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Dragons
TABLE OF CONTENTS
“Dragon Templates” by Celeste Conowitch ........................................................................................ 2
“Barbarian Subclass: Path of the Dragon” by Celeste Conowitch ................................................. 11
“Warlock Patron: The Great Dragons” by Gabriel Hicks ................................................................ 14
“Dancing with Dragons: Intrigues of the Mharoti” by Richard Pett .............................................. 18

CREDITS
Design: Celeste Conowitch, Gabriel Hicks, Richard Pett
Development & Editing: Scott Gable
Art Direction & Graphic Design: Marc Radle
Cover Art: Karl Waller
Back Cover Art: Kiss Márton Gyula
Interior Art: Pedro Potier, Karl Waller
Publisher: Wolfgang Baur

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version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress.
(Elements that have previously been designated as Open Game Content are not included in this declaration.)
Open Game Content: The Open Content in this book includes the advanced dragon abilities
and the barbarian subclass Path of the Dragon.
No other portion of this work may be reproduced in any form without permission.

© 2021 Open Design LLC

www.koboldpress.com

TM
DRAGON TEMPLATES
by Celeste Conowitch

D ragons are perhaps the best-known


and most loved of all fantasy creatures.
But fully harnessing the mystique, power,
Dragon Mage
Dragons are long-lived and inherently
magical creatures. Both these facts make
and danger that dragons embody can be a
dragons the perfect candidates for learning
challenge in any game. As written, standard
the arcane arts. Spellcasting dragons might
dragons can feel a little lackluster, especially
turn their lairs into arcane sanctums stacked
to an experienced party that has fought them
with scrolls instead of treasure. Or perhaps
before. Presented here are a collection of
a dragon got fed up with being the target of
templates that can be applied to any existing
wizard tricks, so they decided to learn a few
dragon stat block (even to the dragon lords
of their own. Whatever the specific reason
of Midgard). These templates allow you to
for their studies, this template allows you to
take a standard dragon and jazz them up
make a dragon a master of the arcane arts.
with a new array of special abilities. Your
You can create a dragon mage by taking
players are sure to be terrified when a mighty
the statistics of any dragon and making the
dragon starts slinging spells or rallying allies
following changes. An example creature to
to charge the adventurers.
which this template has been applied, an
Presented below are a variety of options
adult white dragon, can be found below.
to modify existing draconic creatures. Four
Hit Points. The creature gains 10
templates are provided if you would like
additional hit dice and recalculates its hit
to increase an existing stat block’s potency
point maximum, adding these hit dice.
dramatically. If you aim to increase the power
Ability Scores. The dragon’s Intelligence
of a dragon just a little, refer to the list of
score increases by 10. An ability score cannot
advanced dragon abilities below and grab one
be increased above 30 using this feature.
or two that suit your purposes.
Skills. The dragon gains proficiency with
the Arcana skill.
Challenge Rating. The dragon’s
challenge rating increases by 6.

2
New Trait: Dragon
Mage. If the dragon
uses its attack action
to Multiattack, it can
choose to forgo one
of its attacks to cast a
spell instead.
New Trait:
Spellcasting. The
dragon mage is a 9th-
level spellcaster, and its
spellcasting ability is Intelligence
(calculate spell save DC and
bonus to hit with spell attacks using the
new ability score). The dragon mage has the
following wizard spells prepared:
Cantrips (at will): light, mage hand,
prestidigitation
1st level (4 slots): detect magic, fog cloud,
magic missile, shield
2nd level (4 slots): misty step, suggestion
3rd level (3 slots): counterspell, dispel magic,
fireball
4th level (3 slots): ice storm, polymorph
5th level (1 slot): wall of force

DRAGON MAGE VARIATIONS


ADULT WHITE DRAGON MAGE
If you would like to change up the dragon Huge dragon, chaotic evil
mage’s spellcasting class, you can do so Armor Class 18 (natural armor)
easily. Simply choose the spellcasting class Hit Points 265 (26d12 + 96)
you would like to use instead and calculate Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
the spell save DC and spell attack bonus
with the appropriate spellcasting ability. You STR DEX CON INT WIS CHA
can easily swap out the spells listed in the 22 (+6) 10 (+0) 22 (+6) 18 (+4) 12 (+1) 12 (+1)
spellcasting section to spells drawn from the
appropriate class list. Saving Throws Dex +6, Con +12, Wis +7, Cha +7

If you would like to make the dragon mage Skills Arcana +10, Perception +12, Stealth +6
Damage Immunities cold
more particular to Midgard, swap out some
Senses blindsight 60 ft., darkvision 120 ft., passive
of the spells on this list for spells from the
Perception 22
Dragon Magic list, which can be found in
Languages Common, Draconic
Deep Magic. Challenge 19 (22,000 XP)

SAMPLE DRAGON MAGE


Dragon Mage. If the dragon uses Multiattack, it
Here’s a ready-made dragon mage for your can choose to forgo one of its attacks to cast a
game. spell instead.

3
Ice Walk. The dragon can move across and climb LEGENDARY ACTIONS
icy surfaces without needing to make an ability The dragon can take three legendary actions,
check. Additionally, difficult terrain composed of choosing from the options below. Only one
ice or snow doesn’t cost it extra movement. legendary action option can be used at a time
Legendary Resistance (3/day). If the dragon fails and only at the end of another creature’s turn.
a saving throw, it can choose to succeed instead. The dragon regains spent legendary actions at
Spellcasting. The dragon mage is a 9th-level the start of its turn.
spellcaster. Its spellcasting ability is Intelligence Detect. The dragon makes a Wisdom (Perception)
(spell save DC 18, +10 to hit with spell attacks). check.
The dragon mage has the following wizard Tail Attack. The dragon makes a tail attack.
spells prepared:
Wing Attack (Costs 2 Actions). The dragon
Cantrips (at will): light, mage hand, prestidigitation beats its wings. Each creature within 10 ft. of
1st level (4 slots): detect magic, fog cloud, the dragon must succeed on a DC 20 Dexterity
magic missile, shield saving throw or take 13 (2d6 + 6) bludgeoning
2nd level (4 slots): misty step, suggestion damage and be knocked prone. The dragon can
3rd level (3 slots): counterspell, dispel magic, then fly up to half its flying speed.
fireball
4th level (3 slots): ice storm, polymorph
5th level (1 slot): wall of force
Dragon Priest
Like other sentient races, dragons have gods
ACTIONS
and religious principles that they ascribe
Multiattack. The dragon can use its Frightful to. A variety of draconic gods exist in most
Presence. It then makes three attacks: one with
pantheons, ranging from hellish villains to
its bite and two with its claws.
paragons of good. And of course, where there
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,
one target. Hit: 17 (2d10 + 6) piercing damage
are gods, there are the priests who worship
plus 4 (1d8) cold damage. them. You can use the dragon priest template
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., to bestow a measure of holy power on any
one target. Hit: 13 (2d6 + 6) slashing damage. dragon. Dragons who follow the path of
Tail. Melee Weapon Attack: +12 to hit, reach 15 a priest usually spend their lives trying to
ft., one target. Hit: 15 (2d8 + 6) bludgeoning emulate their chosen deity’s actions. So a
damage. dragon priest aligned with an evil god would
Frightful Presence. Each creature of the dragon’s seek to bring destruction upon enemies, raise
choice within 120 feet of the dragon and aware
armies of vicious creatures, and perhaps even
of it must succeed on a DC 15 Wisdom saving
seek means to bring their gods directly into
throw or become frightened for 1 minute. A
creature can repeat the saving throw at the end the material world. A dragon priest aligned
of each of its turns, ending the effect on itself with a good god might serve as an emissary
on a success. If a creature’s saving throw is between dragons and humanoids, working
successful or the effect ends for it, the creature with others to ensure peace and prosperity.
is immune to the dragon’s Frightful Presence for You can create a dragon priest by taking
the next 24 hours.
the statistics of any dragon and making the
Cold Breath (Recharge 5–6). The dragon exhales
following changes. An example creature to
an icy blast in a 60-foot cone. Each creature
which this template has been applied, a blue
in that area must make a DC 20 Constitution
saving throw, taking 54 (12d8) cold damage dragon wyrmling, can be found below.
on a failed save or half as much damage on a Hit Points. The creature gains 10
successful one. additional hit dice and recalculates its hit
point maximum adding these hit dice.

