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Name Race Class Level Height Weight

Save ⚬ ⚬ ⚬ ⚬ ⚬ ⚬

STR DEX CON INT WIS CHA

Skills

⚬ Athletics __ ⚬ Acrobatics __ Hit Dice ⚬ Arcana __ ⚬ Animal Handling __ ⚬ Deception __

⚬ Sleight of Hand __ ⚬ History __ ⚬ Insight __ ⚬ Intimidation __

⚬ Stealth __ ⚬ Investigation __ ⚬ Medicine __ ⚬ Performance __

⚬ Nature __ ⚬ Perception __ ⚬ Persuasion __

⚬ Religion __ ⚬ Survival __

Proficency Initiative Speed AC Spell DC Resistances


Bonus Bonus
Walking

Climbing

Swim/fly Max HP Temp

Death Save ⚬⚬⚬


Weapon Attacks Fail ⚬⚬⚬
Type Hit Damage Type Properties
Quarterstaff +3 1d6+1 Bludgeoning Versatile (1d8+1)
Fire Bolt +5 1d10 Fire Cantrip
Unarmed Strike +3 2 Bludgeoning

=== ACTIONS === === SPELLS ===

Standard Actions (V) Verbal. Caster must be able to speak.

Attack, Cast a Spell, Dash, Disengage, Dodge, (S) Somatic. Caster must be able to move a hand.

Help, Hide, Ready, Search, Use an Object, (M) Material. Caster must possess materials, or can use

Opportunity Attack, Grapple, Shove, Improvise, Two- Focus if components are 0 gp and not

Weapon Fighting, Interact with an Object consumed in casting.

=== SPECIAL === Some spells require Concentration to maintain

Arcane Recovery • 1 / Long Rest effect. If the caster takes Damage during concentration,

Once per day when you finish a short rest, you can they must make a Saving Throw (DC 10 or half the damage,

choose expended spell slots to recover- up to a whichever is higher) in order to maintain the spell.

combined level of 1.

Tool, Equipment & Language Proficencies


Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Languages: Abyssal, Common, Elvish, Infernal, Sylvan

Armor: None Vehicles: None

Tools: None

Passive

https://cardboardcleric.gumroad.com/l/charactersheet Long Jump High Jump Lift/Drag Dark Vision Perception Insight Investigation Rations Copper Silver Gold Platinum
20 40 10 45 45 10 45 45 10 45 45 10 45 45 10 45 45 10 45 45 10 45 15 300 10 1010 300 15 680

Class Abilities Racial Features Personality Appearance

Designed by Cardboard Cleric


Spell Save DC: 13 INT 4th Level V S M Spell Components Spell Scrolls
Spell Attack Bonus: +5 ⚬
V S M ⚬
Cantrips ⚬
Fire Bolt ⚬
Mage Hand ⚬
Minor Illusion ⚬



5th Level
1st Level ⚬⚬ ⚬
⚬ False Life ⚬
⚬ Mage Armor ⚬
⚬ Magic Missile ⚬
⚬ Shield ⚬
⚬ Silent Image ⚬
⚬ Find Familiar (Ritual) ⚬
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⚬ 6th Level
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2nd Level ⚬
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⚬ 7th Level
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⚬ 8th Level
3rd Level ⚬
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⚬ 9th Level
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