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‭Yu-Gi-Oh!

‬ ‭RAID RULES‬
‭v2.1‬

‭Duel‬‭Academy‬‭League‬ ‭V2.1‬
‭2 0 2 4 U P D A T E‬
‭ or‬‭2+‬‭sides‬‭of‬‭unequal‬‭sizes:‬‭The‬‭sides‬‭with‬‭the‬‭most‬‭players‬‭are‬‭Raiders.‬‭The‬‭remaining‬‭sides‬‭are‬‭RAID‬‭Monsters.‬‭Each‬‭RAID‬‭Monster‬‭side‬‭gets‬‭a‬‭number‬
F
‭of‬‭AP‬‭equal‬‭to‬‭the‬‭difference‬‭in‬‭player‬‭count‬‭between‬‭their‬‭side‬‭and‬‭the‬‭Raider‬‭side.‬‭For‬‭each‬‭side,‬‭their‬‭AP‬‭is‬‭distributed‬‭among‬‭themselves‬‭to‬‭put‬‭towards‬‭the‬
‭forms‬‭they‬‭each‬‭choose‬‭to‬‭take‬‭(each‬‭RAID‬‭Monster‬‭can‬‭choose‬‭from‬‭putting‬‭all‬‭their‬‭AP‬‭into‬‭a‬‭single‬‭form‬‭multiplying‬‭its‬‭ability,‬‭into‬‭multiple‬‭forms‬‭for‬‭a‬‭hybrid‬
‭of‬‭abilities,‬‭or‬‭any‬‭other‬‭combination).‬‭Then‬‭all‬‭sides‬‭choose‬‭one‬‭or‬‭more‬‭of‬‭the‬‭Team‬‭variations‬‭in‬‭any‬‭combination‬‭(with‬‭enough‬‭players‬‭on‬‭the‬‭same‬‭side,‬‭a‬
‭side can use multiple variations) with the following rule adjustments:‬
‭1.‬ ‭Each RAID Monster’s starting LP is multiplied by their own‬‭AP‬‭+1.‬
‭2.‬ ‭Each RAID Monster’s starting hand is increased by their own‬‭AP‬‭.‬
‭3.‬ ‭The side that begins the first Duel is decided by those of the fewest RAID Monsters (roll for ties). The rest of the Match is decided as usual.‬
‭4.‬ ‭The RAID Monster abilities do not activate and can’t be chained/responded to. They simply happen anytime within the parameters of the ability.‬
‭Raid‬‭format‬‭can‬‭also‬‭be‬‭used‬‭in‬‭other‬‭ways:‬‭One‬‭is‬‭to‬‭handicap‬‭stronger‬‭players‬‭by‬‭giving‬‭their‬‭opponents‬‭AP’s‬‭.‬‭Another‬‭is‬‭to‬‭grant‬‭all‬‭sides‬‭a‬‭set‬‭number‬‭of‬
‭AP’s‬‭, whether an equal or unequal number sizes, just‬‭to make things interesting, i.e. Monsters VS Monsters.‬
‭AP‬‭: Ability Point.‬ ‭X‭:‬ the number of AP spent‬‭on this form.‬
‭Played Cards‬‭: the cards on the field, in the GY, and‬‭that are banished; NOT the cards in the Main Deck, Extra Deck, nor hand.‬
‭Dueling Area‬‭:‬‭Played Cards‬‭, the field, and GY; NOT‬‭the Main Deck, Extra Deck, hand, nor the cards therein, nor the player.‬
‭Star Mark (★): RAID Monster form abilities that won’t work with just any deck as they apply only to specific cards or mechanics.‬
‭Numbered Bullets (➊): Help to break up individual effects. “Regain”: gain something you’ve spent previously. You can’t regain more than you started with.‬

‭Team Variations‬
‭All teams must choose one or more of the following Team variations (depending on the number of teammates):‬

‭BOUND‬ ‭GEMINI‬
‭Teammates are treated collectively as one and can share resources.‬ ‭ ne player that operates multiple decks, each deck counting as one player.‬
O
‭ ne of the other Team variations must also be chosen (Bound, Unbound, or Cycle).‬
O

‭UNBOUND‬ ‭CYCLE‬
‭Teammates are treated separately as individuals and cannot share resources.‬ ‭ eammates take turns in the Duel, swapping places only after a teammate is defeated;‬
T
‭They share played cards and the same standard field; but have separate LP, hands, and decks‬

