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Dragon Shaman

much like their totem dragon’s. With time the dragon

A
halfling struggles to pull herself up a
jagged cliff face. Above her, the wind howls, shaman will even gain large leathery wings, allowing
but she pushes on. Once at the top she them to soar in the sky as any true dragon should.
pauses, as if awe-struck by the heavy, Most dragon shamans worship dragons in the
rhythmic breathing issuing from a cavern abstract, honoring them in much the same way a cleric
opening in the mountainside. Gathering might honor light as a symbol of purity. For many,
herself, she withdraws a beautiful gem from dragons are simply awe-inspiring, though they do not
her bag and carefully makes her way inside. apply any special treatment do them. Other dragon
A goliath opens his arms wide and takes the blow shamans worship dragons directly, from the race as a
from an orc’s greatsword. The sword pierces through whole to a specific individual.
metal and leather, but rebounds against hard scales
hidden beneath the armor. The goliath smiles, then Creating a Dragon Shaman
rears back and belches forth a stream of dragon fire When creating a dragon shaman character, think about
from his open mouth. your character’s connection to dragons. What set them
As a horde of skeletons descend upon a group of on this path of draconic influence? What relatinship do
adventurers, the human among them raises his sword they have with dragons? Are the habits and mannerisms
to the sky and shouts out a battlecry. His companions of the dragon they are attempting to emulate reflected in
feel a surge of empowering energy and shake off their their personality?
fear, then rush forward with renewed vigor.
To some, the passing shadow of a dragon overhead Quick Build
isn’t a sign that invokes fear; it’s a blessing that reveals You can make a dragon shaman quickly by following
you to be in the presence of greatness. Those who these suggestions. First, make Constitution your highest
become dragon shamans respect dragons as power ability score, followed by Charisma or Strength. Second,
incarnate. Some worship dragons, but most simply choose the outlander background.
aspire to gain dragon powers for themselves. In
assuming the abilities and the likeness of a dragon, one Class Features
seeks to emulate that might and embody that power As a dragon shaman, you gain the following class
within themselves. features.
Power for Power’s Sake Hit Points
Power is the ultimate goal for any dragon shaman; Hit Dice:1d10 per dragon shaman level
power allows one to effect their will in the world, 10 + your Constitution
Hit Points at 1st Level:
whether that be to the benefit of others or for malicious modifier
purposes. Dragons, with all their might, are the ultimate Hit Points at Higher Levels: 1d10 (or 6) + your
embodiment of power and the will to use it. Many a Constitution modifier per dragon shaman level after
dragon would not be not suprised to find mortals 1st
wishing they could become dragon themselves.
While dragons gain power naturally by living and Proficiencies
aging, a dragon shaman must seek it out. Unlike Armor: Light armor, medium armor, shields
dragonflesh grafters, who use bioalchemy to unnaturally Weapons: Simple weapons, martial weapons
fuse themselves with dragon parts, dragon shamans Tools: None
seek to prove their worth by searching for a totem
dragon to bless them. Saving Throws: Constitution, Charisma
Skills: Choose two from Athletics, Deception,
Draconic Influence History, Insight, Intimidation, Nature, Perception,
Every dragon shaman has a totem dragon. This may be Persuasion, and Survival
a draconic soul sent to guide the dragon shaman by Equipment
some more powerful entity, the lingering spirit of a You start with the following equipment, in addition to
dragon, or even the manifestation of some part of the the equipment granted by your background:
dragon shaman’s own psyche. This totem dragon bonds
with the dragon shaman, creating a unique entity whose (a) a martial weapon and a shield or (b) two melee
soul is now, in a very literal sense, part dragon. weapons
Over time, the dragon shaman’s body will become (a) two handaxes or (b) any simple weapon
more dragon-like. Hard scales grow out from beneath (a) scale mail or (b) leather armor
their skin, and they learn how to use a breath weapon An explorer’s pack