4
Ability Scores. The dragon’s Wisdom SAMPLE DRAGON PRIEST
score increases by 8. An ability score cannot
Here’s a ready-made dragon priest for your
be increased above 30 using this feature.
game.
Skills. The dragon gains proficiency with
the Religion skill. BLUE DRAGON WYRMLING PRIEST
Challenge Rating. The dragon’s Medium dragon, lawful evil
challenge rating increases by 4. Armor Class 17 (natural armor)
New Trait: Dragon Priest. As a bonus Hit Points 97 (18d8 + 16)
action, the dragon priest can expend a spell Speed 30 ft., burrow 15 ft., fly 60 ft.
slot to cause its melee weapon attacks to
magically deal an extra 16 (3d10) radiant STR DEX CON INT WIS CHA
damage to a target on a hit. This benefit lasts 17 (+3) 10 (+0) 15 (+2) 12 (+1) 19 (+4) 15 (+2)
until the end of the turn. If the dragon priest
expends a spell slot of 2nd level, the damage Saving Throws Dex +3, Con +5, Wis +7, Cha +5

increases by 1d10. Skills Perception +7, Religion +7, Stealth +3


Damage Immunities lightning
New Trait: Spellcasting. The dragon
Senses blindsight 10 ft., darkvision 60 ft., passive
priest is a 4th-level spellcaster. Its spellcasting
Perception 17
ability is Wisdom (calculate spell save DC
Languages Draconic
and bonus to hit with spell attacks using the Challenge 7 (2,900 XP)
new ability score). The dragon priest has the
following cleric spells prepared: Dragon Priest. As a bonus action, the dragon
Cantrips (at will): light, sacred flame, priest can expend a spell slot to cause its melee
thaumaturgy weapon attacks to magically deal an extra 16
(3d10) radiant damage to a target on a hit. This
1st level (4 slots): cure wounds, guiding bolt,
benefit lasts until the end of the turn. If the
shield of faith dragon priest expends a spell slot of 2nd level,
2nd level (3 slots): lesser restoration, silence, the damage increases by 1d10.
spiritual weapon Spellcasting. The dragon priest is a 4th-level
spellcaster. Its spellcasting ability is Wisdom
DRAGON PRIEST VARIATIONS (spell save DC 15, +7 to hit with spell attacks).
The dragon priest has the following cleric spells
If you would like to give the dragon priest
prepared:
different spells, you can do so easily. Simply Cantrips (at will): light, sacred flame, thaumaturgy
swap out any of the presented spells for 1st level (4 slots): cure wounds, guiding bolt,
spells from the cleric spell list. Remember shield of faith
that casting a standard spell may not be the 2nd level (3 slots): lesser restoration, silence,
best use of a dragon’s full turn, so focus on spiritual weapon
choosing spells with a reaction or bonus ACTIONS
action casting time. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.,
If you would like to flavor your dragon one target. Hit: 9 (1d10 + 4) piercing damage
priest to belong to a specific domain, choose plus 3 (1d6) lightning damage.
one and include the specific domain spells in Lightning Breath (Recharge 5–6). The dragon
your choices for swapping out given spells. exhales lightning in a 30-foot line that is 5 feet
wide. Each creature in that line must make a
DC 13 Dexterity saving throw, taking 22 (4d10)
lightning damage on a failed save, or half as
much damage on a successful one.

5
Dragon Warlord New Trait: Strike Force. The dragon
warlord can use a bonus action to direct one
Some dragons are not content to sit in
ally to strike. If the allied target can see and
isolated lairs accruing treasure. Instead, some
hear the dragon warlord, the target can make
are driven by ambitions to conquer lands and
one weapon attack as a reaction and gains
peoples with their might. The dragon warlord
advantage on the attack roll.
provides the template to create a dragon
of such aspirations. Unlike the standard DESIGNING ENCOUNTERS
adventuring dragon, dragon warlords always
When building an encounter with a dragon
fight surrounded by minions under their
warlord, consider adding several low CR
control. Perhaps the dragon warlord seeks
minions to the fight. Dragons are most
to conquer solely for its benefit, or maybe
frequently encountered as solo boss monsters,
they are a dragon general in the service to a
but the dragon warlord works much better
larger nation. Whatever the case, a dragon if it has hordes of minions to boss around.
warlord excels at combat and is no stranger to Kobolds, dragonborn, and cultists are
claw‑to-claw combat. particularly good monsters to include with
You can create a dragon warlord by taking the dragon. Even though low CR monsters
the statistics of any dragon and making the don’t seem like a threat at higher levels,
following changes. An example creature to having a large volume of them running
which this template has been applied, a young around the field still causes problems for even
red dragon warlord, can be found below. the most skilled PCs.
Hit Points. The dragon gains 18 additional
hit dice and recalculates its hit point SAMPLE DRAGON WARLORD
maximum, adding these hit dice. Here’s a ready-made dragon warlord for your
Ability Scores. The dragon’s Strength game.
score increases by 10, and it gains 12 ability
points. Each ability point can be used to YOUNG RED DRAGON WARLORD
increase an ability score of its choice by 1. An Large dragon, chaotic evil
ability score cannot be increased above 30 Armor Class 18 (natural armor)
using this feature. Hit Points 288 (35d10 + 96)
Skills. The dragon gains proficiency with Speed 40 ft., climb 40 ft., fly 80 ft.
the Intimidation and Persuasion skills.
STR DEX CON INT WIS CHA
Challenge Rating. The dragon’s
30 (+10) 16 (+3) 21 (+5) 14 (+2) 16 (+3) 20 (+4)
challenge rating increases by 8.
Condition Immunities. The dragon is
Saving Throws Dex +9, Con +11, Wis +9, Cha +10
immune to the charmed and frightened
Skills Intimidation +10, Perception +9, Persuasion
conditions. +10, Stealth +9
New Trait: Combat Training. A melee Damage Immunities fire
weapon attack deals 2 extra die of its damage Condition Immunities charmed, frightened
when the dragon warlord hits with it. Senses blindsight 30 ft., darkvision 120 ft., passive
New Trait: Dragon Heart. The Perception 19
dragon warlord regains hit points equal to its Languages Common, Draconic
Constitution modifier at the start of its turn if Challenge 18 (20,000 XP)
it has at least 1 hit point but fewer hit points
than half its hit point maximum. Combat Training. A melee weapon attack deals 2
extra die of its damage when the dragon warlord
hits with it (included in the attack).