‭The RAID Monster forms‬‭are listed on the other side‬


‭RAID Monsters‬
‭The Sides with the Fewer Players‬
‭The Monsters put any number of their available‬‭AP‬‭into of the following Monster forms:‬

‭ ‬
A ‭ ‬
A
‭FORM‬ ‭ABILITY‬ ‭FORM‬ ‭ABILITY‬
‭P‬ ‭P‬
‭Fiend‬ ➊
‭ ‬ ‭During‬ ‭each‬ ‭player’s‬ ‭Draw‬ ‭Phase,‬ ‭including‬ ‭the‬ ‭first‬ ‭turn,‬ ‭you‬ ★
‭ ‬ ‭Fairy‬ ➊
‭ ‬ ‭X‭+
‬ 1‬ ‭times‬ ‭during‬ ‭your‬ ‭turn,‬ ‭you‬ ‭can‬ ‭add‬ ‭to‬ ‭your‬ ‭hand‬ ‭1‬‭Ritual‬
‭Monster,‬ ‭Ritual‬ ‭Spell,‬ ‭or‬ ‭a‬ ‭card‬ ‭that‬ ‭mentions‬ ‭“Ritual‬ ‭Monster”,‬
‭1‬ [‭ More Draws]‬ ‭can‬ ‭draw‬ ‭up‬ ‭to‬ ‭X‬ ‭cards.‬ ‭This‬ ‭happens‬ ‭simultaneously‬ ‭with‬ ‭the‬ ‭1‬ [‭ Greater Rituals]‬ ‭“Ritual‬ ‭Spell”,‬ ‭or‬ ‭“Ritual‬ ‭Summon”,‬ ‭from‬ ‭your‬ ‭field,‬ ‭Deck,‬ ‭GY,‬ ‭or‬

‭ Deal with the Darkness‬ ‭current normal draw.‬ ➊
‭ Contract with the Light‬ ‭that is banished, including if banished face-down (reveal it).‬


‭ ‬ ‭All‬ ‭damage‬ ‭inflicted‬ ‭by‬ ‭you‬ ‭to‬ ‭others‬ ‭is‬ ‭multiplied‬ ‭by‬ ‭X‬‭+1‬ ➊
‭ ‬ ‭All‬ ‭damage‬ ‭inflicted‬ ‭by‬‭others‬‭to‬‭you‬‭is‬‭divided‬‭by‬‭X‭+
‬ 1‬‭(rounded‬
‭Dragon‬ ‭(rounded‬ ‭up‬ ‭the‬ ‭nearest‬ ‭point).‬ ‭If‬‭against‬‭a‬‭Wyrm‬‭RAID‬‭monster‬‭,‬ ‭Wyrm‬ ‭up‬ ‭to‬ ‭the‬ ‭nearest‬ ‭point).‬ ‭If‬ ‭against‬ ‭a‬ ‭Dragon‬ ‭RAID‬ ‭Monster‬‭,‬ ‭for‬
‭1‬ [‭ Increased Damage Dealt]‬ ‭for‬ ‭each‬ ‭instance‬ ‭of‬ ‭damage,‬ ‭use‬ ‭a‬ ‭random‬ ‭means‬ ‭to‬ ‭determine‬ ‭1‬ [‭ Decreased Damage Taken]‬ ‭each‬‭instance‬‭of‬‭damage,‬‭use‬‭a‬‭random‬‭means‬‭to‬‭determine‬‭which‬
‭➊ Dragon’s Soul Fire‬ ‭which ability (yours or theirs) is ignored for that instance.‬ ‭➊ Wyrm’s Spirit Armor‬ ‭ability (yours or theirs) is ignored for that instance.‬

