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RAID RULES
v2.1
DuelAcademyLeague V2.1
2 0 2 4 U P D A T E
or2+sidesofunequalsizes:ThesideswiththemostplayersareRaiders.TheremainingsidesareRAIDMonsters.EachRAIDMonstersidegetsanumber
F
ofAPequaltothedifferenceinplayercountbetweentheirsideandtheRaiderside.Foreachside,theirAPisdistributedamongthemselvestoputtowardsthe
formstheyeachchoosetotake(eachRAIDMonstercanchoosefromputtingalltheirAPintoasingleformmultiplyingitsability,intomultipleformsforahybrid
ofabilities,oranyothercombination).ThenallsideschooseoneormoreoftheTeamvariationsinanycombination(withenoughplayersonthesameside,a
side can use multiple variations) with the following rule adjustments:
1. Each RAID Monster’s starting LP is multiplied by their ownAP+1.
2. Each RAID Monster’s starting hand is increased by their ownAP.
3. The side that begins the first Duel is decided by those of the fewest RAID Monsters (roll for ties). The rest of the Match is decided as usual.
4. The RAID Monster abilities do not activate and can’t be chained/responded to. They simply happen anytime within the parameters of the ability.
Raidformatcanalsobeusedinotherways:OneistohandicapstrongerplayersbygivingtheiropponentsAP’s.Anotheristograntallsidesasetnumberof
AP’s, whether an equal or unequal number sizes, justto make things interesting, i.e. Monsters VS Monsters.
AP: Ability Point. X: the number of AP spenton this form.
Played Cards: the cards on the field, in the GY, andthat are banished; NOT the cards in the Main Deck, Extra Deck, nor hand.
Dueling Area:Played Cards, the field, and GY; NOTthe Main Deck, Extra Deck, hand, nor the cards therein, nor the player.
Star Mark (★): RAID Monster form abilities that won’t work with just any deck as they apply only to specific cards or mechanics.
Numbered Bullets (➊): Help to break up individual effects. “Regain”: gain something you’ve spent previously. You can’t regain more than you started with.
Team Variations
All teams must choose one or more of the following Team variations (depending on the number of teammates):
BOUND GEMINI
Teammates are treated collectively as one and can share resources. ne player that operates multiple decks, each deck counting as one player.
O
ne of the other Team variations must also be chosen (Bound, Unbound, or Cycle).
O
UNBOUND CYCLE
Teammates are treated separately as individuals and cannot share resources. eammates take turns in the Duel, swapping places only after a teammate is defeated;
T
They share played cards and the same standard field; but have separate LP, hands, and decks
A
A
FORM ABILITY FORM ABILITY
P P
Fiend ➊
During each player’s Draw Phase, including the first turn, you ★
Fairy ➊
X+
1 times during your turn, you can add to your hand 1Ritual
Monster, Ritual Spell, or a card that mentions “Ritual Monster”,
1 [ More Draws] can draw up to X cards. This happens simultaneously with the 1 [ Greater Rituals] “Ritual Spell”, or “Ritual Summon”, from your field, Deck, GY, or
➊
Deal with the Darkness current normal draw. ➊
Contract with the Light that is banished, including if banished face-down (reveal it).
➊
All damage inflicted by you to others is multiplied by X+1 ➊
All damage inflicted byotherstoyouisdividedbyX+
1(rounded
Dragon (rounded up the nearest point). IfagainstaWyrmRAIDmonster, Wyrm up to the nearest point). If against a Dragon RAID Monster, for
1 [ Increased Damage Dealt] for each instance of damage, use a random means to determine 1 [ Decreased Damage Taken] eachinstanceofdamage,usearandommeanstodeterminewhich
➊ Dragon’s Soul Fire which ability (yours or theirs) is ignored for that instance. ➊ Wyrm’s Spirit Armor ability (yours or theirs) is ignored for that instance.