6
Dragon Heart. The dragon warlord regains hit Hit Points. The dragon gains 24 additional
points equal to half its Constitution score at the hit dice and recalculates its hit point
start of its turn if it has at least 1 hit point but
maximum adding these hit dice.
fewer hit points than half its hit point maximum.
Ability Scores. The dragon’s Strength
Strike Force. The dragon warlord can use a bonus
action to direct one ally to strike. If the allied
score increases by 8, and its Constitution
target can see and hear the dragon warlord, score increases by 8. It also gains 12 ability
the target can make one weapon attack as a points. Each ability point can be used to
reaction and gains advantage on the attack roll. increase an ability score of its choice by 1. An
ACTIONS ability score cannot be increased above 30
Multiattack. The dragon makes three attacks: using this feature.
one with its bite and two with its claws. Skills. The dragon gains proficiency with
Bite. Melee Weapon Attack: +16 to hit, reach three skills of your choice.
10 ft., one target. Hit: 32 (4d10 + 10) piercing Saving Throws. The dragon gains
damage plus 10 (3d6) fire damage. proficiency with all saving throws.
Claw. Melee Weapon Attack: +16 to hit, reach 5 ft., Damage Immunities. The dragon is
one target. Hit: 24 (4d6 + 10) slashing damage.
immune to bludgeoning, piercing, and
Fire Breath (Recharge 5–6). The dragon exhales
slashing damage from nonmagical attacks.
fire in a 30-foot cone. Each creature in that area
must make a DC 19 Dexterity saving throw, Condition Immunities. The dragon
taking 56 (16d6) fire damage on a failed save, or is immune to the charmed, frightened,
half as much damage on a successful one. paralyzed, and poisoned conditions.
Senses. The dragon gains blindsight out to
Dragon Sovereign a range of 60 feet. If it already has blindsight,
it increases the range by 60 feet.
Every so often, a dragon is born with
Challenge Rating. The dragon’s
capabilities far beyond those of normal
challenge rating increases by 10.
dragons. These dragon sovereigns are gifted
New Trait: Advanced Abilities. The
with intellect and athleticism, which makes
dragon sovereign gains two advanced dragon
them remarkable even by draconic standards.
abilities from the Advanced Dragon Abilities
Often these sovereigns rise quickly to
options below.
positions of power and influence, coercing
New Trait: Dragon Sovereign. A melee
other dragons to rally behind them. These
weapon attack deals 3 extra die of its damage
paragons of dragonkind are rare indeed
when the dragon sovereign hits with it.
but make for ferocious allies or fearsome
New Trait: Elemental Aura. All
enemies, depending on which side of their
creatures that begin their turn within 30 feet
favor you fall. Whether the dragon sovereign
of the dragon sovereign take 2d8 damage. The
is an ancient being from the dawn of time, the
damage type matches the damage type of the
supreme ruler of an empire, or a demigod,
dragon’s breath weapon.
dragon sovereigns must not be introduced
New Trait: Last Stand. If the dragon
lightly. The world shapes itself around the
sovereign is reduced to 0 hit points, it doesn’t
will of such powerful creatures.
die or fall unconscious. Instead, its body
You can create a dragon sovereign by taking
floods with adrenaline, and it regains hit
the statistics of any dragon and making the
points equal to its CR and moves up to its
following changes. An example creature to
speed without provoking opportunity attacks.
which this template has been applied, an
New Trait: Magic Resistance. The
ancient brass dragon, can be found below.
dragon has advantage on saving throws
against spells and other magical effects.

7
New Trait: Superior Coordination. Skills Athletics +19, History +12, Intimidation
When a creature tries to enter a space +14, Investigation +12, Perception +16,
Persuasion +14, Stealth +11
adjacent to the sovereign dragon, the dragon
Condition Immunities charmed, frightened,
can use its reaction to make a melee weapon
paralyzed, poisoned
attack with its tail. If the dragon does not have
Damage Immunities fire; bludgeoning, piercing,
a tail attack, it can instead make a claw melee and slashing from nonmagical attacks
weapon attack. Senses blindsight 120 ft., darkvision 120 ft.,
truesight 60 ft., passive Perception 26
NOT JUST A MONSTER
Languages Common, Draconic
Dragon sovereigns possess extraordinary Challenge 30 (155,000 XP)
powers that make them far superior to other
dragons, which means they shouldn’t be Advanced Abilities. The dragon sovereign has
treated like a standard creature. Dragon the following advanced dragon abilities from
the Advanced Dragon Abilities options below:
sovereigns make for fantastic campaign NPCs
arcane sight, tooth and nail.
because they are so capable. Introducing a
Dragon Sovereign. A melee weapon attack deals
dragon sovereign as a reoccurring ally or 3 extra die of its damage when the dragon
villain in your campaign is a fantastic way to sovereign hits with it (included in the attack).
showcase their abilities without making them Elemental Aura. All creatures that begin their
feel like “just another creature.” These dragons turn within 30 feet of the dragon sovereign take
are strong enough and smart enough to run 2d8 fire damage.
away from a fight when the odds are against Last Stand. If the dragon sovereign is reduced to
0 hit points, it doesn’t die or fall unconscious.
them, so having them fight the party several
Instead, its body floods with adrenaline, and it
times throughout a campaign increases their regains 30 hit points and moves up to its speed
mystique. Perhaps a dragon sovereign is the without provoking opportunity attacks.
right-hand bruiser of your campaign’s big bad, Legendary Resistance (3/day). If the dragon
maybe it is the leader of a draconic cult hoping sovereign fails a saving throw, it can choose to
to resurrect their leader, or maybe the dragon succeed instead.
sovereign is the leader of a kobold rights Magic Resistance. The dragon sovereign has
movement. Whatever you decide, their story advantage on saving throws against spells and
other magical effects.
should be as unique as the creature itself is.
ACTIONS
SAMPLE DRAGON SOVEREIGN Multiattack. The dragon can use its Frightful
Here’s a ready-made dragon sovereign for Presence. It then makes three attacks: one with
its bite and two with its claws. Because of its
your game.
tooth and nail ability, the dragon can also make
ANCIENT BRASS DRAGON SOVEREIGN one additional bite or claw attack.
Gargantuan dragon, chaotic good Bite. Melee Weapon Attack: +19 to hit, reach
15 ft., one target. Hit: 37 (5d10 + 10) piercing
Armor Class 22 (natural armor)
damage.
Hit Points 721 (37d20 + 333)
Claw. Melee Weapon Attack: +19 to hit, reach
Speed 40 ft., burrow 40 ft., fly 80 ft.
10 ft., one target. Hit: 27 (5d6 + 10) slashing
damage.
STR DEX CON INT WIS CHA Tail. Melee Weapon Attack: +19 to hit, reach 20
30 (+10) 15 (+2) 28 (+9) 16 (+3) 18 (+4) 20 (+5) ft., one target. Hit: 46 (5d8 + 10) bludgeoning
damage.
Saving Throws Str +19, Dex +11, Con +18, Frightful Presence. Each creature of the dragon’s
Int +12, Wis +13, Cha +14 choice that is within 120 feet of the dragon and
aware of it must succeed on a DC 22 Wisdom

