot item and one weapon.
Warrior
8 Doppleganger -- -- Appears as a grotesque version of a randomly
rolled party member. Rolls damage and has HP
as that party member.
9 Living Statue 100 4d10 Only animated while looking at it. May freely
evade without looting the room.
10 Frog Demon 48 1d6 On a palpable hit, uses its tongue to grab and
swallow whole any party member other than
a Giant.
11 Minotaur 60 2d12 Carries a cursed axe. Anyone wielding the axe
permanently becomes a Minotaur. A party con-
taining a Minotaur cannot gain new members or
interact with NPC’s.
12 Eye Wizard 72 3d6 The Eye Wizard is a desembodied enormous
floating eyeball attacking with its tendons. On a
palpable hit it emits a disintegration ray killing a
randomly rolled party member.

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