Dinosaur ➊
Xtimesduringeitherplayer’sturnwhenyouhavepriority(except ★
Machine ➊
During your turn (except during the Damage Step), you can
conduct X+
1 PendulumSummons.Additionally,youcanPendulum
1 [More Normal Summons] during theDamageStep),youcanconduct1NormalSummon/Set. 1 [ More Pendulum Summons] Summon to your Main Monster Zones freely (without the need of
➊
Dominant Instincts (This is in addition to any other limits.) ➊ Advanced Oscillation Link arrows).
➊
X+ 1 times per turn, when a player’s LP decreases, you can ➊
X+ 1 times per turn, when a player’s LP decreases, you can
Aqua increase the LP of a player of your choice by Xx100 times the Pyro decrease the LP of a player of your choice by Xx100 times the
1 [ Strengthen LP and Mons] current turn number. ➋ MonstersyoucontrolgainXx100ATK/DEF 1 [ Weaken LP and Mons] current turn number. ➋ Monsters your opponent controls lose
➊ Source of Life times the current turn number. (Use a public means to track the ➊
Cause of Death Xx 100 ATK/DEF times the current turnnumber.(Useastoppublic
➋ Stream of Power turn number.) ➋ Blaze of Weakness means to track the turn number.)
➊
Before players draw their opening hands; declare X+1Monster ➊
Before players draw their opening hands; declare X+1Monster
★
Reptile Types: For the duration of the Duel, all your monsters of the ★
Cyberse Attributes: For the duration of the Duel, all your monsters of the
1 [Mon Types are Same] declared Types are considered the same type (i.e. all your cards 1 [Mon Attributes are Same] declared Attributes are considered the same Attribute(i.e.allyour
➊ Interspecies-Shifting andyouropponent’scardsthatidentifyamonsterTypeapplytothe ➊ Multi-Elemental Bending cards and your opponent’s cards that identify a monster Attribute
declared Types of your monsters universally). apply to the declared Attributes of your monsters universally).
➊
OnceperBattlePhase:Youcanmakeyourfirstattackdirect,but
Winged-Beast the battle damage you deal them cannot exceed halftheircurrent Beast-Warrior
[ Attack Directly] ➊ At the end of each Battle Phase, each of your opponent’s
1 LP, also you cannot deal them battle damage for the rest of the 1 [Victory with Every Fight] onsters that battled a monster of yours is sent to the GY.
m
➊
Strike from Above Battle Phase. ➋ While you control a monster, your opponent ➊ Deadly Combat Skills
➋ Aerial Defense cannot attack you directly using a card affect.
Plant ➊
X+1 times per Duel: Change control of a card on the field ➊
X+ 1 times per any player’s turn: you can duplicate a counter
1 [ Change Card Control] (neither player can activate any effects nor abilitiesinresponseto (and its effects ifany)onthefieldandplaceitontoanycardonthe
➊ Mind Corrupting Vines this ability’s application). field, even if that card cannot normally hold that kind of counter.
➋ When a card with 2+ counters on the fieldisremovedfromthe
egin withXRez-Points.AlsoyourstartingLPisNOTmultipliedas
B
★
Thunder field, you can transfer half its counters (roundeddown)toanother
stated in the Raid Rules. Instead, you begin with your default LP [Counter Generation] card, even if that card cannot normally hold those kinds of
(halved if against a RAID Monster). ➊IfyoulosetheDuel:spend 1 ➊
Skillful Duplication counters. ➌ At the start of your turn, before drawing and without
Zombie 1 Rez Point; instead of losing, immediately end the current turn, ➋ Power Transfer using any RAID-Monster abilities: you can remove 100 counters
1 [ Multiple Half Lives] reset yourLP,andyoucanshuffleanyofcardsyoupossesintothe ➌ COUNTERSTORM! from the field; You win the duel!