‭Dinosaur‬ ➊
‭ ‬‭X‬‭times‬‭during‬‭either‬‭player’s‬‭turn‬‭when‬‭you‬‭have‬‭priority‬‭(except‬ ★
‭ ‬ ‭Machine‬ ➊
‭ ‬ ‭During‬ ‭your‬ ‭turn‬ ‭(except‬ ‭during‬ ‭the‬ ‭Damage‬ ‭Step),‬ ‭you‬ ‭can‬
‭conduct‬ ‭X‭+
‬ 1‬ ‭Pendulum‬‭Summons.‬‭Additionally,‬‭you‬‭can‬‭Pendulum‬
‭1‬ ‭[More Normal Summons]‬ ‭during‬ ‭the‬‭Damage‬‭Step),‬‭you‬‭can‬‭conduct‬‭1‬‭Normal‬‭Summon/Set.‬ ‭1‬ [‭ More Pendulum Summons]‬ ‭Summon‬ ‭to‬ ‭your‬ ‭Main‬ ‭Monster‬ ‭Zones‬ ‭freely‬ ‭(without‬ ‭the‬ ‭need‬ ‭of‬

‭ Dominant Instincts‬ ‭(This is in addition to any other limits.)‬ ‭➊ Advanced Oscillation‬ ‭Link arrows).‬


‭ ‬ ‭X‭+ ‬ 1‬ ‭times‬ ‭per‬ ‭turn,‬ ‭when‬ ‭a‬ ‭player’s‬ ‭LP‬ ‭decreases,‬ ‭you‬ ‭can‬ ➊
‭ ‬ ‭X‭+ ‬ 1‬ ‭times‬ ‭per‬ ‭turn,‬ ‭when‬ ‭a‬ ‭player’s‬ ‭LP‬ ‭decreases,‬ ‭you‬ ‭can‬
‭Aqua‬ ‭increase‬ ‭the‬ ‭LP‬ ‭of‬ ‭a‬ ‭player‬ ‭of‬ ‭your‬ ‭choice‬ ‭by‬ ‭X‬‭x100‬ ‭times‬ ‭the‬ ‭Pyro‬ ‭decrease‬ ‭the‬ ‭LP‬ ‭of‬ ‭a‬ ‭player‬ ‭of‬ ‭your‬ ‭choice‬ ‭by‬ ‭X‬‭x100‬ ‭times‬ ‭the‬
‭1‬ [‭ Strengthen LP and Mons]‬ ‭current‬ ‭turn‬ ‭number.‬ ‭➋‬ ‭Monsters‬‭you‬‭control‬‭gain‬‭X‬‭x100‬‭ATK/DEF‬ ‭1‬ [‭ Weaken LP and Mons]‬ ‭current‬ ‭turn‬ ‭number.‬ ‭➋‬ ‭Monsters‬ ‭your‬ ‭opponent‬ ‭controls‬ ‭lose‬
‭➊ Source of Life‬ ‭times‬ ‭the‬ ‭current‬ ‭turn‬ ‭number.‬ ‭(Use‬ ‭a‬ ‭public‬ ‭means‬ ‭to‬ ‭track‬ ‭the‬ ➊
‭ Cause of Death‬ ‭X‭x‬ 100‬ ‭ATK/DEF‬ ‭times‬ ‭the‬ ‭current‬ ‭turn‬‭number.‬‭(Use‬‭a‬‭stop‬‭public‬
‭➋ Stream of Power‬ ‭turn number.)‬ ‭➋ Blaze of Weakness‬ ‭means to track the turn number.)‬


‭ ‬ ‭Before‬ ‭players‬ ‭draw‬ ‭their‬ ‭opening‬ ‭hands;‬ ‭declare‬ ‭X‬‭+1‬‭Monster‬ ➊
‭ ‬ ‭Before‬ ‭players‬ ‭draw‬ ‭their‬ ‭opening‬ ‭hands;‬ ‭declare‬ ‭X‬‭+1‬‭Monster‬