1 Dragon Shaman v4.0 | The Arcane Athenaeum


auras of your choice, which are detailed at the end of
this class description.
The Dragon Shaman As a bonus action on your turn, you can project one of
Proficiency Auras your known auras. Your aura ends only when you are
Level Bonus Features Known knocked unconscious, you use a bonus action on your
1st +2 Dragon Lore, Totem Dragon - turn to end your aura, or you activate another aura in its
2nd +2 Draconic Aura, Draconic Breath 3 place. You can only have one aura active at a time.
(2d6) While projecting an aura, you and friendly creatures
3rd +2 Touch of Vitality 3 within 10 feet of you gain the benefits of the aura.
4th +2 Ability Score Improvement 3 Unless the aura says otherwise, the benefits of an aura
5th +3 Extra Attack 4 fade from an ally as soon as they leave this area.
6th +3 Totem Dragon feature, Draconic 4 You learn an additional aura at 5th, 9th, 13th, and
Breath improvement (3d6) 17th level. Each time you learn a new aura, you can also
7th +3 Dragon Scales 4 replace one aura you know with a different one.
8th +3 Ability Score Improvement 4 At 18th level, the range of your aura increases to 30
9th +4 Enlarged Breath, Draconic
Resolve
5 feet.
10th +4 Energy Resistance, Totem 5
Draconic Breath
Dragon feature
Starting at 2nd level, when you take the Attack action
11th +4 Share Draconic Adaptation,
Draconic Breath improvement
5
on your turn, you can replace one of your attacks with
(4d6) an exhalation of destructive energy. The size, shape,
12th +4 Ability Score Improvement 5 and damage type of your draconic breath are
13th +5 Legendary Resistance 6 determined by your chosen totem dragon, as shown in
14th +5 Dragon Wings 6 the Draconic Breath table.
15th +5 Totem Dragon feature, Draconic 6 When you use your draconic breath, each creature in
Breath improvement (5d6) the area of the exhalation must make a saving throw,
16th +5 Ability Score Improvement 6 the type of which is determined by your totem dragon.
17th +6 Dual Aura 7 The DC for this saving throw equals 8 + your proficiency
18th +6 Aura improvement 7 bonus + your Constitution modifier. A creature takes
19th +6 Ability Score Improvement 7 2d6 damage on a failed save, and half as much damage
20th +6 Draconic Mastery, Draconic 7 on a successful one. The damage increases to 3d6 at
Breath improvement (6d6) 6th level, 4d6 at 11th level, 5d6 at 15th level, and 6d6 at
20th level.
You can use your draconic breath a number of times
equal to your proficiency bonus, and you regain all
expended uses when you finish a long rest.
Dragon Lore Draconic Breath
Your fascination with dragons has pushed you to Dragon Damage Type Draconic Breath
understand everything you can about them. You have Chromatic Totem Dragon
advantage on Intelligence checks made to recall Black Acid 5 by 30 ft. line (Dex. save)
information about dragons, and advantage on Charisma Blue Lightning 5 by 30 ft. line (Dex. save)
checks made while interacting with dragons. Green Poison 15 ft. cone (Con. save)
In addition, you can speak, read, and write Draconic Red Fire 15 ft. cone (Dex. save)
in addition to your other languages. White Cold 15 ft. cone (Con. save)
Gem Totem Dragon
Totem Dragon Amethyst Force 15 ft. cone (Con. save)
You choose a type of true dragon to emulate. Choose Crystal Radiant 15 ft. cone (Con. save)
the Chromatic Totem Dragon, Gem Totem Dragon, or Emerald Psychic 15 ft. cone (Int. save)
Metallic Totem Dragon, both detailed at the end of this Sapphire Thunder 15 ft. cone (Con. save)
class description. Your choice grants you features at 1st Topaz Necrotic 15 ft. cone (Con. save)
level and again at 6th, 10th, and 15th level. Those Metallic Totem Dragon
features include skill proficiencies and the Draconic Brass Fire 5 by 30 ft. line (Dex. save)
Adaptation feature. Bronze
Copper
Lightning
Acid
5 by 30 ft. line (Dex. save)
5 by 30 ft. line (Dex. save)
Draconic Aura Gold Fire 15 ft. cone (Dex. save)
Starting at 2nd level, you can channel the mighty Silver Cold 15 ft. cone (Con. save)
powers of dragonkind, projecting an aura that grants
you and nearby allies a special benefit. You learn three
Dragon Shaman v4.0 | The Arcane Athenaeum 2
Touch of Vitality omniscient, but often has primordial knowledge from
At 3rd level, your touch can heal wounds. You have a tapping into the collective knowledge of the First World.
