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Special Abilities

Created By Warp 2

Last Edited @December 6, 2023 8:17 PM

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Prime Matrixes
Prime Matrixes contain Special Abilities, which flow with the power of the Primes and
contain powerful attacks, relics, and powers. They are scattered in hidden places and
shrines across all of Cybertron. Only certain bots can decipher and decode them.
The creation of Prime Matrixes is an art lost to all but archons, bots forged from the
pieces of dead Primes.

Selling Prime Matrixes


If unwanted, a fully charged Special Ability can be sold for d6 x 100 Shanix in a
settlement. A depleted Special Ability’s value is halved.

Using Special Abilities


To use a Special Ability, your bot must perform the actions required.
When your bot uses a Special Ability, decide on the power to cast it with, up to the
number of usage dots remaining on the Special Ability.
Roll a number of d6 equal to the power the Special Ability is cast with. For each die
which shows the value 4, 5 or 6, mark one usage on the Special Ability.
The Special Ability has an effect, which varies depending on the number of [DICE]
invested, and the [SUM] of the rolled dice.

Recharging a Special Ability


When a Special Ability’s usage dots are filled, it is depleted and cannot be used.
Each Special Ability has a recharge requirement. Fulfilling this requirement will
reawaken the power of the Primes and clear all of its usage dots.

Misuses

Special Abilities 1
Whenever one or more 6s are rolled when using a Special Ability, the suer takes d6
damage to WIL for each 6 rolled. Then make a WIL save. If failed, take the
Exhausted Condition.

Special Abilities 2

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