➊
Dark Rising Deck, then draw up to X+ 5 cards, then you begin a new turn. ➋
➋ Reclaimed Power You can apply 1 "win the Duel" effect per original card name per ( You can't duplicate nor transfer c
ounters that contribute to a
Duel between spent Rez-Points.Also,“perduel”limitedeffectsare condition/effect that can win the duel, e.g. Destiny Counters,
reset. Hyper-Venom Counters, etc.)
egin with Xx 2 Mon-Points. ➊ At any time, when a Monster you
B ➊ At the end of each turn, each Token you control gains 500
★
Psychic possess or own successfully resolves its effect: you can spend 2 TK/DEF. ➋X+1 times per turn, you can doAorB:
A
1 [Duplicate Mon Effects] Mon-Points; immediately resolve its effect again in a row without 🅐 WhenyourcardeffectthatsummonsToken(s)resolves,youcan
➊ Extrasensory Push chain (if the effect requiresacost/Target,youmayrecountthefirst summon another of the same Token to either field at the same
➋ Recollecting Thoughts or do it anew). ➋ Between turns, Regain 1 Mon-Point. time. 🅑 When a Token you control would destroy a monster by
Insect battle: instead of destroyingit,youcanmakeanyBattleDamage0
egin with Xx 2 Spell-Points. ➊ At any time, when a Spell you
B [More and Stronger Tokens] and place it as an “Egg-Material” under your attacking monster.
★
Spellcaster possess or own successfully resolves its effect: you can spend 2 ★
➊ Nurturing Mists ➌ At the end of each turn, each “RAID-Egg Token”controllercan
1 [Duplicate Spell Effects] Spell-Points; immediately resolve its effect again in a row without 1 🅐 Superior Replication SpecialSummonittotheirfieldasa“RAID-MonsterToken”(withits
➊
Exalted Sorcery chain (if the effect requiresacost/Target,youmayrecountthefirst 🅑 Devouring Propagation original stats equal to its printed stats, but no effects). ➍ At the
➋ Regathering Mana or do it anew). ➋ Between turns, Regain 1 Spell-Point. ➌ Cloned Hatching startofeachturn,each“Egg-Material”controllercanmoveittoany
➍ Monstrous Spawning of their zones with the name “RAID-Egg Token” (while in a
egin with Xx 2 Trap-Points. ➊ At any time, when a Trap you
B ➎ OMEGASWARM!
★
Warrior possess or own successfully resolves its effect: you can spend 2
Spell/Trap Zone, it is a Spell/Trap card, and while in a monster
zone, itisMonstercard[Raid-Type/RAID/Level1/ATK0/DEF0]).➎
1 [Duplicate Trap Effects] Trap-Points; immediately resolve its effect again in a row without At the start of your turn, before drawing and without using any
➊ Exceptional Hunting chain (if the effect requiresacost/Target,youmayrecountthefirst abilities nor effects: if you control at least 10 “RAID-Egg Tokens”
➋ Resetting Traps or do it anew). ➋ Between turns, Regain 1 Trap-Point. and/or “RAID-Monster Tokens”; You win the Duel!
egin with Xx 3 Divine-Points. ➊ At any time: you can give 1or3
B
Divine-Points to the opponentwhoseturnitis,orifit’syourturn,to
the opponent whose turn is furthest away in order fromyourturn,
and declare a card name; You and your Dueling Area are
unaffected by cards with that name for the amount of time based
how many Divine-Points were spent. This includes when an
Divine-Beast opponent wants to attempt to use your cards forthecostoftheirs
2+ [Celestial Immunity] (e.g. Kaijus, Underworld Goddess, Lair of Darkness, etc)inwhich 0 Fish Splash
➊
Decree of the Gods case they must reveal before attempting to useit.Youmustusea [No Ability]
➋ Seraphic Gathering public means to track your Divine-Points (coins are best) and, if
necessary, a public means to track the declared card names.
• 1 Divine point: for the current and following turn.
• 3 Divine-Points: for the rest of the Duel.
➋ At the startofanopponent’sturn,theygiveyouallDivine-Points
they possess.