pool of healing power that replenishes when you take a After you cast commune using this feature, you can’t
long rest. With that pool, you can restore a total number do so again for 7 days.
of hit points equal to your dragon shaman level x 5. Dragon Wings
As an action, you can touch a creature and draw At 14th level, you gain the ability to sprout a pair of
power from the pool to restore a number of hit points to dragon wings resembling your totem dragon’s from
that creature, up to the maximum amount remaining in your back, gaining a flying speed equal to your current
your pool. Alternatively, you can expend 5 hit points speed. You can create these wings as a bonus action on
from your pool of healing to cure the target of one your turn. They last until you dismiss them as a bonus
disease or neutralize one poison affecting it. You can action.
cure multiple diseases and neutralize multiple poisons You can’t manifest your wings while wearing armor
with a single use of Touch of Vitality, expending hit unless the armor is made to accommodate them, and
points separately for each one. clothing not made to accommodate your wings might be
This feature has no effect on undead and constructs. destroyed when you manifest them.
Extra Attack
Beginning at 5th level, you can attack twice, instead of Dual Aura
once, whenever you take the Attack action on your turn. Starting at 17th level, you gain the ability to project two
of your draconic auras at a time instead of just one. You
Dragon Scales can only activate or change one aura at a time with your
At 7th level, your skin begins to thicken and develop bonus action, but can choose to end both auras at once
faint scales the same color as your totem dragon. You with a single bonus action.
gain a +1 bonus to your AC while wearing armor. When Draconic Mastery
you aren’t wearing armor, your AC equals 13 + your
Dexterity modifier. You can use a shield and still gain At 20th level, you have attained mastery over your
this benefit, and using a shield alone does not count as draconic powers. Whenever you finish a short rest you
wearing armor. can regain 1d6 expended uses of your draconic breath.
Enlarged Breath
At 9th level, whenever you use your draconic breath, Totem Dragons
you can expend two uses at once. If you do, the size of A dragon shaman’s totem dragon is not a living,
your draconic breath is increased from a 15-foot cone to breathing dragon. Becoming a dragon shaman is a
a 30-foot cone, or from a 5 by 30-foot line to a 5 by 60- spiritual journey, where the emulation of power is
foot line. facilitated through a spiritual entity.
This spirit could be the soul of a dead dragon,
Draconic Resolve perhaps sent by one of the dragon gods to act as the
Beginning at 9th level, you cannot be charmed or dragon shaman’s guide. For others it is an inner aspect
frightened. of the their own soul, suggesting some past draconic
influence in their life or bloodline. And some ancient
Energy Resistance dragons are able to instill a fragment of their essence
Starting at 10th level, you have resistance to the into a mortal, passing on a rudamentary copy of their
damage type associated with your totem dragon. knowledge and personality.
It is the connection to this dragon spirit, and the act of
Share Draconic Adaptation bonding to it, that transforms a mortal into a dragon
At 11th level, you can use a bonus action on your turn to shaman. Abilities taught or gifted more directly by a
share the Draconic Adaptation you gained from your dragon instead creates a warlock or sorcerer,
totem dragon with any number of creatures you can see depending on the circumstances involved
within 30 feet of you. The affected creatures retain the Chromatic Totem Dragon
adaptation for 1 hour. As children of Tiamat, many chromatic dragons hold the
Commune with Dragon Spirit belief that they are superior to all other creatures. Their
At 13th level, you gain the ability to contact your totem vanity is not without reason; very few creatures, save
dragon directly to ask questions of it. You can cast the perhaps another dragon, can stand up to a fully grown
commune spell as a ritual without spending material
chromatic and live to tell the tale.
components, using the spell to speak with your Totem Having a chromatic totem dragon does not make one
Dragon in place of a deity. Your totem dragon is not inheritly evil. Good-aligned individuals can emulate a