‭ ‬ ‭Reptile‬ ‭Types:‬ ‭For‬ ‭the‬ ‭duration‬ ‭of‬ ‭the‬ ‭Duel,‬ ‭all‬ ‭your‬ ‭monsters‬ ‭of‬ ‭the‬ ★
‭ ‬ ‭Cyberse‬ ‭Attributes:‬ ‭For‬ ‭the‬ ‭duration‬ ‭of‬ ‭the‬ ‭Duel,‬ ‭all‬ ‭your‬ ‭monsters‬ ‭of‬ ‭the‬
‭1‬ ‭[Mon Types are Same]‬ ‭declared‬ ‭Types‬ ‭are‬ ‭considered‬ ‭the‬ ‭same‬ ‭type‬ ‭(i.e.‬ ‭all‬ ‭your‬ ‭cards‬ ‭1‬ ‭[Mon Attributes are Same]‬ ‭declared‬ ‭Attributes‬ ‭are‬ ‭considered‬ ‭the‬ ‭same‬ ‭Attribute‬‭(i.e.‬‭all‬‭your‬
‭➊ Interspecies-Shifting‬ ‭and‬‭your‬‭opponent’s‬‭cards‬‭that‬‭identify‬‭a‬‭monster‬‭Type‬‭apply‬‭to‬‭the‬ ‭➊ Multi-Elemental Bending‬ ‭cards‬ ‭and‬ ‭your‬ ‭opponent’s‬ ‭cards‬ ‭that‬ ‭identify‬ ‭a‬ ‭monster‬ ‭Attribute‬
‭declared Types of your monsters universally).‬ ‭apply to the declared Attributes of your monsters universally).‬


‭ ‬ ‭Once‬‭per‬‭Battle‬‭Phase:‬‭You‬‭can‬‭make‬‭your‬‭first‬‭attack‬‭direct,‬‭but‬
‭Winged-Beast‬ ‭the‬ ‭battle‬ ‭damage‬ ‭you‬ ‭deal‬ ‭them‬ ‭cannot‬ ‭exceed‬ ‭half‬‭their‬‭current‬ ‭Beast-Warrior‬
[‭ Attack Directly]‬ ‭➊‬ ‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭each‬ ‭Battle‬ ‭Phase,‬ ‭each‬ ‭of‬ ‭your‬ ‭opponent’s‬
‭1‬ ‭LP,‬ ‭also‬ ‭you‬ ‭cannot‬ ‭deal‬ ‭them‬ ‭battle‬ ‭damage‬ ‭for‬ ‭the‬ ‭rest‬ ‭of‬ ‭the‬ ‭1‬ ‭[Victory with Every Fight]‬ ‭ onsters that battled a monster of yours is sent to the GY.‬
m

‭ Strike from Above‬ ‭Battle‬ ‭Phase.‬ ‭➋‬ ‭While‬ ‭you‬ ‭control‬ ‭a‬ ‭monster,‬ ‭your‬ ‭opponent‬ ‭➊ Deadly Combat Skills‬
‭➋ Aerial Defense‬ ‭cannot attack you directly using a card affect.‬

‭Beast‬ ‭Sea Serpent‬ ‭➊‬ ‭X‬‭times‬‭during‬‭your‬‭turn,‬‭you‬‭can‬‭move‬‭1‬‭of‬‭your‬‭banished‬‭cards‬


‭1‬ ‭[More Battle Phases]‬ ‭➊‬‭During your turn, you can conduct‬‭X‬‭+1 Battle Phases‬‭in a row.‬ ‭1‬ ‭[Banishment Recovery]‬ t‭o your GY, Hand, Main Deck, or Extra Deck.‬
‭➊ Berserker Stamina‬ ‭➊ Salvage from the Void‬

