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Artifacts

Created By Warp 2

Last Edited @December 16, 2023 10:33 AM

Tags Rules

Artifacts
Artifacts are alien technology recovered from the ruins of the spacecraft. They have
powerful effects when used. Artifacts are usually found in deep and dangerous
places. The creation of Artifacts is an art lost to all but the most powerful outlanders,
and they guard their secrets closely.

Using Tech
To use Artifacts, your character must hold the Artifact in a hand and activate it.
When your character uses an Artifact, decide on the power to activate it with, up to
the number of usage dots remaining on the Artifact.
Roll a number of d6 equal to the power the Artifact is activated with. For each die
which shows the value 4, 5 or 6, mark one usage on the Artifact.

The Artifact has an effect, which varies depending on the number of [DICE] invested,
and the [SUM] of the rolled dice.

Recharging Artifacts
When an Artifact’s usage dots are filled, it is depleted of energy and cannot be
activated. Each Artifact can be recharged by seeking others with alien knowledge.
Doing this will return the alien energy back into the Artifact and clear all of its usage
dots.

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Misuses
Alien technology is unstable when used by other species. Whenever one or more 6s
are rolled when activating Artifacts, the caster rolls d6. Subtract the amount from your
Mind score. Then make a Mind save. If failed, take the Drained Status Effect.

List of Artifacts
Roll 2d8 on this table of Artifacts as treasure, or choose.

Artifact Effect

1. Incendiary Shoot a fireball up to 24". Deal [SUM] + [DICE] damage to all characters
Beam within 6".

Heal [SUM] STR damage and remove the Injured Status Effect from a
2. Heal
character.

3. Death Ray Deal [SUM] + [DICE] damage to a character within sight.

4. Terror Shock Give the Frightened Condition to [DICE] characters.

5. Deluminator Create a [SUM] x 2" diameter sphere of pure darkness for [DICE] Turns.

Remove Exhausted or Frightened Status Effect from [DICE] + 1


6. Restore
characters.

Make your meaning clear to [DICE] characters of another species for


7. Polygot
[DICE] Turns.

Create a floating Storage Cube that can carry 6 inventory slots for [DICE]
8. Storage Cube
x 6 Turns.

Force [DICE] characters to make a Mind save or become stunned.


9. Light Beam
Alternately, create light as bright as a torch for [SUM] turns.

Creates [DICE] x 6" ring of force. It is invisible and immovable. Lasts


10. Force Field
[DICE] Turns.

Attempt to open a door or container, as if a save was made with a Muscle


11. Opener
save of 2 + [DICE].

Make a miniature earthquake in [DICE] x 6" area. Characters in the area


12. Quake
must make a Move save or fall prone.

13. Enlarger Grow a character to [DICE] + 1 times its original size for 1 Turn.

Make creature invisible for [DICE] Turns. Any movement reduces duration
15. Cloaker
by 1 Turn.

16. Target Lock Turn object into an irresistible target for enemies. Lasts [DICE] Turns.

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