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chromatic dragon’s strength without adhering to evil modifier. On a failed save the creature is frightened of
ideals. For some, the choice of which dragon spirit you for 1 minute. A creature can repeat the saving throw
bonded with them was never theirs to make; part of at the end of each of its turns, ending the effect on itself
their journey is embracing the nature of their dragon on a success. If a creature’s saving throw is successful
and learning how best to wield its power. or the effect ends for it, the creature is immune to your
Frightful Presence for the next 24 hours.
Chromatic Dragon Once you use this feature, you can’t use it again until
When you choose this totem dragon at 1st level, you you finish a long rest.
pick a true dragon to emulate. Your choice determines
the damage type associated with your totem dragon and Bloodied Breath
some of the features you gain at later levels. Starting at 15th level, when you are reduced to half of
your maximum hit points or fewer you can roll d10s
Chromatic Dragon Type instead of d6s for your Draconic Breath.
Dragon Damage Type Skill Proficiencies
Black Acid Intimidation, Stealth
Blue Lightning Athletics, Perception Gem Totem Dragon
Green Poison Deception, Insight Gem dragons are wielders of powerful psionic abilities,
Red Fire Intimidation, Perception and many are prodigiously intelligent as a result. While
White Cold Athletics, Stealth most metallic dragons may help a dragon shaman gain
their powers in order to provide some kind of aid for a
Skill Proficiencies greater cause, a gem dragon will help a mortal out of
At 1st level, you gain proficiency in two skills the simple joy from bestowing some of their power to
determined by your totem dragon. If you are already another. This was a personality quirk of Sardior
proficient in either of these skills, your proficiency himself. Being the progenitor of all gem dragons, most
bonus for that skill is instead doubled. look up to Sardior as an ideal, and do their best to
emulate him through their own actions.
Draconic Adaptation The bond with a gem totem dragon awakens a small
At 6th level, you take on an aspect of your totem dragon. amount of psionic power in mortals. This power is,
These adaptations are always active, unless otherwise compared to even the youngest of dragons, relatively
stated. weak, but still grants the dragon shaman a few unique
In addition, you gain darkvision out to a range of 60 psionic abilities.
feet if you don’t already have it. If you already have
darkvision from another source, its range increases by Gem Dragon
30 feet. When you choose this totem dragon at 1st level, you
Black – Amphibious. You can breathe air and water.
pick a true dragon to emulate. Your choice determines
Additionally, you gain a swim speed equal to your the damage type associated with your totem dragon and
current speed. some of the features you gain at later levels.
Blue – Desert Dweller. You are considered naturally Gem Dragon Type
adapted to hot climates. Additionally, you gain a
burrowing speed equal to your current speed. Dragon Damage Type Skill Proficiencies