‭ egin‬ ‭with‬ ‭X‭+


B ‬ 1‬ ‭Carbon-Points.‬ ‭➊‬ ‭If‬ ‭any‬ ‭Spell/Trap‬ ‭cards‬ ‭on‬ ‭your‬
‭ egin‬ ‭with‬ ‭X‭+
B ‬ 1‬ ‭Trick-Points.‬ ‭➊‬‭If‬‭any‬‭monsters‬‭on‬‭your‬‭field‬‭would‬
‭field‬ ‭would‬ ‭be‬ ‭removed‬ ‭by‬ ‭battle/effect:‬ ‭Spend‬ ‭1‬ ‭Carbon‬ ‭Point;‬
‭Rock‬ ‭they‬ ‭are‬‭not‬‭removed.‬‭➋‬‭If‬‭any‬‭Spell/Trap‬‭cards‬‭on‬‭your‬‭field‬‭would‬ ‭Illusion‬ ‭be‬ ‭destroyed‬‭by‬‭battle:‬‭spend‬‭1‬‭Trick‬‭Point;‬‭they‬‭are‬‭not‬‭destroyed.‬
‭[Spell & Trap Protection]‬ ‭[Monster Protection]‬ ‭➋‬ ‭If‬ ‭any‬ ‭monsters‬ ‭on‬ ‭your‬ ‭field‬ ‭would‬ ‭be‬ ‭removed‬ ‭by‬ ‭an‬ ‭effect:‬
‭have‬ ‭their‬ ‭activation/effects‬ ‭negated:‬ ‭Spend‬ ‭2‬ ‭Carbon-Points;‬
‭1‬ ➊
‭ Immovable Object‬ ‭ignore‬ ‭those‬ ‭negations.‬ ‭(If‬ ‭those‬ ‭cards‬ ‭already‬ ‭can’t‬ ‭be‬‭removed,‬ ‭1‬ ➊
‭ Misdirection‬ ‭spend‬ ‭2‬ ‭Trick-Points;‬‭they‬‭are‬‭not‬‭removed.‬‭(If‬‭those‬‭cards‬‭already‬
‭➋ Unstoppable Force‬ ‭➋ Smoke and Mirrors‬ ‭can’t‬ ‭be‬ ‭destroyed‬ ‭in‬ ‭battle,‬ ‭this‬ ‭costs‬ ‭one‬ ‭less‬ ‭Trick‬ ‭Point.‬ ‭Also,‬
‭this‬ ‭costs‬ ‭one‬ ‭less‬ ‭Carbon‬‭Point.‬‭Also,‬‭you‬‭can‬‭apply‬‭this‬‭ability‬‭to‬
‭➌ Inexorable Matter‬ ‭➌ Sleight of Hand‬ ‭you‬ ‭can‬ ‭apply‬ ‭this‬ ‭ability‬ ‭to‬ ‭cards‬ ‭just‬ ‭affected‬ ‭by‬ ‭the‬ ‭first‬ ‭ability‬
‭cards‬ ‭just‬ ‭affected‬ ‭by‬ ‭the‬ ‭first‬ ‭ability‬ ‭above.)‬ ‭➌‬ ‭Between‬ ‭turns:‬
‭above.) ➌ Between turns: Regain all Trick-Points.‬
‭Regain all Carbon-Points.‬

‭Plant‬ ➊
‭ ‬ ‭X‬‭+1‬ ‭times‬ ‭per‬ ‭Duel:‬ ‭Change‬ ‭control‬ ‭of‬ ‭a‬ ‭card‬ ‭on‬ ‭the‬ ‭field‬ ➊
‭ ‬ ‭X‭+ ‬ 1‬ ‭times‬ ‭per‬ ‭any‬ ‭player’s‬ ‭turn:‬ ‭you‬ ‭can‬ ‭duplicate‬ ‭a‬ ‭counter‬
‭1‬ [‭ Change Card Control]‬ ‭(neither‬ ‭player‬ ‭can‬ ‭activate‬ ‭any‬ ‭effects‬ ‭nor‬ ‭abilities‬‭in‬‭response‬‭to‬ ‭(and‬ ‭its‬ ‭effects‬ ‭if‬‭any)‬‭on‬‭the‬‭field‬‭and‬‭place‬‭it‬‭onto‬‭any‬‭card‬‭on‬‭the‬
‭➊ Mind Corrupting Vines‬ ‭this ability’s application).‬ ‭field,‬ ‭even‬ ‭if‬ ‭that‬ ‭card‬ ‭cannot‬ ‭normally‬ ‭hold‬ ‭that‬ ‭kind‬ ‭of‬ ‭counter.‬
‭➋‬ ‭When‬ ‭a‬ ‭card‬ ‭with‬ ‭2+‬ ‭counters‬ ‭on‬ ‭the‬ ‭field‬‭is‬‭removed‬‭from‬‭the‬
‭ egin‬ ‭with‬‭X‬‭Rez-Points.‬‭Also‬‭your‬‭starting‬‭LP‬‭is‬‭NOT‬‭multiplied‬‭as‬
B

