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Character Index Artha and Epiphanies

Name Ssisz Stock Roden Age 20 Lifepaths Deeds


Epiphany (permanent shade shift)
Fate Persona 3 Deeds points, 10 Persona points and 20 Fate points
Born Below, Scavenger, Open-end 6s F2 +1D per point P1 Double dice or D
0 Aristeia (temporary shade shift)
reroll a failed dice
­Initiate, Guardian 1 Deeds points, 3 Persona points and 5 Fate points
Alias Cultist Homeland Features Skill _____________ Skill _____________ Skill _____________ Skill _____________

Beliefs
Total Artha Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D

Belief 1
(F: ❍ P: ❍ D: ❍) | To enter the Fields of Paradise, I must present my Visionary with this fabled sword. Skill _____________
Total Artha
Skill _____________ Skill _____________ Skill _____________
Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D
Belief 2
(F: ❍ P: ❍ D: ❍) | The Prophet says, “To conquer from weakness, divide the strong.” I will encourage the
interlopers to argue among themselves.
Notes, Spells and Other Miscellanea
(F: ❍ P: ❍ D: ❍) |
Belief 3 These squabbling mice hired me to lead them to their treasure. I will now collect what
I am owed or else.
Belief Special
|
(F: ❍ P: ❍ D: ❍) Loyal: Fiszzik the Visionary will guide us to seize the Fields of Paradise from Men, as
prophesied; I will serve him to my dying breath.
Instincts
Instinct 1
(F: ❍ P: ❍ D: ❍) | Always demand payment up front.
Instinct 2
(F: ❍ P: ❍ D: ❍) | Never reveal my hand until I’m ready to strike.
Instinct 3
(F: ❍ P: ❍ D: ❍) | Tithe half of what I make to the Visionary and the cult.

Traits Skills Being Learned


Character Traits Die Traits Call-On Traits Aptitude equals 10 minus Stat:
Aecer’s Likeness Communal [grants affiliation with nest], Enlarged dim light by one
(Describe step],
trait andBroken
the[-1skill
Ob toitmotivate
affects) Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___
Tail Incisors [weapon], Quick-Blooded [x4 Speed character by Preaching, Oratory or Suasion], Loyal
Pack Rat Multiplier], Large Ears [+1D to Perception rolls], [adds extra belief] Skill Name Aptitude Tests toward Aptitude
❍❍❍❍ ❍❍❍❍
Greedy Skittish [+1 Hesitation for Fear or Surprise, must ❍❍❍❍ ❍❍❍❍
Call-On Traits ❍❍❍● ❍❍❍●
Merciless choose Run Screaming if hesitating for more than
Coat of Fur [for Health and Forte related to ❍❍❍❍ ❍❍❍❍
Callous one action], Tunnel Vision [reduce penalties for
weather and wet], Hackles [for Intimidation] ❍❍❍❍ ❍❍❍❍

Relationships Circles
Relationships Named Circles Enemy Circles
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●

Practice Log
Gear, Possessions and Property
Sword traveling gear Blood blossom
wooden shield (2D) clothes (+1D to Herbalism or
Field Dressing tests)

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Stats Skills
Will B 4
___
F Power B 4
___
F Agility B 4
___
F
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
tests for advancement D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D
Inconspicuous B ___
4 C❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
___ Difficult: ❍ ❍ ❍ ❍ ___ ___ Challenge: ❍ ❍ ❍ ● ___ ___ Challenge: ❍ ❍ ❍ ● ___
___ Challenge: ❍ ❍ ❍ ● ___ P P P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
Doctrine B ___
2 C❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
Perception B ___
4 (5) F
Forte B 3
___
F
Speed B 5
___
F
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D


Sword B ___
4 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

8
Stride: _____ Mounted Stride:_____
Shield Training – ___
– D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●

Attributes
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Appraisal  B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●

Health B 3
___ ________ ___ Reflexes B 4
___
Intimidation B ___
4
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
C❍ ❍ ❍ ●
tests for advancement ___ Routine: ❍ ❍ ❍ ❍ ___
___ Routine: ❍ ❍ ❍ ❍ ___ F F Average of Per, Agl, Spd. Round down.
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___
D D Reflexes advances as the stats do.
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P
___ Challenge: ❍ ❍ ❍ ● ___
P
Brawling B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Steel B 7
___
________ ___
Mortal Junk-wise B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Routine: ❍ ❍ ❍ ❍ ___
F F Wound B 9
___
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D D
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___ P
Average of Power and Forte (plus 6),
round down. MW advances as the stats do.
Society‑wise B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___
Hesitation ____ 6/7 R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
(Hesitation = 10 - Will exp) Haggling B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Circles B 2
___ Reputation Affiliation
1D with Saba’s Nest Below-wise B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
tests for advancement F Reputation Affiliation
___ Routine: ❍ ❍ ❍ ❍ ___
D in the Below R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P Reputation Affiliation Persuasion B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
Resources B 0
___ Tax
F
Cash ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
tests for advancement
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___
P
D Funds/Property
Loans/Debt
Weapons and Armor
Incidental— 1/2 Mark (round up) Mark— Power stat exponent + Weapon Power exponent.
Superb— 1.5x Mark (round down)
PHYSICAL TOLERANCES GRAYSCALE
Tolerance Su Li Mi Se Tr MW MELEE I M S Add VA WS Length
Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16 Bare fist B 2 B 3 B 4 2 - 3 Shortest
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
Enlarged Incisors B 3 B 5 B 7 2 – 2 Shortest
Injury ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ Shield Bash B 3 B 6 B 9 2 – 1 Short
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
Sword B 4 B 7 B 10 2 – 3 Long
Obstacle Wounded Injury Injury Injury
Wound Penalty
Penalties Dice Recovery Recovery Recovery MISSILE WEAPONS ARMOR
Superficial +1 Ob/2, -1D/3* Dice Location Type
❍❍❍❍❍❍ Head _________
Light -1D I M S VA ammunition
❍❍❍❍❍❍❍ Torso _________
Midi -2D ❍❍❍❍❍❍ Right Arm _________
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ ❍❍❍❍❍❍ Left Arm _________
Severe -3D
❍❍❍❍❍❍ Right Leg _________
Traumatic -4D ❍❍❍❍❍❍ Left Leg _________
I M S VA ammunition
❍❍❍❍❍ Shield 2D
_________
Mortal Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is Clumsy Weight
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ Stealthy: ____ Speed: ____
suffered, the obstacle penalty is replaced with a -1D penalty.
Perception: ____ Agility: ____

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com

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