Green – Amphibious. You can breathe air and water.


Amethyst Force Arcana, Perception

Additionally, you gain a swim speed equal to your Crystal Radiant Perception, Survival

current speed. Emerald Psychic Arcana, Stealth

Red – Strong Climber. You gain the ability to move


Sapphire Thunder History, Stealth

up, down, and across vertical surfaces and upside Topaz Necrotic Intimidation, Perception

down along ceilings, while leaving your hands free. Skill Proficiencies
You also gain a climbing speed equal to your walking At 1st level, you gain proficiency in two skills
speed. determined by your totem dragon. If you are already
White – Ice Walker. You can move across and climb proficient in either of these skills, your proficiency
icy surfaces without needing to make an ability bonus for that skill is instead doubled.
check, and difficult terrain composed of ice or snow Additionally, emulating a gem dragon has sparked
doesn’t cost you extra movement. latent psionic power within you, allowing you to channel
Frightful Presence your dragon shaman abilities through the strength of
At 10th level, as an action on your turn you can use your your mind rather than the power of your will. Whenever
draconic presence to strike fear into your enemies. Each a feature you gain from this class uses your Charisma,
creature of your choice within 30 feet of you and aware you can use your Intelligence instead. Additionally,
of you must succeed on a Wisdom saving throw. The when you gain the Dragon Wings feature you can hover
DC is 8 + your proficiency bonus + your Charisma when using your fly speed.
Dragon Shaman v4.0 | The Arcane Athenaeum 4
Draconic Adaptation Metallic Totem Dragon
At 6th level, you take on an aspect of your totem dragon. Among the wisest of all creatures, most metallic
These adaptations are always active, unless otherwise dragons are noble and altruistic. They acknowledge
stated. their own strength as that of one powerful race among
In addition, you gain darkvision out to a range of 60 the many that live in the world.
feet if you don’t already have it. If you already have Dragon shamans who emulate metallic dragons often
darkvision from another source, its range increases by use their strength to help others in need. Bonding with a
30 feet. metallic totem dragon connects the mortal to Bahamut
Amethyst – Amphibious. You can breathe air and in a way many clerics of the platinum dragon could only
water. Additionally, you gain a swim speed equal to dream of, and it is not uncommon to find such dragon
your current speed. shamans pledging a life of devotion.
Crystal – Light Bearer. You can use a bonus action to
Metallic Dragon
shed bright light in a 5- to 20-foot radius and dim When you choose this totem dragon at 1st level, you
light for an additional number of feet equal to the pick a true dragon to emulate. Your choice determines
chosen radius. You can alter the radius or completely the damage type associated with your totem dragon and
extinguish the light as a bonus action. some of the features you gain at later levels.
Emerald – Tunneler. You gain a burrowing speed
equal to your current speed. You can burrow through Metallic Dragon Type
solid rock at half your burrowing speed and can
leave a 5-foot-diameter tunnel in your wake. Dragon Damage Type Skill Proficiencies
Sapphire – Tunneler. You gain a burrowing speed
Brass Fire History, Perception
equal to your current speed. You can burrow through Bronze Lightning Insight, Stealth
solid rock at half your burrowing speed and can Copper Acid Perception, Stealth
leave a 5-foot-diameter tunnel in your wake. Gold Fire Insight, Persuasion
Topaz – Amphibious. You can breathe air and water.
Silver Cold Arcana, History
Additionally, you gain a swim speed equal to your
current speed. Skill Proficiencies
At 1st level, you gain proficiency in two skills
Energy Resistance Improvement determined by your totem dragon. If you are already
At 10th level, you have an improved version of the proficient in either of these skills, your proficiency
Energy Resistance feature, which grants you resistance bonus for that skill is instead doubled.
to an additional damage type. The second damage type
is determined your totem dragon. Draconic Adaptation
At 6th level, you take on an aspect of your totem dragon.
Energy Resistance Improvement These adaptations are always active, unless otherwise
stated.
Dragon Damage Type
In addition, you gain darkvision out to a range of 60
Amethyst Psychic
feet if you don’t already have it. If you already have
Crystal Cold
darkvision from another source, its range increases by
Emerald
Sapphire
Fire
Lightning
30 feet.
Topaz Cold Brass – Desert Dweller. You are considered naturally
adapted to hot climates. Additionally, you gain a
Psychic Step
At 15th level, as a bonus action you can magically burrowing speed equal to your current speed.
Bronze – Amphibious. You can breathe air and
teleport to an unoccupied space you can see within 60 water. Additionally, you gain a swim speed equal to
feet. You can bring along objects as long as their weight your current speed.
doesn’t exceed what you can carry. You can also Copper – Strong Climber. You gain the ability to
teleport one willing creature of your size or smaller who move up, down, and across vertical surfaces and
is carrying gear up to its carrying capacity. The creature upside down along ceilings, while leaving your hands
must be within 5 feet of you when you use this feature, free. You also gain a climbing speed equal to your
and there must be an unoccupied space within 5 feet of walking speed.
your destination space for the creature to appear in; Gold – Amphibious. You can breathe air and water.