8
saving throw or become frightened for 1 minute. Tail Attack. The dragon makes a tail attack.
A creature can repeat the saving throw at the Wing Attack (Costs 2 Actions). The dragon
end of each of its turns, ending the effect on beats its wings. Each creature within 15 feet of
itself on a success. If a creature’s saving throw is the dragon must succeed on a DC 27 Dexterity
successful or the effect ends for it, the creature saving throw or take 15 (2d6 + 8) bludgeoning
is immune to the dragon’s Frightful Presence for damage and be knocked prone. The dragon can
the next 24 hours. then fly up to half its flying speed.
Breath Weapons (Recharge 5–6). The dragon
uses one of the following breath weapons:
Fire Breath. The dragon exhales fire in a 90-foot
Advanced Dragon Abilities
line that is 10 feet wide. Each creature in that Perhaps you aren’t interested in adding a full
line must make a DC 26 Dexterity saving throw, template to a dragon, but you still want an
taking 56 (16d6) fire damage on a failed save, or easy way to make dragon fights a little more
half as much damage on a successful one.
interesting. If that describes your situation,
Sleep Breath. The dragon exhales sleep gas in a
you can pull from one of the advanced dragon
90-foot cone. Each creature in that area must
succeed on a DC 26 Constitution saving throw
abilities below. Some of these abilities require
or fall unconscious for 10 minutes. This effect an increase to the dragon’s CR. Adding more
ends for a creature if the creature takes damage, than one may require further consideration of
or someone uses an action to wake it. the dragon’s CR.
Change Shape. The dragon magically
polymorphs into a humanoid or beast that has a ADAMANTINE HIDE
challenge rating no higher than its own, or back The dragon’s scales have hardened like
into its true form. It reverts to its true form if it adamantine. Any critical hits made against
dies. Any equipment it is wearing or carrying the dragon become normal hits.
is absorbed or borne by the new form (the
dragon’s choice). ARCANE SIGHT
In a new form, the dragon retains its The dragon gains truesight out to a range of
alignment, hit points, hit dice, ability to speak, 60 feet. If the dragon already has truesight,
proficiencies, Legendary Resistance, lair actions,
the range extends by 60 feet.
and Intelligence, Wisdom, and Charisma
scores, as well as this action. Its statistics and CONTROLLED BREATHING
capabilities are otherwise replaced by those Prerequisite: Has a breath weapon attack
of the new form, except any class features or
When the dragon uses its breath weapon, it
legendary actions of that form.
can choose to shape the cone as a 60-foot line
REACTIONS
that is 5-feet wide or as a 60-foot cone. These
Superior Coordination. When a creature tries to options are in addition to any breath weapon
enter a space adjacent to the sovereign dragon,
option the dragon already has.
the dragon can use its reaction to make a melee
weapon attack with its tail. If the dragon does DRAGON HEART
not have a tail attack, it can instead make a claw As long as the dragon has at least 1 hit point
melee weapon attack.
but fewer hit points than half its hit point
LEGENDARY ACTIONS maximum, it regains a number of hit points
The dragon can take three legendary actions, equal to its Constitution modifier at the start
choosing from the options below. Only one of its turn. (This ability increases the dragon’s
legendary action option can be used at a time
CR by +1.)
and only at the end of another creature’s turn.
The dragon regains spent legendary actions at ELEMENTALIST
the start of its turn. Choose a damage type from this list: acid,
Detect. The dragon makes a Wisdom (Perception) lightning, fire, poison, or cold. The dragon
check.
becomes immune to that damage type in

9
addition to any damage immunities it already Use the DC of the dragon’s existing Frightful
has. In addition, whenever a dragon would Presence to determine the DC for the Majestic
deal acid, lightning, fire, poison, or cold Presence ability.
damage as dictated in its original stat block, Majestic Presence. Each creature of the
it can choose to deal the new damage type dragon’s choice that is within 120 feet of the
instead. (This ability increases the dragon’s dragon and is aware of it must succeed on a
CR by +1.) Charisma saving throw or become charmed by
the dragon for 1 minute. A creature can repeat
ENVIRONMENTAL ADAPTATION
the saving throw at the end of each of its
The dragon gains one of the following
turns and each time it takes damage, ending
movement speeds in addition to any
the effect on itself on a success. If a creature’s
movement speeds it already has: 40 ft. swim
saving throw is successful or the effect ends
speed, climb speed, burrow speed, or fly speed.
for it, the creature is immune to the dragon’s
FLIGHT MANEUVERS Majestic Presence for the next 24 hours.
Prerequisite: Has a flying speed
REFLECTIVE SCALES
While the dragon is in midair, attack rolls
If the dragon makes a successful saving throw
against it are at disadvantage unless the attack
against a spell, or a spell attack misses it, the
is made from within 5 feet.
dragon can choose another creature (including
FORCE OF NATURE the spellcaster) it can see within range of the
The dragon’s given DC for all existing spell. The spell targets the chosen creature
abilities increase by +2. (This ability increases instead of the dragon. If the spell forced a
the dragon’s CR by +1.) saving throw, the chosen creature makes its
own save. If the spell was an attack, the attack
JAWS OF DEATH
roll is rerolled against the chosen creature.
Prerequisite: Huge or Gargantuan size
The dragon gains the swallow action. TOOTH AND NAIL
Swallow. The dragon makes one bite Prerequisite: Must have a bite and a claw
attack against a Large or smaller creature. melee weapon attack
If the attack hits, the target must succeed The dragon can make one additional bite or
on a Dexterity saving throw (DC equals 8 + claw melee weapon attack when it takes the
dragon’s proficiency bonus + dragon’s Con Multiattack action. (This ability increases the
modifier) or be swallowed by the dragon. A dragon’s CR by +1.)
swallowed creature is blinded and restrained, TOUCH OF MAGIC
it has total cover against attacks and other
The dragon learns the cantrips from the bard,
effects outside the dragon, and it takes 21
cleric, druid, sorcerer, warlock, or wizard
(6d6) acid damage at the start of each of the
spell list. In addition, the dragon learns one
dragon’s turns. The dragon can swallow only
1st-level spell from that same list. Using
one creature at a time. (This ability increases
this feature, the dragon can cast the spell
the dragon’s CR by +1.)
once per day at its lowest level. The dragon’s
MAJESTIC PRESENCE spellcasting ability for these spells depends
Prerequisite: Has the frightful presence action on the class list you chose from: Charisma for
The dragon replaces its Frightful Presence bard, sorcerer, or warlock; Wisdom for cleric
action with the Majestic Presence action. or druid; or Intelligence for wizard.

