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CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I'm always everybody's lil girl! Please
love me!
ARMOR I love imitating people! Fun fun fun!
PROFICIENCY BONUS CLASS INITIATIVE SPEED Meow meow!
PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY ●
Dexterity
Constitution
CURRENT HIT POINTS IDEALS
Intelligence
Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS


Acrobatics (Dex) Total SUCCESSES

Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
Athletics (Str)

Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) -Dual Mind: React for adv on WIS saves.
-Rest Song: Party gets 1d8 HP during

Insight (Wis)
short rest.
Intimidation (Cha) -Inspiration: 1d10 on any roll once for
WISDOM Investigation (Int) 10 minutes. 60ft range. Short Rest.

Medicine (Wis)
-Countercharm: 1 round performance.
Nature (Int) Inspiration: 5 / 5 Allies within 30ft adv on fear or charm.
Perception (Wis)
Channel Divinity: 2 / 2
Speak With Plants: 3 / 3 -Inspire Mantle: Inspiration point to give
Performance (Cha) CHR mod worth allies within 60ft 11
Enthrall: 1 / 1
CHARISMA

Persuasion (Cha) Majesty: 1 / 1 temp HP. Bonus Action.
Religion (Int) Tattoo: 1 / 1
-Enthrall: Perform for 1 minute, and
Sleight of Hand (Dex) CHA mod worth people make a WIS

Stealth (Dex) save, or get charmed for 1 hour. Ends if
-Resist: Acid, Psychic. damaged or sees you attack allies.
Survival (Wis)
Short Rest.
SKILLS ATTACKS & SPELLCASTING
-Majesty: Cast Command for 1 minute
conc. Once each turn. Save is failed if
PASSIVE WISDOM (PERCEPTION)
CP
target is charmed. BA. Long Rest.

-Destroy Undead: CR 1 or lower


Light armor, Medium armor, Heavy SP Undead are killed if affected by Turn
armor, Shields, Simple weapons, Undead.
hand crossbows, longswords, EP
rapiers, shortswords -Blessed: Whenever you use a healing
spell, add 2 + spell's level to the dice.
GP
Pan Flute, Violin, Singing (expertise) -Divine Strike: Add 1d8 Radiant to a
weapon attack once per turn.
Common, Quori, Primordial PP

Advantage: Performance

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

-Actor: Advantage on Deception or Performance to act like another person.


Mimic someone's voice.
-Observant: +5 to Perception and Investigation. Read lips you can see.
-Dream Sever: Immune to dream effects.
-Nyctophobia: Whenever you are in darkness without a source of light, make a
WIS save or be frightened.

Channel Divinity:
-Turn Undead: Each undead within 30ft make WIS saves or run away from 1
minute, or until they take damage. CR 1 or lower die instantly. Affected can
only Dash and Dodge, and can't take Reactions.

-Preserve Life: Heal creatures within 30ft with a pool equal to 5 times Cleric
level. Divvy up HP between targets. Cannot heal target past half HP.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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