otherwise, the creature is left behind. Additionally, you gain a swim speed equal to your
You can use this feature a number of times equal to current speed.
your proficiency bonus, and you regain all expended Silver – Slow Faller. When you fall, you can choose
uses when you finish a long rest. to make your rate of descent 60 feet per round. If you
land while slow-falling in this way, you take no falling
damage and can land on your feet
5 Dragon Shaman v4.0 | The Arcane Athenaeum
Alter Appearance Draconic Auras
Starting at 10th level, you can magically change your These auras are presented in alphabetical order.
appearance. You can cast the alter self spell on yourself Energy Shield. Whenever a creature hits you or an ally
at will with this feature, using only the spell’s change with a melee attack, your aura erupts with energy.
appearance option. The attacker takes an amount of your totem dragon’s
Second Draconic Breath damage type equal to your Charisma modifier.
At 15th level, you gain a second Draconic Breath option Fortune. You and your allies gain a bonus to saving
determined by your totem dragon. When you use your throws equal to your Charisma modifier.
draconic breath, you can choose either option. Magic Resistance. When you and your allies suffer
Brass – Sleep Breath. You exhale sleep gas in a 15- damage from a spell or other magical effect, the
foot cone. Each creature in the area must succeed on damage is reduced by an amount equal to your
a Constitution saving throw versus your Draconic Charisma modifier.
Breath DC or fall unconscious for 1 minute. This Power. You and your allies gain a bonus to melee
effect ends for a creature if the creature takes damage rolls equal to your Charisma modifier.
damage or someone uses an action to wake it.
Bronze – Repulsion Breath. You exhale repulsion Presence. You and your allies gain a bonus to
energy in a 15-foot cone. Each creature in the area Deception, Intimidation, and Persuasion checks equal
must succeed on a Constitution saving throw versus to your Charisma modifier.
your Draconic Breath DC or be pushed 30 feet away Resistance. You and your allies have resistance to your
from you. totem dragon’s damage type. Starting at 10th level,
Copper – Slowing Breath. You exhale slowing gas in you instead have immunity and your allies have
a 15-foot cone. Each creature in the area must resistance to the damage type of your Energy
succeed on a Constitution saving throw versus your Resistance feature.
Draconic Breath DC. On a failed save the creature Resolve. You and your allies cannot be frightened. If
can’t use reactions, its speed is halved, and it can’t you or an ally are frightened when activating or
make more than one attack on its turn. In addition, entering the aura, the effect is suspended for the
the creature can use either an action or a bonus duration of the aura and while the ally remains within
action on its turn, but not both. These effects last for the aura.
one minute. The creature can repeat the saving
throw at the end of each of its turns, ending the Senses. You and your allies gain a bonus to Perception
effects on itself with a successful save. checks and Initiative equal to your Charisma
Gold – Weakening Breath. You exhale a strength- modifier.
sapping gas in a 15-foot cone. Each creature in the Toughness. When you and your allies suffer nonmagical
area must succeed on a Strength saving throw bludgeoning, piercing, or slashing damage, the
versus your Draconic Breath DC. On a failed save damage is reduced by an amount equal to your
the creature has disadvantage on Strength-based Charisma modifier.
attack rolls, Strength checks, and Strength saving
throws. These effects last for 1 minute. The creature Vigor. Allied creatures (including yourself) gain
can repeat the saving throw at the end of each of its temporary hitpoints equal to your Charisma modifier
turns, ending the effects on itself with a successful at the start of their turn or the first time they enter the
save. aura on their turn. These temporary hit points last
Silver – Paralyzing Breath. You exhale paralyzing until they’re depleted or you finish a long rest.
gas in a 15-foot cone. Each creature in the area must
succeed on a Constitution saving throw versus your
Draconic Breath DC. On a failed save the creature is
paralyzed for one minute, but a creature can repeat
the saving throw at the end of each of its turns,
ending the paralysis with a successful save.
Alternate Starting Equipment
When you create a Dragon Shaman, you receive
equipment based on a combination of those available to
Dragon Shamans (as detailed at the beginning of this
class description) and your background. Alternatively,
you can start with a number of gold pieces, shown
below, and spend them on items from the lists in
Chapter 5 of the Player’s Handbook.
Starting Wealth for Dragon Shamans
Funds
3d4 x 10 gp

Multiclassing
When you advance in level, and at your DM’s discretion,
you may take the option to multiclass into a Dragon
Shaman. You must meet the following prerequisites to
qualify for a Dragon Shaman.
Multiclassing Prerequisites
Ability Score Minimum
Strength 13 and Charisma 13

Proficiences
When you first multiclass into Dragon Shaman, you
gain only some of the class’s starting proficiences as
shown below.
Proficiences Gained
Light armor, medium armor, shields, simple weapons, martial
weapons, one skill from the class’s skill list

7 Dragon Shaman v4.0 | The Arcane Athenaeum


A special thanks to my friend Tucker
for first introducing me to the Dragon Shaman class
many years ago.

This work is part of the collections of the Arcane Athenæum.


Visit thearcaneathenaum.org for similar works.
Formatting through The Homebrewery.
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