10
BARBARIAN SUBCLASS:
PATH OF THE DRAGON
by Celeste Conowitch

F ew creatures embody the power and


majesty of dragons. By walking the
path of the dragon, you don’t solely aspire
fragment of the dragon’s legendary ability
to resist the worst of magical effects. They
can assume various draconic features at later
to emulate these creatures—you seek to levels, enabling them to heal, fly, gain superior
become one. The barbarians who follow this vision, or toughen their skins to a scaled
path often do so after surviving a dragon exterior. And the culminating feature is the
encounter or are raised in a culture that ability to unleash a devasting breath weapon
worships them. Dragons tend to have a truly worthy of these majestic creatures.
mixed view of the barbarians who choose
this path. Some dragons, in particular the
metallic dragons, view such a transformation
as a flattering act of admiration. Others may
recognize or even fully embrace them as
useful to their own ambitions. Still others
view this path as embarrassing at best and
insulting at worst, for what puny, two-legged
creature can ever hope to come close to the
natural ferocity of a dragon? When choosing
this path, consider what experiences drove
you to such a course. These experiences will
help inform how you deal with the judgment
of dragons you encounter in the world.
Barbarians who adopt this path gain
fearsome abilities that allow them to manifest
draconic features during combat. They can
transform their jaws to deliver fearsome
bites at early levels. They eventually gain a

11
In Midgard devoted to Nidhogg or Jormungandr in the
Northlands—consider this path a respected
Within the Mharoti Empire, dragon expression of their beliefs.
barbarians are prized and take up positions Outside of those communities, it can be
as vanguards in the legions or as intimidating riskier to express such abilities, especially
heralds of the dragon lords. Similarly, in those lands in constant conflict with
dragon-worshipping communities—like the dragonkind, such as all the lands touching
Children of Veles in the Southlands and those the Dragon Empire.

12
ASPECT OF THE DRAGON
Path of the Dragon At 10th level, you can manifest additional
Dragons are raw elemental power given flesh. aspects of the dragon. Select one of the below
These unyielding engines of aggression and aspects to manifest. During a long rest, you
majesty inspire both fear and devotion. This may replace your chosen aspect with a new
path will let you realize the dragon within. option from this list.
TOTEM DRAGON Dragon Heart. You can use a bonus action
Starting when you choose this path at 3rd to gain temporary hit points equal to 1d12
level, you choose which type of dragon you + your barbarian level. Once you use this
seek to emulate. You are resistant to the feature, you must finish a short of long rest
damage type of your chosen dragon. before you can use it again.
Dragon Hide. Your skin becomes covered in
Dragon DAMAGE TYPE scales. Your armor class increases by 1.
Black or Copper Acid Dragon Sight. You can shift your eyes to see
Blue or Bronze Lightning as a dragon does. You gain blindsight out to a
Brass, Gold, or Red Fire range of 60 feet.
Green Poison
Dragon Tongue. You can speak and read
Draconic. You also have advantage on all
Silver or White Cold
Charisma based ability checks.
Dragon Wings. You sprout a pair of wings
WYRM TEETH that resemble those of your totem dragon.
At 3rd level, your jaws extend and become While the wings are present, you have a flying
dragon-like when you enter your rage. speed of 30 feet. You can’t manifest your
While raging, you can use a bonus action wings while wearing armor unless it is made
to attempt to bite one creature of your to accommodate them, and clothing not
choice that you can see within 5 feet. Your made to accommodate your wings might be
jaws deal 1d8 piercing damage plus damage destroyed when you manifest them.
of your chosen dragon type equal to your
WYRM LUNGS
proficiency bonus.
At 14th level, you can use an action to make a
LEGENDARY MIGHT breath weapon attack. You exhale your breath
Starting at 6th level, if you fail a saving in a 60-foot cone. Each creature in the area
throw, you can choose to succeed instead. must make a DC 18 Dexterity saving throw,
Once you use this feature, you can’t use it taking 12d8 damage of your chosen totem
again until you finish a long rest. dragon type or half as much damage on a
successful one.
After you use this feature, you can’t use it
again until you complete a short or long rest.

13
WARLOCK PATRON:
THE GREAT DRAGONS
by Gabriel Hicks

Y ou may be a follower of the dragon gods


by heritage, like many kobolds and other
dragonkin, for whom their precepts are second
altogether, so a pact is made with the Great
Dragons, often for purposes that don’t fit
neatly with the needs of church and empire,
nature, or you may be someone from outside, the needs of the immediate community.
perhaps one who discovered a fragment of Warlocks of the Great Dragons act as
draconic might and offered up your presence emissaries. They aren’t typically as entrenched
in return for their blessing. Or perhaps they in a given dogma as a cleric or paladin might
sought you out with a particular task in be. Though their pact creates a strong bond
exchange for their patronage. The significance with the gods, they are rarely fanatics and are
is that you chose to embrace power from not often more capable of navigating the often-
simply one but from all of them. conflicting goals of the various dragon gods.
That said, rarely do they feel quite as devoted
In Midgard to all, choosing to favor one or two over
the others, so knowing where one stands in
Sometimes a god has need of a cleric or a
relation with each of the dragon gods can be
paladin. And sometimes they need a warlock.
of great importance.
In the world of Midgard, worship of
the Great Dragons can be rare outside of
the Dragon Empire—and within dragon- The Great Dragons
worshipping communities like the Children of You have made a pact with the dragon gods,
Veles in the Southlands and those devoted to the Great Dragons, wielding a control over the
Nidhogg or Jormungandr in the Northlands— elements and insight into their deep mysteries.
and it is there we see the grandest shrines and Azuran. Azuran is the god of wind,
the most notable of clergy, usually devoted an embodiment of the creation and the
to only one of the gods or another. However, awareness of what comes next. With wisdom,
some solutions must come from outside sight, and awareness, one can follow their
the typical doctrine, outside of the usual path of exploration and inspiration. When
priesthood, and maybe outside of the church you choose Azuran as your focus for the day,

14
you are primed to seek out new discoveries, and joy that comes with spontaneity. When
to explore all that you see. You may speak you choose Baal as your focus for the day, you
boldly, proudly, and with confidence. You may act rashly and boldly. You understand
may move ahead with declarations and that rage itself can be a true aspect of worship,
avoid holding your tongue. Creation comes and this is Baal’s embrace. “Fires must be fed”
through action and voice, embodying the is an oft-heard scripture.
truth that Azuran lives. This enables the Khespotan. Khespotan sees fate as a road
piercing of the veil, discovering the mysteries, to follow. Though you may stray, yet you will
guiding you to new wisdom, seeing the world find your way back, again and again, for this is
as Azuran wills. the path you follow. When danger lies ahead,
Baal. Bold and rapid action embody Baal. when a challenge seems too great, there will
Sacrifices are willingly given in the form of be a solution, and it is reliant upon you to find
gold, jewels, and even blood. Each sacrifice is that solution. When you choose Khespotan as
more fuel for the blaze that is Baal’s spirit. Far your focus for the day, you may find comfort
from mere flame and violence, Baal is a figure in the earth and be grounded in the fates. You
that also represents celebration, the excitement may seek out answers, only to find a greater