‭ ‬ ‭Thunder‬ ‭field,‬ ‭you‬ ‭can‬ ‭transfer‬ ‭half‬ ‭its‬ ‭counters‬ ‭(rounded‬‭down)‬‭to‬‭another‬
‭stated‬ ‭in‬ ‭the‬ ‭Raid‬ ‭Rules.‬ ‭Instead,‬ ‭you‬ ‭begin‬ ‭with‬ ‭your‬ ‭default‬ ‭LP‬ ‭[Counter Generation]‬ ‭card,‬ ‭even‬ ‭if‬ ‭that‬ ‭card‬ ‭cannot‬ ‭normally‬ ‭hold‬ ‭those‬ ‭kinds‬ ‭of‬
‭(halved‬ ‭if‬ ‭against‬ ‭a‬ ‭RAID‬ ‭Monster‬‭).‬ ‭➊‬‭If‬‭you‬‭lose‬‭the‬‭Duel:‬‭spend‬ ‭1‬ ➊
‭ Skillful Duplication‬ ‭counters.‬ ‭➌‬ ‭At‬ ‭the‬ ‭start‬ ‭of‬ ‭your‬ ‭turn,‬ ‭before‬ ‭drawing‬ ‭and‬ ‭without‬
‭Zombie‬ ‭1‬ ‭Rez‬ ‭Point;‬ ‭instead‬ ‭of‬ ‭losing,‬ ‭immediately‬ ‭end‬ ‭the‬ ‭current‬ ‭turn,‬ ‭➋ Power Transfer‬ ‭using‬ ‭any‬ ‭RAID-Monster‬ ‭abilities:‬ ‭you‬ ‭can‬ ‭remove‬ ‭100‬ ‭counters‬
‭1‬ [‭ Multiple Half Lives]‬ ‭reset‬ ‭your‬‭LP,‬‭and‬‭you‬‭can‬‭shuffle‬‭any‬‭of‬‭cards‬‭you‬‭posses‬‭into‬‭the‬ ‭➌ COUNTERSTORM‬‭!‬ ‭from the field; You win the duel!‬

‭ Dark Rising‬ ‭Deck,‬ ‭then‬ ‭draw‬ ‭up‬ ‭to‬ ‭X‭+‬ 5‬ ‭cards,‬ ‭then‬ ‭you‬ ‭begin‬ ‭a‬ ‭new‬ ‭turn.‬ ‭➋‬
‭➋ Reclaimed Power‬ ‭You‬ ‭can‬ ‭apply‬ ‭1‬ ‭"win‬ ‭the‬ ‭Duel"‬ ‭effect‬ ‭per‬ ‭original‬ ‭card‬ ‭name‬ ‭per‬ (‭ You‬ ‭can't‬ ‭duplicate‬ ‭nor‬ ‭transfer‬ c
‭ ounters‬ ‭that‬ ‭contribute‬ ‭to‬ ‭a‬
‭Duel‬ ‭between‬ ‭spent‬ ‭Rez-Points.‬‭Also,‬‭“per‬‭duel”‬‭limited‬‭effects‬‭are‬ ‭condition/effect‬ ‭that‬ ‭can‬ ‭win‬ ‭the‬ ‭duel,‬ ‭e.g.‬ ‭Destiny‬ ‭Counters,‬
‭reset.‬ ‭Hyper-Venom Counters, etc.)‬

‭ egin‬ ‭with‬ ‭X‭x‬ 2‬ ‭Mon-Points.‬ ‭➊‬ ‭At‬ ‭any‬ ‭time,‬ ‭when‬ ‭a‬ ‭Monster‬ ‭you‬
B ‭➊‬ ‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭each‬ ‭turn,‬ ‭each‬ ‭Token‬ ‭you‬ ‭control‬ ‭gains‬ ‭500‬