15
destiny. You may see fate unfolding before WYRMLING BLESSING
you, and rather than fight it, you’ll instead Also starting at 1st level, your patrons bestow
embrace whatever lies ahead. upon you a blessing based on an offering
Seggotan. Knowledge is eternal, never you make each day. You can choose a new
truly forgotten. And oaths are binding, blessing after a long rest. If you maintain the
never broken. From this, power arises, from same blessing on consecutive days, you do not
knowledge and oath. Seggotan exists as the need to make additional offerings. You only
ocean tide, reaching out to wherever water need to make a new offering if you are calling
resides. Bathe in the waters and be forever for the blessing of a different dragon god.
beholden to them. Seggotan notices those that Blessing of Azuran: Sight of Creation.
eliminate his foes. When you choose Seggotan You gain darkvision to 60 feet and are in
as your focus for the day, your fortune may control of an invisible sensor. The sensor is
be best when on the water. You may see the an extension of your own senses, allowing
world anew, awash in the body of Seggotan, you to see and hear through it as if you
welcoming of a life more unpredictable, a life were in its place. You gain the benefits of
without certainty. any special senses you have while using the
Veles. Power beyond imagining, Veles rarely sensor. As a bonus action, you can move it
shows favor, even to those considered their anywhere within 30 feet of you. The sensor
children. By embracing this power, you like to is incorporeal and can move through other
think you’ve gained a sliver of that attention, creatures and objects as if they were difficult
and in return, you wield your given power terrain, and if it ends its turn inside an object,
in Veles’s name. The end is coming, of that it is shunted to the closest unoccupied space
inevitability there is no doubt, and Veles will that it already passed through.
be there to see it. How will you prepare for Blessing of Baal: True Ignition. When you
the end? deal damage with a spell, you can choose to
replace the damage type with fire damage,
EXPANDED SPELL LIST
adding your Charisma modifier to the
The Great Dragons let you choose from an
damage.
expanded list of spells when you learn a
Blessing of Khespotan: Absorb the Essence.
warlock spell. The following spells are added
When you reduce a hostile creature to 0 hit
to the warlock spell list for you.
points, you regain one expended spell slot.
Blessing of Seggotan: Aquatic Nature. You
LEVEL SPELLS
gain a swim speed equal to your movement
1st inflict wounds, magic missile and the ability to breathe underwater. You
2nd heat metal, scorching ray can also communicate with underwater
3rd dispel magic, lightning bolt creatures as the speak with animals spell.
4th greater invisibility, ice storm GIFT OF VELES
5th cloudkill, flame strike At 6th level, you can harness a portion of
your patrons’ power to overwhelm foes. As
DRAGON TONGUE an action, creatures of your choice within
Starting at 1st level, you can speak and write 30 feet must make a Wisdom saving throw
Draconic. (equal to your warlock spell save DC) or take
3d10 psychic damage and fall prone. Once
you use this feature, you can’t use it again
until you finish a short or a long rest.

16
ASCENDED BLESSING Ascended Blessing of Khespotan:
At 10th level, your connection to your Crystallized Core. When you slay a creature,
patrons increases. After a long rest, you can you can crystallize it to create an essence
choose an ascended blessing in addition to gem. This gem functions as an ioun stone of
your wyrmling blessing. You must still make protection, but only for you; it has no value.
daily offerings, as Wyrmling Blessing. You can destroy the gem as a bonus action
Ascended Blessing of Azuran: Voice of to restore a single spell slot. You can possess
Creation. When a spell requires somatic or only one essence gem at a time and can create
material components, you can instead cast it a new one after a long rest.
with strictly verbal components. (If a material If you choose Absorb the Essence as your
component with a gp vale is required, you other blessing, as an action, you can also
must still expend the gold, or another item of transform yourself to gain a burrowing speed
equal or greater value.) equal to your current speed. This ability lasts
If you choose Sight of Creation as your other until you dismiss it as an action, and while
blessing, as a bonus action, you can sprout activated, you cannot cast spells that have
dragon wings from your back, gaining a flying material or somatic components.
speed equal to your current speed. You can’t Ascended Blessing of Seggotan: Sea Drake
manifest your wings while wearing armor Emissary. You can summon a sea dragon
unless it is made to accommodate them, and wyrmling (see Tome of Beasts), as the conjure
clothing not made to accommodate your minor elementals spell, except you don’t need
wings might be destroyed when you manifest to maintain concentration for the duration.
them. You can maintain your wings for a Once you use this feature, you can’t use it
number of hours equal to half your warlock again until you finish a long rest.
level (rounded down) or until you use another If you choose Aquatic Nature as your other
bonus action to end the effect. Once you use blessing, as an action, you can also cast control
this feature, you can’t use it again until you water without expending a spell slot. Once
finish a long rest. you use this feature, you can’t use it again
Ascended Blessing of Baal: All in Flame. As until you finish a long rest.
a reaction to being damaged, you can make
DOMAIN OF VELES
a spell attack, without expending a spell slot,
At 14th level, you explode with the might
that deals the damage you take back to the
of Veles. As an action, an overwhelming
attacker as fire damage, if the attacker is within
presence shoots out from your body as you
30 feet. You can do this a number of times per
cast an antimagic field spell with the following
day equal to your charisma modifier.
changes: the range is self (30-foot-radius
If you choose True Ignition as your other
sphere), the duration is concentration, up to 1
blessing, you also gain resistance to fire
minute, and you may select what creatures are
damage.
affected. Once you use this feature, you can’t
use it again until you finish 1d4 long rests.

17
DANCING WITH DRAGONS:
INTRIGUES OF THE MHAROTI
by Richard Pett

P erpetual war, the interminable policy


of the Dragon Empire. Conquest in the
name of the Dread Sultan.
The agents of the dragons—and the dragons
themselves—make for fascinating foes who
often hide behind honeyed words, forked
The endless machinations of the dragons of tongues, and untrustworthy faces. Here is
the Dragon Empire are counted not only in detailed a trio of such dragons, their agents,
physical and military might but also through desires, and motivations. Use them to drift
the dragons’ innate cunning and narcissism. rumors into your campaign or as inspiration
A great general knows that an army is not for your adventures, perhaps allowing your
always beaten by force but also by weakness of PCs’ paths to cross some of these dragons
heart and spirit. A cowed enemy is no longer and their minions and be drawn in, perhaps
an enemy—it is a servant. becoming unwitting tools of some darker plot.
Countless agents of the Dragon Empire We have deliberately designed these foes and
are scattered across Midgard to spread where they are encountered to be flexible,
poison and seek conquest through subtler to lurk behind your own adventures and
means—the seeding of alliances, the venom machinations and to drive evil and the need to
of terror, the breaking of friendships, and conquer. They can thus be used in any area of
the greedy gathering of ancient and powerful your campaign in vast, beautiful Midgard.
magic. These plots stir constantly and can The reach of the Dragon Empire is strong…
be encountered anywhere across Midgard,
making marvelous potential intrigues that can The Unseen Queen
be woven into your adventures or perhaps Agent of Glauvistus the Scourge. The Unseen
subtly—or overtly—as the focus of entire Queen, Facade, the Dragon of Many Masks—
adventure paths. This article gives you some adult green dragon.
further adventure outlines to expand upon the Motivations. Sow chaos to precede alliance
adventure ideas in the Midgard Worldbook, or conquest.
and it also provides you with a few ready- Techniques. Spreading lies and intimating
made villains to use, hint at, or incorporate treachery to destroy alliances, forging false
into your campaign backstory. friendships on the way.

18
Rumors. The edges of the empire creep ever sometimes lustily seeing them supplicate
forward, and her newest conquest bends themselves to her wishes and whims.
to the temper and avidity of the newest She uses her prowess through her innate
morza of the Dragon Empire—Glauvistus enchantment and illusion spellcasting to
the Scourge, Conqueror of Rumela, Morza disguise her features, to soak her words in
of the Fire Prophet, and Breaker of Legions. sweetness, and to charm and dominate. She
The flame dragon lives up to her terrible is mistress to many, and her followers—the
immolating reputation, stomping on her majority of whom are kobolds—act as
conquests while her hidden hands spread her hands when they need to be dirtied.
dissension among the subjugated nobility she These kobold agents ingratiate themselves
plays with, as well as her many foes—both to hundreds of dupes, often portraying
real and imagined—in countries nearby, themselves as humble fools, insignificant
morsels waiting to be plucked. slaves, or amusing distractions. Yet each is
Weaver of plots, betrayer, seducer, deadly and obsessively enamored—or perhaps
murderess, the Unseen Queen is one of terrified—of the Unseen Queen herself. Their
Glauvistus’s hidden cohorts. A devotee loyalty is unquestioning.
of Mammon, Lord of Greed, she seeks The Unseen Queen is an abominable bigot:
to spread lies and corrode alliances in she views all human and non-draconic
preparation for future invasions and humanoid flesh as nothing, mere insects to
dominance. Sometimes named the Facade be used or disposed of at her merest whim.
or the Dragon of Many Masks, her dragon
form, like her alignment and intentions, is
often hidden behind the mask of magic
as she and her agents work to break
friendships, wreak havoc, and cause
anarchy through carefully plotted
intrigues. Her most usual form
when clothed in illusory
or transformative magic
is that of a painfully pale
and delicate woman of
great beauty, a form she
uses to dupe her targets
by suggesting fragility. She
is no such thing. Although
immensely strong, the Unseen
Queen is not one to often
sully her claws with combat:
hers is the battleground
of courtly intrigues,
spreading literal poisons
and laying subtle plots
across a dozen places until
they reach their delicious
conclusions—often with her
finally devouring her foes or

19
She uses her presence to strike terror into her is never wise. The kobold spreads the story
followers and playthings, stoking a thousand, that it was Glauvistus the Scourge herself who
thousand stories about herself, reveling in caused this wound and was so impressed he
fulfilling her own narcissistic legend. To those survived that she immediately granted him
who have the misfortune of usefulness to her, royal favor and assigned him to the Unseen
she often lures them to some remote spot Queen to reap chaos. This is a lie. Deranged
with promises of love or wealth or secrets and and psychotic, the sorcerer has a reputation
then reveals herself to them in her appalling for acts of madness that make even his
glory, delighting in telling her victims what followers terrified of him, and the kobold uses
will happen to them if they cross her—in even this fear to demand absolute obedience as
the merest way. With their fear guaranteed, intimate agent of the terrible Unseen Queen
the dragon then uses these unfortunates herself. Ender of Days is typically found in
to further her plots, reminding them that some normally repulsive subterranean lair
somewhere not far away is a dragon who, which he transforms into the caricature of
should they disobey her every wish and opulence and noble normalcy with countless
instruction, would be angered and exact an servants rushing to serve his every whim.
appalling revenge upon them, their families, From this position, the kobold typically
and friends until none were left that are not inveigles allies and ultimately overwhelms
dead or horribly broken. petty local crime lords in places useful to the
The Unseen Queen particularly likes to use Dragon Empire and Glauvistus’s plots.
those in lower stations of life that have access
to those higher—maids, guards, and the like. ADVENTURES
She finds these individuals particularly easy Three Sides of a Coin. This is set in a small
to scare and dominate, and that amuses her. trio of petty kingdoms (or fiefdoms, baronies,
Such victims often dig themselves deeper and demesnes, as fits the adventure) within
deeper into trouble by obeying the Unseen striking distance of Rumela: these might be
Queen’s instructions at a terrible cost to their places you have created in your campaign or
friends, employers, and allies. Murder and those named in the Midgard Worldbook.
betrayal from the most unexpected quarter is The Unseen Queen has arrived at the court
often the mark of the Unseen Queen’s hand. where the PCs serve or are friendly with
As poisons sometimes play a part in her and has inveigled herself in with the staff,
plots, many of her followers are drawn from rapidly dominating several to her whim
the ranks of rogues and assassins, alchemists and hiding in plain sight: a bland maid
and sorcerers. These followers take subtle who seemingly jumps at her own shadow.
paths in their classes, such as duelist and fixer Wrapped in concealing magic of great
rogues (see Midgard Heroes Handbook) and power, she has come to this petty land not
shadow bloodline sorcerers (see Midgard initially to conquer but to weaken, to spread
Heroes Handbook) and others. Motivated by chaos amongst their much more influential
terror or worship, the bond between these and powerful neighbors, to whom the
followers is often surprisingly strong, and present king of this petty kingdom is not
small tight groups offer unswerving support only related but is also greatly favored. His
to each other in their fear or reverence. Chief advice is greatly appreciated, and his wisdom
agent among the kobolds at present is the respected by his kin who rule the two more
outrageously confident Ender of Days (kobold powerful adjacent fiefdoms.
shadow sorcerer 7), a one-eyed kobold whose This trio of small kingdoms occupy a
charred back is proof that angering a dragon strategic spot somewhere beyond the borders