‭ ‬ ‭Psychic‬ ‭possess‬ ‭or‬ ‭own‬ ‭successfully‬ ‭resolves‬ ‭its‬ ‭effect:‬ ‭you‬ ‭can‬ ‭spend‬ ‭2‬ ‭ TK/DEF. ➋‬‭X‬‭+1 times per turn, you can do‬‭A‬‭or‬‭B‭:‬‬
A
‭1‬ ‭[Duplicate Mon Effects]‬ ‭Mon-Points;‬ ‭immediately‬ ‭resolve‬ ‭its‬ ‭effect‬ ‭again‬ ‭in‬ ‭a‬ ‭row‬ ‭without‬ ‭🅐‬ ‭When‬‭your‬‭card‬‭effect‬‭that‬‭summons‬‭Token(s)‬‭resolves,‬‭you‬‭can‬
‭➊ Extrasensory Push‬ ‭chain‬ ‭(if‬ ‭the‬ ‭effect‬ ‭requires‬‭a‬‭cost/Target,‬‭you‬‭may‬‭recount‬‭the‬‭first‬ ‭summon‬ ‭another‬ ‭of‬ ‭the‬ ‭same‬ ‭Token‬ ‭to‬ ‭either‬ ‭field‬ ‭at‬ ‭the‬ ‭same‬
‭➋ Recollecting Thoughts‬ ‭or do it anew). ➋ Between turns, Regain 1 Mon-Point.‬ ‭time.‬ ‭🅑‬ ‭When‬ ‭a‬ ‭Token‬ ‭you‬ ‭control‬ ‭would‬ ‭destroy‬ ‭a‬ ‭monster‬ ‭by‬
‭Insect‬ ‭battle:‬ ‭instead‬ ‭of‬ ‭destroying‬‭it,‬‭you‬‭can‬‭make‬‭any‬‭Battle‬‭Damage‬‭0‬
‭ egin‬ ‭with‬ ‭X‭x‬ 2‬ ‭Spell-Points.‬ ‭➊‬ ‭At‬ ‭any‬ ‭time,‬ ‭when‬ ‭a‬ ‭Spell‬ ‭you‬
B ‭[More and Stronger Tokens]‬ ‭and‬ ‭place‬ ‭it‬ ‭as‬ ‭an‬ ‭“Egg-Material”‬ ‭under‬ ‭your‬ ‭attacking‬ ‭monster.‬

‭ ‬ ‭Spellcaster‬ ‭possess‬ ‭or‬ ‭own‬ ‭successfully‬ ‭resolves‬ ‭its‬ ‭effect:‬ ‭you‬ ‭can‬ ‭spend‬ ‭2‬ ★
‭ ‬ ‭➊ Nurturing Mists‬ ‭➌‬ ‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭each‬ ‭turn,‬ ‭each‬ ‭“RAID-Egg‬ ‭Token”‬‭controller‬‭can‬
‭1‬ ‭[Duplicate Spell Effects]‬ ‭Spell-Points;‬ ‭immediately‬ ‭resolve‬ ‭its‬ ‭effect‬ ‭again‬ ‭in‬ ‭a‬ ‭row‬ ‭without‬ ‭1‬ ‭🅐 Superior Replication‬ ‭Special‬‭Summon‬‭it‬‭to‬‭their‬‭field‬‭as‬‭a‬‭“RAID-Monster‬‭Token”‬‭(with‬‭its‬

‭ Exalted Sorcery‬ ‭chain‬ ‭(if‬ ‭the‬ ‭effect‬ ‭requires‬‭a‬‭cost/Target,‬‭you‬‭may‬‭recount‬‭the‬‭first‬ ‭🅑‬ ‭Devouring Propagation‬ ‭original‬ ‭stats‬ ‭equal‬ ‭to‬ ‭its‬ ‭printed‬ ‭stats,‬ ‭but‬ ‭no‬ ‭effects).‬ ‭➍‬ ‭At‬ ‭the‬
‭➋ Regathering Mana‬ ‭or do it anew). ➋ Between turns, Regain 1 Spell-Point.‬ ‭➌ Cloned Hatching‬ ‭start‬‭of‬‭each‬‭turn,‬‭each‬‭“Egg-Material”‬‭controller‬‭can‬‭move‬‭it‬‭to‬‭any‬
‭➍ Monstrous Spawning‬ ‭of‬ ‭their‬ ‭zones‬ ‭with‬ ‭the‬ ‭name‬ ‭“RAID-Egg‬ ‭Token”‬ ‭(while‬ ‭in‬ ‭a‬
‭ egin‬ ‭with‬ ‭X‭x‬ 2‬ ‭Trap-Points.‬ ‭➊‬ ‭At‬ ‭any‬ ‭time,‬ ‭when‬ ‭a‬ ‭Trap‬ ‭you‬
B ‭➎ OMEGASWARM‬‭!‬