20
of Rumela, and Glauvistus has indicated that Techniques. Endless war, extreme violence,
she would very much like to have each tasty kidnap, torture, threats.
morsel under her benevolent control. The Rumors. Only true dragon blood is of any
Unseen Queen, who relishes intrigue and worth and consequence, and only those with
research, has learned that the two other petty such blood can form the ranks of the forces
kingdoms are ruled by twin brothers who of Bastoria. The warriors of the black dragon
in truth have little love lost between them. are found souring lands, small lightning-
Only their respect for their elderly kin and fast groups that orchestrate campaigns of
statesman keeps peace. destruction and terror. There is no subtlety
So she uses the dominated and terrified staff with these agents of fear, who revel in the title
to slowly poison the old king, who rapidly of the Firestorms.
falls into a coma. Usually, Bastoria and his demented
She then coordinates apparent betrayal by dragonkin followers are found burning
arranging a series of outrages carried out by and destroying just behind the edges of the
a force of men under the rule of one brother Dragon Empire, and in particular raids and
but who now serve the Unseen Queen, who actions against the Magdar Kingdom and
has terrified the men into servitude. She uses Perunalia. Sometimes, however, their talents
this band to inflict barbarities that are initially are employed in greater battles or actions
blamed on the kingdom’s draconic neighbors, farther afield. Rüzgar’s favored prize is, of
but when the true villains are identified, the course, Rumela, but open conflict between
subsequent reprisals threaten to cause war the morza is unacceptable, so a covert war is
among the three petty kingdoms. fought by proxy and destruction.
At her later instruction, the poisons the king Bastoria regards even the fine flesh of
imbibes are weakened, and he awakens with dragonkin expendable, even the deadly
whispered desire to bring the two warring dracotaur that sometimes sour his forces,
kin to his home to coordinate a treaty of and has personally slaughtered dozens of
peace between them. With all three rulers often fiercely loyal followers to show his
under one roof and in her grasp, the Unseen ruthlessness and revel in his paranoia. He
Queen could swat all these flies in one deadly fears challenge and as such cannot allow
day. Unless her plots are unmasked and her anyone’s reputation to grow too far. Only his
terrified victims revealed and brought to semi-legendary follower, the alchemist Crone
confess, that day may soon be upon them. (dragonborn wizard 8) escapes his wrath.
If all goes as planned, a small invasion Strangely, the dragon treats this adviser with
force lies ready across the border to enter kindness, perhaps respecting the tale that
the chaotic remains of the three kingdoms to the withered staff she leans upon is actually a
conquer them with ease. fingerbone of Baal-Hotep, which she tricked
him of during a game of rhymes. Or perhaps
Bastoria the Beleaguer the kindness masks fear?
Crone is a sadist and genius, who fashions
Agent of Rüzgar, Lord of Fog and Hungers,
the cruelest weapons of war based upon the
Ruler of Zaldiri. Bastoria the Beleaguer, the
wickedest acids. The names of her machines
Scourge, the Hammer—adult black dragon.
of warfare have passed into the annals of
Motivations. Conquest, wage a covert
conflict and are whispered of with fear and
war against the followers of Glauvistus the
awe: names like the Breath of Dissolution,
Scourge to destabilize Rumela, reputation,
a great iron head able to breath storms of
sadistic joy in violence.
acid, and the Anger of the Lord of Fog,

21
a semi-arcane weapon of war that births Rumors. Ateshah’s endless search for
corrosive, semi‑aware, mists. In battle, the ancient knowledge drives his goal to increase
insane followers of Bastoria use her weapons the reach of his presence across the world,
and acids liberally to further engender terror with the ultimate aim of reducing it all to
and reputation. That the ruler of Zaldiri has ashes. His arcane sisterhood, known as the
shared laughter in destruction with the Dread Thirteenth Veil, work as his eyes and ears
Emperor and mentioned her name merely across all lands. The leader of this sect—the
adds to her aura. Some say Bastoria both dotes semi-divine genius Charnax the Preceptor—
on and fears her in equal measure. The two are operates a vast network of wizards, scholars,
considered sides of a coin, never far apart. and spies to seek out items and knowledge
worthy of her lord. This group is likely to be
ADVENTURES
encountered anywhere across Midgard but
Candles Across the Kingdom. This potentially are always drawn to ancient secrets, sites, and
longer campaign pits the PCs against the magic. Entirely female, this devout sect sees
lightning forces of Bastoria as they seek to end their work as heralding the fiery apocalypse to
the vile acts of wanton destruction plaguing a be wrought at Ateshah’s burning claws. This is
kingdom. Here, the Firestorms have scattered their joy and obsession.
across the twisting edges of some difficult Charnax is fearfully focused on her ruler’s
terrain—perhaps a forest or series of narrow desire and knows that he is unforgiving and
valleys—and from their lairs launch strike impatient. This brings huge pressure upon the
after strike. The raids seem coordinated in dragon, causing her wits to often fracture; she
some sophisticated way and are armed with has been known to immolate her countless
insider knowledge of the kingdoms strengths servants for merely standing in her line of
as well as dreadful new corrosive weapons. sight when she is focused or for coughing
The information is coming from a troupe of in her presence. The dragon is as vain as she
performers, among whom are many kobolds is intelligent and many of her plots seek to
loyal to the Lord of Fog and Hungers. The further her aim to become morza, planting
kobolds have been quietly spying for months seeds of conflict and lies to fracture alliances
now and steadily heading back to their master and nurture discord among those already in
to bring further news. Are the PCs distracted that lofty station.
by the endless raids and seek simply to She has numerous faithful followers of her
violently halt them, or do they dig for subtler own spread across Midgard, some of these
clues? If they capture the valuable agents of sleeper agents waiting for a trigger—a morsel
Rüzgar, do they learn even greater information of information or a rumor of an apocalyptic
about the strengths and motives and aims of device or artifact. Her chief consort, most
Bastoria and his master? beloved and valued of her followers, is
Qamar-ak-Ishmall (female efreeti wizard 5), a
Charnax the Preceptor seasoned explorer, archaeologist, and intellect.
Agent of Ateshah, Lord of Gizmiri Province. The efreeti’s own network of spies feeds
Charnax the Preceptor—adult red dragon. information through arcane messages to her
Motivations. Gather powerful magic and dazzling tower overlooking Sorrow’s Bridge
artifacts, seek to unleash a fiery apocalypse and in Capleon where she has made her staggering
turn all of Midgard into a calcified wasteland. home. That she is able to shed her skin and
Techniques. Work in secret to collect appear as any human she wishes makes her
artifacts and arcane power. the almost perfect tool for Charnax. From
here, the Supreme Sister of the Veil watches,

22
learns, and instructs. She coordinates the more Charnax happy for the treasure hunters to
subtle parts of the ultimate plan to burn all of do all the hard work and take all the risks. As
creation, her mostly human female operatives the dig nears its climax, the dragon sends for
toiling on behalf of her fearsome benefactor. help to attack the site’s operatives and further
The dragon herself rarely soils her claws with weaken the dig group before appearing herself
work but lurks in the backgrounds of plots to claim whatever treasure is within—and
ready to appear at their climax if her terrible hopefully secure the orb itself.
presence is required.

ADVENTURES
Further Agents
Do not think these dragons are the only tools
The Broken City. A huge archaeological and servants of the morza? They are merely
dig is taking place in a remote location: this a taste: a great dragon enjoys unbending
could be a rainforest, a distant desert, or any kudos and many followers, and the dragons
location that fits into your campaign setting listed are but one servant of each. And when
and imagination. The sponsors of the dig, dragons come together, it can only be a
hardly above villains themselves, have taken matter of time before their egos cause them
a quasi-military approach to the site, which is to turn upon each other in whatever way suits
rumored to contain vast treasures. them best.
Charnax knows more, the site is also said It is always dangerous to dance with the
to contain one of the legendary Orbs of desires of dragons.
Dragonkind. For Charnax, the potential
discovery of the orb is both a boon and a
bane, and she greatly desires to have it in
her claws to ensure it doesn’t
fall into anyone else’s. She
flies to a nearby location
to coordinate the work of
Qamar-ak-Ishmall and the sisterhood,
who ingratiate themselves into the dig
by offering seemingly mundane help.
The PCs may be asked to help in the
dig or hired to secure the area from
potential rivals and any monsters
that may arise from the ruins.
They might alternatively be an
inherent part of the dig itself
and work with friends to
explore the area.
At first the sisterhood
are happy to lurk in the
background, with Qamar
ingratiating herself with
the senior archaeologists.
Then accidents begin to
happen, and these hasten
as the dig continues—with

23
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