‭ ‬ ‭Warrior‬ ‭possess‬ ‭or‬ ‭own‬ ‭successfully‬ ‭resolves‬ ‭its‬ ‭effect:‬ ‭you‬ ‭can‬ ‭spend‬ ‭2‬
‭Spell/Trap‬ ‭Zone,‬ ‭it‬ ‭is‬ ‭a‬ ‭Spell/Trap‬ ‭card,‬ ‭and‬ ‭while‬ ‭in‬ ‭a‬ ‭monster‬
‭zone,‬ ‭it‬‭is‬‭Monster‬‭card‬‭[Raid-Type/RAID/Level‬‭1/ATK‬‭0/DEF‬‭0]).‬‭➎‬
‭1‬ ‭[Duplicate Trap Effects]‬ ‭Trap-Points;‬ ‭immediately‬ ‭resolve‬ ‭its‬ ‭effect‬ ‭again‬ ‭in‬ ‭a‬ ‭row‬ ‭without‬ ‭At‬ ‭the‬ ‭start‬ ‭of‬ ‭your‬ ‭turn,‬ ‭before‬ ‭drawing‬ ‭and‬ ‭without‬ ‭using‬ ‭any‬
‭➊ Exceptional Hunting‬ ‭chain‬ ‭(if‬ ‭the‬ ‭effect‬ ‭requires‬‭a‬‭cost/Target,‬‭you‬‭may‬‭recount‬‭the‬‭first‬ ‭abilities‬ ‭nor‬ ‭effects:‬ ‭if‬ ‭you‬ ‭control‬ ‭at‬ ‭least‬ ‭10‬ ‭“RAID-Egg‬ ‭Tokens”‬
‭➋ Resetting Traps‬ ‭or do it anew). ➋ Between turns, Regain 1 Trap-Point.‬ ‭and/or “RAID-Monster Tokens”; You win the Duel!‬

‭ egin‬ ‭with‬ ‭X‭x‬ 3‬ ‭Divine-Points.‬ ‭➊‬ ‭At‬ ‭any‬ ‭time:‬ ‭you‬ ‭can‬ ‭give‬ ‭1‬‭or‬‭3‬
B
‭Divine-Points‬ ‭to‬ ‭the‬ ‭opponent‬‭whose‬‭turn‬‭it‬‭is,‬‭or‬‭if‬‭it’s‬‭your‬‭turn,‬‭to‬
‭the‬ ‭opponent‬ ‭whose‬ ‭turn‬ ‭is‬ ‭furthest‬ ‭away‬ ‭in‬ ‭order‬ ‭from‬‭your‬‭turn,‬
‭and‬ ‭declare‬ ‭a‬ ‭card‬ ‭name;‬ ‭You‬ ‭and‬ ‭your‬ ‭Dueling‬ ‭Area‬ ‭are‬
‭unaffected‬ ‭by‬ ‭cards‬ ‭with‬ ‭that‬ ‭name‬ ‭for‬ ‭the‬ ‭amount‬ ‭of‬ ‭time‬ ‭based‬
‭how‬ ‭many‬ ‭Divine-Points‬ ‭were‬ ‭spent.‬ ‭This‬ ‭includes‬ ‭when‬ ‭an‬
‭Divine-Beast‬ ‭opponent‬ ‭wants‬ ‭to‬ ‭attempt‬ ‭to‬ ‭use‬ ‭your‬ ‭cards‬ ‭for‬‭the‬‭cost‬‭of‬‭theirs‬
‭2+‬ ‭[Celestial Immunity]‬ ‭(e.g.‬ ‭Kaijus,‬ ‭Underworld‬ ‭Goddess,‬ ‭Lair‬ ‭of‬ ‭Darkness,‬ ‭etc)‬‭in‬‭which‬ ‭0‬ ‭Fish‬ ‭Splash‬

‭ Decree of the Gods‬ ‭case‬ ‭they‬ ‭must‬ ‭reveal‬ ‭before‬ ‭attempting‬ ‭to‬ ‭use‬‭it.‬‭You‬‭must‬‭use‬‭a‬ ‭[No Ability]‬
‭➋ Seraphic Gathering‬ ‭public‬ ‭means‬ ‭to‬ ‭track‬ ‭your‬ ‭Divine-Points‬ ‭(coins‬ ‭are‬ ‭best)‬ ‭and,‬ ‭if‬
‭necessary, a public means to track the declared card names.‬
‭• 1 Divine point: for the current and following turn.‬
‭• 3 Divine-Points: for the rest of the Duel.‬
‭➋‬ ‭At‬ ‭the‬ ‭start‬‭of‬‭an‬‭opponent’s‬‭turn,‬‭they‬‭give‬‭you‬‭all‬‭Divine-Points‬
‭they possess.‬

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